naervod
My current user title
Welcome to my first NES. This is a storytelling NES much like the RTORNES series. The only difference is that there are many factors that play into the growth of your nation, so you cannot focus on one thing. There are also different types of terrain such as mountains and jungles that give different benefits and penalties for combat and the general growth of your nation. Without further ado, I give you StNANES.
To choose a nation, simply follow this template:
Nation Name
Nation Leader (civfanatics name)
Age: Stone Age
Government Type
Religion Type
Army Size*
Navy Size*
Economy: Breaking Even
Resources: (I determine based on starting location)
Trade: None
Education: Illiterate
Religion: Unfaithful
Science: Low
Confidence in Leader: Average
Happiness: Average
*The you can choose for either the army small and navy tiny or vice versa
Note: Every nation starts with the same thing as far as what is below military size.
Armies and Combat:
There are 6 military sizes. No military means you have ordinary citizens defending your land. (ie: Police, merchat marine, later on amateur pilots) You start out with a small army and a tiny navy or vice versa. Depending on how much of your economy you put in to army size, that is how big the army will be. Each size gives you an additional bonus in combat as well as the age you are in. Bonuses go +1 for tiny, +2 for small and so on. Age bonus works the same way with Stone Age +0, Bronze Age +1, Iron Age +2 and so on. Also, there are terrain bonuses/penalties for combatants.
Mountains: +2 defense
Jungle: +1 defense
Desert: -1 both
In combat, the two nations specify how much of their army is fightinga six sided dice is rolled for each nation and the bonuses are added. Depending on the distance of the dice rolls from each other, different things may occur.
Example: Say Assyria is in the Bronze Age with a small and Egypt is in the Stone Age with a medium army. Egypt gets a +3 size bonus and a +0 age bonus while Assyria gets a +2 size bonus and a +1 age bonus. There fore the bonuses are the same. Assyria is sending 1/5 of its army to fight Eygpts 2/5 of the army. Assyria gets a plus 1 army bonus and Egypt gets plus 2. This is being fought on normal terrain: Egypt bonus: +5, Assyria +4. Egypt rolls a 4 and Assyria rolls a 6. Assyria barely wins so it makes a little advance.
Economy: Economy determines how much money you can spend. You can put money into education, religion, army size or science.
Resources- represents natural resources such as gas, iron, etc. you can trade surplus resources for other things. Also, the more resources you have the bigger your economy is. Starting resources are determined by the terrain types you own and your starting location. Also, if your people work harder you get more resources.
Trade: Trade generates profit, which increases your economy size.
Terrain Bonuses for Resources and Food
Normal: Much food, few resources
Mountans: No food many resources
Jungle: Little food, above average resources
Desert: No food, little resources
Coast: Much food and average resources
Population: How many people reside in your empire and therefore how big of an army there can be.
Happiness- The happiness of your people is dependent on your religion size, food amount and confidence in the leader. When the people are happy they work harder, producing more agriculture and resources.
Confidence- Depends on victories, economy, sucessful negotatiations
Agriculture: Determines how much food your nations produces, therefore increasing your population and its happiness.
Culture:
Education- With better education, you can research more science. Also, your army will be better organized and therefore can grow.
Religion- Religion affects the happiness of people. The more religion, the more happy they are.
Science: Your science rate determines how fast your reasearch new advances and is determined by how much money is put into education and science.
Sizes and Ratings:
Military
Gigantic
Very Large
Large
Medium
Small
Tiny
None
Economy
Booming
Prosperous
Good
Breaking Even
Lagging
Stagnant
Ages
Stone Age- only armies, clubs, throwing rocks
Bronze Age- armies and navies, bronze shields and spears, chariots, slingers, biremes
Iron Age- steel swords and shields, light cavalry, archers, catapults, triremes
Dark Ages- Steel axes and swords, heavy cavalry, horse archers, ballistas, catapult ships
Middle Ages- Knights, longbowment, trebuchets, heavy catapult ships
Late Middle Ages- Arbequeses, early cannons, frigates
Renaissance Age- musketeers, serpentine cannons, caravels
Gunpowder Age- rifle infantry, heavy cannons, galleons
Industrial Age- riflemen, rifle cavalry, ironclads, early artillery
WW1 Age- air forces allowwed, doughboys, biplanes, early tanks, railway guns, heavy battleships, submarines
WW2 Age- prop-planes, infantry, tanks, hevay artillery, submarines, many kinds of ships
Cold War Era- nuclear weapons allowed, early jets, helicopters, nuclear powered ships, infantry, ICBMS
Modern Age- radar guns and artillery, nuclear powered ships, tactical nukes, stealth planes, advanced infantry, modern tanks, supersonic jets
Post-Modern- hovercraft, mechs, hypersonic jets, uber-ICBMs (couldnt think of anything better)
Science and Education
World-Leading
Very Literate
Intelligent
Low
Illiterate
Happiness and Confidence
Enthusiastic
Happy
Average
Wary
Rebellious
Terrain Types
Normal: normal white
Jungle: orange dots
Desert: green wavy lines
Mountains: black inverted Vs
Coast: Normal terrain within a centimeter of the black coastline(on map)
Governments * indicates availible
Despotism*
Tribal Confederation*
Theocracy
Ancient Republic
Ancient Monarchy
Middle Age Monarchy
Middle Age Republic
Constitutional Monarchy
Democracy
Communist
Socialist
Religions
Christianity(any form)
Judaism
Islam
Hindu
Buddhism
Sikhism
Native Religions
pretty much any other real world faith you can think of
Good luck! First update will come after there have been 4 signups. Updates will be every day between 4:00-10:00 PM PST. Map will come soon.
