Nobles' Club LXII: Julius Caesar of Rome

dalamb

Deity
Joined
May 9, 2006
Messages
3,161
Location
Kingston, Ontario
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.

Our next leader is Julius Caesar of the Romans, whom we last played in NC XXXV. The Romans start with Fishing and Mining.
JuliusCaesar.jpg
  • Traits: Julius is IMPerialistic and ORGanized. The combination is good for warfare, in that IMP gets out those first few settlers faster and leads to faster acquisition of Great Generals, and ORG makes it less expensive to have a large empire.
  • The UB: The Forum, a market that gives +25% Great Person Points, a nice boost for a non-PHIlosophical leader.
    Forum.jpg

  • The UU: The Praetorian, a stronger swordsman widely viewed as the best UU of its era.
    Praetorian.jpg
And the start:
start.jpg

Spoiler map details :
Big and Small, Islands Mixed In, regenerated until we got a coastal start.
Finally, a cut and paste of our standard doctrine:

There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.

Tentative posting updates are suggested at:

4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didn't, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)

Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strategies don't fall into line with those dates, feel free to adjust your reports accordingly.

We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.

Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing.

The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 62 Julius Caesar Noble" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for Archery+Hunting, or Deity to add Agriculture). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.

Note for those who hate goody huts: open the WB save file with a text editor and delete all lines that say
ImprovementType=IMPROVEMENT_GOODY_HUT
 

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Deity - NSC
Spoiler :

The AIs were pretty slow and backward this game. Most likely due to me grabbing too many wonders early in the game, but I was expecting to lose a few races there. I only really lost TGW, which was no real biggie.

Two things slowed me down incredibly. The fact I had no horses this game, and that Darious refused to capitulate to me no matter what I did. I tried everything, eventually he only capitulated to me when I had taken every single city in the game except for his capital, and had also bribed others in against him. I had to have over a factor of 10 power above him, and he was on the bottom of the score list. I just don`t understand this...

Ohh, and extra dumb-credits goes to Firaxis again, for having their AI`s constantly cranking up their espionage slider, only to burn off all their points repeatedly by sabotaging my radio-towers, despite I owned the Eiffel Tower. Haha...

Just when I thought they couldn`t possibly code a worse AI...

endgameb.jpg


 
Noble/Marathon, 990 AD
Spoiler :

Settled in place, scouted my north and found Darius pretty far away, but later what I supposed to be the end of a peninsula south of Rome turned out to be an Isthmus with, of all people Ragnar (who also founded Hinduism, which is weird since Saladin is on the map as well) right behind it. Great.
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So I settled my first city in his direction, both for protection and aggression. Was it wrong to settle right on the sugar by the way?
a2.jpg

So I finally got IW, and found Iron nearby.
a3.jpg

A while later, I declared war on Ragnar. First Nidaros turned out to be on a hill, then I had some bad luck and lost 2 or 3 Praets at favorable odds.
a4.jpg

Ragnar's other two cities burned, and at the end, I had exactly one Praetorian left, since more battles that should have been won were lost.
a5.jpg

I was going to found a city on that jungle peninsula to the west, but a barb city popped up there (and exactly in the right spot), so I founded this city instead. Plains-heavy, but on a river, with gems, and it means less space for my northwestern neighbor Darius.
a6.jpg

My only veteran from the viking war got an event for +3 exp... and was renamed...? Weird.
a7.jpg

I founded this gems city to help my bleeding treasury a bit.
a8.jpg

The Roman empire at this point. I'll have to find a balance between attacking Darius, settling all the empty land and getting my economy up. First I'll capture Aryan though, since I already have Praetorians on the way.
As for tech, I have most of the worker techs (except Hunting and AH (which will change in 2 turns), BW and IW, Mysticism, Writing, Maths and Currency. No one I know has Alphabet yet, so no idea how advanced or backwards I am. My next target should be calendar, to boost my poor happy cap.

