So with the Mod browser I am not sure of the need for this... but announcing mods here seems to be a poplar thing to do.
Well I posted it About a week ago [oct 2nd] but in the GameRules section there is an
Alternate Ranged Combat:
This mod alters ranged combat in the following way:
--1) Archery and crossbow type units can now initiate melee [although they are no better at it so ranged is still better]
--2) Personal firearm type units can now attack at range although at only 80% of their close combat strength [ex infantry, riflemen etc]
--3) All units with relatively short ranged weapons have thier range set to 1 [Ex archers and variants, catapults, trebuchets and rifle wielding units]
--4) none of the above units may take ranged shots at non Land units
--5) GDR, Tanks and helicoptors can initiate ranged combat at range 1 also at only 80% of close combat strength
If there are any questions or suggests... let fly.
Well I posted it About a week ago [oct 2nd] but in the GameRules section there is an
Alternate Ranged Combat:
This mod alters ranged combat in the following way:
--1) Archery and crossbow type units can now initiate melee [although they are no better at it so ranged is still better]
--2) Personal firearm type units can now attack at range although at only 80% of their close combat strength [ex infantry, riflemen etc]
--3) All units with relatively short ranged weapons have thier range set to 1 [Ex archers and variants, catapults, trebuchets and rifle wielding units]
--4) none of the above units may take ranged shots at non Land units
--5) GDR, Tanks and helicoptors can initiate ranged combat at range 1 also at only 80% of close combat strength
If there are any questions or suggests... let fly.