A Brave New World Part 3

EQandcivfanatic

Zailing Captain
Retired Moderator
Joined
Jan 21, 2002
Messages
11,579
Location
On the Zee
Next set of Orders are due by 3 PM EST on Tuesday November 23.

Introduction and Other Fun Stuff​

Welcome to the real A Brave New World Part 3! After putting this off until getting several addictive games mostly out of my system, I feel now ready to launch it for the good of humanity and myself. I'm back into a NESing swing, likely only to be brought to a short halt in early December upon the release of WoW: Cataclysm. This NES is based upon the previous Part 2, as most of you already know, but it will not strictly be taking everything that occurred there as gospel. Several parts of the latter days of that NES have been left out of the official history, mostly for the purposes of having a more interesting start here. Anything else I may have done between doesn't count as official ABNW history.

History of the World: Abridged​

In 1830, the British Empire seems to stride across the world, with few being able to oppose them. The hiccup of the American Revolution seemed a minor setback, especially as the former colonies began constantly bickering and fighting among themselves. British rule had extended to the far corners of the earth, including both India and Australia, they were even slowly gaining influence in China and Japan. No force in Europe could match their strength and overwhelm the wooden wall of the Royal Navy. This situation changed with the advent of steam warfare on the high seas. The British were slow to develop this technology, but others were not.

The War of the Second Union broke out when various states, led by Ohio and New York reformed a federalized United States of America in the early 1840s. This moved was opposed by local other powers, particularly Virginia and New England. They formed a coalition to bring down the United States and the various other nations which supported it. The war escalated as the British Empire backed the reformed Union and the other states were backed by the French Empire and its European Allies. In a stunning victory, the French King accomplished what Napoleon could not. The British fleet was left in ruins and London was occupied by an invading French army. The writing was on the wall, Britain and its allies were cast aside and British power was forever broken by the rising French Empire.

The rest of the nineteenth century was noted by the growth of Western Empires, including Virginia, New England, Germany, France, Sweden, Denmark, the Netherlands, and Russia. This Golden Age was punctuated by several wars in Europe and elsewhere as the great powers consolidated their control over the world. Amid it all, the world was dominated by the informal Entente between Russia, France, and New England, using their overwhelming power to squelch all threats. This would change as once again, a crisis began erupting in North America. The former possessions of the French empire were slowly breaking away, and many believed that the free nations of North America were helping them. Ultimately the French protectorate of Quebec initiated a war against Canada, and alliances were formed and were fractured, sparking the First World War from 1904 to 1906. New England split from the Entente, and the Germans formed a rapid coalition to fight the French threat. The English and Germans ultimately marched into Paris, bringing an end to the war in Europe. Fighting petered out in North America as Quebec collapsed and French control in North America was lost.

After the First World War came a period of civil wars and rising radicalism. For a brief time, it was believed to be a gilded age for German Empire, but a series of disastrous wars in South America and the Middle East led to the breaking of German imperial power and the collapse of their government. Disease, wars, and depression all led to the shaking of the foundations of power, and began setting up the next great struggle. In Asia, the Chinese fought and concluded a thirty-year long civil war, as the last remnants of the old empire faded away and a republic was established. In the Americas, socialism and communism came to power as the Mexican emperors fell to the rise of the United Collectives of North America and the Brazilian emperors fell to the Socialist Union of South America. France's ancient regime fell after several hundred years to the control of the radical lisists after a bloody three-way civil war. As these new regimes consolidated their power, the old victors began struggling to hold the new tides back.

Unfortunately the alleged peace broke at last in 1934, as a war began between the United Collectives of North America and the Republic of New England over the fate of civil-war wracked Canada. The war soon escalated into a wide-spread conflict between New England, Virginia, and their other North American allies and the leftist nations of the Americas. Europe soon began to take an interest and began sending military support to the allies of North America, as it seemed more and more that they may be overrun, particularly after their betrayal at the hands of Georgia. It seemed that the nations of the world had united at last against the common enemy of radical communism. In 1939, this illusion was put to rest as France launched its great gamble for power in Europe and across the world. French tanks rolled into the unprepared Germans and other allies in Europe, smashing their best defenses into rubble. Concerned with France's success in arms, President Jugashvili of the Russian Federation brought his nation preemptively into the war in 1940. After four more brutal years in which the Russian heartland witnessed war in their very yards, the Russians were forced to sue for peace. Not long before this, the United Collectives were defeated and radical leftists were forced to stew solely within the Socialist Union. The Allies in North America and France had won their wars and a new world order had arrived.

After the Second World War, a new era had arrived and by 1980, the world had definitely consolidated itself around six major powers, who were the soul of economic markets and distribution for much of the world. France is the predominant power in the world, though its economy has been surpassed recently by the rising juggernaut of China. Its military is by far the most superior one in the world, surpassed by none on the ground. It holds more land than any other nation, ruling nearly a billion people and almost a fourth of the world's total population. China has risen as well, from the ashes of its civil war. In the 1960s, it matched France's economic production through its reforms, and by 1980, it has surpassed France in most respects. China's dominance in Pacific Trade is uncontested. Only Mexico, China's close trading partner, has similar influence in the Pacific Rim, and it also holds the world's strongest navy. The Caribbean is dominated by Mexican trade and business, and the nations along its coastline all must factor Mexicans into their political equations. The Socialist Union of South America has recently returned to the world stage as well, after licking their wounds from the Second World War. The return of Uruguay to the fold shows that perhaps the socialists still have some fight left in them. Lastly, France's hold in Europe has been wavering as Italy and Russia challenge their unilateral control. Italy in recent years has left France's shadow, making its own bids for political control and flaunting their influence in front of their more powerful neighbors, as if they had a hidden ace up their sleeve. The Russian Federation has fallen to the control of the radical Orthodox Party, though the cores of Russian liberty and freedom remain mostly intact, even for the people who the Orthodox do not quite like.

Amid the rising national tensions and the ever growing threat of a Third World War, new powers are rising to take advantage of declining empires, and many may make their bid for a place in the sun. The Old powers hope to retain their last gasps of empire, as they face a new age, and a new millennium not far ahead. In the shadows of society, sinister rumors exist of a devastating weapon, concealed by several governments for decades. This weapon is believed to be able to destroy entire cities, entire populations in a single moment. Of course these are only rumors...

Sample Statistics​
Spoiler :

Mexico: Justo
Great Power
Liberal Republic
Capitol: Mexico City
Official Language: Spanish
Stability: 8
Will to Fight: World War Three(65%), Guatemalan Rebellion (30%)
Economic Power: 85
Population: 107,570
Unit Limit: 830/1,792
Standards of Living: 8
Education: 6
Infrastructure: 9
Army: 300 Class C Infantry Brigades, 150 Class B Infantry Brigades, 10 Class B Armored Brigades
-Training: 8
-Equipment: 8
Navy: 80 Destroyers, 30 Frigates, 45 Submarines, 8 Battleships, 15 Carriers, 2 Supercarriers
-Training: 9
-Equipment: 10
Air Force: 100 Fighter Squadrons, 25 CAS Squadrons, 30 Bomber Squadrons, 35 Attack Helicopter Squadrons
-Training: 5
-Equipment: 7
Projects:
-Night Vision Goggles (Research): 10
-Trans-National Highway Project (Infrastructure): 30


Joining the NES​

I welcome all comers to this NES, and will be happy to recommend various nations to you if you politely ask via Private Message. As stated elsewhere, however, if you ask via visitor message I hate you and will not respond. I have created a special little Word file just for the people who break that rule so that I may eventually extract vengeance for the slight to all decency. Why you ask? Because I freaking hate visitor messages. It's not rational, but hey, I can.

More importantly, there is one very importantly thing that you should know before committing to this NES. Instant gratification isn't really my thing. If you want that, hire a prostitute. Maybe she'll moderate a instant gratification NES for you. Building a great power takes time and effort, but time is by far the more important factor. Survive long enough, bide your time, and you'll be a force to be reckoned with. It is far easier to lose power than to gain it. As a warning ahead of time, most nations are not superpowers, and chances are, if a Great Power comes knocking on your door, my advice would be to buckle under. It's not a favorite action to take, but it may be better than seeing the tanks rolling across the countryside towards your palace. Successful players will find ways to play the larger powers off against each other, thus maintaining their own independence while building up their own strength. Please, keep these statements in mind before selecting your nation.

One final note: No matter how much you may wish it, nations like Switzerland are NOT major powers.

About the Moderator and Updates/Orders​

My name is EQandCivfanatic and I'm addicted to video games and computers. I also have moderated several NESes over the years that NESing has been around, some of them pretty darn good ones, if I do say so myself. They haven't always been perfect, and Lord knows I've made quite a few mistakes in the process, but I'm always up to learning more and how to do this better. That said, if you criticize me I hate you and I'll crucify your ass on a telephone pole just like I did to Matt0088. As it turns out I'm also rather sarcastic, and I apologize if this isn't clear through the medium of the Internet.

Updates will hopefully be on a weekly basis, and will vary depending on my real life schedule. Every once in a while, a video game comes out that absorbs my very life into it, and this may detract from the timeliness of some updates. I apologize in advance for this inevitable occurrence. Hopefully it will not kill the NES. My work schedule means that if you need to contact me for answers about your nation, do so via Private Message, not on the thread or anywhere else. I will do my best to respond in a timely manner, BUT , I cannot stress this enough, DO NOT wait to send in your orders based on receiving a response from me. That will not always end well for you.

I prefer that orders are submitted via Private Message, but I am open to alternative methods if you have some distraction that causes you to be unable to access the forums. Likewise, I have no problems sending the update to via e-mail should this prove to be a better mode of delivery depending on your circumstances. NO I will NOT do this for everyone, and if too many people request this, I'll start hating them and see above statements on crucifixion for my reaction. As for what I actually expect from orders, I suggest starting with your national spending, then providing sections below for your government policies, diplomacy to NPCs, and other projects. Ask veteran NESers if you must for any further advice on how to appease my every whim.

Story Telling and Creativity​

As I've lamented in the past, Stories have been rather absent these days from Never Ending Stories. There is good news though. The time period we are entering in this timeline is the time period in which most NESers have been born. This alone ought to provide some creative material for you. My recommendation: when we reach the year of your birth ask yourselves the following question:

"If I was born in this timeline where would I be?"