Civics are uninteresting, the only thing I have is Slavery.

City specialization...
Here, I'm thinking:
Rome: Commerce+Production hybrid (I probably won't be using bureaucracy for too long though, since I'm about to get huge)
Antium: Commerce
Cumae: Production (it has Stonehenge by the way)
Nidaros: Great People
Neapolis: Not sure...
Ravenna: Commerce
Aryan: Commerce

I'll also have to start some naval exploration, I've been to busy building settlers and Praetorians up to now.
 
There is no emperor save nor any mention of it in the first post, how would I go about playing this on emperor level?

Load the Monarch save as a scenario, and set it for Emperor difficulty. There aren't any differences in AI starting techs between Monarch and Emp, so the Monarch save is the one to use.
 
Subscribe! Want to get around to playing this... Still haven't replayed the complete mess I made of the last one lol. Just so busy lately -_- Try tomorrow
 
Load the Monarch save as a scenario, and set it for Emperor difficulty. There aren't any differences in AI starting techs between Monarch and Emp, so the Monarch save is the one to use.
Should I update the boilerplate to point this out? I certainly didn't know this when I started -- but back then Noble was all we had.
 
@dalamb
Spoiler :

I found its location fine. Given the distance and room, I didn't go for an early rush anyway. With Copper in the BFC and Iron within reach of a second or third city, what we have is fine.
 
Played this one very badly, overexpanded, made bad tech choices and poor city placement. I'll try again and try to learn from my mistakes. Maybe it was due to this being my first game after 3 consecutive isolated ones.

I agree completely with what drlake said in reply to what dalamb said and as for editing the boilerplate I would leave it to encourage to post to ask the question, if they need to.
 
Hi everyone,

I just reinstalled Civ IV a month ago and has been playing 2-3 games since then. While reading this forum my knnowledge of the game has increased greatly and I think I am about to make the step from noble to prince soon. I will play this game on noble and hope I can get some hints on improving my play.
Spoiler :

4000 BC: I will settle in place because 2 times clam and 1 time corn will give ma an abundance of food in the beginning to grow rome. There aare a lot of forests around I might chop to build the oracle or another wonder.
Being Caesar and havin thos Praetorians just screams for an early war as soon as I have iron at my disposal. So the plan is to get 5-6 cities in good spots recruit a bunch of praetorians and cut 1-2 cities out of my neighbours. I don't plan to found a religion right away. So I will play some turns and see where the resources are to get a better view of the situation and where to expand to.
 
1600 BC:
Spoiler :


Okay I did the first turns and encountered only Darius so far though I can't tell where he might be. Because I don't know where I would put these Praetorians anyway I delayed Iron Working until now, but I will start it in 2 turns as soon as writing finishes. I think I am quite content with my city placement at the moment. Antium is planned as a production city because with those hills around I should get a decent amount of hammers out of it. It might need some though to grow to a nice size. The 4th city is planned far in the where is a spot with corn and pigs or deer and pigs. Though this may still change as soon as iron reveals. I am not sure what to do because of Darius because I have no idea where he is maybe it might be better to befriend him.

I guess I will see it later in the game.
 

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Well, I decided to jump up to monarch/epic for this one since I love Praetorians and I'd been winning consistently at prince. Unfortunately, this being my first time actually playing a current game rather than downloading a game from year-old threads, I forgot to do the whole screenie/stop for advice/take a break from CIV schtick. However, I can give a (very brief) summary based on the playback CIV recorded:

Pregame thoughts (4000 BC):

Spoiler :

4000 BC: Built a warrior first, intending to worker-steal from some unlucky soul nearby. Tech-wise, went Agriculture first, then Fishing, Mining, BW. Timed the warrior to finish just as city grew to size 2, then started on a worker, which ended up chopping out the two work boats and another worker. The tech path was less than ideal, though, since my first worker actually finished 5 turns before BW. :mischief:


4000 BC - 1000 BC:
Spoiler :

4000 BC: The worker-stealing plan didn't actually happen, but my two warriors ended up popping a scout, a whole bunch of gold, and a minor tech from huts. More importantly, I got pretty much the whole continent scouted. I decided that the land to south looked better, so I geared up to take out Ragnar.

