[FIXED] Patch 1.0.0.62 - Display of "food basket" -always looks full

lschnarch

Emperor
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Oct 7, 2010
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I have the feeling that with patch 1.0.0.62 the display of the "food basket" has changed.

Please see the attached images:
a) Inside the city view:
The food basket is completely full, although the city is starving. You have to hover over the figure to get an idea of how many food is left.

AFAIR, before 1.0.0.62 the food basket was displayed as in the next image.

b) From the "choose production" button:
The food basket is partially filled, indicating how many food is stored in the city.

That is easy to understand and very obvious. You get the necessary information at first glance.

As I said, I think the display from within the city view was like this prior to the patch and the current way ( in the city view) seems to be a bug.
 

Attachments

  • Food basket - city view.jpg
    Food basket - city view.jpg
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  • Food basket - production prompt.jpg
    Food basket - production prompt.jpg
    51.6 KB · Views: 238
Would be handy if you could upload a gamesave. Though I can confirm that I have seen this bug already as well.

Is it limited to occurring only when the city is starving perhaps? Does it work properly in any cities? And if so, is there any pattern to the cities in which it doesnt work?
 
Confirmed.

In many games now, the food basket always displays as full irrespective of the actual food level.

Moderator Action: Moved to Confirmed Bugs and listed.
 
Got a new one for ya: They broke the city screen's food growth meter in patch .62! Somebody accidentally deleted the following line in CityView.lua:
Controls.PeopleMeter:SetPercent( fGrowthProgressPercent );​
after the second (reduntant?):
local fGrowthProgressPercent = iCurrentFood / iFoodNeeded;​

Without that, the food meter always shows full. And here I was, racking my brain to figure out which of my 30-or-so mods was causing this! Fortunately my roommate runs unmodded... :) Not sure if you want to mess around with replacing CityView.lua in your patch mod for this, because it's been frequently modded. Just a heads up.



Thanks for the link, Perkus, and for spotting the bug of course!
 
Patch 1.0.0.621.

When a city is viewed normally, the food bulb/meter is always full. If the production is then changed (e.g., click 'Purchase', 'Change Production' or 'Add to Queue'), the food bulb in that view displays correctly.

attachment.php
 
In the city screen on the upper left-hand side, there's a summary popup which gives a citizen growth circular bubble that's suppose to fill with green.

-- By default on the initial loading, it is *always* filled.
-- Once i click on the show queue at the bottom though... another popup (the usual smaller height and numbers only) *DOES* contain the properly showing Citizen-Meter.

Anyone has that strange bug happening to them too?

I also have a ghostly square icon on top of the research data numbers located at the extreme top-left corner. I doubt this is related to the above flaw --me'thinks.

v1.0.0.621, brand new from about 5 days ago by a proper Steam install process, i believe.
 
This appears to have been fixed in 1.0.1.221 without mention in the patch notes.

The good news is that I'm pretty sure they fixed this because they've been looking through these bug reports. :)

Compare this post to my previous post above.
 
We fixed this for the NEXT update, but it managed to sneak in with the Korean update. Once we get closer to release, Greg will be posting a full change-list.
 
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