It would be great to know the details of what can be affected by the difficulty. I'm guessing that the handicap file is just part of it, and that there might be other differences too, for instance hard coded into the game.
Does this list exist in a more human readable fashion or with detailed explanation anywhere?.. It is hard to read as it is now..
DeclareWar - What does this mean ? On prince and about it's 100% chance AIs will go to war?
WorkRate - I'm taking a wild guess that this is increased worker speed, such that an AI on king will have workers work 20% faster than normal, and an AI on deity will work 100% faster than normal.
Unhappiness% - What is this? Does this mean a deity AI only gets 60% of normal unhappiness from all unhappiness sources? That'll be my best guess anyways.
Growth% - So I guess this means extra food needed to grow. Though it looks strange as it is highest on lower difficulties. 60% less than normal on easiest and 40% more than normal on deity?
I could go on, but wont. Only starting units and techs seems to be really self explaining.
And what happens if you start a multi player game and you have a player on prince, one on king and one on emperor, and the rest AIs. How will settings that boost AI rather than hamper player be set up when players have set up different difficulties?
Seems like the community has a lot to figure out here yet