2200 BC: Founded my second city to the southeast, closer to the AI to make the invasion path a little easier.

1825 BC: Picked up the Great Wall in preparation for the huge amount of unexplored territory I would have in the south once I took care of Brennus.

1400 BC: Got IW and threw up a third city to grab the iron. At this point, I have been building Axes more or less nonstop in Rome to help supplement my Praet army and make the invasion happen faster. The plan is the invade once I have iron hooked up in my third city and have cranked out 4-5 Praets. Meanwhile, a scout is hanging out in Rangar's land with open borders to check out the defenses: so far, just 2 archers in each of his two cities.


1000 BC - 500 AD:
Spoiler :

470 BC: DoW on Ragnar. I took my Praet/Axe army and cleaned house down south, capturing his capital in 430 BC and razing two other cities by 395 BC. At this point I took peace for math and archery to give me time to regroup and gather my army in one place again for a run at his final city.

170 BC: I declared again exactly 10 turns later and wiped Ragnar off the map by 110 BC. This set me up nicely to expand in peace with a huge chunk of land all to myself, and I didn't even have to worry about barbs since I had grabbed the Great Wall earlier. At this point, though, I was significantly behind technologically to the AIs I'd met and had to bounce back economically soon. The slider was down to 40-50%, so I worked the cottages I'd spammed around the capital and concentrated on building infrastructure for the next several centuries.

235 AD: To help the rebuild along, I build the GLH in Rome.

355 AD: Meanwhile, Ragnar had been kind enough to leave a huge amount of trees unchopped around his capital, so I took advantage of that to pretty much literally chop out the 'Mids, since that city had very little production. The 'Mids and a switch to some scientist specialists in Ragnar's capital immediately double my beaker output, so I feel secure enough to expand again (i.e. slider is back in the 60-70% range).


500 AD - 1200 AD:
Spoiler :

715 AD: Found 4th city near the gems in the northeast corner of the southern half of the continent. Gems will give me a nice happy boost and provide some commerce as well, although it would take me awhile to get enough workers to chop out the jungle around the city other than the gems.

930 AD: Hanging Gardens built in iron city. (Actually, I had never planned to finish the Gardens; instead the plan was to get some nice cash when someone else beat me to them, but I won't say no to the free pop either).

980 AD: Found 6th city to the southwest of Ragnar's old capital. Pop a GE from said old capital and immediately use it to beat all the AIs to the Great Library. Proceed to run a hybrid economy with all cottages in the capital and specialists pretty much everywhere else. Works surprisingly well, and certainly much faster than a cottage economy could have gotten me back on my feet.

1180 AD: Noticed to my major dismay that Sally had plopped a city on MY continent! :mad::eek: I rush out three settlers from my cap/Ragnar's old cap, and the first one gets plopped down way to the west, in the desert with the iron, incense, and seafood.

1190 AD: Second of the "rush-job" cities gets founded in the northwest corner of my half of the continent, featuring seafood, a food resource, and a calender resource (forgot exactly which).

1210 AD: Final city founded to the southeast of the second one to plug in the gap. These cities will drag my economy down a bit again, but that land is mine! Bad Sally!


