It's uploaded under mods with the same name as the title. The first part of a series of mods I'm making that attempt to make the difficulty, well, more difficult. If you're tired of winning diety with a bunch of horsemen try it out. The focus is not on making civs,units, etc balanced but on correcting massive gameplay errors. Included is:
-Base city defense is 6 higher. Don't expect to win early diety sieges without siege weapons.
-Ocean/coast tiles have an additional gold (in effect, all cities have the collosus, and the collossus is now decent. Reasoning is the game is so military based one might otherwise not bother with optics.)
-Maritime city states no longer give increased bonus as allies. Culture and military still do.
-Cities have a base of 1 additional production
-All A.I.s (should) have a Moderate+ sized army, and play more defensively. For old times sake monty is still overly aggressive
-Strategic resources are now actually limiting. Iron is always 2, horses are always 1. Expect to trade and conquer specific area if you play on fighting. Cavalry are now effectively support.
-Unit maintenance is reduced
Future fixes coming (if I'm capable):
-eliminating tech slingshots from great scientist.
-increasing A.I's usage of spearmen
-increasing city offense range to 3, and minimum city distance to 3
-siege units starting with cover fire promotion
-lowering building/unit costs
-Base city defense is 6 higher. Don't expect to win early diety sieges without siege weapons.
-Ocean/coast tiles have an additional gold (in effect, all cities have the collosus, and the collossus is now decent. Reasoning is the game is so military based one might otherwise not bother with optics.)
-Maritime city states no longer give increased bonus as allies. Culture and military still do.
-Cities have a base of 1 additional production
-All A.I.s (should) have a Moderate+ sized army, and play more defensively. For old times sake monty is still overly aggressive
-Strategic resources are now actually limiting. Iron is always 2, horses are always 1. Expect to trade and conquer specific area if you play on fighting. Cavalry are now effectively support.
-Unit maintenance is reduced
Future fixes coming (if I'm capable):
-eliminating tech slingshots from great scientist.
-increasing A.I's usage of spearmen
-increasing city offense range to 3, and minimum city distance to 3
-siege units starting with cover fire promotion
-lowering building/unit costs