I posted this to a thread in general discussion but I think it belongs to here as well:
I've had some weird stuff going on after the latest patch.
1) For a couple of times I've ended with more than one unit in the same hex. Seems to happen especially with ranged units that have already fired - a melee unit just walks to same hex and it becomes impossible to choose ranged unit.
2) At times units are unable to attack even though I think they should be able to do so. Here my horseman is trying to attack Ecbatana. He has 1 move left (started the turn on grassland east of Tarsus) but according to UI "No valid adjacent enemy target" even though the city is right there. Also the horseman is at full health, the red hit point bar belongs to catapult that is again in the same hex.
I haven't noticed this kind of behavior before the hotfix.
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I'm thinking that path finding has gone broken. If I remember correctly it wasn't possible to attack through your units before the patch (probably because failing to destroy the target would cause you to retreat to an occupied hex). Now I right clicked the city when horseman was on that grassland and path finding chose the route through my catapult. Seems that attack is still impossible even though I already occupy the tile I'd retreat to
Now correct me if I'm wrong but I did have enough move to attack legally: initial grassland and the two following hills all have roads so they'd use 1½ move, NE to hill with sheep costs another 2 leaving me with ½ move to attack the city. Now it shows that I have only 1 move left which suggests that I paid for the attack that never happened.
I've had some weird stuff going on after the latest patch.
1) For a couple of times I've ended with more than one unit in the same hex. Seems to happen especially with ranged units that have already fired - a melee unit just walks to same hex and it becomes impossible to choose ranged unit.
2) At times units are unable to attack even though I think they should be able to do so. Here my horseman is trying to attack Ecbatana. He has 1 move left (started the turn on grassland east of Tarsus) but according to UI "No valid adjacent enemy target" even though the city is right there. Also the horseman is at full health, the red hit point bar belongs to catapult that is again in the same hex.
I haven't noticed this kind of behavior before the hotfix.
--
I'm thinking that path finding has gone broken. If I remember correctly it wasn't possible to attack through your units before the patch (probably because failing to destroy the target would cause you to retreat to an occupied hex). Now I right clicked the city when horseman was on that grassland and path finding chose the route through my catapult. Seems that attack is still impossible even though I already occupy the tile I'd retreat to
Now correct me if I'm wrong but I did have enough move to attack legally: initial grassland and the two following hills all have roads so they'd use 1½ move, NE to hill with sheep costs another 2 leaving me with ½ move to attack the city. Now it shows that I have only 1 move left which suggests that I paid for the attack that never happened.