Next set of Orders are due by 3 PM EST on Tuesday November 23.
Welcome to the real A Brave New World Part 3! After putting this off until getting several addictive games mostly out of my system, I feel now ready to launch it for the good of humanity and myself. I'm back into a NESing swing, likely only to be brought to a short halt in early December upon the release of WoW: Cataclysm. This NES is based upon the previous Part 2, as most of you already know, but it will not strictly be taking everything that occurred there as gospel. Several parts of the latter days of that NES have been left out of the official history, mostly for the purposes of having a more interesting start here. Anything else I may have done between doesn't count as official ABNW history.
In 1830, the British Empire seems to stride across the world, with few being able to oppose them. The hiccup of the American Revolution seemed a minor setback, especially as the former colonies began constantly bickering and fighting among themselves. British rule had extended to the far corners of the earth, including both India and Australia, they were even slowly gaining influence in China and Japan. No force in Europe could match their strength and overwhelm the wooden wall of the Royal Navy. This situation changed with the advent of steam warfare on the high seas. The British were slow to develop this technology, but others were not.
The War of the Second Union broke out when various states, led by Ohio and New York reformed a federalized United States of America in the early 1840s. This moved was opposed by local other powers, particularly Virginia and New England. They formed a coalition to bring down the United States and the various other nations which supported it. The war escalated as the British Empire backed the reformed Union and the other states were backed by the French Empire and its European Allies. In a stunning victory, the French King accomplished what Napoleon could not. The British fleet was left in ruins and London was occupied by an invading French army. The writing was on the wall, Britain and its allies were cast aside and British power was forever broken by the rising French Empire.
The rest of the nineteenth century was noted by the growth of Western Empires, including Virginia, New England, Germany, France, Sweden, Denmark, the Netherlands, and Russia. This Golden Age was punctuated by several wars in Europe and elsewhere as the great powers consolidated their control over the world. Amid it all, the world was dominated by the informal Entente between Russia, France, and New England, using their overwhelming power to squelch all threats. This would change as once again, a crisis began erupting in North America. The former possessions of the French empire were slowly breaking away, and many believed that the free nations of North America were helping them. Ultimately the French protectorate of Quebec initiated a war against Canada, and alliances were formed and were fractured, sparking the First World War from 1904 to 1906. New England split from the Entente, and the Germans formed a rapid coalition to fight the French threat. The English and Germans ultimately marched into Paris, bringing an end to the war in Europe. Fighting petered out in North America as Quebec collapsed and French control in North America was lost.
After the First World War came a period of civil wars and rising radicalism. For a brief time, it was believed to be a gilded age for German Empire, but a series of disastrous wars in South America and the Middle East led to the breaking of German imperial power and the collapse of their government. Disease, wars, and depression all led to the shaking of the foundations of power, and began setting up the next great struggle. In Asia, the Chinese fought and concluded a thirty-year long civil war, as the last remnants of the old empire faded away and a republic was established. In the Americas, socialism and communism came to power as the Mexican emperors fell to the rise of the United Collectives of North America and the Brazilian emperors fell to the Socialist Union of South America. France's ancient regime fell after several hundred years to the control of the radical lisists after a bloody three-way civil war. As these new regimes consolidated their power, the old victors began struggling to hold the new tides back.
Unfortunately the alleged peace broke at last in 1934, as a war began between the United Collectives of North America and the Republic of New England over the fate of civil-war wracked Canada. The war soon escalated into a wide-spread conflict between New England, Virginia, and their other North American allies and the leftist nations of the Americas. Europe soon began to take an interest and began sending military support to the allies of North America, as it seemed more and more that they may be overrun, particularly after their betrayal at the hands of Georgia. It seemed that the nations of the world had united at last against the common enemy of radical communism. In 1939, this illusion was put to rest as France launched its great gamble for power in Europe and across the world. French tanks rolled into the unprepared Germans and other allies in Europe, smashing their best defenses into rubble. Concerned with France's success in arms, President Jugashvili of the Russian Federation brought his nation preemptively into the war in 1940. After four more brutal years in which the Russian heartland witnessed war in their very yards, the Russians were forced to sue for peace. Not long before this, the United Collectives were defeated and radical leftists were forced to stew solely within the Socialist Union. The Allies in North America and France had won their wars and a new world order had arrived.