1200 AD - 1600 AD:
Spoiler :

1230 AD: Pop a GS that I use to build an academy in the capital.

1380 AD: Pop a GS that I use to build an academy in Ragnar's old capital, which I have converted to a GP farm.

1385 AD: Sally beats to me to the Parthenon by 1 turn! :gripe:

1395 AD: Several turns prior, I had traded education to Darius for a few other techs, achieving tech parity with the AIs at last. Unfortunately, on the very next turn, I see Darius with 5 turns to go on Liberalism. Oops! I hastily switch over to Lib myself, only to see that I need 8 turns to finish it. Micromanagement time! First, I see what happens when I bump the slider to 100% -> time drops to 6 turns. There's hope! Next, I manually rearrange every single city to run the max scientists and other specialists (even common citizens in cities without libraries) to maximize beaker production thanks to the 'Mids. When all is said and done, I manage to drop my own time on Lib to 5 turns. I then work a series of tech sales to backward civs to give me the money needed to fund my research spree, and cross my fingers that Darius doesn't try anything wonky. Lo and behold, in 1395 we finish Liberalism on the same turn, and up pops the screen asking me to please take Scientific Method as my Christmas gift. I happily comply. :D

1485 AD: Pop a GE from GP farm and stash him for later.

1520 AD: Sally beats me to Notre Dame by 3 turns. Oh Sally ...

1540 AD: Pop a GS from GP farm and lightbulb something.

1585 AD: Pop a GM from GP farm and start a golden age with him.

Overall, I've decided that I want to play a quick game, so I settle in to build for the Space Race.


1600 AD - 1953 AD:
Spoiler :

1665 AD: Pop a Great Spy from GP farm. Umm ... yay?

1685 AD: Charlemagne spins off Freddy as a vassal colony.

1690 AD: Darius follows suit and releases Willem van Oranje on the world.

1724 AD: Sally beats me to the Taj Mahal ... by a lot this time. :D I grin and take the cash for deficit research.

1726 AD: Pop a GS from GP farm and lightbulb something.

1728 AD: Brennus DoWs with a stack of many obsolete units and manages to do all of 4 hp worth of damage to my garrisoned Rifle.

1740 AD: Having gotten his heiny sounded kicked, Brennus takes peace and offers up 5 gold.

1764 AD: Pop a GP from GP farm. Wonderful. I'd never founded a religion and all the religions had been taken by now, so I just use him to lightbulb part of Divine Right (which I never ended up researching and actually traded for, so he was completely useless).

1776 AD: Sitting Bull joins the party and sets Abe Lincoln free (har har, CIV, har har).

From here on out, its the pretty standard race to space. Finished Apollo in 1920, built the space elevator, then launched in 1945 or so. Only annoying part was that apparently the AIs can do a significant amount more with less on Monarch, so I was actually second in score by a significant margin to Darius, who had plopped island cities all over the place. He didn't seriously challenge me in the space race, though, so I'm quite pleased with how I did in my first serious crack at Monarch. Next time, I'll have to see how I do without the Praetorian rush crutch. :eek::eek:


Uhhh, did I say very brief? Yeah, about that ... :mischief:

Comments, criticisms, suggestions are all welcome. :)
 
I've played some time on and made good progress so far here is how it went:
175BC -560 AD
Spoiler :

I was lucky as iron turned out to be in the range of Antium so it was easy to grab and additionaly it boosted the production even further. Darius though claimed the only horses available on the continent. As I want horses too this can only be settled by war. It looks like Darius only has 3 cities so far and as the city with the horses is pretty new there shouldn't be mounted units around.
civ4screenshot0004.jpg

In 125 AD it is done Persia is no longer and Darius had been brought to the Colosseum to face the lions. My praetorians just rolled over the defending Archer and there was only one Immortal who came really late.
civ4screenshot0001n.jpg

I now have 8 cities and Antium is producing 18 hammers per turn which I think is quite good. The 8 GPP of Rome might need some improvement though.
civ4screenshot0002ug.jpg

By 560 AD Vandal a former barbarian city and Arretium has been added to the now clearly leading empire of Rome. I have some concern what might be going on on the other continent, and that I don't have a good overview over Ragnars and Saladins empires though I am confident and I will handle them when the need arises or opportunity strikes.
civ4screenshot0006.jpg


