Lord Alderaan
Chieftain
- Joined
- Oct 8, 2009
- Messages
- 73
This Dutch mod focusses on a balanced trait, unit and building that combined with the art makes a Dutch civilization that feels unique and atmospheric.
It is also intended to be compatible with all other mods out there. If it seems incompatible with another mod let me know.
I present to you the Dutch Republic (v 5):
To get it search for Dutch Republic in the mod browser or download the package here.
I'd love to hear feedback. Especially about balance, bugs and typos
Pics
Dawn of Mankind:
East Indiaman:
Civilopedia entries:
In-game screenshot:
In this game I also run a bunch of other (fully compatible) mods:
Economy Mod
City-State Diplomacy Mod 2
Emigration
Venice: The Most Serene Republic
City States of the World
[size=-3]Thanks Opera for a reference on how to implement this trait.
Thanks Kael for the uber guide.
Thanks everyone at #erebus for being a neat little group of great modders
[/size]
Updates:
For all you Dutch fanatics:
Dutch Civilization - Extensive: New units, buildings and wonders and great art.
Dutch Empire - The first one and with a very potent trait.
It is also intended to be compatible with all other mods out there. If it seems incompatible with another mod let me know.
I present to you the Dutch Republic (v 5):
To get it search for Dutch Republic in the mod browser or download the package here.
I'd love to hear feedback. Especially about balance, bugs and typos

Pics
Dawn of Mankind:
Spoiler :
East Indiaman:
Spoiler :
Civilopedia entries:
Spoiler :
In-game screenshot:
Spoiler :
In this game I also run a bunch of other (fully compatible) mods:
Economy Mod
City-State Diplomacy Mod 2
Emigration
Venice: The Most Serene Republic
City States of the World
[size=-3]Thanks Opera for a reference on how to implement this trait.
Thanks Kael for the uber guide.
Thanks everyone at #erebus for being a neat little group of great modders
[/size]Updates:
Spoiler :
v2:
Trait bonus now correctly applies empire wide (it only worked in the capital in v1).
Various Typo and Pedia fixes.
v3:
Art update. No gameplay difference.
v5: (v4 was a failed upload)
Fixed compatibility with the new Civilization V patch.
Trait bonus now correctly applies empire wide (it only worked in the capital in v1).
Various Typo and Pedia fixes.
v3:
Art update. No gameplay difference.
v5: (v4 was a failed upload)
Fixed compatibility with the new Civilization V patch.
For all you Dutch fanatics:
Dutch Civilization - Extensive: New units, buildings and wonders and great art.
Dutch Empire - The first one and with a very potent trait.


gold bonus.
ranged strength boost the East Indiaman gets just helps it outlive other Caravels not win naval wars. The movement bonus is certainly nice for an exploring unit, but if you compare it to how the English get +2
movement for all naval ships and have a better combat vessel to boot I don't think its really OP either.
food bonus of the Polder is already less useful, and it is also offset by the +1 