After the Second World War, a new era had arrived and by 1980, the world had definitely consolidated itself around six major powers, who were the soul of economic markets and distribution for much of the world. France is the predominant power in the world, though its economy has been surpassed recently by the rising juggernaut of China. Its military is by far the most superior one in the world, surpassed by none on the ground. It holds more land than any other nation, ruling nearly a billion people and almost a fourth of the world's total population. China has risen as well, from the ashes of its civil war. In the 1960s, it matched France's economic production through its reforms, and by 1980, it has surpassed France in most respects. China's dominance in Pacific Trade is uncontested. Only Mexico, China's close trading partner, has similar influence in the Pacific Rim, and it also holds the world's strongest navy. The Caribbean is dominated by Mexican trade and business, and the nations along its coastline all must factor Mexicans into their political equations. The Socialist Union of South America has recently returned to the world stage as well, after licking their wounds from the Second World War. The return of Uruguay to the fold shows that perhaps the socialists still have some fight left in them. Lastly, France's hold in Europe has been wavering as Italy and Russia challenge their unilateral control. Italy in recent years has left France's shadow, making its own bids for political control and flaunting their influence in front of their more powerful neighbors, as if they had a hidden ace up their sleeve. The Russian Federation has fallen to the control of the radical Orthodox Party, though the cores of Russian liberty and freedom remain mostly intact, even for the people who the Orthodox do not quite like.
Amid the rising national tensions and the ever growing threat of a Third World War, new powers are rising to take advantage of declining empires, and many may make their bid for a place in the sun. The Old powers hope to retain their last gasps of empire, as they face a new age, and a new millennium not far ahead. In the shadows of society, sinister rumors exist of a devastating weapon, concealed by several governments for decades. This weapon is believed to be able to destroy entire cities, entire populations in a single moment. Of course these are only rumors...
Mexico: Justo
Great Power
Liberal Republic
Capitol: Mexico City
Official Language: Spanish
Stability: 8
Will to Fight: World War Three(65%), Guatemalan Rebellion (30%)
Economic Power: 85
Population: 107,570
Unit Limit: 830/1,792
Standards of Living: 8
Education: 6
Infrastructure: 9
Army: 300 Class C Infantry Brigades, 150 Class B Infantry Brigades, 10 Class B Armored Brigades
-Training: 8
-Equipment: 8
Navy: 80 Destroyers, 30 Frigates, 45 Submarines, 8 Battleships, 15 Carriers, 2 Supercarriers
-Training: 9
-Equipment: 10
Air Force: 100 Fighter Squadrons, 25 CAS Squadrons, 30 Bomber Squadrons, 35 Attack Helicopter Squadrons
-Training: 5
-Equipment: 7
Projects:
-Night Vision Goggles (Research): 10
-Trans-National Highway Project (Infrastructure): 30
I welcome all comers to this NES, and will be happy to recommend various nations to you if you politely ask via Private Message. As stated elsewhere, however, if you ask via visitor message I hate you and will not respond. I have created a special little Word file just for the people who break that rule so that I may eventually extract vengeance for the slight to all decency. Why you ask? Because I freaking hate visitor messages. It's not rational, but hey, I can.
More importantly, there is one very importantly thing that you should know before committing to this NES. Instant gratification isn't really my thing. If you want that, hire a prostitute. Maybe she'll moderate a instant gratification NES for you. Building a great power takes time and effort, but time is by far the more important factor. Survive long enough, bide your time, and you'll be a force to be reckoned with. It is far easier to lose power than to gain it. As a warning ahead of time, most nations are not superpowers, and chances are, if a Great Power comes knocking on your door, my advice would be to buckle under. It's not a favorite action to take, but it may be better than seeing the tanks rolling across the countryside towards your palace. Successful players will find ways to play the larger powers off against each other, thus maintaining their own independence while building up their own strength. Please, keep these statements in mind before selecting your nation.
One final note: No matter how much you may wish it, nations like Switzerland are NOT major powers.
My name is EQandCivfanatic and I'm addicted to video games and computers. I also have moderated several NESes over the years that NESing has been around, some of them pretty darn good ones, if I do say so myself. They haven't always been perfect, and Lord knows I've made quite a few mistakes in the process, but I'm always up to learning more and how to do this better. That said, if you criticize me I hate you and I'll crucify your ass on a telephone pole just like I did to Matt0088. As it turns out I'm also rather sarcastic, and I apologize if this isn't clear through the medium of the Internet.
Updates will hopefully be on a weekly basis, and will vary depending on my real life schedule. Every once in a while, a video game comes out that absorbs my very life into it, and this may detract from the timeliness of some updates. I apologize in advance for this inevitable occurrence. Hopefully it will not kill the NES. My work schedule means that if you need to contact me for answers about your nation, do so via Private Message, not on the thread or anywhere else. I will do my best to respond in a timely manner, BUT , I cannot stress this enough, DO NOT wait to send in your orders based on receiving a response from me. That will not always end well for you.
