Disclaimer: This is not a substitute for improving the AI, which is strongly needed, but can be combined with an improved AI or at least a short term solution until we get one.
As it is right now the bonus to the AI on higher difficulties give them the ability to field many more units than the human player to make up for their horrible combat tactics. However, there are a few problems with this:
-Human player will position units better and most of the time have the advantage of terrain, great generals, flanking, promotions and so on. This usually adds up to 40% or more combat advantage in my experience
-You are usually unable to use more than ~5 units efficiently in a battle at a time, having more units does not help much because most battles happens at choke points
-Friendly AI units makes it too difficult to move your units because you get blocked everywhere
-Human's units get huge amount of XP because of the AI's hordes of units, which snowballs into even more unbalanced battles
As most of you who have played on higher difficulties have noticed, it is not particularly hard to beat the enemy in battle on immortal/diety even when they have 10 times the units and even a slight tech advantage. If the enemy instead of having so many units simply had stronger units the battles would be more fun and more challenging. I am not sure how much of an advantage they would need, but I would start with a 20% advantage. This way the human player still has an advantage when he catch the AI on a plain or is defending a fortified hill, but wont slaughter them as much as today.
Comments? Does people agree that it may make the game more challenging?
TL;DR
On higher difficulties, give the AI less units but a ~20% combat advantage
As it is right now the bonus to the AI on higher difficulties give them the ability to field many more units than the human player to make up for their horrible combat tactics. However, there are a few problems with this:
-Human player will position units better and most of the time have the advantage of terrain, great generals, flanking, promotions and so on. This usually adds up to 40% or more combat advantage in my experience
-You are usually unable to use more than ~5 units efficiently in a battle at a time, having more units does not help much because most battles happens at choke points
-Friendly AI units makes it too difficult to move your units because you get blocked everywhere
-Human's units get huge amount of XP because of the AI's hordes of units, which snowballs into even more unbalanced battles
As most of you who have played on higher difficulties have noticed, it is not particularly hard to beat the enemy in battle on immortal/diety even when they have 10 times the units and even a slight tech advantage. If the enemy instead of having so many units simply had stronger units the battles would be more fun and more challenging. I am not sure how much of an advantage they would need, but I would start with a 20% advantage. This way the human player still has an advantage when he catch the AI on a plain or is defending a fortified hill, but wont slaughter them as much as today.
Comments? Does people agree that it may make the game more challenging?
TL;DR
On higher difficulties, give the AI less units but a ~20% combat advantage