Prince game, I go with random leaders (I like surprises), and end up with Suliman. Having read many of the threads here I was less enthused with thought of the 'useless' UA ability of recruiting barbarian vessels, but I was determined to give it a go, even though I was on a continent map.
My starting placement on the coast on what turned out to be the bottom of a large continent. In keeping with with the naval motif, my first techs are all based on planning to hit the water as soon as possible, I need boats! Triremes ahoy!
First off, it took me a while to figure out the mechanics of recruiting the barb boats, my first couple times I would get in to range (but a space away) and sink them, thinking it would respawn on my side...nope. I found you just have to get up next to them, and they'll either join you or not, immediately. Ok, got it.
I finally get my first recruit, barbarian galley, and naturally hope to upgrade it to trireme to be semi-useful, but alas, no such luck. Ah well, maybe will be upgrade-able eventually. Used it to do some scouting of the coast for me, so not a total loss.
Continuing on with my lone trireme in search of more galleys, I eventually hit on the PERFECT spot for gathering barb galleys, to the south of me (attached via coastal waters, luckily) was a 2 hex island with a barb encampment on it. So I camp my trireme there on 'alert' status and wait. Just about every 5 turns, like clockwork, POP comes a galley. I move my trireme next to it and it either gets recruited or gives my trireme exp (via sinking it), either way I'm happy!
I eventually have a massive army of barbarian galleys, which, well, were still pretty useless. I did use them to clog up the coast so other civs couldn't scout with their boats. Still less then impressed, I continued down the maritime path hoping I'd eventually be able to upgrade them into something useful.
I eventually get caravel tech...ooh, upgrade to that? Nope
Then the payoff...Frigates...oh look! 230g to upgrade each galley to a Frigate!!!
BAM! In a few turns my 'free' Navy was dominating the seas and my frigates were a floatilla of unkillable coastal artillery, letting me mop up the rest of continent with relative ease. And my little barb island continued to produce! Eventually I had so many I would just disband them or gift them, turning them into nice source of gold/influence.
Obviously finding the barb island in just the perfect spot is what made this work the best, but it turned out to be a very enjoyable game with an 'underpowered' leader.
My starting placement on the coast on what turned out to be the bottom of a large continent. In keeping with with the naval motif, my first techs are all based on planning to hit the water as soon as possible, I need boats! Triremes ahoy!
First off, it took me a while to figure out the mechanics of recruiting the barb boats, my first couple times I would get in to range (but a space away) and sink them, thinking it would respawn on my side...nope. I found you just have to get up next to them, and they'll either join you or not, immediately. Ok, got it.
I finally get my first recruit, barbarian galley, and naturally hope to upgrade it to trireme to be semi-useful, but alas, no such luck. Ah well, maybe will be upgrade-able eventually. Used it to do some scouting of the coast for me, so not a total loss.
Continuing on with my lone trireme in search of more galleys, I eventually hit on the PERFECT spot for gathering barb galleys, to the south of me (attached via coastal waters, luckily) was a 2 hex island with a barb encampment on it. So I camp my trireme there on 'alert' status and wait. Just about every 5 turns, like clockwork, POP comes a galley. I move my trireme next to it and it either gets recruited or gives my trireme exp (via sinking it), either way I'm happy!
I eventually have a massive army of barbarian galleys, which, well, were still pretty useless. I did use them to clog up the coast so other civs couldn't scout with their boats. Still less then impressed, I continued down the maritime path hoping I'd eventually be able to upgrade them into something useful.
I eventually get caravel tech...ooh, upgrade to that? Nope

Then the payoff...Frigates...oh look! 230g to upgrade each galley to a Frigate!!!
BAM! In a few turns my 'free' Navy was dominating the seas and my frigates were a floatilla of unkillable coastal artillery, letting me mop up the rest of continent with relative ease. And my little barb island continued to produce! Eventually I had so many I would just disband them or gift them, turning them into nice source of gold/influence.
Obviously finding the barb island in just the perfect spot is what made this work the best, but it turned out to be a very enjoyable game with an 'underpowered' leader.