I prefer that orders are submitted via Private Message, but I am open to alternative methods if you have some distraction that causes you to be unable to access the forums. Likewise, I have no problems sending the update to via e-mail should this prove to be a better mode of delivery depending on your circumstances. NO I will NOT do this for everyone, and if too many people request this, I'll start hating them and see above statements on crucifixion for my reaction. As for what I actually expect from orders, I suggest starting with your national spending, then providing sections below for your government policies, diplomacy to NPCs, and other projects. Ask veteran NESers if you must for any further advice on how to appease my every whim.
As I've lamented in the past, Stories have been rather absent these days from Never Ending Stories. There is good news though. The time period we are entering in this timeline is the time period in which most NESers have been born. This alone ought to provide some creative material for you. My recommendation: when we reach the year of your birth ask yourselves the following question:
"If I was born in this timeline where would I be?"
The answer to this question gives you a base for a story you can write over time. In order to help inspire some of you to writing, starting with my alternative birth in 1987, I plan on writing a year by year biography of my alternative self. You don't have to be a global leader, and I'd prefer if you weren't. A realistic story of yourself provides us all with a bit of desired depth to this NES.
As a preemptive statement: Ask clarification soon, if you ask for anything unsure after say Update 10 or so, once again, I hate you, unless it's a justified question of course. If I've already answered it a dozen times, then you can bet your ass that I hate you.
Your government can be one of several types, and the type will often affect other stats as well, particularly your Stability and Will to Fight. Furthermore, democracies occasionally have the irritating business of elections, and the fluctuations which result. The inherent benefits and downsides of each type of government should be fairly obvious to the enlightened public of the NESing forums, but if not, it'll likely come as a fun surprise for you here! If you need more detailed information on your government, regarding reforms, suggestions, when elections are held, and so forth, do not hesitate to ask me via PM or on the thread.
The official language of your nation can be changed at will, but overall the language you start with is the one which is more or less known by the majority of your populace. This is to give some background towards your nation to have a general idea of what your speaking to your people. Essentially it represents the language used by your government and media to express themselves to the general population of your country.
The stability statistic is an abstract representation of the internal situation within your nation, reflecting the likelihood of rebellion or riot within the country. The lower the stat is, the more likely that some sort of internal disruption will take place and cause you problems. The stability of your nation is affected by a variety of factors, including elections and other regime change, the state of the economy relative to your population, and the Will to Fight of your country in the wars you may be fighting.
The Economic Power of your nation is the amount of points that you have to spend each year on various projects, military units, and overall development of your nation. The economic power of your nation is determined by the amount of productive enterprise within your borders. Needless to say, this does not include people farming to survive or those living in grass huts. On the other hand, this is not solely a representation of heavy industry either. This could include agricultural businesses or mining and exporting raw materials. The following Economic Power is the representation of the amount of these that the government can bring to bear whether under their direct control or indirectly through connected businesses.
Economic Power is increased and decreased based on a variety of factors. The largest one is the shifting global economy, which willl rise and fall based on demands and supplies of various goods and services. New inventions, national development, construction of new infrastructure all have their own effect on the ever changing marketplace.
The three domestic stats are fairly self-explanatory. Standards of Living are the representation of how the average person in your nation lives, Education is the general level of knowledge and literacy within your nation, and lastly Infrastructure is the level of transportation capacity in relation to railroads and highways, as well as airfields. The maximum level of each is 10 and the minimum is 0. Your stats may occasionally be reduced across the board when a technology is invented that revolutionizes that field of development. The only nation to avoid such a reduction will be the nation which develops the new technology. Only projects and policies have the abilities to raise these stats. Be creative! My recommendation is to check out wikipedia about your particular corner of the world. Perhaps something will occur to you.
If you can think of a way to improve your nation, you can come up with a project or policy to enact to help things move along. These can be things such as building highways, incentivizing industry and big business, or enacting other reforms. I will warn you about one thing: Don't you dare try to hand me a project that's incredibly generic. Think about it a little bit and I'll do my best to reward you for it. Give me crap, and you'll get crap back.
An essential part of this NES will be the competition between the larger nations (Great Powers) for dominance across the globe. With or without nuclear weapons, many may realize that a destructive world war would likely be bad for business. Therefore the conflict is likely to begin on the diplomatic and espionage fronts. To reflect this, Great Powers will be able to compete for influence among the smaller nations, using a variety of methods. Fortunately for the lesser nations, they can combat this, but fighting a Great Power, even peacefully, has its own risks.
