I am currently in the process of trying to figure out how unit maintenance works. For now I created a map/scenario built to help uncover the workings of it.
Interesting things so far:
I am posting at this during the test stage simply to get input on things to test, oddities that people have noticed and things like that. I will update as I get more done.
Interesting side note: Militaristic City States at Ally status do not give a unit every 17 turns. So far with a small sample size, the average is 17, but it varies from 16 to 18 turns.
Interesting things so far:
- Era you are in has no effect. At least units built in one era do not increase cost based solely on moving to a new era, or discovering a new tech.
- The type of unit does not matter (civilian versus military versus naval versus great person)
- In the beginning of the game, maintenance seems deliberately lower.
- The 'age' of a unit seems irrelevant. It seems more likely to be tied to number of turns existed.
- It does not scale off of GPT or population. Number of cities has yet to be tested.
- Difficulty level makes a difference. It appears only levels below prince have adjusted levels of maintenance. Prince and Deity had the same cost at least initially.
I am posting at this during the test stage simply to get input on things to test, oddities that people have noticed and things like that. I will update as I get more done.
Interesting side note: Militaristic City States at Ally status do not give a unit every 17 turns. So far with a small sample size, the average is 17, but it varies from 16 to 18 turns.