NoWorkers ever needed on map for improvin

MajKira

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I dont think you need ever workers on map to move them around for improving to get resources, you could make it more comfortable just right clicking a tile to improve so no overlapping with troops, also some military units and especially general or even civleading royal general should be stackable depending on leadership level of the commander how many are able to be stacked to form an army
 
I agree.
Tiles could be worked "on their own" with no workers.
I'm not sure what you meant with the generals, but I've toying with the idea of being able to stack units if a general was present. Not to make any "armies" or anything, but just a temporary stack of units maybe 3 units in a stack, or even just 2 units. But something to ease the logistics of big armies. This occurred to me when I was watching the movie Patton. At one point he is standing on crossroad traffic policing a column of armored vehicles :lol:.
 
How do you determine the number of tiles that can be simultaneously improved?

On population? If you have 5 pop or less you can improve one tile a time, if you have 6-10: 2 tiles at a time, 11 or more: 3 tiles a time?

On culture? By certain thresholds: 100, 500, 1,000?

On era? 1 at ancient, 2 at middle ages, 3 at industrial?
 
:lol:why so complex?
jus let them ALL improved to yield resources and have automatically roads and later railroads and also build fort with cost, but only one fort between radius of 2 spaces and away from city, but only improve if you wanna do it and no enemy unit is there in vicinity and let pullution factor come again into game for environmentalprotection/ pollution control, cost in term of money for improving to pay any workers you dont evitably needs to see, depending on citys zone of control
 
and you should be able to build sea ports and dont need to have the city coastled to build marine
 
And when the improvement begins? as the tile is culturally acquired?

There must be a limit to number of tiles improvement per tile.
 
And when the improvement begins? as the tile is culturally acquired?

There must be a limit to number of tiles improvement per tile.

no since when in earlier times you let slaves work and later pay specialists from national treasure why you need limitations for whom?

Natural limitation is always given by cultural zone of control from city and later ages money becomes important

and you only need improvement availability through tech and resources and mobility and limitated through pollution also
 
I think is a good idea. Workers are just clutter in CIV5. I don't see any problem in marking tiles for improvement and having invisible workers do it all out of sight. They could still be following all the current rules about movement and work rate but just getting on with it. They could still need building at the current costs.

I'd also like to see the general added as a promotion to a unit. You could also get an option to detach the general from a unit with this promotion. It would again remove unnecessary clutter from the game and make 1 unit per tile easier. I get really, really annoyed with the great generals getting stuck behind workers and other great people, or when they're embarked and following an army.
 
Ever played the Call to Power games? They had an effictive solution for worker clutter, called Public Works. It worked by letting you "tax" a % of your civ's total production (as in "hammers") to accrue public works points, which could then be spent on various tile improvements as the player saw fit. Other than possible copyright issue, I cannot see why in the world Firaxis didn't adopt a similar system from CivIV onwards and get rid of worker units entirely...
 
All of the ideas for improving tiles without worker units are excellent. I would however miss the ability to capture workers thereby keeping the other guys from improving tiles. There would have to be some system to be able to mess with someones work improvements for me to fully go with the workerless improvement idea. Great idea though. I like the one with the public works points.
Bill............
 
I unfortunately dont remember anymore how it was in Call to Power series with public work points but remember to have enjoyed Call to Power series more than Civ series
Call to Power was the direct rival of Civilization I remember the bussiness fight between them

as to keep the rival from improving tiles you do that by moving military power into the controlling zones of your rival, and within the controll zones around the military units any improvements are prohibited in the rival territory
 
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