It should be mentioned here that Great Powers are determined by the achievement of a certain standard of statistics, and we are not solely limited to only six Great Powers. It should also be mentioned if a Great Power falls below the above statistics, they will lose their status as such. Achieve the following and become a Great Power in your own right:
Economic Power of 50 or Greater
Unit Limit of 500 or Greater
All Domestic Stats 4 or Greater
At least one branch of your military must have ratings of 5 or greater in both training and equipment
As a lesser power, you will find that Great Powers may build up influence within your nation. This stat does not truly reflect control they have over you, but is more of the reflection at how much their culture, businesses, and government norms resound among your people. However, as a warning, should a Great Power reach 100% influence with you, they can and probably will be able to change your government, dictate your spending, and force foreign policies upon you. Fortunately for you, unless you're greatly incompetent or are forced into a satellite status via peace treaty, 100% is highly unlikely for any player country.
Before I go any further, I should point out one thing. Just because a larger nation has influence over you, may not be a bad thing depending on your circumstances. If you are looking for close ties with a larger neighbor, it may be good to let them build influence. Also, if you're afraid of invasion from one Great Power, then the influence of another may well be what saves you from attack. If you're looking for a supporting role, high influence may be good for you. In addition, with very high influence, lesser nations will benefit as well as the Great Power from growing economies.
Great Powers can increase their control over your government when you buy arms or training from them for your military, sign any sort of political agreement, join in alliance with them, and so forth. Essentially, it is impossible, outside of full-blown isolation from the world NOT to be slowly building some influence with a Great Power. There are several ways to combat this influence. You can align with another Great Power to have them pay to reduce the other Power's influence, but bear in mind this'll only be trading for a different Power's influence over you. A direct approach would be xenophobic actions against the Great Power, such as shutting down their embassies, deporting their citizens, or nationalizing their business holdings within your country. These more dramatic actions, however, bear the risk of granting a causi belli for war to the Great Power. Tread carefully in these circumstances. Overall though, it is not impossible to walk an independent path, but as a lesser power you must be cautious. There is one final way to eliminate influence over you: Become a Great Power yourself.
As a Great Power, you don't have to partake in the game of international intrigue. But your enemies will be, and woe unto he who is not prepared for his neighbors to attack him under his rival's flag. You may build up your influence in any nation that is not qualified as a Great Power. You may also receive bonuses to increasing your influence due to various other factors, such as common language, close borders, and an amicable history. The following is a list of possible ways to build up your influence:
-Via any type of diplomatic treaty
-Spend 3 EP for 1% Influence in any nation (allows up to a gain of 5% each turn)
-Stage a victorious military operation against them
-Provide various types of military training
-Provide various types of military equipment (including the sale of units)
Now on occasion, you may be confronted by another Great Power in a battle of influences for control of a lesser nation. When this happens there are several ways to reduce the other Great Power's influence:
-Spend 3 EP for a 1% reduction of your opponents influence (allowed to a decrease of 5% each turn)
-Convince the government of the lesser nation to take action against the other Great Power
-Force the other Great Power to withdraw their interests from the said nation (likewise, if you want to lower your influence over another nation, for whatever reason, you can, but you will not be able to determine in advance how much it will drop)
Achieve 100% control over a lesser nation, and their entire government and production will fall directly underneath your control. Other effects can be caused as well, to be discussed in detail below.
As this section applies to both Great Powers and lesser nations, it is suiting to not be in a spoiler. At various levels of control, there will be direct effects caused by the heightening influence of the larger power. These effects stack on top of each other the higher the Influence grows. These effects do not come into play until a Great Power reaches 50% Influence over their target victi....ally.
50% Influence: Any attempts to remove the Great Power's influence by the lesser nation will result in a Stability decrease for the lesser nation.
60% Influence: Failing to follow the Great Power's foreign actions within a year of their own, such as declarations of war and combat, will result in a Stability decrease.
70% Influence: Whenever a Great Power gains or loses a EP, the lesser one will as well, and vice versa (The lesser power will not decline to less than 5 EP).
80% Influence: If the lesser power does not have a similar government to the Great Power (in terms of structure, not ideology) they will have a Stability decrease.
90% Influence: The lesser nation can no longer take action on their own to remove Influence.
100% Influence: The Great Power has full control over the lesser nation's government, spending, and military.
It should be noted, that if you are establishing nations out of the ruins of an old nation, you are free to dictate the level of influence each victorious Great Power will have over the new countries.
NOTE: The attachment below consists of several supporting documents relating to the stats of this NES, particularly involving Social Reform and other politics. Do not bother asking me questions about it on the thread, if you have any questions relating to it send me a Private Message. These were creating STRICTLY as supporting documents for my own benefit, but I feel they are relevant for the purposes of this NES.
