Escorts and civilians. (AI embark suicide + civilian hex blockade)

skallben

Diplomat
Joined
Dec 5, 2005
Messages
1,005
Location
Cold Country in Europe
I have two suggestions:

1. Allow ocean stacking for embarked units and military vessels.

Escorting embarked units is a pain in the bottocks and obviously the AI cannot handle it. I suggest you should be able to attach them to military vessels in a similar fashion you can attach troops to generals in CivIII. After all, on land you can stack civilian and army, and arguably, an embarked army is a civilian as long as they are on the sea. Also, this might be a good suggestion to enable for generals aswell since the AI just don't use them. Let them use an escort for general and have them put him in the back of a line.

2. Allow stacking your army with allied civilians.


I think that sometimes trying to navigate through allied territory feels more like playing tetris than civ, this is because your armies cannot enter same tiles as allied workers/settlers/great people, some narrow spaces are just awful. I enjoy fighting long distance wars and I think the game encourages it but it is just tedious when you have to play tetris to get there, fighting in such territory is even worse, it becomes pure lottery when you hope for a unit move away and allow you to push forward or be punished by enemy charge.

This also applies to when allied AI fight wars and moves troops (sometimes stationing them in your territory) through your lands, your worker are locked out from some hexes.

Maybe you need an option to ask an AI to leave space for you aswell. But civilians seriously need to stop blocking. This is even exploitable easily, just put settler/worker or even great person (allthough risky) in a space to stop AI settlers.
 
It's surprising these things aren't in the game already. I also liked the Flagship idea from another thread for replacing waterborne great generals.
 
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