Right now I'm playing on Large map, (Edit: Renessaince Era, 190 turns in), and only have my 1 large continent fully explored. The game is just SLOW, and takes a very long time between turns, so much so that I'm not really motivated to even finish this game since it would take so long.
My specs are as follows: Windows 7 x64, Core i7 920 (OC'd to 3.2ghz), 6gbram, 80gb SSD, ATI 4890). I can pretty much play any modern game fully maxed out without any hitches - so why does Civ 5 give me slow issues?
Directx 9, 10, 11 give me all the same performance speeds. I have everything maxed out on the detail section, and I'm guessing if I lower something I may get better performance - what do you guys suggest? What do you lower to get the most bang for the buck performance/image quality?
I did a quick search, and it seems most of the technical issues are associated with bugs and crashes - and my Civ 5 is so far bug free / crash free, so I don't know if I fall into that category.
My specs are as follows: Windows 7 x64, Core i7 920 (OC'd to 3.2ghz), 6gbram, 80gb SSD, ATI 4890). I can pretty much play any modern game fully maxed out without any hitches - so why does Civ 5 give me slow issues?
Directx 9, 10, 11 give me all the same performance speeds. I have everything maxed out on the detail section, and I'm guessing if I lower something I may get better performance - what do you guys suggest? What do you lower to get the most bang for the buck performance/image quality?
I did a quick search, and it seems most of the technical issues are associated with bugs and crashes - and my Civ 5 is so far bug free / crash free, so I don't know if I fall into that category.
. I can't help thinking that stupid video is frozen in pc land eating my resources.
Suppose the gameplay bugs and balances are eventually ironed out, at we find - at last - that we like what we've got. Firaxis then converts the interpreted code into compiled code. This is quite easy in principle and I'm guessing a small team like theirs could do this perhaps in 3 months at the outside (including proper QA this time). It's even possible they could automate some of the conversion process. Then they sell us an upgrade that does nothing to the gameplay but speeds up the game engine itself. Money for old rope? Perhaps. But if they priced it right (like $14.99) I bet they'd have sufficient takers to make a nice profit!