The answer to this question gives you a base for a story you can write over time. In order to help inspire some of you to writing, starting with my alternative birth in 1987, I plan on writing a year by year biography of my alternative self. You don't have to be a global leader, and I'd prefer if you weren't. A realistic story of yourself provides us all with a bit of desired depth to this NES.

The Rules​

As a preemptive statement: Ask clarification soon, if you ask for anything unsure after say Update 10 or so, once again, I hate you, unless it's a justified question of course. If I've already answered it a dozen times, then you can bet your ass that I hate you.

Government and Language​

Your government can be one of several types, and the type will often affect other stats as well, particularly your Stability and Will to Fight. Furthermore, democracies occasionally have the irritating business of elections, and the fluctuations which result. The inherent benefits and downsides of each type of government should be fairly obvious to the enlightened public of the NESing forums, but if not, it'll likely come as a fun surprise for you here! If you need more detailed information on your government, regarding reforms, suggestions, when elections are held, and so forth, do not hesitate to ask me via PM or on the thread.

The official language of your nation can be changed at will, but overall the language you start with is the one which is more or less known by the majority of your populace. This is to give some background towards your nation to have a general idea of what your speaking to your people. Essentially it represents the language used by your government and media to express themselves to the general population of your country.

Stability​

The stability statistic is an abstract representation of the internal situation within your nation, reflecting the likelihood of rebellion or riot within the country. The lower the stat is, the more likely that some sort of internal disruption will take place and cause you problems. The stability of your nation is affected by a variety of factors, including elections and other regime change, the state of the economy relative to your population, and the Will to Fight of your country in the wars you may be fighting.

Economic Power​

The Economic Power of your nation is the amount of points that you have to spend each year on various projects, military units, and overall development of your nation. The economic power of your nation is determined by the amount of productive enterprise within your borders. Needless to say, this does not include people farming to survive or those living in grass huts. On the other hand, this is not solely a representation of heavy industry either. This could include agricultural businesses or mining and exporting raw materials. The following Economic Power is the representation of the amount of these that the government can bring to bear whether under their direct control or indirectly through connected businesses.

Economic Power is increased and decreased based on a variety of factors. The largest one is the shifting global economy, which willl rise and fall based on demands and supplies of various goods and services. New inventions, national development, construction of new infrastructure all have their own effect on the ever changing marketplace.

Domestic Stats: Living Standards, Education, and Infrastructure​

The three domestic stats are fairly self-explanatory. Standards of Living are the representation of how the average person in your nation lives, Education is the general level of knowledge and literacy within your nation, and lastly Infrastructure is the level of transportation capacity in relation to railroads and highways, as well as airfields. The maximum level of each is 10 and the minimum is 0. Your stats may occasionally be reduced across the board when a technology is invented that revolutionizes that field of development. The only nation to avoid such a reduction will be the nation which develops the new technology. Only projects and policies have the abilities to raise these stats. Be creative! My recommendation is to check out wikipedia about your particular corner of the world. Perhaps something will occur to you.

Projects and Policies​

If you can think of a way to improve your nation, you can come up with a project or policy to enact to help things move along. These can be things such as building highways, incentivizing industry and big business, or enacting other reforms. I will warn you about one thing: Don't you dare try to hand me a project that's incredibly generic. Think about it a little bit and I'll do my best to reward you for it. Give me crap, and you'll get crap back.

The Great Game: Influence Ratings​

An essential part of this NES will be the competition between the larger nations (Great Powers) for dominance across the globe. With or without nuclear weapons, many may realize that a destructive world war would likely be bad for business. Therefore the conflict is likely to begin on the diplomatic and espionage fronts. To reflect this, Great Powers will be able to compete for influence among the smaller nations, using a variety of methods. Fortunately for the lesser nations, they can combat this, but fighting a Great Power, even peacefully, has its own risks.

It should be mentioned here that Great Powers are determined by the achievement of a certain standard of statistics, and we are not solely limited to only six Great Powers. It should also be mentioned if a Great Power falls below the above statistics, they will lose their status as such. Achieve the following and become a Great Power in your own right:

Economic Power of 50 or Greater
Unit Limit of 500 or Greater
All Domestic Stats 4 or Greater
At least one branch of your military must have ratings of 5 or greater in both training and equipment

Influence for the Non-Great Power States​
Spoiler :

As a lesser power, you will find that Great Powers may build up influence within your nation. This stat does not truly reflect control they have over you, but is more of the reflection at how much their culture, businesses, and government norms resound among your people. However, as a warning, should a Great Power reach 100% influence with you, they can and probably will be able to change your government, dictate your spending, and force foreign policies upon you. Fortunately for you, unless you're greatly incompetent or are forced into a satellite status via peace treaty, 100% is highly unlikely for any player country.

Before I go any further, I should point out one thing. Just because a larger nation has influence over you, may not be a bad thing depending on your circumstances. If you are looking for close ties with a larger neighbor, it may be good to let them build influence. Also, if you're afraid of invasion from one Great Power, then the influence of another may well be what saves you from attack. If you're looking for a supporting role, high influence may be good for you. In addition, with very high influence, lesser nations will benefit as well as the Great Power from growing economies.

Great Powers can increase their control over your government when you buy arms or training from them for your military, sign any sort of political agreement, join in alliance with them, and so forth. Essentially, it is impossible, outside of full-blown isolation from the world NOT to be slowly building some influence with a Great Power. There are several ways to combat this influence. You can align with another Great Power to have them pay to reduce the other Power's influence, but bear in mind this'll only be trading for a different Power's influence over you. A direct approach would be xenophobic actions against the Great Power, such as shutting down their embassies, deporting their citizens, or nationalizing their business holdings within your country. These more dramatic actions, however, bear the risk of granting a causi belli for war to the Great Power. Tread carefully in these circumstances. Overall though, it is not impossible to walk an independent path, but as a lesser power you must be cautious. There is one final way to eliminate influence over you: Become a Great Power yourself.


Influence for the Great Power States​
Spoiler :

As a Great Power, you don't have to partake in the game of international intrigue. But your enemies will be, and woe unto he who is not prepared for his neighbors to attack him under his rival's flag. You may build up your influence in any nation that is not qualified as a Great Power. You may also receive bonuses to increasing your influence due to various other factors, such as common language, close borders, and an amicable history. The following is a list of possible ways to build up your influence:

-Via any type of diplomatic treaty
-Spend 3 EP for 1% Influence in any nation (allows up to a gain of 5% each turn)
-Stage a victorious military operation against them
-Provide various types of military training
-Provide various types of military equipment (including the sale of units)

Now on occasion, you may be confronted by another Great Power in a battle of influences for control of a lesser nation. When this happens there are several ways to reduce the other Great Power's influence:

-Spend 3 EP for a 1% reduction of your opponents influence (allowed to a decrease of 5% each turn)
-Convince the government of the lesser nation to take action against the other Great Power
-Force the other Great Power to withdraw their interests from the said nation (likewise, if you want to lower your influence over another nation, for whatever reason, you can, but you will not be able to determine in advance how much it will drop)

Achieve 100% control over a lesser nation, and their entire government and production will fall directly underneath your control. Other effects can be caused as well, to be discussed in detail below.


Influence and its Direct Effects​

As this section applies to both Great Powers and lesser nations, it is suiting to not be in a spoiler. At various levels of control, there will be direct effects caused by the heightening influence of the larger power. These effects stack on top of each other the higher the Influence grows. These effects do not come into play until a Great Power reaches 50% Influence over their target victi....ally.

50% Influence: Any attempts to remove the Great Power's influence by the lesser nation will result in a Stability decrease for the lesser nation.
60% Influence: Failing to follow the Great Power's foreign actions within a year of their own, such as declarations of war and combat, will result in a Stability decrease.
70% Influence: Whenever a Great Power gains or loses a EP, the lesser one will as well, and vice versa (The lesser power will not decline to less than 5 EP).
80% Influence: If the lesser power does not have a similar government to the Great Power (in terms of structure, not ideology) they will have a Stability decrease.
90% Influence: The lesser nation can no longer take action on their own to remove Influence.
100% Influence: The Great Power has full control over the lesser nation's government, spending, and military.

It should be noted, that if you are establishing nations out of the ruins of an old nation, you are free to dictate the level of influence each victorious Great Power will have over the new countries.


NOTE: The attachment below consists of several supporting documents relating to the stats of this NES, particularly involving Social Reform and other politics. Do not bother asking me questions about it on the thread, if you have any questions relating to it send me a Private Message. These were creating STRICTLY as supporting documents for my own benefit, but I feel they are relevant for the purposes of this NES.
 
Military Related Stats and Warfare​

The military is generally what NESing comes down to. While I hope to partially reduce this in this NES, it'll certainly still be a major concern. I have made some changes to the nature of warfare though, which should help keep things realistic.

Will to Fight and Causi Bellis​

The standards of war in the late 20th Century were measured by how long a power was willing to stay in the fight, not simply by victory on the battlefield. That's why whenever you enter into a war, a new "Will to Fight" stat will emerge. Will to Fight is measured by percentages from 0% to 100%. This reflects how many of your people back on the ongoing war(s). Very rarely will a war start with 100% support, unless you find yourselves viciously surprised attacked, even in totalitarian regimes. From the point the war begins onward, you will lose Will to Fight as casualties mount and battles are lost. If you find yourself winning battles though, you may occasionally actually gain a boost to your Will to Fight, or at least have it decline slower.

The key to achieving victory will be assuring that you have a higher Will to Fight than your enemy from the very beginning. A major factor in this is to have a legitimate cause for war. You can fabricate one all you like, but there will always be people unwilling to believe it. The better excuse for a military action you get the better.

Now I will add one final caveat to this rule. Will to Fight does not extend to quick commando actions or limited military exercises. If you hit an enemy who can't in any way hit back, and then withdraw, there will be no loss of Will to Fight, simply being a quick action. Of course rewards for those sorts of things are usually fairly minor.

