| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Oct 2010
Posts: 15
|
Azeroth
Scroll down a few posts for the large and better 128x80 version.
The old Azeroth world map of World of Warcraft. Sadly the original map is filled with mountains everywhere seperating all the regions so I replaced the less important ones by hills. Included in the attachment are 2 versions, one with random starting positions and resources, and one with a 'scenario' for fixing the start position problem. For whatever reason without this scenario loaded the player would always start in Stormwind. Starting positions with scenario: England: Darkshore Rome: Tirisfal Glades India: Mulgore China: Feralas France: Wetlands Persia: Durotar Egypt: Elwynn Forest Japan: Hinterlands ![]() Kalimdor: Spoiler:
Eastern Kingdoms: Spoiler:
Move to: my documents - my games - sid meier's civilization 5 - maps and it should work. Last edited by Maze; Nov 07, 2010 at 01:46 AM. Reason: Image links moved |
|
|
|
|
|
#2 |
|
Paladin
Join Date: Dec 2001
Location: Arendal, Norway
Posts: 654
|
Simply awesome! I'd love a huge version of this
![]() 10/10
__________________
Artillery adds dignity to what would otherwise be a vulgar brawl. |
|
|
|
|
|
#3 |
|
Chieftain
Join Date: Oct 2010
Posts: 15
|
|
|
|
|
|
|
#4 |
|
Calm as a Coma
Join Date: Dec 2001
Location: 142 E 42 S
Posts: 35
|
Really good there. Have you thought about including the Draenei and Blood Elf start areas in your larger version of the map?
Northrend would probably have enough variety to merit its' own separate map.
__________________
Relax To the house of a friend the road is never long. |
|
|
|
|
|
#5 |
|
Chieftain
Join Date: Oct 2010
Posts: 15
|
Azeroth 128 x 80
This is the largest possible version, I am much more pleased with this one.
Included in the attachment are 2 versions, one with random starting positions and resources, and one with a 'scenario' for fixing the starting position problem. For whatever reason without this scenario the player would always start in Booty Bay of Stranglethorn Vale. Starting positions with scenario: England: Rut'Theran, Teldrassil Iroquois: Booty Bay, Stranglethorn Vale India: Thunder Bluff, Mulgore Aztec: Orgrimmar, Durotar China: Western Feralas Greece: Stormwind, Elwynn Forest Persia: Theramore Isle, Dustwallow Marsh Arabia: Gadgetzan, Tanaris (not recommended) France: Menethil Harbor, Wetlands Egypt: Southshore, Hillsbrad Russia: Ironforge, Dun Morogh (not recommended) Rome: Undercity, Tirisfal Glades Worldbuilder overview: (BIG image) http://img219.imageshack.us/img219/4...orldbuilde.jpg Kalimdor: Spoiler:
Eastern Kingdoms: Spoiler:
Updated october 13. Last edited by Maze; Nov 06, 2010 at 03:18 AM. Reason: Image links moved |
|
|
|
|
|
#6 |
|
Chieftain
Join Date: Apr 2009
Posts: 15
|
Haha, way cool! ;D
I'm not going to play on them but still thanks for the effort Nicely made and themed!
|
|
|
|
|
|
#7 |
|
Chieftain
Join Date: Oct 2010
Posts: 1
|
Great work!
BTW, is 128x80 the biggest map size in Civ5? |
|
|
|
|
|
#8 |
|
Chieftain
Join Date: Oct 2010
Posts: 4
|
this map is brilliant!
|
|
|
|
|
|
#9 |
|
Chieftain
Join Date: Oct 2010
Posts: 15
|
Last time I checked it is the biggest possible size. I don't need it to be bigger because turn processing can take 15-30 seconds in the modern era.
Also whenever I play the map I always start at the south of Stranglethorn Vale even when I check "disable start bias", does anyone know how to make the starts random? |
|
|
|
|
|
#10 |
|
Gen VI
Join Date: Feb 2009
Location: Iron Town
Posts: 2,821
|
This looks so pretty I love it thanks!
|
|
|
|
|
|
#11 |
|
Chieftain
Join Date: Feb 2008
Posts: 2
|
This is really cool, I just was thinking to star over with Wow (due bugs a AI weakness at Civ) but I will play this map. Its like being at same time in both games!
Thanks again! |
|
|
|
|
|
#12 |
|
Chieftain
Join Date: Oct 2010
Posts: 4
|
is there anyway I can start somewhere else besides stranglethorn vale?
|
|
|
|
|
|
#13 |
|
Chieftain
Join Date: Oct 2010
Posts: 15
|
|
|
|
|
|
|
#14 |
|
Chieftain
Join Date: Oct 2010
Posts: 42
|
Looking good!!! Keep it up!
All we need now is Warcraft Civilizations :P I'd pay $1,000 for that game |
|
|
|
|
|
#15 |
|
Chieftain
Join Date: Oct 2005
Posts: 4
|
Great basis for a World of CivCraft mod to rival Fall From Heaven 2.
|
|
|
|
|
|
#16 | |
|
Chieftain
Join Date: Oct 2010
Posts: 15
|
Quote:
Hopefully everything will now work well for players. |
|
|
|
|
|
|
#17 |
|
Chieftain
Join Date: Oct 2010
Posts: 4
|
sweet man. if everyone you are playing with has the map can you do multiplayer?
|
|
|
|
|
|
#18 |
|
Chieftain
Join Date: Mar 2010
Posts: 87
|
That big map is gorgeous.
Seems to me like it could be a bit more generous to some of the less hospital places though, and of course the expansion areas would be really cool as well... Great work! ![]() Wish I had time to play it...
__________________
"Simplicity is a great virtue but it requires hard work to achieve it and education to appreciate it. And to make matters worse: complexity sells better." Dijkstra |
|
|
|
|
|
#19 |
|
Prince
Join Date: Jul 2010
Posts: 386
|
Screenshots of something other than just the worldbuilder hexes <3 <3
Really lets you appreciate the map without loading it up first, great job! |
|
|
|
|
|
#20 |
|
Chieftain
Join Date: Sep 2010
Posts: 16
|
Starting positions
Hi,
Being a WOW & CIV fan, I could not not try your map !! I love it !! I'm using your 128*80 map but tried to twist it a little bit to avoid having mem failures in late eras due to number of civs. So what I did was removing 6 civilizations out of 12 to lighten the game and give every one more space. Using the starting positions you give, I kept only 3 civs in Kalimdor (India, which I play, England & Aztec) and 3 in the Eastern Kingdoms (Iroquois, Greece & France). So far so good using the World Builder it is easy to remove these civs. Strangely no CS appears in the according list in the CS tab in the Scenario Editor. For now it is OK as I don't plan to remove any, but i'd like to know how you can do so in case I would change my mind. And more importantly, I noticed sth weird : France does not start in the Westlands (Menethil if I recall well) but somewhere else in Kalimdor (I think it was Dustwallow marsh). My conclusion was that removing civs from the scenario editor caused it to mess things up regarding starting positions (although other civs popped up at the correct place - Aztec actually). So my question (at last !) was how & where do you edit the starting positions ? I could not find anything related to this in the Worldbuilder though I looked for it with deep concentration If somewhere else, like in a txt file, could you tell me where please ?Thanks ! I'm eager to win a cultural game with India & rule Azeroth with my mind rather than my sword, which will be a "premiere" in this Warcraft world
|
|
|
|
![]() |
| Bookmarks |
| Tags |
| azeroth warcraft |
|
| Thread Tools | |
|
|