| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Warlord
Join Date: Oct 2010
Location: NYC
Posts: 179
|
LAN Multiplayer With MODS
I have created this simple mod which enables multiplayer with MODS for LAN ONLY!! It requires that you overwrite a file so make sure u create a back up. It does not affect any other aspect of the game and should work with any mod or mod combination that works in single player. If you do not wish to play with a mod, do not forget to disable it from the mod browser.
Installation: 1. Unzip File 2. Copy contents to assets/UI/Frontend/Multiplayer and overwrite any existing file. Use: 1. Activate your mod through the browser 2. Go back to the main menu and go to multiplayer and select LAN 3. Any enabled mods from the mod browser will now be available to play online through LAN! Please leave any comments! Last edited by blazekid87; Oct 15, 2010 at 08:02 AM. |
|
|
|
|
|
#2 |
|
Chieftain
Join Date: Oct 2010
Posts: 5
|
Would there be any reason that this mod doesn't work for us? We were sure to make certain that Civ was closed whilest the changes were being made. Two of us installed this together, simultaneously and no luck for either of us.
We tried every combination of installing deleting loading and reloading mods to no avail as well. Perhaps it works but is somehow not seeing the mods? Where is the file that tells the singleplayer Mod system where to find the mods? Perhaps that type of info needs to be modded too? Does this mod work for you? We are using windows 7 64 bit. (I have no idea what matters in this case) Last edited by Draelock; Oct 11, 2010 at 07:11 PM. |
|
|
|
|
|
#3 |
|
Warlord
Join Date: Oct 2010
Location: NYC
Posts: 179
|
you have to overwrite the files in your installation directory.
ex. C:\Program Files\Civilization 5\assets\UI\Frontend\Multiplayer\ NOT in your mods directory. |
|
|
|
|
|
#4 |
|
Chieftain
Join Date: Oct 2009
Posts: 7
|
I couldn't get this to work either!
Though I noticed you can get the multiplayer option in the mods menu (mods dont seem to load though) In Assets\UI\FrontEnd\Modding\ModsMenu.lua, change Code:
--Controls.MultiPlayerButton:RegisterCallback(Mouse.eLClick, function()
--UIManager:SetUICursor( 1 );
--Modding.ActivateEnabledMods();
--UIManager:QueuePopup( Controls.ModMultiplayerSelectScreen, PopupPriority.ModMultiplayerSelectScreen );
--UIManager:SetUICursor( 0 );
--end);
Code:
Controls.MultiPlayerButton:RegisterCallback(Mouse.eLClick, function()
UIManager:SetUICursor( 1 );
Modding.ActivateEnabledMods();
UIManager:QueuePopup( Controls.ModMultiplayerSelectScreen, PopupPriority.ModMultiplayerSelectScreen );
UIManager:SetUICursor( 0 );
end);
PHP Code:
PHP Code:
Anyone else get mods to work in multiplayer? |
|
|
|
|
|
#5 |
|
Chieftain
Join Date: Oct 2010
Posts: 4
|
Doesn't work for me.
|
|
|
|
|
|
#6 |
|
Warlord
Join Date: Oct 2010
Location: NYC
Posts: 179
|
I just updated the download (Can be found in the first post). The problem was that mods would deactivate whenever creating or joining rooms. I have tested the current version and it works. Just make sure all players have the same mods activated or the game will just crash.
|
|
|
|
|
|
#7 | |
|
Chieftain
Join Date: Oct 2010
Posts: 4
|
Quote:
![]()
|
|
|
|
|
|
|
#8 |
|
Chieftain
Join Date: May 2008
Posts: 1
|
Sweetness
bump!!! this thread should be stickied!! this has actually made the game playable in MP, fixing a serious flaw that firaxis doesn't seem to care about.
|
|
|
|
|
|
#9 |
|
The Omniscient
Join Date: Oct 2010
Location: Finland
Posts: 167
|
Bumping for great justice. This is important.
|
|
|
|
|
|
#10 |
|
Warlord
Join Date: Oct 2005
Posts: 276
|
Absolutely amazing! Everytime I think the Civ community has done their best, someone comes along and just does something truly awesome! I cant wait to try this.
I have a question, will this work with a Lan on internet program? |
|
|
|
|
|
#11 |
|
Chieftain
Join Date: Sep 2007
Posts: 5
|
I couldn't get this to work me. I also tried altering my files like Dalnor suggested and that didnt work. Dalnor if your files worked could you post them please?
|
|
|
|
|
|
#12 |
|
Brooklyn Bum
Join Date: Oct 2010
Location: NYC
Posts: 1,876
|
Dalnor's method probably does not fully work, as I do not believe there is backend code to actually handle the UI changes allowing mod multiplayer.
|
|
|
|
|
|
#13 |
|
Chieftain
Join Date: Oct 2010
Posts: 8
|
It's works for me. But i get a loading menu every turn. Is that the meaning?
|
|
|
|
|
|
#14 | |
|
King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
|
Quote:
![]() I would've very much liked to have used my map with InfoAddict in LAN
__________________
1000AD Scenario |
|
|
|
|
|
|
#15 |
|
Chieftain
Join Date: Oct 2010
Posts: 95
|
I too would like to see maps added if this is possible. I've been looking around in the LUA but have found nothing as yet that works (plenty annoyingly that looked promising but came to nothing) and I'm suspecting I just don't know enough. Perhaps if Blazekid87 could add map support that would be huge. Even if it required to activate a mod, something would be better than nothing. I just don't bother making maps anymore because they are currently not playable on LAN.
__________________
Morgan Proctor: Why is there yogurt in this hat? Fry: I can explain. See it used to be milk, and... well, time makes fools of us all. |
|
|
|
|
|
#16 |
|
Chieftain
Join Date: Feb 2011
Posts: 2
|
I didn't have the "assets" folder
|
|
|
|
|
|
#17 |
|
King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
|
It in your "C:\Program Files\Steam\SteamApps\common\sid meier's civilization v" (no quotes) folder
__________________
1000AD Scenario |
|
|
|
|
|
#18 |
|
Chieftain
Join Date: Feb 2011
Posts: 2
|
Thank you
I works
|
|
|
|
|
|
#19 |
|
Chieftain
Join Date: Jul 2008
Posts: 41
|
Civ 1.0.1.217
Hi,
Do you know how to play MOD in lan multpiplayer with this new version ? Thx. |
|
|
|
|
|
#20 |
|
Warlord
Join Date: Oct 2005
Posts: 276
|
Im am also curious, any help out there? The game starts for us, but it doesnt seem like the mods are enabled.(they are though) Did the patch break this?
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|