Thalassicus
Bytes and Nibblers
Based on several suggestions and an overall feeling in some threads seen on the forums, we're starting to put thought into a reworking of culture mechanics. MasterDinadan will be heading this project, he provided some very good ideas in this regard to use as a starting point. I'll let him post the details.
In short, the current mechanism for cultural feels very constrained. There's two forces pulling culture apart:
In previous versions of Civ government or social structures were a major part of the game for all victory types. In addition, other victory types can be pursued at any stage of the game, whereas culture victories must be decided upon in the first few turns and pursued exclusively. You can start with a small empire cultural strategy and shift to domination with a large empire, but not vice versa.
The basic idea is to shift the focus away from empire size and towards a more exponentially-increasing culture cost instead. The total amount of culture required for such a victory will remain the same. A cultural victory will be one that can be pursued later in the game, though planning and executing it early will obviously still have benefits (similar to an early domination push).
Thoughts on this subject are welcome!
In short, the current mechanism for cultural feels very constrained. There's two forces pulling culture apart:
As it is, it's absurdly difficult to balance culture mechanics so that small civs do not easily coast to a culture victory AND large civs still pick up enough traits to get some interesting use of the mechanic. A lot of the trees like Autocracy are useless because the only kind of civ that could use it effectively would never get enough culture to really make it work (and will just opt for Honor instead).
In previous versions of Civ government or social structures were a major part of the game for all victory types. In addition, other victory types can be pursued at any stage of the game, whereas culture victories must be decided upon in the first few turns and pursued exclusively. You can start with a small empire cultural strategy and shift to domination with a large empire, but not vice versa.
The basic idea is to shift the focus away from empire size and towards a more exponentially-increasing culture cost instead. The total amount of culture required for such a victory will remain the same. A cultural victory will be one that can be pursued later in the game, though planning and executing it early will obviously still have benefits (similar to an early domination push).
Thoughts on this subject are welcome!