Population and Unit Limits​

Your population stat is the total amount of people in your nation, as measured in the thousands. These are not just the "civilized" people in your borders, but ALL People. Therefore if you begin widescale recruitment, keep in mind this may include less desirable elements of the population entering into your military. Your Unit Limit is directly affected by the amount of people you have in your country, and the higher the population, the more units you can have. The Unit Limit counts for all branches of the military, with each individual unit counting as one towards your limit.

Population will grow and decrease based on population growth statistics every 10 years, but they will also decrease and increase each turned occasionally based on population movements and warfare. Keep this in mind.

Military Training and Equipment​

In contrast to previous NESes of mine, military quality is no longer measured by a single stat for each branch of service. Instead I have chose to differentiate between military training and available equipment. Different levels of each will dictate what sorts of units you will be able to build, and needless to say, you'll probably want to get your stats as high as possible. One of the main questions I had while building this ruleset was how to do just that.

The easiest and quickest way to build up your quality stats as a lesser power is to request training or equipment from a Great Power. Generally Great Powers have the best equipment available, and this is unlikely to change throughout the course of each NES. Now for each turn that the Great Power continues to provide you with training or equipment (and yes, the Great Power MUST make mention of this in EACH turn's orders), they will gain 5% influence in your nation, but your quality will go up by one as well. See the above articles for the ramifications of this move. Now, this can only be done up to a level that is two points less than the Great Power. Furthermore, this method does NOT apply to a nation which has a higher quality than you but is not a Great Power.

Another, and more painful, way to build up Training qualities (not equipment mind you) is to wage war against other nations. Generally at the conclusion of the conflicts, your generals will take heed of the lessons learned and adopt new tactics and doctrine based on the war itself. The longer the war lasts, of course, the more they'll likely adapt new doctrine and training.

Lastly, it is possible to build up your equipment levels through independent military research and development. See the technology section for more details on that.

My final note, as advancements are made in military technology and doctrine, it will not increase the researcher, but rather it'll decrease the quality of the rest of the world. If this should happen and you lose the ability to train certain units (particularly infantry, others will lose some requisite levels as we advance) your units will downgrade along with the rest of the world's from for example, a Class C Infantry to a Class D Infantry if you go from Army Training 5 to Army Training 4.

Warfare in the late 20th Century​

War in this period could well be fought in a variety of different ways. It is entirely possible that a system of front warfare could erupt between powers involving mass formations of tanks reminiscent of the Second World War. On the other hand, something more akin to the Vietnam War could break out as well. There is very little advice for me to give here, other than brush up on your modern history, there could be lessons to be learned. The short summary for the NES: the better the quality of your troops the better, and just because you defeat the enemy in the field, doesn't mean that you will win the occupation.

Unit Costs and Requisites​

The Army

It should be noted here that Infantry and Armored CAN be upgraded to the next level of quality if you meet the requisites to construct them while holding the older version. It costs 1 EP to upgrade to the next level of unit quality (2 in the case of Armor). Also the class of your infantry determines the overall quality of their training and discipline, not the level of equipment they may carry. Furthermore, these stats do not include any special forces you may possess, as they are considered to be left off the stats as part of espionage tactics.

Army Training
0: Mobs; Only Irregulars allowed
1-2: Barely Disciplined; allows Militia
3-4: Rudimentary Military training; allows Infantry Class D
5-6: Moderate Military training; allows Infantry Class C
7-8: Above Average Military training; allows Infantry Class B
9-10: Elite Military Training provided, allows Infantry Class A

Army Equipment
0-2: Barely the basics, no armor with troops
3-4: the basics, some armor with troops
5-6: Decent equipment, allows construction of Class B Armored Brigades
7-8: Above Average equipment
9-10: VERY good equipment, allows construction of Class A Armor Brigades

Army Costs:
Irregular Brigades: 1 EP for 1 Brigade
Militia Brigades: 2 EP for 1 Brigade
Infantry Classes D-B: 3 EP for 1 Brigade
Infantry Class A: 4 EP for 1 Brigade
Class B Armored Brigades: 8 EP for 1 Brigade
Class A Armored Brigades: 10 EP for 1 Brigade

The Navy

Naval vessels cannot be upgraded, but it should be noted that it is unlikely that many changes will occur here for some time. Also, naval vessels CAN be sold to nations which do not possess the requisites for construction. With each unit purchased from a Great Power comes 1% influence for that power.

Navy Training
0-2: Fishermen
3-4: Basic Training
5-6: Average training
7-8: Above average training
9-10: elite training

Navy Equipment:
0: Ships cannot be built, only bought.
1-2: Peashooters; PT boats only
3-4: Decent ships; allows destroyers and frigates
5-6: Average ships; allows battleships and submarines
7-8: Above Average ships; allows carriers
9-10: Excellent ships; allows supercarriers

Navy Costs:
PT Boat: 1 EP for 1 PT Boat
Destroyer: 3 EP for 1 Destroyer
Frigate: 5 EP for 1 Frigate
Submarine: 5 EP for 1 Submarine
Battleship: 20 EP for 1 Battleship
Carrier: 15 EP for 1 Carrier
Super Carrier: 25 EP for 1 Supercarrier

The Air Force

Air Force Units cannot be upgraded, but they can be sold to other powers, and if a Great Power sells to a lesser one, they gain 1% influence for each unit sold in the lesser nation.

Air Force Training
0: No air force
1-2: Farmboys
3-4: Basic Training
5-6: Average Training
7-8: Above average training
9-10 elite training

Air Force Equipment
0: Planes cannot be built, only bought.
1-2: Obsolete piston craft; Fighter Squadron only
3-4: early jet aircraft; CAS Squadron allowed
5-6: heavy jet aircraft; Bomber Squadron allowed
7-8: VTOL; Attack Helicopter Squadron allowed
9-10: High altitude flying: HAB Squadron allowed.

Air Force Costs:
Fighter Squadron: 3 EP for 1 Fighter Squadron
Close Air Support (CAS) Squadron: 4 EP for 1 Squadron
Bomber Squadron: 6 EP for 1 Squadron
Attack Helicopter Squadron: 5 EP for 1 Squadron
High Altitude Bomber Squadron: 8 EP for 1 Squadron

Technology and National Development​

Unlike in my previous NESes, technology is not even indirectly under the supervision of government throughout this NES. There are some exceptions for very specific military projects and so forth, but overall technology will advance as certain requisites are met globally by various nations. I will be working from a hidden tech tree, which will advance as nations meet the requirements for advancement. Alternative paths are determined, but I do have a hypothetical tech tree to take us to the possible tech level of OTL 2100.

Research and Development and other Projects​

It is not entirely true that modern governments have no control over the advancement of technology, particularly when it comes to the military. This NES is the same. If you can think of very specific military technology projects to develop, by all means, give it a cool codename and you'll have yourself a project which could very well give you a quality bonus, or rather, knock everyone else down a quality level while you stay the same (it works out the same way).

On the rare occasion, you may be approached by a scientist (me) with an idea for a major arms development project, especially during wartime. They will offer you a new idea which could shift the balance of the war. If you accept the project, the rewards could be great, but there is always a chance that you are simply funding crackpots who can't deliver upon their promises. The choice is yours.

All projects work about the same way as research and development. If you can think of any project, based around infrastructure, education, standards of living, or research, they will be listed below your stats with the full cost in both time and Economic Power beside it.

The Space Race​

The Space Race is going to be one of the centers of focus for this NES, there is no denying that. As the space race develops, there will be a tech tree for it on the post below. Nations CAN work together on space projects, which many may find useful. You don't even have to be a Great Power to begin one. The cost, however, you may find prohibitive for lesser nations. The Space Race is unlikely to have many benefits until much later on in the progress of the NES, so once again the choice to pursue this exciting new field of science and development is entirely up to you.

Nuclear Weapons​


Publicly, there is no such thing as nuclear weapons in A Brave New World. Privately, it's entirely possible that some lucky nations may already have them. If there are nations out there that have them, I will be sending a PM detailing the level of their advancement and technology as well as how many they have. Nuclear weapons will not become public until someone detonates one in warfare or a nuclear-wielding nation announces their existence to the world. Beware though, such a weapon's mere existence could cause a level of societal panic that cannot be put back into the bottle, particularly if your enemies hold them too. Hypothetically, if a nation holds them, other Great Powers would be aware of it (secretly of course) and would have the option to begin researching them from the very beginning. Anything involving nuclear science will be entirely secret throughout the course of the NES, unless their players insist otherwise.

Frequently Asked Questions​

I was going to add this section but instead decided to state the following: If you ask any of the Frequently Asked Questions of NESing, I hate you, and most of their answers should already be in the rules.

Starting World Map​
 

Attachments

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Space Research Agencies

Asian Space Agency (ASA)
Members: Korea, China, Borneo, New Holland
Headquarters: Wencheng, China

French Imperial Aeronautics and Space Administration (FIASA)
Members: France
Headquarters: Algiers, France
Launched Material:
1 Test Satellite

Italian National Aerospace Agency (INAA)
Members: Italy, Austria, Ireland, Switzerland, Russia
Headquarters: Milan, Italy

United Gulf Space Exploration Agency (UGSEA)
Members: Florida, Mexico
Headquarters: Cape Menendez, Florida
Launched Material:
6 Test Satellites

Space Unit Costs

All space units are (for now) counted under stats by agency, not with national stats. This could change in the future once new technologies are developed and space becomes a greater national security issue.

Test Satellite: Required for some space research, the more that are launched, the sooner new techs open up for research. 20 EP for 1 launch. A Maximum of 3 Test Satellites can be launched a year.

Space Technologies

All costs are in EP cost. Follow instructions with the tech for how far this goes. Technologies here CANNOT be shared, though new nations can be invited to participated in the various agencies established. It should be warned, that if a nation defects from your program to another, the other program WILL most likely gain your tech.

