etj4Eagle
ACME Salesman
In a recent thread "Tell me why" Sumthinelse mentioned that he did not believe bombardment results were working like normal A & D values. So I have begun a little investigation of those values and here are the initial results.
The first test used bombers against a stack of musketmen. The bombers were modded to have ROF of 1 (so that I could more easily mark hit and miss). Also the bombers were given 3 moves and the blitz ability (this so that 20 bombers became 60 and saved me having to click the mouse 40 more times to place the other bombers).
I had 125 hits and 65 misses for a 65.79% hit percentage. Bombers have an A value of 8 and musketmen have a D value of 4. They are located on a deseret so that D(1+B)=4.4. This gives an expected percentage of 64.52% The empiracal value is 1.97% higher than the theoretical one (fairly close).
The second test I did was to look at bombing of improvements. Here I placed irrigation on desert tiles.
I destroyed tile improvements 61 times and missed 127 times. I kept track of how many times I missed on each tile improvement so have a 95% confidence interval as well.
The average defense value (with any bonus) was 16.7 +/- at 95% confidence (standard deviation was 15.9. If we assume that the bonus value of 10% is applied then you get 15.3 for the base defense value (18.9-10.2 at 95% confidence). Which does include the 16 which buildings and people are at.
While the terrain value needs a little work and I want to also check the selection percentages in cities, you can see that for units out in the open it is strictly P=Ab/[Ab+D(1+B)] where Ab is the bombardment attack value. I will also make a check to ensure that ROF simply is the die thrown twice.
Edit: found a sign error in my math which gave the wrong defense values for the irrigation test (oops
).
Edit fixed the error for the defense value, it should be 15.3 not 115.1. Thanks sumthinelse for catching that typo.
The first test used bombers against a stack of musketmen. The bombers were modded to have ROF of 1 (so that I could more easily mark hit and miss). Also the bombers were given 3 moves and the blitz ability (this so that 20 bombers became 60 and saved me having to click the mouse 40 more times to place the other bombers).
I had 125 hits and 65 misses for a 65.79% hit percentage. Bombers have an A value of 8 and musketmen have a D value of 4. They are located on a deseret so that D(1+B)=4.4. This gives an expected percentage of 64.52% The empiracal value is 1.97% higher than the theoretical one (fairly close).
The second test I did was to look at bombing of improvements. Here I placed irrigation on desert tiles.
I destroyed tile improvements 61 times and missed 127 times. I kept track of how many times I missed on each tile improvement so have a 95% confidence interval as well.
The average defense value (with any bonus) was 16.7 +/- at 95% confidence (standard deviation was 15.9. If we assume that the bonus value of 10% is applied then you get 15.3 for the base defense value (18.9-10.2 at 95% confidence). Which does include the 16 which buildings and people are at.
While the terrain value needs a little work and I want to also check the selection percentages in cities, you can see that for units out in the open it is strictly P=Ab/[Ab+D(1+B)] where Ab is the bombardment attack value. I will also make a check to ensure that ROF simply is the die thrown twice.
Edit: found a sign error in my math which gave the wrong defense values for the irrigation test (oops

Edit fixed the error for the defense value, it should be 15.3 not 115.1. Thanks sumthinelse for catching that typo.