aimlessgun
King
- Joined
- Jan 4, 2010
- Messages
- 783
Actually it will be more of an Iron rush than a rifle rush...but I couldn't pass up a chance for alliteration. We've all been there before (right?).
Anyways, I had a hankering for some Roman rush action, plus I wanted to try out the new patch. Settings are Pangea standard everything.
Part2
Part3
Part4
Part5
Part6
Random final thoughts

Start

Not spectacular, but extremely solid: River, 2 luxuries, and a good mix of hills and grass. Only downside is the lack of a 3 food tile, but you can't have everything.
I decide to found in place, and start building warriors. I will be building a lot of warriors. And of course, choosing a tech. Advanced strategery here my friends:

My warrior goes off exploring. I run into maritime Singapore, my future best buds, even if they don't know it yet.
Turn 14: Meet Cathy

Ah, the strategic resource master and undisputed queen of unsettling uncanny valley attractiveness. I wait around a couple turns waiting for the workers to do something dumb. If you zoom in, there are "STEAL ME" signs on the backs of those workers. I cannot resist liberating them. Then fleeing rapidly.

After my 2nd warrior fights some rearguard action, my 3rd warrior comes up and covers the retreat on a hill, a fatal weakness of the Civ5 AI. I'm also building a 4th warrior. Rome has also been in production mode since hitting size 3. The worker goes to improve the silver so I can sell it, maybe to Nobunaga who has turned up.
Note the social policy: we will be stashing that.
Dublin: take or not to take?

My defensive hill was conveniently in prime workerwatching position, and I continue my re-employment programme. I consider trying to take Dublin, but decide that it is in too good of a defensive spot for a warrior rush: I can only attack it with 2 at a time, while the garrison will counterattack onto the flat and my guys will take heavy bomardment from what is a 10 str city due to the palace (difference between 8 and 10 quite large vs warriors!).
The Petersburg Offensive:

So we press on to Petersburg with our 4 warriors, a 5th trailing not far behind. A poor worker gets caught out in the open as a newly built settler steals his shelter. Basic attack tactics: surround the city at 3 tiles, then advance in unison to take it with minimum damage.

I guess the AI likes protecting their capital instead. I killed 3 warriors earlier while providing their worker with new opportunities, but I expected Cathy to have re-armed a little more. Nice city, 2 luxuries, crap for production but as a puppet that's fine.
Nice turn 40 Stonehenge. This is why I don't try to build early wonders on deity anymore ><
Meanwhile, back in Rome, I have started a settler after my 5th warrior, so I can settle on whatever Iron pops up in 9 turns.
Bit more to come then off to bed.
Anyways, I had a hankering for some Roman rush action, plus I wanted to try out the new patch. Settings are Pangea standard everything.
Part2
Part3
Part4
Part5
Part6
Random final thoughts

Start

Not spectacular, but extremely solid: River, 2 luxuries, and a good mix of hills and grass. Only downside is the lack of a 3 food tile, but you can't have everything.
I decide to found in place, and start building warriors. I will be building a lot of warriors. And of course, choosing a tech. Advanced strategery here my friends:

My warrior goes off exploring. I run into maritime Singapore, my future best buds, even if they don't know it yet.
Turn 14: Meet Cathy

Ah, the strategic resource master and undisputed queen of unsettling uncanny valley attractiveness. I wait around a couple turns waiting for the workers to do something dumb. If you zoom in, there are "STEAL ME" signs on the backs of those workers. I cannot resist liberating them. Then fleeing rapidly.

After my 2nd warrior fights some rearguard action, my 3rd warrior comes up and covers the retreat on a hill, a fatal weakness of the Civ5 AI. I'm also building a 4th warrior. Rome has also been in production mode since hitting size 3. The worker goes to improve the silver so I can sell it, maybe to Nobunaga who has turned up.
Note the social policy: we will be stashing that.
Dublin: take or not to take?

My defensive hill was conveniently in prime workerwatching position, and I continue my re-employment programme. I consider trying to take Dublin, but decide that it is in too good of a defensive spot for a warrior rush: I can only attack it with 2 at a time, while the garrison will counterattack onto the flat and my guys will take heavy bomardment from what is a 10 str city due to the palace (difference between 8 and 10 quite large vs warriors!).
The Petersburg Offensive:

So we press on to Petersburg with our 4 warriors, a 5th trailing not far behind. A poor worker gets caught out in the open as a newly built settler steals his shelter. Basic attack tactics: surround the city at 3 tiles, then advance in unison to take it with minimum damage.

I guess the AI likes protecting their capital instead. I killed 3 warriors earlier while providing their worker with new opportunities, but I expected Cathy to have re-armed a little more. Nice city, 2 luxuries, crap for production but as a puppet that's fine.
Nice turn 40 Stonehenge. This is why I don't try to build early wonders on deity anymore ><
Meanwhile, back in Rome, I have started a settler after my 5th warrior, so I can settle on whatever Iron pops up in 9 turns.
Bit more to come then off to bed.