Preliminary Rocketry Research
Effect: Opens up the possibility of launching objects into space
Cost: 300 EP
Researched:
UGSEA: Complete
INAA: 289/300
ASA: Complete
FIASA: Complete

Live Animal Space Launch Testing
Requisite: 5 Test Satellites must be launched.
Effect: Allows the launching of test animals in space to see the effects.
Cost: 100 EP
UGSEA: 26/100

Intercontinental Ballistic Missiles
Requisite: 5 Test Satellites must be launched.
Effect: Allows strategic push-button bombing using missile sites.
Cost: 150 EP
UGSEA: 10/150
 
North America​
Spoiler :

Alaska
Republic: Rights Party (Liberal)
Capitol: Juneau
Official Language: Russian
Influence: Russia (10%), Mexico (5%)
Stability: 7
Economic Power: 3
Population: 548
Unit Limit: 8/9
Standards of Living: 5
Education: 3 (3/4)
Infrastructure: 3
Army: 5 Militia Brigades
-Training: 2
-Equipment: 0
Navy: 3 PT Boats
-Training: 1
-Equipment: 1

Deseret
Mormon Theocracy: Victor Bringham (Conservative)
Capitol: Bringhamton
Official Language: English
Influence: Mexico (5%)
Stability: 9
Economic Power: 8
Population: 1,805
Unit Limit: 27/30
Standards of Living: 6
Education: 7
Infrastructure: 6
Army: 27 Militia Brigades
-Training: 1
-Equipment: 2

Florida: chemhater
Republic: Freedom Party (Liberal)
Capitol: Saint Augustine
Official Language: Spanish
Influence: Mexico (68%)
Stability: 8
Economic Power: 35
Population: 13,006
Unit Limit: 96/216
Standards of Living: 6
Education: 7
Infrastructure: 7
Army: 36 Class D Infantry Brigades, 5 Class B Armored Brigades
-Training: 4
-Equipment: 5
Navy: 3 PT Boats, 20 Destroyers, 8 Frigates, 3 Submarines
-Training: 4
-Equipment: 5
Air Force: 15 Fighter Squadrons, 4 CAS Squadrons
-Training: 3
-Equipment: 4

Fox Republic
Republic: Social Democratic Party (Liberal)
Capitol: Fox Falls
Official Language: Meskwaki
Influence: None
Stability: 7
Economic Power: 4
Population: 507
Unit Limit: 8/8
Standards of Living: 4
Education: 3
Infrastructure: 3
Army: 8 Irregular Brigades
-Training: 0
-Equipment: 0
Fox Military Development Program: 4

Free City of Chicago: carmen510
Republic: Conservative Party
Capitol: Chicago
Official Language: English
Influence: None
Stability: 6
Economic Power: 4
Population: 4,237
Unit Limit: 26/74
Standards of Living: 5
Education: 6
Infrastructure: 8
Army: 20 Infantry Class D Brigades
-Training: 3
-Equipment: 2
Navy: 1 PT Boat
-Training: 0
-Equipment: 1
Air Force: 5 Fighter Squadrons
-Training: 1
-Equipment: 2
Projects:
Chicago Urban Revitalization Project: 6

Kentucky: Warman17
Republic: Conservative Party
Capitol: Danville
Official Language: English
Influence: SUSA (40%)
Stability: 7
Economic Power: 5
Population: 2,648
Unit Limit: 13/44
Standards of Living: 5
Education: 4
Infrastructure: 3
Army: 13 Class D Infantry Brigades
-Training: 3
-Equipment: 2
Air Force: 1 Fighter Squadron
-Training: 0
-Equipment: 1

Lakota Sioux
Presidential Dictatorship: John Running Horse (Conservative)
Capitol: Geronimo
Official Language: Sioux
Influence: Mexico (20%)
Stability: 9
Economic Power: 5
Population: 1,963
Unit Limit: 16/32
Standards of Living: 3
Education: 2
Infrastructure: 5
Army: 7 Militia Brigades, 5 Class D Infantry Brigades
-Training: 4
-Equipment: 1
Air Force: 4 Fighter Squadrons
-Training: 1
-Equipment: 1

Louisiana
Constitutional Monarchy: Emperor Jean III/Preservation Party (Moderate)
Capitol: New Orleans
Official Language: French
Influence: Mexico (5%)
Stability: 4
Economic Power: 7
Population: 5,905
Unit Limit: 55/98
Standards of Living: 4
Education: 2
Infrastructure: 4
Army: 34 Class D Infantry Brigades
-Training: 3
-Equipment: 2
Navy: 1 PT Boat, 10 Destroyers, 3 Frigates
-Training: 1
-Equipment: 2
Air Force: 7 Fighter Squadrons
-Training: 0
-Equipment: 1
Educational Enlargement Effort: 8

Mexico: Justo
Great Power
Republic: Freedom Party (Liberal)
Capitol: Mexico City
Official Language: Spanish
Stability: 6
Economic Power: 85
Population: 101,791
Unit Limit: 832/1,667
Standards of Living: 8
Education: 6 (15/752)
Infrastructure: 9
Army: 300 Class C Infantry Brigades, 150 Class B Infantry Brigades, 10 Class B Armored Brigades
-Training: 8
-Equipment: 8
Navy: 85 Destroyers, 32 Frigates, 45 Submarines, 8 Battleships, 15 Carriers, 6 Supercarriers
-Training: 9
-Equipment: 10
Air Force: 100 Fighter Squadrons, 25 CAS Squadrons, 31 Bomber Squadrons, 31 Attack Helicopter Squadrons
-Training: 5
-Equipment: 7

Miami
Republic: Liberal Party
Capitol: Miami City
Official Language: English
Influence: None
Stability: 7
Economic Power: 6
Population: 3,067
Unit Limit: 26/51
Standards of Living: 5
Education: 6
Infrastructure: 6
Army: 18 Class D Infantry Brigades
-Training: 3
-Equipment: 2
Air Force: 7 Fighter Squadrons, 1 CAS Squadron
-Training: 0
-Equipment: 2

Mississippi
Republic: Radical Liberal Party (Liberal)
Capitol: Oglethorpe
Official Language: English
Influence: Mexico (5%)
Stability: 7
Economic Power: 6
Population: 3,837
Unit Limit: 24/63
Standards of Living: 5
Education: 4
Infrastructure: 4
Army: 18 Militia Brigades
-Training: 2
-Equipment: 1

New England: TheLastJacobite
Presidential Dictatorship: Arthur Tolkien (Lisist)
Capitol: Boston
Official Language: English
Influence: France (5%)
Stability: 5
Will to Fight: 45% (Pennsylvania War)
Economic Power: 24
Population: 38,991
Unit Limit: 234/649
Standards of Living: 6
Education: 8
Infrastructure: 6
Army: 36 Militia Brigades, 21 Class D Infantry Brigades, 1 Class B Armored Brigade
-Training: 4
-Equipment: 4
Navy: 23 Destroyers, 7 Frigates, 27 Submarines, 10 Battleships, 6 Carriers
-Training: 6
-Equipment: 6
Air Force: 17 Fighter Squadrons, 5 CAS Squadrons, 8 Bomber Squadrons
-Training: 2
-Equipment: 4

New France: BlastMasterson
Republic: Parti Social-Democratique (Liberal)
Capitol: New Caen
Official Language: French
Influence: Mexico (16%), China (5%), France (5%)
Stability: 6
Economic Power: 6
Population: 2,738
Unit Limit: 25/45
Standards of Living: 4
Education: 5
Infrastructure: 4
Army: 20 Militia Brigades
-Training: 2
-Equipment: 1
Navy: 5 PT Boats
-Training: 2
-Equipment: 1

New Jersey
Presidential Dictatorship: Pierre Duvalle (Lisist)
Capitol: Trenton
Official Language: French
Influence: France (15%)
Stability: 6
Economic Power: 4
Population: 2,064
Unit Limit: 21/34
Standards of Living: 7
Education: 7
Infrastructure: 9
Army: 14 Militia Brigades
-Training: 2
-Equipment: 2
Navy: 6 PT Boats
-Training: 2
-Equipment: 1
Air Force: 1 Fighter Squadron
-Training: 0
-Equipment: 1

Nez Perce
Military Dictatorship: Carlos Red Bear (Conservative)
Capitol: Avig
Official Language: Nez Perce
Influence: None
Stability: 3
Economic Power: 2
Population: 886
Unit Limit: 15/15
Standards of Living: 2
Education: 1
Infrastructure: 1
Army: 15 Irregular Brigades
-Training: 0
-Equipment: 0

Pennsylvania
Military Dictatorship: Michael Dowling (Conservative)
Capitol: Pittsburgh
Official Language: English
Influence: None
Stability: 4
Will to Fight: 30% (Pennsylvania War)
Economic Power: 2
Population: 6,010
Unit Limit: 3/104
Standards of Living: 3
Education: 4
Infrastructure: 3
Army: 3 Militia Brigades
-Training: 1
-Equipment: 0

Quebec: D’artagnan59
Republic: Parti Social-Democratique (Liberal)
Capitol: Quebec City
Official Language: French
Influence: France (25%)
Stability: 5
Economic Power: 21
Population: 24,549
Unit Limit: 139/409
Standards of Living: 7
Education: 6
Infrastructure: 5
Army: 73 Class D Infantry Brigades, 5 Class B Armored Brigades
-Training: 3
-Equipment: 4
Navy: 11 Destroyers, 5 Frigates
-Training: 1
-Equipment: 2
Air Force: 17 Fighter Squadrons, 6 CAS Squadrons
-Training: 2
-Equipment: 2

Sauk Kingdom
Constitutional Monarchy: Keokuk V/National Unity Party (Conservative)
Capitol: Sauk
Official Language: Meskwaki
Influence: None
Stability: 5
Economic Power: 3
Population: 819
Unit Limit: 13/14
Standards of Living: 4
Education: 3
Infrastructure: 3
Army: 12 Militia Brigades
-Training: 1
-Equipment: 0
Air Force: 1 Fighter Squadron
-Training: 0
-Equipment: 1

Tennessee: tuxedohamm
Constitutional Monarchy: Edward III/Centrist Front (Moderate)
Capitol: Nashville
Official Language: English
Influence: None
Stability: 8
Economic Power: 7
Population: 4,010
Unit Limit: 43/68
Standards of Living: 6
Education: 4
Infrastructure: 7
Army: 29 Class D Infantry Brigades
-Training: 3
-Equipment: 2
Air Force: 10 Fighter Squadrons, 2 CAS Squadrons
-Training: 0
-Equipment: 2

