StNANES: Realism At Its Best

naervod

My current user title
Joined
Oct 13, 2002
Messages
5,327
Location
San Francisco
Welcome to my first NES. This is a storytelling NES much like the RTORNES series. The only difference is that there are many factors that play into the growth of your nation, so you cannot focus on one thing. There are also different types of terrain such as mountains and jungles that give different benefits and penalties for combat and the general growth of your nation. Without further ado, I give you StNANES.

To choose a nation, simply follow this template:

Nation Name
Nation Leader (civfanatics name)
Age: Stone Age
Government Type
Religion Type
Army Size*
Navy Size*
Economy: Breaking Even
Resources: (I determine based on starting location)
Trade: None
Education: Illiterate
Religion: Unfaithful
Science: Low
Confidence in Leader: Average
Happiness: Average

*The you can choose for either the army small and navy tiny or vice versa

Note: Every nation starts with the same thing as far as what is below military size.

Armies and Combat:
There are 6 military sizes. No military means you have ordinary citizens defending your land. (ie: Police, merchat marine, later on amateur pilots) You start out with a small army and a tiny navy or vice versa. Depending on how much of your economy you put in to army size, that is how big the army will be. Each size gives you an additional bonus in combat as well as the age you are in. Bonuses go +1 for tiny, +2 for small and so on. Age bonus works the same way with Stone Age +0, Bronze Age +1, Iron Age +2 and so on. Also, there are terrain bonuses/penalties for combatants.
Mountains: +2 defense
Jungle: +1 defense
Desert: -1 both
In combat, the two nations specify how much of their army is fightinga six sided dice is rolled for each nation and the bonuses are added. Depending on the distance of the dice rolls from each other, different things may occur.


Example: Say Assyria is in the Bronze Age with a small and Egypt is in the Stone Age with a medium army. Egypt gets a +3 size bonus and a +0 age bonus while Assyria gets a +2 size bonus and a +1 age bonus. There fore the bonuses are the same. Assyria is sending 1/5 of its army to fight Eygpts 2/5 of the army. Assyria gets a plus 1 army bonus and Egypt gets plus 2. This is being fought on normal terrain: Egypt bonus: +5, Assyria +4. Egypt rolls a 4 and Assyria rolls a 6. Assyria barely wins so it makes a little advance.

Economy: Economy determines how much money you can spend. You can put money into education, religion, army size or science.
Resources- represents natural resources such as gas, iron, etc. you can trade surplus resources for other things. Also, the more resources you have the bigger your economy is. Starting resources are determined by the terrain types you own and your starting location. Also, if your people work harder you get more resources.
Trade: Trade generates profit, which increases your economy size.

Terrain Bonuses for Resources and Food
Normal: Much food, few resources
Mountans: No food many resources
Jungle: Little food, above average resources
Desert: No food, little resources
Coast: Much food and average resources

Population: How many people reside in your empire and therefore how big of an army there can be.
Happiness- The happiness of your people is dependent on your religion size, food amount and confidence in the leader. When the people are happy they work harder, producing more agriculture and resources.
Confidence- Depends on victories, economy, sucessful negotatiations
Agriculture: Determines how much food your nations produces, therefore increasing your population and its happiness.

Culture:
Education- With better education, you can research more science. Also, your army will be better organized and therefore can grow.
Religion- Religion affects the happiness of people. The more religion, the more happy they are.
Science: Your science rate determines how fast your reasearch new advances and is determined by how much money is put into education and science.

Sizes and Ratings:
Military
Gigantic
Very Large
Large
Medium
Small
Tiny
None

Economy
Booming
Prosperous
Good
Breaking Even
Lagging
Stagnant

Ages
Stone Age- only armies, clubs, throwing rocks
Bronze Age- armies and navies, bronze shields and spears, chariots, slingers, biremes
Iron Age- steel swords and shields, light cavalry, archers, catapults, triremes
Dark Ages- Steel axes and swords, heavy cavalry, horse archers, ballistas, catapult ships
Middle Ages- Knights, longbowment, trebuchets, heavy catapult ships
Late Middle Ages- Arbequeses, early cannons, frigates
Renaissance Age- musketeers, serpentine cannons, caravels
Gunpowder Age- rifle infantry, heavy cannons, galleons
Industrial Age- riflemen, rifle cavalry, ironclads, early artillery
WW1 Age- air forces allowwed, doughboys, biplanes, early tanks, railway guns, heavy battleships, submarines
WW2 Age- prop-planes, infantry, tanks, hevay artillery, submarines, many kinds of ships
Cold War Era- nuclear weapons allowed, early jets, helicopters, nuclear powered ships, infantry, ICBMS
Modern Age- radar guns and artillery, nuclear powered ships, tactical nukes, stealth planes, advanced infantry, modern tanks, supersonic jets
Post-Modern- hovercraft, mechs, hypersonic jets, uber-ICBM’s (couldn’t think of anything better)