1160AD - 1550 AD
Spoiler :

In 1160 AD Ragnar is at war with Saladin as Ragnar is friendly towards me and Saladin annoyed I think it might be a good opportunity to put an end to the uncivilized and angry Arabs and fight a war to my conditions.
civ4screenshot0007s.jpg

Saladin sits on an island which makes it a bit tough because Galleys are just awful for transporting troops and I need a load of them to bring enough troops to the island. Additionaly I still know next to nothing about his troops and cities. As I lead by 650 points though I am comfortable to get him.
civ4screenshot0008.jpg

As Mecca is a coastal city I go straight for it and jope to land one decisive blow that will make the rest of the war a cakewalk. Here I made a mistake by attacking with only 2 knights 1 maceman and 3 catapults though I was able to capture Mecca it was reconquered 2 turn later. After conquering it for the second time Saladin resitance imploded and I was able to take Damscus and Medina without any counterattacks. Medina turned out to be work because I hadn't enough siege with me and it was located on hill. 10 knights and 6 macemen did the trick though. After capturing Medina Saladin was ready to be vassalized.
civ4screenshot0009l.jpg

In the meantime I had encountered Brennus and seeing that he was 800 points behind me relieved and made me confident to be the only superpower on the world.

1660AD
Spoiler :

In 1660 which is where I am now I have a rough overview over the world.
Ragnar is at war with Sitting Bull and maybe I will join this and help my little Viking pet a bit. Another option would be to go for Brennus as he doesn't share Christianity with the other civs on his continet he is unlikely to recieve support. Intelligence tells me that he is researching Feudalism at the moment. Longbowmen shouldn't be a match for my Riflemen though. Cannons are about 10 turns away. The question is now if I join Ragnars war I might be able to achieve an early diplomatic victory with his help, but I am always a bit confused about the voting behaviour of the AI. On the other hand eliminating Brennus might bring me a domination victory as his territory seems to be larger than Sitting Bulls.
civ4screenshot0010f.jpg

The economic overview shows that with capturing Mecca I got the holy city of hinduism and judaism with both shrines built. Antium is nearly the production powerhouse I hoped it would be 30 :hammers: isn't bad and the 46 :hammers: of rome are mostly because of Bureaucracy. So everything looks good so far but I will have to decide who to attack next. Because a large army wants to be used instead of sitting around and just eating my money away.

If anyone has some suggestions how to improve my play please let me know. I am a bit clueless why it worked out that good so far. The early capture of Persia might have been a decisive factor and that iron turned out to be in Antiums bfc was really really lucky. I really want to know what I did right and what I did wrong. Of course I will add the remaining turns until victory (or defeat?) later to this post.
 
Prince - Epic

Forgot about screenshots partway through sorry :P Any help/comments appreciated.
I've listed quite alot of what I was thinking in the early game - if you can work out what I'm on about let me know if I'm thinking things through ok :)

4000BC - 1800BC
Spoiler :

Techs: Bronze Working > Agriculture > The Wheel > Pottery > Writing > Animal Husbandry > Iron Working

4000BC - initial plan..
decided to SIP. Worker first, then might chop and build a mine to get a work boat out and farm the corn - get roads up (will prob get second city by then) and time to think about IW sometime soon...

Ragnars scout appeared, so he's probably not too far off.. Darius' scout appeared few turns later. Hinduism founded first somewhere.
Copper in Rome's BFC
Below is a bottleneck, so considering city here to block. Stone lies to the west of rome, so thinking about getting that too.
Next builds: warrior, settler
Struggling to think of where to settle. Looking for a place for a commerce city, but not sure where... Rome seems like a good site for production?

Here is what I've scouted:
This is where I decided to go for a commerce city:
Only because I want to lay one down soon, so it can start to develop. It will infringe on Rome a bit, but I'd like to use the river grass tiles, and if Rome's production, those tiles aren't of much consequence. Not until watermills and stuff anyway..
Thoughts please?