Introduction and Other Fun Stuff
Welcome to the real A Brave New World Part 3! After putting this off until getting several addictive games mostly out of my system, I feel now ready to launch it for the good of humanity and myself. I'm back into a NESing swing, likely only to be brought to a short halt in early December upon the release of WoW: Cataclysm. This NES is based upon the previous Part 2, as most of you already know, but it will not strictly be taking everything that occurred there as gospel. Several parts of the latter days of that NES have been left out of the official history, mostly for the purposes of having a more interesting start here. Anything else I may have done between doesn't count as official ABNW history.
History of the World: Abridged
In 1830, the British Empire seems to stride across the world, with few being able to oppose them. The hiccup of the American Revolution seemed a minor setback, especially as the former colonies began constantly bickering and fighting among themselves. British rule had extended to the far corners of the earth, including both India and Australia, they were even slowly gaining influence in China and Japan. No force in Europe could match their strength and overwhelm the wooden wall of the Royal Navy. This situation changed with the advent of steam warfare on the high seas. The British were slow to develop this technology, but others were not.
The War of the Second Union broke out when various states, led by Ohio and New York reformed a federalized United States of America in the early 1840s. This moved was opposed by local other powers, particularly Virginia and New England. They formed a coalition to bring down the United States and the various other nations which supported it. The war escalated as the British Empire backed the reformed Union and the other states were backed by the French Empire and its European Allies. In a stunning victory, the French King accomplished what Napoleon could not. The British fleet was left in ruins and London was occupied by an invading French army. The writing was on the wall, Britain and its allies were cast aside and British power was forever broken by the rising French Empire.
The rest of the nineteenth century was noted by the growth of Western Empires, including Virginia, New England, Germany, France, Sweden, Denmark, the Netherlands, and Russia. This Golden Age was punctuated by several wars in Europe and elsewhere as the great powers consolidated their control over the world. Amid it all, the world was dominated by the informal Entente between Russia, France, and New England, using their overwhelming power to squelch all threats. This would change as once again, a crisis began erupting in North America. The former possessions of the French empire were slowly breaking away, and many believed that the free nations of North America were helping them. Ultimately the French protectorate of Quebec initiated a war against Canada, and alliances were formed and were fractured, sparking the First World War from 1904 to 1906. New England split from the Entente, and the Germans formed a rapid coalition to fight the French threat. The English and Germans ultimately marched into Paris, bringing an end to the war in Europe. Fighting petered out in North America as Quebec collapsed and French control in North America was lost.
After the First World War came a period of civil wars and rising radicalism. For a brief time, it was believed to be a gilded age for German Empire, but a series of disastrous wars in South America and the Middle East led to the breaking of German imperial power and the collapse of their government. Disease, wars, and depression all led to the shaking of the foundations of power, and began setting up the next great struggle. In Asia, the Chinese fought and concluded a thirty-year long civil war, as the last remnants of the old empire faded away and a republic was established. In the Americas, socialism and communism came to power as the Mexican emperors fell to the rise of the United Collectives of North America and the Brazilian emperors fell to the Socialist Union of South America. France's ancient regime fell after several hundred years to the control of the radical lisists after a bloody three-way civil war. As these new regimes consolidated their power, the old victors began struggling to hold the new tides back.
Unfortunately the alleged peace broke at last in 1934, as a war began between the United Collectives of North America and the Republic of New England over the fate of civil-war wracked Canada. The war soon escalated into a wide-spread conflict between New England, Virginia, and their other North American allies and the leftist nations of the Americas. Europe soon began to take an interest and began sending military support to the allies of North America, as it seemed more and more that they may be overrun, particularly after their betrayal at the hands of Georgia. It seemed that the nations of the world had united at last against the common enemy of radical communism. In 1939, this illusion was put to rest as France launched its great gamble for power in Europe and across the world. French tanks rolled into the unprepared Germans and other allies in Europe, smashing their best defenses into rubble. Concerned with France's success in arms, President Jugashvili of the Russian Federation brought his nation preemptively into the war in 1940. After four more brutal years in which the Russian heartland witnessed war in their very yards, the Russians were forced to sue for peace. Not long before this, the United Collectives were defeated and radical leftists were forced to stew solely within the Socialist Union. The Allies in North America and France had won their wars and a new world order had arrived.
