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Old Oct 10, 2010, 10:36 AM   #1
BomberEscort
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[CIVILOPEDIA ERROR] Nuclear Missile needs 2 uranium, not 1?

The nuclear missile uses two uranium and not one. Save game here:

http://forums.civfanatics.com/showpo...8&postcount=39

May or may not be a bug, but I didn't see it listed...
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Old Oct 12, 2010, 03:04 AM   #2
mihaifx
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This is not a bug, why should it use 1 uranium and not 2? It's more expensive then the regular atomic bomb.

Does anyone know if it does more damage? Or is it just the range that's increased.
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Old Oct 13, 2010, 02:59 PM   #3
gunter
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I do not see how an extra uranium could feed the range capability....
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Old Oct 14, 2010, 10:40 AM   #4
BomberEscort
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It has less range, costs more, and requires more uranium than an atomic bomb. Both have a blast radius of two. So what IS the advantage of the missile over the bomb? The bomb can go on a carrier, the missile can go on a sub or cruiser.
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Old Oct 14, 2010, 10:44 AM   #5
Pouakai
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The missile destroies ALL units within the blast radius. Two nuclear missiles will destroy a city.
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Old Oct 14, 2010, 04:31 PM   #6
Petek
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Loaded the save file and confirmed that Nuclear Missiles require two Uranium. Also, as BomberEscort noted in the link in the OP, the tooltip in the city production screen shows that two Uranium are required. I also found this code in CIV5UNITS.xml:

Code:
<Row>
			<UnitType>UNIT_NUCLEAR_MISSILE</UnitType>
			<ResourceType>RESOURCE_URANIUM</ResourceType>
			<Cost>2</Cost>
		</Row>
I'm moving this to the Confirmed Bugs form and listing it as a possible bug, but will try to make it clear that's it's a Civilopedia error.

Moderator Action: Moved to the Confirmed Bugs forum.
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