Total Mod(ALPHA) v2

This could seriously grow into something cool in the future. It's cool now, but imagine what it'll be like on version 10 or 15!
 
Please watch your spelling. There's a spelling error in your post (ceremonial burial) which partially shows up in the screen shot. Others in your post: it's petroleum, and satellites. Don't know if those are in your mod or not.
 
Make sure to click install mods under the modbrowser. If that doesnt work, try downloading it from the modbrowser itself.
 
ok I DL it from mod browser then install mods then look for it to check and activate but not there. Any help will be appreciated.
 
Good work, keep it up!

"Civilization 5 - Make Your Own Game, We've Done Only Barebones Release For People Without Taste".

Thank goodness there are good souls out there fixing that disappointment :)
 
Anyone know how to change the cost of a technology?
 
I read that clicking on one mod and scrolling with arrows helps if u have too many mods in ur installed list ;)
 
I love anything that adds new techs. and I mean Anything.

Id start with old techs first, like from the old civ games.
I know civ 3 had a lot civ 5 doesnt, it could also give you ideas for the buildings

Polythesism
Free Artistry (shakespheres theatre)
Theory of Gravity
Theory of Evolution (ADD BACK THE TWO FREE TECH DARWINS VOYAGE DAMMIT)
Music Theory
Invention (I had no idea all these cool techs were removed until I started looking back at the civ 3 tech tree) (leonardo's workshop)
Military Tradition
Genetic Engineering (cure for cancer wonder)
Magnetisim
Automobile
Mass Production
Conscription
Superconducter

ect

I found a website with a bunch of Civ Tech trees (with what each tech gave) that may help you

http://home.comcast.net/~pmm1/games/Nethogs_Civ1_Tech_Tree_v100.gif
http://home.comcast.net/~pmm1/games/nethogs_civ2_ref_pack_1_01_2.gif
http://home.comcast.net/~pmm1/games/civ3_tech_tree_rev100.gif

and a galciv 2 one if you want to add future techs

http://home.comcast.net/~pmm1/games/gc2_tech_tree_1_4_p1.gif

And MOST importantly..
CALL TO POWER TECHS

http://www.weplayciv.com/forums/downloads.php?s=&do=cat&id=4

I love the call to power "future techs" they are unrivialed.

though it must be noted, "http://forums.2kgames.com/forums/showthread.php?p=1168861"

it looks like someone is making a call to power mod, .... ..... .... I think I love them. *cough
erm, anyway. I have loyalty to whoever adds the most techs >_>
 
I've been thinking alot about ways to add a pre-historic area and truly can't wait to try v2. Great work! Hoping to see more ancient/pre-historic techs/units/buildings!

Edit: also ancient wonders would be... well... wonderfull!
Moai statues deserve a comeback (ocean cities could use an early boost)
 
YEAH!

Could you change the standart warrior model?
Maybe to the barbarian's brute? or at least one version of them?

Because I thin that the warriors look like workers right now, and their classic/egypt/greek look just doesn't fit.
And even worse for prehistoric ages.

They should wear pelts and stuff, just like the Brutes!
 
Yess! i have always wanted an earlier age mod-if I had my way you would start in 10000bc.
 
What about a building like in Civ 2 which would add one hammer by water hexe ?
 
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