After the Second World War, a new era had arrived and by 1980, the world had definitely consolidated itself around six major powers, who were the soul of economic markets and distribution for much of the world. France is the predominant power in the world, though its economy has been surpassed recently by the rising juggernaut of China. Its military is by far the most superior one in the world, surpassed by none on the ground. It holds more land than any other nation, ruling nearly a billion people and almost a fourth of the world's total population. China has risen as well, from the ashes of its civil war. In the 1960s, it matched France's economic production through its reforms, and by 1980, it has surpassed France in most respects. China's dominance in Pacific Trade is uncontested. Only Mexico, China's close trading partner, has similar influence in the Pacific Rim, and it also holds the world's strongest navy. The Caribbean is dominated by Mexican trade and business, and the nations along its coastline all must factor Mexicans into their political equations. The Socialist Union of South America has recently returned to the world stage as well, after licking their wounds from the Second World War. The return of Uruguay to the fold shows that perhaps the socialists still have some fight left in them. Lastly, France's hold in Europe has been wavering as Italy and Russia challenge their unilateral control. Italy in recent years has left France's shadow, making its own bids for political control and flaunting their influence in front of their more powerful neighbors, as if they had a hidden ace up their sleeve. The Russian Federation has fallen to the control of the radical Orthodox Party, though the cores of Russian liberty and freedom remain mostly intact, even for the people who the Orthodox do not quite like.
Amid the rising national tensions and the ever growing threat of a Third World War, new powers are rising to take advantage of declining empires, and many may make their bid for a place in the sun. The Old powers hope to retain their last gasps of empire, as they face a new age, and a new millennium not far ahead. In the shadows of society, sinister rumors exist of a devastating weapon, concealed by several governments for decades. This weapon is believed to be able to destroy entire cities, entire populations in a single moment. Of course these are only rumors...
Sample Statistics
Spoiler :
Mexico: Justo
Great Power
Liberal Republic
Capitol: Mexico City
Official Language: Spanish
Stability: 8
Will to Fight: World War Three(65%), Guatemalan Rebellion (30%)
Economic Power: 85
Population: 107,570
Unit Limit: 830/1,792
Standards of Living: 8
Education: 6
Infrastructure: 9
Army: 300 Class C Infantry Brigades, 150 Class B Infantry Brigades, 10 Class B Armored Brigades
-Training: 8
-Equipment: 8
Navy: 80 Destroyers, 30 Frigates, 45 Submarines, 8 Battleships, 15 Carriers, 2 Supercarriers
-Training: 9
-Equipment: 10
Air Force: 100 Fighter Squadrons, 25 CAS Squadrons, 30 Bomber Squadrons, 35 Attack Helicopter Squadrons
-Training: 5
-Equipment: 7
Projects:
-Night Vision Goggles (Research): 10
-Trans-National Highway Project (Infrastructure): 30
Joining the NES
I welcome all comers to this NES, and will be happy to recommend various nations to you if you politely ask via Private Message. As stated elsewhere, however, if you ask via visitor message I hate you and will not respond. I have created a special little Word file just for the people who break that rule so that I may eventually extract vengeance for the slight to all decency. Why you ask? Because I freaking hate visitor messages. It's not rational, but hey, I can.
More importantly, there is one very importantly thing that you should know before committing to this NES. Instant gratification isn't really my thing. If you want that, hire a prostitute. Maybe she'll moderate a instant gratification NES for you. Building a great power takes time and effort, but time is by far the more important factor. Survive long enough, bide your time, and you'll be a force to be reckoned with. It is far easier to lose power than to gain it. As a warning ahead of time, most nations are not superpowers, and chances are, if a Great Power comes knocking on your door, my advice would be to buckle under. It's not a favorite action to take, but it may be better than seeing the tanks rolling across the countryside towards your palace. Successful players will find ways to play the larger powers off against each other, thus maintaining their own independence while building up their own strength. Please, keep these statements in mind before selecting your nation.
One final note: No matter how much you may wish it, nations like Switzerland are NOT major powers.
About the Moderator and Updates/Orders
My name is EQandCivfanatic and I'm addicted to video games and computers. I also have moderated several NESes over the years that NESing has been around, some of them pretty darn good ones, if I do say so myself. They haven't always been perfect, and Lord knows I've made quite a few mistakes in the process, but I'm always up to learning more and how to do this better. That said, if you criticize me I hate you and I'll crucify your ass on a telephone pole just like I did to Matt0088. As it turns out I'm also rather sarcastic, and I apologize if this isn't clear through the medium of the Internet.
Updates will hopefully be on a weekly basis, and will vary depending on my real life schedule. Every once in a while, a video game comes out that absorbs my very life into it, and this may detract from the timeliness of some updates. I apologize in advance for this inevitable occurrence. Hopefully it will not kill the NES. My work schedule means that if you need to contact me for answers about your nation, do so via Private Message, not on the thread or anywhere else. I will do my best to respond in a timely manner, BUT , I cannot stress this enough, DO NOT wait to send in your orders based on receiving a response from me. That will not always end well for you.