Texan Republic: human-slaughter
Presidential Dictatorship: George H.W. Bush (Conservative)
Capitol: Dallas
Official Language: English
Power Status: Independent
Influence: Mexico (5%)
Stability: 5
Economic Power: 18
Population: 17,522
Unit Limit: 88/292
Standards of Living: 5
Education: 4
Infrastructure: 8
Army: 54 Militia Brigades
-Training: 2
-Equipment: 2
Navy: 24 PT Boats
-Training: 1
-Equipment: 1
Air Force: 10 Fighter Squadrons
-Training: 1
-Equipment: 1
Coast Guard Improvement: 10

Virginian Empire: Jason the King
Constitutional Monarchy: Henry III/Conservative Party
Capitol: Richmond
Official Language: English
Influence: Mexico (12%)
Stability: 3
Will to Fight: 50% (Pennsylvania War)
Economic Power: 26
Population: 48,295
Unit Limit: 230/805
Standards of Living: 7
Education: 6
Infrastructure: 9
Army: 64 Class D Infantry Brigades, 32 Class C Infantry Brigades, 3 Class B Armored Brigades
-Training: 5
-Equipment: 5
Navy: 2 Destroyers, 10 Submarines
-Training: 3
-Equipment: 4
Air Force: 12 Fighter Squadrons, 10 Bomber Squadrons, 2 Attack Helicopter Squadrons
-Training: 2
-Equipment: 4


Central/South America​
Spoiler :

Argentina: Nailix
Republic: Libertad (Liberal)
Capitol: Buenos Aires
Official Language: Spanish
Influence: Mexico (17%)
Stability: 9
Economic Power: 25
Population: 25,851
Unit Limit: 150/468
Standards of Living: 4 (31/140)
Education: 4 (10/140)
Infrastructure: 5
Army: 2 Irregular Brigades, 110 Militia Brigades, 2 Class D Infantry Brigades
-Training: 5
-Equipment: 4
Navy: 15 Destroyers, 8 Frigates
-Training: 2
-Equipment: 3
Air Force: 15 Fighter Squadrons, 4 CAS Squadrons
-Training: 2
-Equipment: 4

Belize
Presidential Dictatorship: Lopez de Guerro (Moderate)
Capitol: Belize City
Official Language: Spanish
Influence: Mexico (5%)
Stability: 6
Economic Power: 2
Population: 131
Unit Limit: 2/2
Standards of Living: 3
Education: 2
Infrastructure: 2
Army: 2 Militia Brigades
-Training: 1
-Equipment: 0

Bolivia
Presidential Dictatorship: Aquetin Acevedo (Moderate)
Capitol: Sucre
Official Language: Spanish
Influence: SUSA (13%)
Stability: 6
Economic Power: 6
Population: 5,294
Unit Limit: 43/90
Standards of Living: 3
Education: 2
Infrastructure: 3
Army: 35 Militia Brigades
-Training: 3
-Equipment: 2

Chile
Military Dictatorship: Carlos Torres (Conservative)
Capitol: Santiago
Official Language: Spanish
Influence: China (5%)
Stability: 6
Economic Power: 5
Population: 10,502
Unit Limit: 113/175
Standards of Living: 5
Education: 5
Infrastructure: 3
Army: 79 Militia Brigades
-Training: 2
-Equipment: 2
Navy: 20 PT Boats
-Training: 1
-Equipment: 1
Air Force: 10 Fighter Squadrons
-Training: 0
-Equipment: 1
Trans-Chilean Highway: 21

Colombia
Presidential Dictatorship: Juan Haverez (Socialist)
Capitol: Bogotá
Official Language: Spanish
Influence: Socialist Union (15%)
Stability: 7
Economic Power: 7
Population: 26,371
Unit Limit: 133/439
Standards of Living: 3
Education: 2
Infrastructure: 4
Army: 105 Class D Infantry Brigades
-Training: 3
-Equipment: 2
Navy: 17 PT Boats
-Training: 0
-Equipment: 1
Air Force: 11 Fighter Squadrons
-Training: 0
-Equipment: 1
People's Educational System: 8

Cuba: skeptikalz!
Republic: Christian Home Party (Conservative)
Capitol: Havana
Official Language: French
Influence: Mexico (25%)
Stability: 9
Economic Power: 10
Population: 10,647
Unit Limit: 150/177
Standards of Living: 7
Education: 7
Infrastructure: 4
Army: 60 Militia Brigades
-Training: 2
-Equipment: 1
Navy: 30 Destroyers, 10 Frigates, 25 Submarines, 4 Battleships
-Training: 3
-Equipment: 4
Air Force: 20 Fighter Squadrons, 1 CAS Squadron
-Training: 2
-Equipment: 2

El Salvador
Presidential Dictatorship: Elejo Loayza (Conservative)
Capitol: San Salvador
Official Language: Spanish
Influence: None
Stability: 5
Economic Power: 1
Population: 4,116
Unit Limit: 29/68
Standards of Living: 2
Education: 2
Infrastructure: 2
Army: 29 Irregular Brigades
-Training: 0
-Equipment: 0
Capitol Development Project: 4

Guatemala: Quisani
Presidential Dictatorship: Acturo Menso (Moderate)
Capitol: Guatemala City
Official Language: Spanish
Influence: None
Stability: 5
Economic Power: 3
Population: 6,084
Unit Limit: 50/101
Standards of Living: 2
Education: 2
Infrastructure: 4
Army: 31 Militia Brigades
-Training: 1
-Equipment: 0
Project Safe Shot: 5
Project Smart Cube: 1

Guyana
Republic: Unified People's Movement (Moderate)
Capitol: Georgetown
Official Language: Dutch
Influence: None
Stability: 8
Economic Power: 2
Population: 1,060
Unit Limit: 17/17
Standards of Living: 4
Education: 4
Infrastructure: 4
Army: 16 Irregular Brigades
-Training: 0
-Equipment: 0
Navy: 1 PT Boat
-Training: 0
-Equipment: 1

Haiti
Military Dictatorship: Austin Santos (Conservative)
Capitol: Port-au-Prince
Official Language: French
Influence: France (5%)
Stability: 5
Economic Power: 6
Population: 9,451
Unit Limit: 65/107
Standards of Living: 4
Education: 3
Infrastructure: 4
Army: 40 Militia Brigades
-Training: 2
-Equipment: 1
Navy: 25 PT Boats
-Training: 0
-Equipment: 1
Intensive Training Regimen: 7

Honduras
Presidential Dictatorship: Nathanial Banks (Moderate)
Capitol: Tegucigalpa
Official Language: Spanish
Influence: None
Stability: 4
Economic Power: 3
Population: 3,567
Unit Limit: 33/59
Standards of Living: 3
Education: 2
Infrastructure: 2
Army: 33 Militia Brigades
-Training: 1
-Equipment: 0
Air Force: 1 Fighter Squadron
-Training: 0
-Equipment: 1

Nicaragua
Constitutional Monarchy: Philip I/Liberal Party
Capitol: Leesville
Official Language: English
Influence: None
Stability: 6
Economic Power: 6
Population: 1,833
Unit Limit: 32/34
Standards of Living: 5
Education: 6
Infrastructure: 8
Army: 26 Class D Infantry Brigades
-Training: 3
-Equipment: 2
Air Force: 6 Fighter Squadrons
-Training: 0
-Equipment: 1

Paraguay
Republic: Partido Salidario (Liberal)
Capitol: Asunción
Official Language: Spanish
Influence: SUSA (4%)
Stability: 8
Economic Power: 7
Population: 3,082
Unit Limit: 52/52
Standards of Living: 5
Education: 4
Infrastructure: 6
Army: 34 Class D Infantry Brigades
-Training: 4
-Equipment: 2
Navy: 7 PT Boats
-Training: 0
-Equipment: 1
Air Force: 11 Fighter Squadrons
-Training: 1
-Equipment: 1

Peru
Presidential Dictatorship: Damun Acquilar (Conservative)
Capitol: Lima
Official Language: Spanish
Influence: None
Stability: 7
Economic Power: 9
Population: 9,602
Unit Limit: 85/160
Standards of Living: 3
Education: 2
Infrastructure: 3
Army: 85 Militia Brigades
-Training: 2
-Equipment: 1

Socialist Union of South America: Circuit
Great Power
Republic: Socialist Party
Capitol: Cidade do Povo
Official Language: Portuguese
Stability: 3
Economic Power: 57
Population: 123,906
Unit Limit: 1,318/2,065
Standards of Living: 4
Education: 6
Infrastructure: 7
Army: 700 Militia Brigades, 306 Class D Infantry Brigades
-Training: 4
-Equipment: 4
Navy: 2 PT Boats, 44 Destroyers, 15 Frigates, 45 Submarines, 6 Battleships, 5 Carriers
-Training: 7
-Equipment: 7
Air Force: 110 Fighter Squadrons, 30 CAS Squadrons, 40 Bomber Squadrons, 21 Attack Helicopter Squadrons
-Training: 5
-Equipment: 6

West Indies Federation
Republic: Populist Party (Liberal)
Capitol: Kingston
Official Language: French
Influence: Mexico (10%)
Stability: 7
Economic Power: 5
Population: 2,444
Unit Limit: 35/42
Standards of Living: 6
Education: 6
Infrastructure: 2
Army: 15 Militia Brigades
-Training: 2
-Equipment: 2
Navy: 20 PT Boats
-Training: 1
-Equipment: 1

Venezuela: Abbadon
Republic: Partido Martinista (Conservative)
Capitol: Caracas
Official Language: Spanish
Influence: None
Stability: 6
Economic Power: 10
Population: 13,481
Unit Limit: 110/223
Standards of Living: 4
Education: 5
Infrastructure: 5
Army: 75 Militia Brigades
-Training: 2
-Equipment: 3
Navy: 15 Destroyers, 5 Frigates
-Training: 1
-Equipment: 2
Air Force: 15 Fighter Squadrons
-Training: 2
-Equipment: 1
Projects:
SoL Project: 6
 
Europe​
Spoiler :

Austria: Milarqui
Republic: Catholic Republic Party (Conservative)
Capitol: Vienna
Official Language: German
Influence: Italy (20%)
Stability: 8
Economic Power: 10
Population: 7,226
Unit Limit: 53/119
Standards of Living: 7 (7/105)
Education: 7
Infrastructure: 8
Army: 41 Class D Infantry Brigades
-Training: 3
-Equipment: 4
Air Force: 10 Fighter Squadrons, 2 CAS Squadrons
-Training: 2
-Equipment: 1

