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#1 |
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Emperor
Join Date: Jul 2003
Location: Missouri USA
Posts: 1,021
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[CIVILOPEDIA ERROR] Nuclear Missile needs 2 uranium, not 1?
The nuclear missile uses two uranium and not one. Save game here:
http://forums.civfanatics.com/showpo...8&postcount=39 May or may not be a bug, but I didn't see it listed...
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#2 |
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Warlord
Join Date: Oct 2010
Location: Romania
Posts: 165
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This is not a bug, why should it use 1 uranium and not 2? It's more expensive then the regular atomic bomb.
Does anyone know if it does more damage? Or is it just the range that's increased. |
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#3 |
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King
Join Date: Oct 2002
Posts: 787
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I do not see how an extra uranium could feed the range capability....
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#4 |
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Emperor
Join Date: Jul 2003
Location: Missouri USA
Posts: 1,021
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It has less range, costs more, and requires more uranium than an atomic bomb. Both have a blast radius of two. So what IS the advantage of the missile over the bomb? The bomb can go on a carrier, the missile can go on a sub or cruiser.
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Check out my Steam ID: http://steamcommunity.com/profiles/7...615/stats/CivV
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#5 |
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Tangaroa
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The missile destroies ALL units within the blast radius. Two nuclear missiles will destroy a city.
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"I saw our people spreading throughout the land and across the oceans, expanding our kingdom, discovering new people and great riches in faraway lands" - More Civilizations. Most Recent: Tibet "We built wonderous monuments honouring the gods, which reached up to touch the very fabric of the heavens." - More Wonders. Most Recent: Todai-ji |
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#6 |
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Alpha Centaurian
![]() Join Date: Nov 2001
Location: Berkeley, Calif., USA
Posts: 1,849
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Loaded the save file and confirmed that Nuclear Missiles require two Uranium. Also, as BomberEscort noted in the link in the OP, the tooltip in the city production screen shows that two Uranium are required. I also found this code in CIV5UNITS.xml:
Code:
<Row> <UnitType>UNIT_NUCLEAR_MISSILE</UnitType> <ResourceType>RESOURCE_URANIUM</ResourceType> <Cost>2</Cost> </Row> Moderator Action: Moved to the Confirmed Bugs forum.
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