Hi all, just looking for some guidance to get past some extreme frustration...
I've successfully written a mod that adds a new strategic resource. It doesn't get scattered on the map yet, but that's a separate problem. The real problem is giving it icons.
I've read Kael's guide, and tried to reason from it to using GIMP, but I've had no success. I use the template files that come with the SDK, add my graphic to the relevant bit of the low 'all-black' layer, and export as a DDS. This even seems to be correctly referenced in the game. However, the image that end up in the game is a big black block with a white circle, rather than the areas that are black in the top layer being transparent and the areas that are white in the top layer being the bottom layer.
I've tried tweaking layer modes, adding and applying masks, and so on, in the GIMP, even such that the GIMP view of the file shows an image that's what I'd expect it to end up as in the game (within the circles are the image I supply, outside are transparent). I end up either with a big black block, or a big black block with a white circle in.
Has anyone done this with the GIMP (using the usual DDS export), and if so, can they give me any guidance? If not, can someone who knows about this sort of stuff try and figure it out for/with me?
I've successfully written a mod that adds a new strategic resource. It doesn't get scattered on the map yet, but that's a separate problem. The real problem is giving it icons.
I've read Kael's guide, and tried to reason from it to using GIMP, but I've had no success. I use the template files that come with the SDK, add my graphic to the relevant bit of the low 'all-black' layer, and export as a DDS. This even seems to be correctly referenced in the game. However, the image that end up in the game is a big black block with a white circle, rather than the areas that are black in the top layer being transparent and the areas that are white in the top layer being the bottom layer.
I've tried tweaking layer modes, adding and applying masks, and so on, in the GIMP, even such that the GIMP view of the file shows an image that's what I'd expect it to end up as in the game (within the circles are the image I supply, outside are transparent). I end up either with a big black block, or a big black block with a white circle in.
Has anyone done this with the GIMP (using the usual DDS export), and if so, can they give me any guidance? If not, can someone who knows about this sort of stuff try and figure it out for/with me?