Bavaria
Lisist Dictatorship: Hans Fulmer
Capitol: Munich
Official Language: German
Influence: France (40%)
Stability: 4
Economic Power: 6
Population: 14,869
Unit Limit: 34/247
Standards of Living: 6
Education: 6
Infrastructure: 6
Army: 34 Militia Brigades
-Training: 2
-Equipment: 2
Commercial Development Project: 12

Bohemia
Constitutional Monarchy: Francis II/Monarchist Party (Conservative)
Capitol: Prague
Official Language: German
Influence: None
Stability: 8
Economic Power: 6
Population: 10,028
Unit Limit: 52/167
Standards of Living: 7
Education: 6
Infrastructure: 6
Army: 41 Infantry Class D Brigades
-Training: 4
-Equipment: 1
Air Force: 11 Fighter Squadrons
-Training: 1
-Equipment: 1
Bohemian Education Development: 21

Bulgaria: Spryllino
Lisist Monarchy: Ferdinand V/Andrey Dounev
Capitol: Sofia
Official Language: Bulgarian
Influence: Russia (1%)
Stability: 6
Economic Power: 6
Population: 8,462
Unit Limit: 92/144
Standards of Living: 5
Education: 4
Infrastructure: 6
Army: 91 Class D Infantry Brigades
-Training: 3
-Equipment: 2
Air Force: 1 Fighter Squadron
-Training: 1
-Equipment: 1

Crimea
Republic: Socialist Party
Capitol: Odessa
Official Language: Russian
Influence: Russia (25%)
Stability: 8
Economic Power: 15
Population: 8,330
Unit Limit: 95/138
Standards of Living: 9
Education: 8
Infrastructure: 9
Army: 65 Class D Infantry Brigades
-Training: 4
-Equipment: 4
Navy: 8 Destroyers, 2 Frigates
-Training: 3
-Equipment: 4
Air Force: 20 Fighter Squadrons
-Training: 2
-Equipment: 1

England: HMS_Vanguard
Military Dictatorship: Jacob Morris (Conservative)
Capitol: London
Official Language: English
Influence: None
Stability: 8
Economic Power: 6
Population: 11,210
Unit Limit: 70/187
Standards of Living: 3
Education: 6
Infrastructure: 3
Army: 70 Class D Infantry Brigades
-Training: 4
-Equipment: 1
BIDS: 7
BSDR: 4

Finland
Constitutional Monarchy: Jukka II/National Party (Conservative)
Capitol: Helsinki
Official Language: Finnish
Influence: Russia (5%)
Stability: 8
Economic Power: 10
Population: 4,780
Unit Limit: 55/80
Standards of Living: 7
Education: 6
Infrastructure: 5
Army: 45 Class D Infantry Brigades
-Training: 3
-Equipment: 2
Navy: 5 PT Boats
-Training: 1
-Equipment: 1
Air Force: 5 Fighter Squadrons
-Training: 1
-Equipment: 1

France: Crezth
Great Power
Lisist Monarchy: Henri V/Bruno Megret
Capitol: Paris
Official Language: French
Stability: 6
Economic Power: 142
Population: 836,854
Unit Limit: 1,893/13,947
Standards of Living: 9
Education: 9
Infrastructure: 10
Army: 906 Class B Infantry Brigades, 356 Class A Infantry Brigades, 41 Class A Armor Brigades
-Training: 9
-Equipment: 9
Navy: 46 Submarines, 108 Destroyers, 35 Frigates, 12 Battleships, 7 Carriers
-Training: 7
-Equipment: 6
Air Force: 165 Fighter Squadrons, 42 CAS Squadrons, 40 HAB Squadrons, 5 Attack Helicopters
-Training: 9
-Equipment: 8
Project Athena: 41

Galicia:
Constitutional Monarchy: George IV/Monarchist Party (Conservative)
Capitol: Lesko
Official Language: Russian
Influence: Russia (10%)
Stability: 5
Economic Power: 4
Population: 4,980
Unit Limit: 31/83
Standards of Living: 5
Education: 6
Infrastructure: 4
Army: 27 Militia Brigades, 4 Class D Infantry Brigades
-Training: 3
-Equipment: 2

Hungary
Lisist Dictatorship: Gergely Pongratz
Capitol: Budapest
Official Language: Hungarian
Influence: France (20%)
Stability: 7
Economic Power: 9
Population: 7,808
Unit Limit: 97/130
Standards of Living: 5
Education: 4
Infrastructure: 6
Army: 77 Class D Infantry Brigades
-Training: 3
-Equipment: 3
Air Force: 20 Fighter Squadrons
-Training: 2
-Equipment: 1
Public Housing Project: 26

Iceland
Republic: Progressive Democratic Party (Liberal)
Capitol: Reykjavik
Official Language: Icelandic
Influence: None
Stability: 9
Economic Power: 5
Population: 328
Unit Limit: 5/5
Standards of Living: 9
Education: 9
Infrastructure: 10
Army: 2 Militia Brigades
-Training: 2
-Equipment: 1
Navy: 3 PT Boats
-Training: 1
-Equipment: 1
Educational Incentive Development: 6

Italy: Adrogans
Great Power
Republic: Repubblicani Leali (Conservative)
Capitol: Rome
Official Language: Italian
Stability: 7
Economic Power: 60
Population: 65,991
Unit Limit: 813/1,099
Standards of Living: 8
Education: 10
Infrastructure: 8
Army: 300 Class D Infantry Brigades, 200 Class C Infantry Brigades
-Training: 6
-Equipment: 7
Navy: 50 Destroyers, 25 Frigates, 20 Submarines, 10 Battleships, 9 Carriers, 1 Supercarrier
-Training: 8
-Equipment: 8
Air Force: 118 Fighter Squadrons, 20 CAS Squadrons, 19 Bomber Squadrons, 30 Attack Helicopter Squadrons, 11 HAB Squadrons
-Training: 8
-Equipment: 9

Ireland: The Farow
Republic: Democratic Catholic Party (Conservative)
Capitol: Dublin
Official Language: Gaelic
Influence: Italy (42%)
Stability: 9
Economic Power: 6
Population: 3,299
Unit Limit: 30/54
Standards of Living: 8
Education: 8
Infrastructure: 7
Army: 19 Class D Infantry Brigades
-Training: 3
-Equipment: 3
Navy: 6 PT Boats
-Training: 1
-Equipment: 1
Air Force: 5 Fighter Squadrons
-Training: 1
-Equipment: 1
Port Expansion: 3

Norway: Skizzik
Republic: Democratic Party (Liberal)
Capitol: Oslo
Official Language: Norwegian
Influence: Italy (30%)
Stability: 9
Economic Power: 9
Population: 4,091
Unit Limit: 30/68
Standards of Living: 8
Education: 8
Infrastructure: 9
Army: 20 Militia Brigades
-Training: 4
-Equipment: 2
Navy: 5 PT Boats
-Training: 3
-Equipment: 2
Air Force: 5 Fighter Squadrons
-Training: 2
-Equipment: 1

Poland: Soldier Child
Constitutional Monarchy: Augustus V/National Party (Conservative)
Capitol: Warsaw
Official Language: Polish
Influence: None
Stability: 9
Economic Power: 17
Population: 35,223
Unit Limit: 165/587
Standards of Living: 7
Education: 8
Infrastructure: 7
Army: 49 Militia Brigades, 92 Class D Infantry Brigades
-Training: 4
-Equipment: 2
Air Force: 20 Fighter Squadrons, 5 CAS Squadrons
-Training: 2
-Equipment: 2

Portugal
Absolute Monarchy: Pedro IV (Conservative)
Capitol: Lisbon
Official Language: Portuguese
Influence: France (10%), Italy (25%)
Stability: 5
Economic Power: 14
Population: 9,376
Unit Limit: 126/156
Standards of Living: 6
Education: 5
Infrastructure: 6
Army: 50 Class D Infantry Brigades
-Training: 3
-Equipment: 2
Navy: 20 Destroyers, 10 Frigates, 5 Battleships, 1 Submarine
-Training: 5
-Equipment: 5
Air Force: 30 Fighter Squadrons, 14 CAS Squadrons
-Training: 5
-Equipment: 4
A New Deal: 5

Prussia
Absolute Monarchy: Louis Ferdinand (Reactionary)
Capitol: Berlin
Official Language: German
Influence: France (20%)
Stability: 6
Economic Power: 7
Population: 30,382
Unit Limit: 78/506
Standards of Living: 6
Education: 6
Infrastructure: 6
Army: 58 Class D Infantry Brigades
-Training: 4
-Equipment: 2
Air Force: 20 Fighter Squadrons
-Training: 2
-Equipment: 1
Prussian Military Training Development: 2

Romania
Lisist Dictatorship: Voirel Lis
Capitol: Bucharest
Official Language: Romanian
Influence: France (5%)
Stability: 9
Economic Power: 12
Population: 21,757
Unit Limit: 102/362
Standards of Living: 5
Education: 4
Infrastructure: 6
Army: 83 Militia Brigades
-Training: 2
-Equipment: 2
Air Force: 17 Fighter Squadrons, 2 CAS Squadrons
-Training: 1
-Equipment: 2
Running Rails Project: 20

Russian Federation: qoou
Great Power
Constitutional Monarchy: Alexander IV/Orthodox Party (Reactionary)
Capitol: St. Petersburg
Official Language: Russian
Stability: 6
Economic Power: 112
Population: 247,653
Unit Limit: 1,283/4,127
Standards of Living: 7
Education: 7
Infrastructure: 8
Army: 644 Class C Infantry Brigades, 286 Class B Infantry Brigades, 45 Class A Armored Brigades
-Training: 7
-Equipment: 8
Navy: 25 Destroyers, 10 Frigates, 30 Submarines, 2 Battleships, 3 Carriers
-Training: 4
-Equipment: 6
Air Force: 74 Fighter Squadrons, 20 CAS Squadrons, 25 Bomber Squadrons, 20 Attack Helicopter Squadrons, 10 HAB Squadrons
-Training: 6
-Equipment: 8