Science and Education
World-Leading
Very Literate
Intelligent
Low
Illiterate

Happiness and Confidence
Enthusiastic
Happy
Average
Wary
Rebellious


Terrain Types
Normal: normal white
Jungle: orange dots
Desert: green wavy lines
Mountains: black inverted V’s
Coast: Normal terrain within a centimeter of the black coastline(on map)

Governments * indicates availible
Despotism*
Tribal Confederation*
Theocracy
Ancient Republic
Ancient Monarchy
Middle Age Monarchy
Middle Age Republic
Constitutional Monarchy
Democracy
Communist
Socialist

Religions
Christianity(any form)
Judaism
Islam
Hindu
Buddhism
Sikhism
Native Religions
pretty much any other real world faith you can think of

Good luck! First update will come after there have been 4 signups. Updates will be every day between 4:00-10:00 PM PST. Map will come soon.

First turn will be 4000 BC, with updates going every 100 years, then switching to every 50 years, every ten, then every five, and eventually one turn a year.
 
Alliances:
Axis of Europe Pact- Huns, Teutonic Order, Rome

Nations:
Tuetonic Order
AnarchyRulz (NPC)
Color: Red
Age: Stone Age
Government Type: Despotism
Religion Type: Pray to the Despo.
Army Size: Medium
Navy Size: Tiny
Economy: Good
Resources: Average
Food: Above Average
Trade: None
Education: Intelligent
Religion: Unfaithful
Science: Low
Confidence in Leader: Average

Navajo Nation
Jason the King
Color: Grey
Age: Stone Age
Despotism
Religion Type: Catholic Christianity
Army: Large
Navy: Tiny
Economy: Breaking Even
Resources: Many
Food: Little
Trade: None
Education: Illiterate
Religion: Semi-faithful
Science: Low
Confidence in Leader: Average
Happiness: Average

Aztec Empire:
Heine
Age: Stone Age
Despotism
Religion Type: Tribalism
Large army
Tiny navy
Economy: Breaking Even
Resources: Above Average
Food: Average
Trade: None
Education: Illiterate
Religion: Semi-faithful
Science: Low
Confidence in Leader: Average
Happiness: Average

Assyrian Kingdom
Kennelly (King Assurbanipal)
Age: Stone Age
Despotism
Religion Type:Tribalism
Small Army
Medium Navy
Economy: Breaking Even
Resources: Many
Food: Below Average
Trade: None
Education: Illiterate
Religion: Semi-Faithful
Science: Low
Confidence in Leader: Average
Happiness: Average

Somalian empier
Muhamad-Bin-Dahar (erez87)
Age: Stone Age
Government Type: need to choose different
Religion Type: Islam
Army Size: Large
Navy Size: Tiny
Economy: Good
Resources: Above Average
Food: Average
Trade: None
Education: Illiterate
Religion: Semi-Faithful
Science: Low
Confidence in Leader: Average
Happiness: Average

Nation Name: The Empire of China
Nation Leader: Erik Mesoy(temporarily NPC)
Age: Stone Age
Government Type: Very Ancient Republic
Religion Type: Christianity
Army Size: Medium
Navy Size: Tiny
Economy: Good
Resources: Average
Food: Above Average
Starting point: West of RL china
Trade: None
Education: Illiterate
Religion: Unfaithful
Science: Intelligent
Confidence in Leader: Average
Happiness: Average


Romans
Octavian I (NPC)
Age: Stone Age
Despotism
Polytheistic
Army:Tiny
Navy: Large
Economy: Breaking Even
Resources: Average
Food: Much
Trade: None
Education: Low
Religion: Unfaithful
Science: Intelligent
Confidence in Leader: Average
Happiness: Average

Incans
Cuzco (NPC)
Age: Stone Age
Despotism
Traditional Religions
Army: Medium
Navy: Small
Economy: Breaking Even
Resources: Many
Fodd: Little
Trade: None
Education: Illiterate
Religion: Unfaithful
Science: Low
Confidence in Leader: Average
Happiness: Average