I prefer that orders are submitted via Private Message, but I am open to alternative methods if you have some distraction that causes you to be unable to access the forums. Likewise, I have no problems sending the update to via e-mail should this prove to be a better mode of delivery depending on your circumstances. NO I will NOT do this for everyone, and if too many people request this, I'll start hating them and see above statements on crucifixion for my reaction. As for what I actually expect from orders, I suggest starting with your national spending, then providing sections below for your government policies, diplomacy to NPCs, and other projects. Ask veteran NESers if you must for any further advice on how to appease my every whim.
Story Telling and Creativity
As I've lamented in the past, Stories have been rather absent these days from Never Ending Stories. There is good news though. The time period we are entering in this timeline is the time period in which most NESers have been born. This alone ought to provide some creative material for you. My recommendation: when we reach the year of your birth ask yourselves the following question:
"If I was born in this timeline where would I be?"
The answer to this question gives you a base for a story you can write over time. In order to help inspire some of you to writing, starting with my alternative birth in 1987, I plan on writing a year by year biography of my alternative self. You don't have to be a global leader, and I'd prefer if you weren't. A realistic story of yourself provides us all with a bit of desired depth to this NES.
The Rules
As a preemptive statement: Ask clarification soon, if you ask for anything unsure after say Update 10 or so, once again, I hate you, unless it's a justified question of course. If I've already answered it a dozen times, then you can bet your ass that I hate you.
Government and Language
Your government can be one of several types, and the type will often affect other stats as well, particularly your Stability and Will to Fight. Furthermore, democracies occasionally have the irritating business of elections, and the fluctuations which result. The inherent benefits and downsides of each type of government should be fairly obvious to the enlightened public of the NESing forums, but if not, it'll likely come as a fun surprise for you here! If you need more detailed information on your government, regarding reforms, suggestions, when elections are held, and so forth, do not hesitate to ask me via PM or on the thread.
The official language of your nation can be changed at will, but overall the language you start with is the one which is more or less known by the majority of your populace. This is to give some background towards your nation to have a general idea of what your speaking to your people. Essentially it represents the language used by your government and media to express themselves to the general population of your country.
Stability
The stability statistic is an abstract representation of the internal situation within your nation, reflecting the likelihood of rebellion or riot within the country. The lower the stat is, the more likely that some sort of internal disruption will take place and cause you problems. The stability of your nation is affected by a variety of factors, including elections and other regime change, the state of the economy relative to your population, and the Will to Fight of your country in the wars you may be fighting.
Economic Power
The Economic Power of your nation is the amount of points that you have to spend each year on various projects, military units, and overall development of your nation. The economic power of your nation is determined by the amount of productive enterprise within your borders. Needless to say, this does not include people farming to survive or those living in grass huts. On the other hand, this is not solely a representation of heavy industry either. This could include agricultural businesses or mining and exporting raw materials. The following Economic Power is the representation of the amount of these that the government can bring to bear whether under their direct control or indirectly through connected businesses.
Economic Power is increased and decreased based on a variety of factors. The largest one is the shifting global economy, which willl rise and fall based on demands and supplies of various goods and services. New inventions, national development, construction of new infrastructure all have their own effect on the ever changing marketplace.
Domestic Stats: Living Standards, Education, and Infrastructure
The three domestic stats are fairly self-explanatory. Standards of Living are the representation of how the average person in your nation lives, Education is the general level of knowledge and literacy within your nation, and lastly Infrastructure is the level of transportation capacity in relation to railroads and highways, as well as airfields. The maximum level of each is 10 and the minimum is 0. Your stats may occasionally be reduced across the board when a technology is invented that revolutionizes that field of development. The only nation to avoid such a reduction will be the nation which develops the new technology. Only projects and policies have the abilities to raise these stats. Be creative! My recommendation is to check out wikipedia about your particular corner of the world. Perhaps something will occur to you.
Projects and Policies
If you can think of a way to improve your nation, you can come up with a project or policy to enact to help things move along. These can be things such as building highways, incentivizing industry and big business, or enacting other reforms. I will warn you about one thing: Don't you dare try to hand me a project that's incredibly generic. Think about it a little bit and I'll do my best to reward you for it. Give me crap, and you'll get crap back.
The Great Game: Influence Ratings
An essential part of this NES will be the competition between the larger nations (Great Powers) for dominance across the globe. With or without nuclear weapons, many may realize that a destructive world war would likely be bad for business. Therefore the conflict is likely to begin on the diplomatic and espionage fronts. To reflect this, Great Powers will be able to compete for influence among the smaller nations, using a variety of methods. Fortunately for the lesser nations, they can combat this, but fighting a Great Power, even peacefully, has its own risks.