Scotland
Lisist Dictatorship: Ernest Ross
Capitol: Edinburgh
Official Language: English
Influence: France (15%)
Stability: 7
Economic Power: 7
Population: 10,562
Unit Limit: 94/176
Standards of Living: 5
Education: 6
Infrastructure: 6
Army: 64 Class D Infantry Brigades
-Training: 3
-Equipment: 2
Navy: 10 PT Boats
-Training: 2
-Equipment: 1
Air Force: 20 Fighter Squadrons
-Training: 1
-Equipment: 1
Military Response Network: 8

Serbia
Military Dictatorship: Dragan Marsic (Moderate)
Capitol: Belgrade
Official Language: Serbian
Influence: France (5%)
Stability: 6
Economic Power: 6
Population: 9,585
Unit Limit: 88/159
Standards of Living: 5
Education: 4
Infrastructure: 4
Army: 76 Class D Infantry Brigades
-Training: 3
-Equipment: 2
Air Force: 12 Fighter Squadrons
-Training: 2
-Equipment: 1

Sweden: Lord of Elves
Constitutional Monarchy: Gustav VII/National Party (Moderate)
Capitol: Stockholm
Official Language: Swedish
Influence: Russia (5%), France (5%), Mexico (10%), China (5%)
Stability: 8
Economic Power: 24
Population: 7,878
Unit Limit: 172/131
Standards of Living: 8
Education: 7
Infrastructure: 9
Army: 72 Class C Infantry Brigades
-Training: 5
-Equipment: 4
Navy: 20 Destroyers, 15 Frigates, 20 Submarines, 6 Battleships, 4 Carriers
-Training: 5
-Equipment: 6
Air Force: 20 Fighter Squadrons, 5 CAS Squadrons, 10 Bomber Squadrons
-Training: 3
-Equipment: 4

Switzerland
Republic: Social Democratic Party (Moderate)
Capitol: Geneva
Official Language: German
Influence: Italy (45%), France (5%)
Stability: 9
Economic Power: 7
Population: 6,256
Unit Limit: 76/104
Standards of Living: 8
Education: 9
Infrastructure: 7
Army: 56 Class D Infantry Brigades, 6 Class C Infantry Brigades
-Training: 6
-Equipment: 3
Air Force: 12 Fighter Squadrons
-Training: 2
-Equipment: 1
 
Africa​
Spoiler :

Bassaland (crezth; Puppet of France)
Lisist Dictatorship: Paulo Raluf
Capitol: Porto Pedro
Official Language: Bassa
Influence: France (100%)
Stability: 7
Economic Power: 2
Population: 1,967
Unit Limit: 2/32
Standards of Living: 1
Education: 2
Infrastructure: 1
Army: 2 Irregular Brigades
-Training: 0
-Equipment: 1

Egypt: Ninja Dude
Military Dictatorship: Anwar el-Sadat (Moderate)
Capitol: Cairo
Official Language: Egyptian
Influence: France (15%), Italy (6%), Russia (30%)
Stability: 6
Economic Power: 12
Population: 41,229
Unit Limit: 161/687
Standards of Living: 3
Education: 3
Infrastructure: 3
Army: 122 Class D Infantry Brigades
-Training: 3
-Equipment: 1
Navy: 3 PT Boats
-Training: 0
-Equipment: 1
Air Force: 10 Fighter Squadrons, 1 CAS Squadron
-Training: 0
-Equipment: 1
Projects:
Project Green Nile: 15

Liberia
Republic: Liberty Party (Conservative)
Capitol: Forsythville
Official Language: English
Influence: None
Stability: 6
Economic Power: 4
Population: 1,756
Unit Limit: 23/31
Standards of Living: 2
Education: 2
Infrastructure: 1
Army: 23 Militia Brigades
-Training: 1
-Equipment: 1
Liberian Development Project: 14

Mali
Republic: Party for Democracy (Liberal)
Capitol: Timbuktu
Official Language: Danish
Power Status: Independent
Influence: None
Stability: 6
Economic Power: 5
Population: 8,429
Unit Limit: 60/140
Standards of Living: 3
Education: 2
Infrastructure: 2
Army: 60 Militia Brigades
-Training: 1
-Equipment: 0
Mali Educational Reform: 17

Nijeria
Lisist Dictatorship: Hans Christiansen
Capitol: Christiansburg
Official Language: Danish
Influence: None
Stability: 6
Economic Power: 5
Population: 22,163
Unit Limit: 37/369
Standards of Living: 2
Education: 4
Infrastructure: 3
Army: 5 Irregular Brigades, 32 Militia Brigades
-Training: 2
-Equipment: 1

Ovambia
Absolute Monarchy: Curtis I (Reactionary)
Capitol: Leesburg
Official Language: English
Influence: None
Stability: 4
Economic Power: 5
Population: 5,755
Unit Limit: 35/96
Standards of Living: 4
Education: 6
Infrastructure: 3
Army: 27 Militia Brigades
-Training: 2
-Equipment: 2
Air Force: 8 Fighter Squadrons
-Training: 0
-Equipment: 1
Internal Trading Networking: 15

Togo
Republic: Socialist Party
Capitol: Lome
Official Language: Danish
Influence: None
Stability: 7
Economic Power: 6
Population: 6,567
Unit Limit: 50/109
Standards of Living: 2
Education: 1
Infrastructure: 1
Army: 50 Irregular Brigades
-Training: 0
-Equipment: 0
Educational Reform Movement: 18

Tunisia
Republic: Conservative Coalition
Capitol: Tunis
Official Language: Arabic
Influence: Italy (10%)
Stability: 7
Economic Power: 10
Population: 6,029
Unit Limit: 60/100
Standards of Living: 6
Education: 4
Infrastructure: 5
Army: 24 Militia Brigades
-Training: 2
-Equipment: 1
Navy: 20 Destroyers, 10 Frigates
-Training: 3
-Equipment: 2
Air Force: 6 Fighter Squadrons
-Training: 0
-Equipment: 1
Military Enlargement and Development Program: 11


Middle East​
Spoiler :

Arabistan: Agent 89
Presidential Dictatorship: Abdul Khaliq (Conservative)
Capitol: Ahvaz
Official Language: Arabic
Influence: Mexico (30%)
Stability: 6
Economic Power: 22
Population: 13,124
Unit Limit: 131/219
Standards of Living: 4
Education: 4
Infrastructure: 7
Army: 58 Class D Infantry Brigades, 14 Class C Infantry Brigades
-Training: 5
-Equipment: 3
Navy: 4 Destroyers
-Training: 3
-Equipment: 3
Air Force: 9 Fighter Squadrons
-Training: 1
-Equipment: 2

Iraq: T.G.I.L.
Presidential Dictatorship: Saddam Hussein (Conservative)
Capitol: Basra
Official Language: Arabic
Influence: None
Stability: 6
Economic Power: 17
Population: 8,553
Unit Limit: 88/142
Standards of Living: 4
Education: 3
Infrastructure: 6
Army: 69 Class D Infantry Brigades
-Training: 3
-Equipment: 2
Air Force: 4 Fighter Squadrons, 1 Attack Helicopter Squadron
-Training: 0
-Equipment: 1

Jordan
Republic: Islamic Democratic Movement (Conservative)
Capitol: Amman
Official Language: Arabic
Influence: None
Stability: 7
Economic Power: 6
Population: 2,160
Unit Limit: 28/36
Standards of Living: 3
Education: 3
Infrastructure: 3
Army: 28 Militia Brigades
-Training: 1
-Equipment: 1
Jordan Highway Project: 14

Kurdistan
Presidential Dictatorship: Bahktiar Amin (Moderate)
Capitol: Mosul
Official Language: Kurdish
Influence: None
Stability: 5
Economic Power: 6
Population: 7,365
Unit Limit: 64/124
Standards of Living: 3
Education: 2
Infrastructure: 2
Army: 59 Militia Brigades
-Training: 2
-Equipment: 1
Air Force: 5 Fighter Squadrons
-Training: 0
-Equipment: 1

Palestine
Republic: The Third Way (Moderate)
Capitol: Al Quds
Official Language: Arabic
Influence: None
Stability: 4
Economic Power: 4
Population: 3,801
Unit Limit: 31/63
Standards of Living: 4
Education: 4
Infrastructure: 2
Army: 31 Militia Brigades
-Training: 1
-Equipment: 1
Palestine Highway System: 5

Persia: bestshot9
Presidential Dictatorship: Seyed Khatami (Conservative)
Capitol: Tehran
Official Language: Persian
Influence: China (13%)
Stability: 7
Economic Power: 11
Population: 15,122
Unit Limit: 99/252
Standards of Living: 2
Education: 2
Infrastructure: 2
Army: 5 Militia Brigades, 79 Class D Infantry Brigades
-Training: 3
-Equipment: 2

Rashid Arabia: Behind the Mask
Absolute Monarchy: Rashid V (Conservative)
Capitol: Riyadh
Official Language: Arabic
Influence: Russia (25%), China (5%)
Stability: 7
Economic Power: 41
Population:12,332
Unit Limit: 111/205
Standards of Living: 3
Education: 2
Infrastructure: 6
Army: 72 Class D Infantry Brigades, 2 Class A Armored Brigades
-Training: 3
-Equipment: 2
Air Force: 23 Fighter Squadrons, 2 CAS Squadrons, 1 Bomber Squadron
-Training: 1
-Equipment; 1

Syria
Lisist Dictatorship: Yasser Salib
Capitol: Damascus
Official Language: Arabic
Influence: France (75%)
Stability: 6
Economic Power: 3
Population: 8,743
Unit Limit: 20/146
Standards of Living: 4
Education: 3
Infrastructure: 3
Army: 20 Militia Brigades
-Training: 1
-Equipment; 1
Air Force: 1 Fighter Squadron
-Training: 0
-Equipment: 1

Turkey: Haseri
Republic: Turkish Leftist Coalition (Liberal)
Capitol: Ankara
Official Language: Turkish
Influence: Italy (42%)
Stability: 9
Economic Power: 11
Population: 22,020
Unit Limit: 113/370
Standards of Living: 6
Education: 6
Infrastructure: 5
Army: 78 Militia Brigades, 12 Class D Infantry Brigade
-Training: 4
-Equipment: 3
Navy: 5 Destroyers, 1 Frigate
-Training: 3
-Equipment: 3
Air Force: 15 Fighter Squadrons, 2 CAS Squadrons
-Training: 4
-Equipment: 2