Aborigines
The Great Sky Chief (NPC)
Age: Stone Age
Tribal Confederation
Polytheistic
Army: Large
Navy: Tiny
Economy: Breaking Even
Resources: Few
Food: Average
Trade: None
Education: Illiterate
Religion: Semi-Faithful
Science: Low
Confidence in Leader: Average
Happiness: Average

Iroquois Confederation of 6 Nations
Chief Lahosanadawah(NPC)
Age: Stone Age
Tribal Confederation
Shamanistic
Army: Large
Navy: Tiny
Economy: Breaking Even
Resources:Above Average
Food: Above Average
Trade: None
Education: Low
Religion: Semi-faithful
Science: Low
Confidence in Leader: Average
Happiness: Average

Zululand
Chief Shaka (NPC)
Age: Stone Age
Tribal Confederation
Traditional
Army: Large
Navy:Tiny
Economy: Breaking Even
Resources:Average
Food:Much
Trade: None
Education: Illiterate
Religion: Unfaithful
Science: Low
Confidence in Leader: Happy
Happiness: Average

Signups are open!
 
Tuetonic Order
AnarchyRulz
Age: Stone Age
Government Type: Despotism
Religion Type: Pray to the Despo.
Army Size*
Navy Size*
Economy: Breaking Even
Resources: (I determine based on starting location)
Trade: None
Education: Illiterate
Religion: Unfaithful
Science: Low
Confidence in Leader: Average
I will be located in the Berlin area.
 
Do you want a small army and tiny navy or vice versa?
 
Navajo Nation
Jason the King
Age: Stone Age
Despotism
Religion Type
Small
Tiny
Economy: Breaking Even
Resources: (I determine based on starting location)
Trade: None
Education: Illiterate
Religion: Unfaithful
Science: Low
Confidence in Leader: Average
Happiness: Average
 
Atzec Empire:
Heine
Age: Stone Age
Despotism
Religion Type: Tribalism
Small army
Tiny navy
Economy: Breaking Even
Resources: (I determine based on starting location)
Trade: None
Education: Illiterate
Religion: Unfaithful
Science: Low
Confidence in Leader: Average
Happiness: Average
 
Assyrian Kingdom
Kennelly (King Assurbanipal)
Age: Stone Age
Despotism
Religion Type:Tribalism
Small army
Tiny navy
Economy: Breaking Even
Resources: (I determine based on starting location)
Trade: None
Education: Illiterate
Religion: Unfaithful
Science: Low
Confidence in Leader: Average
Happiness: Average
 
OK, you may begin posting diplomacy and orders, NPC nations will start coming next turn.
 
Somalian empier
Muhamad-Bin-Dahar (erez87)
Age: Stone Age
Government Type: Arab Republic (if I can*)
Religion Type: Islam (if I can ofcourse*)
Army Size: small
Navy Size: tiny
Economy: Breaking Even
Resources:
Trade: None
Education: Illiterate
Religion: Unfaithful
Science: Low
Confidence in Leader: Average
Happiness: Average

* you never gave us kinds of religions and goverments...
 
orders:
Increase army.
Expand all ways.
send navy to settle cuba.
Increase Science, Education, Confidence, Happines, Relegion and navy in that priorety.
 
Sorry erez, I will edit in religions and govt types
 
Somalia will be : Despotism!
and orders are:
grow land as much as we can
grow army
grow economy
 
I am taking China again! It worked great in R5!
Start position: A bit west of RL China.
Orders: Settle like mad, ban condoms!
Increase army size, I don't have any navy though. Small army (going medium) and tiny navy though.
 
Orders are the same as in every story NES beginning:
-Increase army and navy
-begin building temples and educate shamans so our people get very religious
-begin using money instead of good exchange
-send settlers in every direction
 
Erik: Please follow the template I posted above when creating a nation

First update will be tonight
 
I am at a friends house right now, so I will post the map later tonight when I get home or tomorrow.

-World Events-
A new nation of united tribes forms on the Australian continent, quickly covering ground in the desert.

African tribes meet in Zimbabwe and agree to form a Zulu Confederation of Tribes.

A South American warrior named Cuzco founds the city of Sapa Inca and the Incan Empire is born.

A group of horse riders unite on the plains north of the Black Sea and become known as the Huns.

A group of tribes in North America forms the Iroquois Confederation of 6 Nations.

A band of Etruscans found the city and nation of Rome.

-OOC-
Signups are still open. If you do not want to create your own nation, you may use an NPC nation. There can be three palyers playing formerly NPC nations and you may do so ONLY if ou are not already playing.
nanes2map.gif
 
I am working on it now.
 
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