It should be mentioned here that Great Powers are determined by the achievement of a certain standard of statistics, and we are not solely limited to only six Great Powers. It should also be mentioned if a Great Power falls below the above statistics, they will lose their status as such. Achieve the following and become a Great Power in your own right:
Economic Power of 50 or Greater
Unit Limit of 500 or Greater
All Domestic Stats 4 or Greater
At least one branch of your military must have ratings of 5 or greater in both training and equipment
Influence for the Non-Great Power States
Spoiler :
As a lesser power, you will find that Great Powers may build up influence within your nation. This stat does not truly reflect control they have over you, but is more of the reflection at how much their culture, businesses, and government norms resound among your people. However, as a warning, should a Great Power reach 100% influence with you, they can and probably will be able to change your government, dictate your spending, and force foreign policies upon you. Fortunately for you, unless you're greatly incompetent or are forced into a satellite status via peace treaty, 100% is highly unlikely for any player country.
Before I go any further, I should point out one thing. Just because a larger nation has influence over you, may not be a bad thing depending on your circumstances. If you are looking for close ties with a larger neighbor, it may be good to let them build influence. Also, if you're afraid of invasion from one Great Power, then the influence of another may well be what saves you from attack. If you're looking for a supporting role, high influence may be good for you. In addition, with very high influence, lesser nations will benefit as well as the Great Power from growing economies.
Great Powers can increase their control over your government when you buy arms or training from them for your military, sign any sort of political agreement, join in alliance with them, and so forth. Essentially, it is impossible, outside of full-blown isolation from the world NOT to be slowly building some influence with a Great Power. There are several ways to combat this influence. You can align with another Great Power to have them pay to reduce the other Power's influence, but bear in mind this'll only be trading for a different Power's influence over you. A direct approach would be xenophobic actions against the Great Power, such as shutting down their embassies, deporting their citizens, or nationalizing their business holdings within your country. These more dramatic actions, however, bear the risk of granting a causi belli for war to the Great Power. Tread carefully in these circumstances. Overall though, it is not impossible to walk an independent path, but as a lesser power you must be cautious. There is one final way to eliminate influence over you: Become a Great Power yourself.
Influence for the Great Power States
Spoiler :
As a Great Power, you don't have to partake in the game of international intrigue. But your enemies will be, and woe unto he who is not prepared for his neighbors to attack him under his rival's flag. You may build up your influence in any nation that is not qualified as a Great Power. You may also receive bonuses to increasing your influence due to various other factors, such as common language, close borders, and an amicable history. The following is a list of possible ways to build up your influence:
-Via any type of diplomatic treaty
-Spend 3 EP for 1% Influence in any nation (allows up to a gain of 5% each turn)
-Stage a victorious military operation against them
-Provide various types of military training
-Provide various types of military equipment (including the sale of units)
Now on occasion, you may be confronted by another Great Power in a battle of influences for control of a lesser nation. When this happens there are several ways to reduce the other Great Power's influence:
-Spend 3 EP for a 1% reduction of your opponents influence (allowed to a decrease of 5% each turn)
-Convince the government of the lesser nation to take action against the other Great Power
-Force the other Great Power to withdraw their interests from the said nation (likewise, if you want to lower your influence over another nation, for whatever reason, you can, but you will not be able to determine in advance how much it will drop)
Achieve 100% control over a lesser nation, and their entire government and production will fall directly underneath your control. Other effects can be caused as well, to be discussed in detail below.
Influence and its Direct Effects
As this section applies to both Great Powers and lesser nations, it is suiting to not be in a spoiler. At various levels of control, there will be direct effects caused by the heightening influence of the larger power. These effects stack on top of each other the higher the Influence grows. These effects do not come into play until a Great Power reaches 50% Influence over their target victi....ally.
50% Influence: Any attempts to remove the Great Power's influence by the lesser nation will result in a Stability decrease for the lesser nation.
60% Influence: Failing to follow the Great Power's foreign actions within a year of their own, such as declarations of war and combat, will result in a Stability decrease.
70% Influence: Whenever a Great Power gains or loses a EP, the lesser one will as well, and vice versa (The lesser power will not decline to less than 5 EP).
80% Influence: If the lesser power does not have a similar government to the Great Power (in terms of structure, not ideology) they will have a Stability decrease.
90% Influence: The lesser nation can no longer take action on their own to remove Influence.
100% Influence: The Great Power has full control over the lesser nation's government, spending, and military.
It should be noted, that if you are establishing nations out of the ruins of an old nation, you are free to dictate the level of influence each victorious Great Power will have over the new countries.
NOTE: The attachment below consists of several supporting documents relating to the stats of this NES, particularly involving Social Reform and other politics. Do not bother asking me questions about it on the thread, if you have any questions relating to it send me a Private Message. These were creating STRICTLY as supporting documents for my own benefit, but I feel they are relevant for the purposes of this NES.