Yemen
Presidential Dictatorship: Ahmed Mohammed (Conservative)
Capitol: Sana'a
Official Language: Arabic
Influence: None
Stability: 5
Economic Power: 3
Population: 7,162
Unit Limit: 45/120
Standards of Living: 2
Education: 1
Infrastructure: 1
Army: 35 Militia Brigades
-Training: 2
-Equipment: 0


Asia/Pacific​
Spoiler :

Afghanistan
Presidential Dictatorship: Mur Taraki (Moderate)
Capitol: Kabul
Official Language: Persian
Influence: Russia (5%), France (5%)
Stability: 8
Economic Power: 11
Population: 15,209
Unit Limit: 92/253
Standards of Living: 4
Education: 3
Infrastructure: 5
Army: 82 Militia Brigades
-Training: 2
-Equipment: 0
Air Force: 10 Fighter Squadrons
-Training: 0
-Equipment: 1
Aeronautic Development Program: 12

Baluchestan
Republic: Liberal Coalition
Capitol: Zahedan
Official Language: Persian
Influence: None
Stability: 7
Economic Power: 6
Population: 9,776
Unit Limit: 59/163
Standards of Living: 5
Education: 3
Infrastructure: 3
Army: 59 Militia Brigades
-Training: 2
-Equipment: 1

Borneo
Republic: Temporary Coalition
Capitol: Kuching
Official Language: Chinese
Influence: China (8%)
Stability: 5
Economic Power: 7
Population: 38,434
Unit Limit: 81/645
Standards of Living: 2
Education: 2
Infrastructure: 1
Army: 69 Militia Brigades
-Training: 2
-Equipment: 0
Navy: 9 PT Boats
-Training: 1
-Equipment: 1
Air Force: 3 Fighter Squadrons
-Training: 0
-Equipment: 1
Collaborative Design Effort: 15

Bugis Republic
Republic: Republican Coalition (Conservative)
Capitol: Makassar
Official Language: Bugis
Influence: None
Stability: 7
Economic Power: 4
Population: 18,747
Unit Limit: 55/312
Standards of Living: 1
Education: 1
Infrastructure: 1
Army: 50 Irregular Brigades
-Training: 0
-Equipment: 0
Navy: 5 PT Boats
-Training: 0
-Equipment: 1
Public Housing Project: 12

China: bombshoo
Great Power
Republic: KMT (Moderate)
Capitol: Lanzhou
Official Language: Chinese
Stability: 4
Economic Power: 156
Population: 548,476
Unit Limit: 1,442/9,818
Standards of Living: 6
Education: 6
Infrastructure: 8
Army: 1,200 Class D Infantry Brigades, 100 Class C Infantry Brigades, 5 Class B Armored Brigades
-Training: 6
-Equipment: 7
Navy: 20 Destroyers, 5 Frigates
-Training: 2
-Equipment: 3
Air Force: 55 Fighter Squadrons, 15 CAS Squadrons, 30 Bomber Squadrons, 18 Attack Helicopter Squadrons
-Training: 5
-Equipment: 6

Formosa
Republic: Socialist Party
Capitol: Taipei
Official Language: Chinese
Influence: China (5%)
Stability: 9
Economic Power: 3
Population: 12,045
Unit Limit: 20/201
Standards of Living: 5
Education: 3
Infrastructure: 6
Army: 20 Irregular Brigades
-Training: 0
-Equipment: 0

Japan: Communisto
Constitutional Monarchy: Akihito/Progressive Front (Liberal)
Capitol: Tokyo
Official Language: Japanese
Influence: China (5%), Mexico (46%)
Stability: 7
Economic Power: 10
Population: 58,100
Unit Limit: 105/968
Standards of Living: 6
Education: 3
Infrastructure: 3
Army: 100 Class D Infantry Brigades
-Training: 3
-Equipment: 1
Navy: 5 Destroyers
-Training: 1
-Equipment: 2
Projects:
The Stride for National Togetherness: 12

Korea: The Supervisor
Constitutional Monarchy: Yi Jin/Catholic Democratic Party (Conservative)
Capitol: Seoul
Official Language: Korean
Influence: China (25%), Russia (5%)
Stability: 5
Economic Power: 21
Population: 51,448
Unit Limit: 70/857
Standards of Living: 5
Education: 7
Infrastructure: 5
Army: 50 Class D Infantry Brigades
-Training: 4
-Equipment: 3
Navy: 5 Destroyers, 2 Frigates
-Training: 3
-Equipment: 2
Air Force: 10 Fighter Squadrons, 5 CAS Squadrons
-Training: 2
-Equipment: 3
Project Enlightenment: 4

Kyushu
Republic: Liberal Party
Capitol: Kagoshima
Official Language: Japanese
Influence: China (18%)
Stability: 7
Economic Power: 6
Population: 11,919
Unit Limit: 30/198
Standards of Living: 5
Education: 6
Infrastructure: 4
Army: 30 Militia Brigades
-Training: 2
-Equipment: 1

New Holland: Toteone
Republic: Christian Democratic Appeal Party (Conservative)
Capitol: Sydney
Official Language: Dutch
Influence: China (16%), Mexico (43%)
Stability: 2
Economic Power: 29
Population: 21,444
Unit Limit: 172/336
Standards of Living: 4
Education: 6
Infrastructure: 4
Army: 84 Class C Infantry Brigades
-Training: 6
-Equipment; 5
Navy: 26 Destroyers, 8 Frigates, 2 Submarines, 5 Battleships, 2 Carriers
-Training: 6
-Equipment: 7
Air Force: 26 Fighter Squadrons, 4 CAS Squadrons, 3 Attack Helicopter Squadrons
-Training: 5
-Equipment: 5
Projects:
Moria: 12
Yellow Brick Road: 8

New Zeeland: Prinny
Republic: Christian Republican Party (Conservative)
Capitol: Nassau
Official Language: Dutch
Influence: China (3%), Mexico (10%)
Stability: 8
Economic Power: 10
Population: 6,018
Unit Limit: 30/100
Standards of Living: 5
Education: 4
Infrastructure: 3
Army: 3 Militia Brigades, 20 Class D Infantry Brigades
-Training: 4
-Equipment: 2
Navy: 2 PT Boats
-Training: 3
-Equipment: 3
Air Force: 5 Fighter Squadrons
-Training: 4
-Equipment: 3

Pancasila: Karalysia
Military Dictatorship: Muhammed Hamka
Capitol: Pekanbaru
Official Language: Malay
Influence: China (10%), France (10%)
Stability: 7
Will to Fight: 30% (Pancasila War)
Economic Power: 5
Population: 49,029
Unit Limit: 73/817
Standards of Living: 2
Education: 2
Infrastructure: 1
Army: 9 Irregular Brigades, 25 Militia Brigades
-Training: 2
-Equipment: 0
Navy: 2 PT Boats
-Training: 1
-Equipment: 1

Philippines
Republic: Philippines Democracy Party (Moderate)
Capitol: Manila
Official Language: Filipino
Influence: China (10%), Mexico (5%)
Stability: 9
Economic Power: 6
Population: 39,641
Unit Limit: 100/660
Standards of Living: 4
Education: 3
Infrastructure: 3
Army: 90 Militia Brigades
-Training: 1
-Equipment: 0
Navy: 10 PT Boats
-Training: 0
-Equipment: 1
Railroad Program: 18

Sunda Republic
Presidential Dictatorship: Gema Suparmanputra (Conservative)
Capitol: Ruteng
Official Language: Dutch
Influence: China (5%), France (10%)
Stability: 6
Economic Power: 2
Population: 2,927
Unit Limit: 15/48
Standards of Living: 2
Education: 2
Infrastructure: 1
Army: 8 Irregular Brigades, 7 Militia Brigades
-Training: 2
-Equipment: 0
Navy: 5 PT Boats
-Training: 1
-Equipment: 1
 
This post here is the emergency reserve post. It'll probably be used eventually.

Otherwise: YOU MAY POST NOW
 
France posts first
 
Going through and fixing up stats and reservations now, forgot the reservation bit in my enthusiasm to complete. Will be up with the revised government stats too.
 
Scotland is here, and The Reforms are coming...
 
@Chief Designer: Put that in there as per your question.

I'm taking a break now, going to play some New Vegas than head to bed. Reservations that I missed and so forth will be updated tomorrow, fear not, I have included you. Too tired to continue at the moment. Things will be finished tomorrow.

Oh yes, I have decided to allow any diplomatic developments which may occur in the next 24 hours or so to be entered into Update 0. Be warned however, that some events may occur which negate your diplomacy.
 
TO: Swedish Empire
FROM: Korean Empire


Greetings. Decades of peace have brought about various changes to the world, both politically and economically. Korea has rebuilt itself from the failings of the war and is now on the market to negotiate. The Ryukyu islands are an important part of Asian heritage, and particularly Korean interest. We bring to the table our wish to purchase these islands and integrate them into the Korean nation. What is Sweden's response?
 
To Bohmia
From Galicia


Please send us additional aid my people are unable to afford the cake my wife suggested they eat and I need to build a new statue to extoll my glory.

To Russia
From Galicia


Please recognize our sovergenity and garuntee our indpendence.

To my people
From King

In light of this grevious situation I've decided to abrogate the Constitution and assume emergency power. For the greater good of course. All these communist dissenters will be crushed. Crushed I say.
 
To all peace-loving nations:

The world is weary of war. The last eighty years have seen ceaseless, senseless conflicts on the tiniest of pretexts--or, even, no pretext at all. More people have died since 1900 than were born in the 17th, 18th, and 19th centuries, combined. Let us make war no longer, and beat our swords into plowshares; for the first time in ten generations, let there be peace on Earth, and good will towards men.

The government of Borneo invites all concerned nations to the city of Hsinching (Jesselton, Kota Kinabalu) to establish a League of Nations--a parliament of humanity, to resolve our differences with words and not bullets; let us replace the anarchy between nations with an arrangement for collective security.
 
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