Airey
Prince
- Joined
- Feb 9, 2008
- Messages
- 509
Hiawatha (Deity/standard/continent) settle close to Monty
- wanted to explore other methods than ICS, HBR beeline, improv lux over food tiles to sell for fast $300
- wanted to leverage RA in the early game with minimal $ and trading partner...despite of common thinking that RA's are too risky early on, and need lots of money and partner to make it useful
- wanted to challenge the idea that few cities = fail (or harder)
- wanted to figure out more diplomatic solutions to avoid early DOW on Deity
So I did these with only 2 cities (cap +1):
Result, Meachineary on T94, 525BC with GPP to spare...
Steps:
- deter early DOW by (not HA beeline) using early resource to bribe into War
- more leader tendencies need to be figure out...in my experience, Romans are the easiest to buy into war, more collective data needed on this
- beeline Phil, save money (take loan if no money) to do 3 back to back RAs....
- doesn't have to be with many nations (ie 3 or less) because won't have enough cash initially anyways
- in this game I did 3 RA on Turn 59, 60, 63...this is the power of RA, consecutively
- the earlier you can do RA, the lower the cost is...I've seen them as low as $150...but there's no upside of signing them too early if you can't combo them later on.
Now this is the big secret
it's kinda flawed right now...hopefully they fix this in the update too....
Here I set my eyes on Machinery for practice, (need to consider this when you first do your RA and time it right...ie # of turns needed to block later techs)
-obviously will be a good gambit for China...but then again, China's don't need CKN to be dominating..
Initial Tech Situation
Put 1 turn into techs you want to block (turns out RA won't give you techs began to research): Sail/HBR/Theology/CS/Currency
Finish up Construction and my 2 early RAs will net me Engineering and MC
Put 1 turn into Physics, 1 turn into Steel, to force RA Machineary
In this game, I didn't do dow on AI loan or terminate to get early RA....
obviously RA is not suppose to design for usage like these...but it does bring another different aspect to the game. What I am trying to say is...enjoy the game
if you don't abuse what you don't like (everyone dislike something differently), there's still lots of new concepts in the game that can be explore and enjoy...have fun
Spoiler :



- wanted to explore other methods than ICS, HBR beeline, improv lux over food tiles to sell for fast $300
- wanted to leverage RA in the early game with minimal $ and trading partner...despite of common thinking that RA's are too risky early on, and need lots of money and partner to make it useful
- wanted to challenge the idea that few cities = fail (or harder)
- wanted to figure out more diplomatic solutions to avoid early DOW on Deity
So I did these with only 2 cities (cap +1):
Result, Meachineary on T94, 525BC with GPP to spare...


Steps:
Spoiler :
- deter early DOW by (not HA beeline) using early resource to bribe into War
- more leader tendencies need to be figure out...in my experience, Romans are the easiest to buy into war, more collective data needed on this

- beeline Phil, save money (take loan if no money) to do 3 back to back RAs....
- doesn't have to be with many nations (ie 3 or less) because won't have enough cash initially anyways
- in this game I did 3 RA on Turn 59, 60, 63...this is the power of RA, consecutively
- the earlier you can do RA, the lower the cost is...I've seen them as low as $150...but there's no upside of signing them too early if you can't combo them later on.

Now this is the big secret

Spoiler :
Here I set my eyes on Machinery for practice, (need to consider this when you first do your RA and time it right...ie # of turns needed to block later techs)
-obviously will be a good gambit for China...but then again, China's don't need CKN to be dominating..
Initial Tech Situation
Put 1 turn into techs you want to block (turns out RA won't give you techs began to research): Sail/HBR/Theology/CS/Currency
Finish up Construction and my 2 early RAs will net me Engineering and MC

Put 1 turn into Physics, 1 turn into Steel, to force RA Machineary



In this game, I didn't do dow on AI loan or terminate to get early RA....
obviously RA is not suppose to design for usage like these...but it does bring another different aspect to the game. What I am trying to say is...enjoy the game
if you don't abuse what you don't like (everyone dislike something differently), there's still lots of new concepts in the game that can be explore and enjoy...have fun