First turn will be 4000 BC, with updates going every 100 years, then switching to every 50 years, every ten, then every five, and eventually one turn a year.
To choose a nation, simply follow this template:
Nation Name
Nation Leader (civfanatics name)
Age: Stone Age
Government Type
Religion Type
Army Size*
Navy Size*
Economy: Breaking Even
Resources: (I determine based on starting location)
Trade: None
Education: Illiterate
Religion: Unfaithful
Science: Low
Confidence in Leader: Average
Happiness: Average
*The you can choose for either the army small and navy tiny or vice versa
Note: Every nation starts with the same thing as far as what is below military size.
Armies and Combat:
There are 6 military sizes. No military means you have ordinary citizens defending your land. (ie: Police, merchat marine, later on amateur pilots) You start out with a small army and a tiny navy or vice versa. Depending on how much of your economy you put in to army size, that is how big the army will be. Each size gives you an additional bonus in combat as well as the age you are in. Bonuses go +1 for tiny, +2 for small and so on. Age bonus works the same way with Stone Age +0, Bronze Age +1, Iron Age +2 and so on. Also, there are terrain bonuses/penalties for combatants.
Mountains: +2 defense
Jungle: +1 defense
Desert: -1 both
In combat, the two nations specify how much of their army is fightinga six sided dice is rolled for each nation and the bonuses are added. Depending on the distance of the dice rolls from each other, different things may occur.
Example: Say Assyria is in the Bronze Age with a small and Egypt is in the Stone Age with a medium army. Egypt gets a +3 size bonus and a +0 age bonus while Assyria gets a +2 size bonus and a +1 age bonus. There fore the bonuses are the same. Assyria is sending 1/5 of its army to fight Eygpts 2/5 of the army. Assyria gets a plus 1 army bonus and Egypt gets plus 2. This is being fought on normal terrain: Egypt bonus: +5, Assyria +4. Egypt rolls a 4 and Assyria rolls a 6. Assyria barely wins so it makes a little advance.
Economy: Economy determines how much money you can spend. You can put money into education, religion, army size or science.
Resources- represents natural resources such as gas, iron, etc. you can trade surplus resources for other things. Also, the more resources you have the bigger your economy is. Starting resources are determined by the terrain types you own and your starting location. Also, if your people work harder you get more resources.
Trade: Trade generates profit, which increases your economy size.
Terrain Bonuses for Resources and Food
Normal: Much food, few resources
Mountans: No food many resources
Jungle: Little food, above average resources
Desert: No food, little resources
Coast: Much food and average resources
Population: How many people reside in your empire and therefore how big of an army there can be.
Happiness- The happiness of your people is dependent on your religion size, food amount and confidence in the leader. When the people are happy they work harder, producing more agriculture and resources.
Confidence- Depends on victories, economy, sucessful negotatiations
Agriculture: Determines how much food your nations produces, therefore increasing your population and its happiness.
Culture:
Education- With better education, you can research more science. Also, your army will be better organized and therefore can grow.
Religion- Religion affects the happiness of people. The more religion, the more happy they are.
Science: Your science rate determines how fast your reasearch new advances and is determined by how much money is put into education and science.
Sizes and Ratings:
Military
Gigantic
Very Large
Large
Medium
Small
Tiny
None
Economy
Booming
Prosperous
Good
Breaking Even
Lagging
Stagnant
Ages
Stone Age- only armies, clubs, throwing rocks
Bronze Age- armies and navies, bronze shields and spears, chariots, slingers, biremes
Iron Age- steel swords and shields, light cavalry, archers, catapults, triremes
Dark Ages- Steel axes and swords, heavy cavalry, horse archers, ballistas, catapult ships
Middle Ages- Knights, longbowment, trebuchets, heavy catapult ships
Late Middle Ages- Arbequeses, early cannons, frigates
Renaissance Age- musketeers, serpentine cannons, caravels
Gunpowder Age- rifle infantry, heavy cannons, galleons
Industrial Age- riflemen, rifle cavalry, ironclads, early artillery
WW1 Age- air forces allowwed, doughboys, biplanes, early tanks, railway guns, heavy battleships, submarines
WW2 Age- prop-planes, infantry, tanks, hevay artillery, submarines, many kinds of ships
Cold War Era- nuclear weapons allowed, early jets, helicopters, nuclear powered ships, infantry, ICBMS
Modern Age- radar guns and artillery, nuclear powered ships, tactical nukes, stealth planes, advanced infantry, modern tanks, supersonic jets
Post-Modern- hovercraft, mechs, hypersonic jets, uber-ICBMs (couldnt think of anything better)
Science and Education
World-Leading
Very Literate
Intelligent
Low
Illiterate
Happiness and Confidence
Enthusiastic
Happy
Average
Wary
Rebellious
Terrain Types
Normal: normal white
Jungle: orange dots
Desert: green wavy lines
Mountains: black inverted Vs
Coast: Normal terrain within a centimeter of the black coastline(on map)
Governments * indicates availible
Despotism*
Tribal Confederation*
Theocracy
Ancient Republic
Ancient Monarchy
Middle Age Monarchy
Middle Age Republic
Constitutional Monarchy
Democracy
Communist
Socialist
Religions
Christianity(any form)
Judaism
Islam
Hindu
Buddhism
Sikhism
Native Religions
pretty much any other real world faith you can think of
Good luck! First update will come after there have been 4 signups. Updates will be every day between 4:00-10:00 PM PST. Map will come soon.
First turn will be 4000 BC, with updates going every 100 years, then switching to every 50 years, every ten, then every five, and eventually one turn a year.