I'm enjoying the game (which makes me a heretic to 50% of you) but I think I've settled on what bothers me a bit about 1upt - as others have mentioned it seems to lack a certain epic scale of battle and presents weird (imho) requirements like archers and cannons having the same range.
I was thinking that for purposes of argriculture and mining/resources that the current sized hexes present a suitable scale to a city hex but relative to a combat unit they are huge and illogical (my swordsmen are at the city gate and my archers are firing from the mountains - given any scale at all, miles away).
For purposes of combat it seems each hex should hold somewhere between 4 and 6 smaller subhexes (I didnt bother to figure out if thats strictly geometrically possible).
I dont want CIV to become like a table top game where facing and stuff matters but it just seems that there needs to be a finer grain to combat placement.
So if you had a front line of 3 swords backed up by 2 archers they wouldnt be spread all over the countryside but instead located in the same hex.
You can also dial in ranges a bit more - archers might be able to shoot over one line of their own troops and two subhexes deep into the next hex, where as cannon would be able to reach from backline of one hex to backline of the next hex.
I realize that a change like this would basically require a complete new game - or at least a serious change well beyond what CIV V could become in a patch but I think it would go a long way between changing game play from SoD to something more in line with what they may have envisioned. I wouldnt want the subhexes used in anything but combat (I dont want to have to think about a few hundred different subhexes to work or not work) keep that scale for workers but get more detailed for combat.
I was thinking that for purposes of argriculture and mining/resources that the current sized hexes present a suitable scale to a city hex but relative to a combat unit they are huge and illogical (my swordsmen are at the city gate and my archers are firing from the mountains - given any scale at all, miles away).
For purposes of combat it seems each hex should hold somewhere between 4 and 6 smaller subhexes (I didnt bother to figure out if thats strictly geometrically possible).
I dont want CIV to become like a table top game where facing and stuff matters but it just seems that there needs to be a finer grain to combat placement.
So if you had a front line of 3 swords backed up by 2 archers they wouldnt be spread all over the countryside but instead located in the same hex.
You can also dial in ranges a bit more - archers might be able to shoot over one line of their own troops and two subhexes deep into the next hex, where as cannon would be able to reach from backline of one hex to backline of the next hex.
I realize that a change like this would basically require a complete new game - or at least a serious change well beyond what CIV V could become in a patch but I think it would go a long way between changing game play from SoD to something more in line with what they may have envisioned. I wouldnt want the subhexes used in anything but combat (I dont want to have to think about a few hundred different subhexes to work or not work) keep that scale for workers but get more detailed for combat.