Writing so I can get a library (for science and culture in the new city) - AH so I can get the food from pigs to sustain Antium
Adopted slavery once the settler was out.
Going to settle on the lower of the 2 sugars south of rome (removes jungle, and what a pants resource anyway)
Planning to settle a city using the gems, and earlier was thinking of building the great lighthouse lots of opportunities for coastal cities here. In view of this, I'll do masonry and sailing after IW.


1800BC - 205AD
Spoiler :

Techs: Iron Working > Sailing > Masonry > Alphabet > Hunting > Mysticism > Mathematics > Currency > Priesthood > Code of Laws > Construction > Metal Casting > Machinery

Now, one thing I've not much of is 'spawnbusting' (but saw some vids of TMIT :P) so I must consider this - a barb warrior popped up quite near a worker with only 1 warrior about, so I'm pumping out a few warriors for this.
So, just to check, the idea is to remove the fog and post warriors there to keep an eye out. Cos barbs spawn in spots you can't see am I right?
Ragnar is pushing up from the south, so I will settle my next city near the gems. Have iron to the north, so will settle there soon too.

Lighthouse built in Rome, so going to try for GLh
People around seem to have horses, so want to get spears.
725BC got GLh
Want myst because I need culture.. Libraries are too expensive, and won't get the whole benefit.. I dunno.. thats what I did, but any suggestions otherwise?
[In reviewing this before posting, I'm trying to think why I said this.. Because production cities can bang them out no problem, and low production commerce cities need them anyway...]

Building the mids in Rome now. Might as well use the stone :) Got built in 230BC so will adopt Rep
Did Priesthood first for mulitiplier, COL for courthouses
Finally getting iron hooked up. So might declare on someone once my UU is up

Founded Confucianism in Antium, which is lucky :) shrine!
Was gonna spread it to Darius, but somehow one turn later, he's got it. So gonna spread it to a new city I founded near Darius, for culture.
Forgot about screenshots for a while :P
So

Next city will probably go near the pigs on the left where the warrior is.
Ragnar is my target I think.
Got a great merchant. Think I will settle him in Antium. (I can bulb metal casting, but the trades won't be worthwhile for the time being, and it takes 10 turns anyhow.

Well 205AD, Ragnar declared on me. Lets see how this goes.

[looking at that empire pic, it seems I have too many commerce orientated cities. Think I will make Cumae do something different, but at the time it was founded, I couldn't do workshops or anything only cottages :P]



205AD - a few turns...
Spoiler :

Techs: Machinery > Monarchy > Feudalism
[If I remember, I demanded mono off someone]

Ended the war with 2 of Ragnars cities (its odd, he seemed really unprepared for the war he declared :P no attack party to any of my cities...) but got a hefty amount of gold too.

Anyway, that's 8 cities now.

Don't think I was quick enough getting to war, spent ages faffing about improving the empire. I don't seem to favour war so much (although when I do a game and deliberately focus on war I do quite well)...

 
The weekend gave me some time to continue this game and I could need some advice on how to go on. first things first here is what happened:
1660-1800AD
Spoiler :

Not so much happened I made my conquests profitable improved the existing cities and geraed up for war building cannons and riflemen. I sent out some privateers to gather intel and some gold. Around 1800 Ragnar asked me to assist him in his war with Sitting Bull and I gladly accepted as I had been building my army for this moment. So I sent 6 Galleons escorted by 3 frigates to Sitting Bulls capital and invaded him. The result is shown below :p
civ4screenshot0011u.jpg


1800 ~ 1850 AD
Spoiler :

The war went quite well I captured 4 cities without suffering real losses due to my technological superiority. Around 1820 Brennus DoW on Sitting Bull and I had to bribe him into peace because I didn't want him to profit on my work. In 1850 I had to amde peace with the native americans because of War Weariness though I was in police state and had put up some Jails. Because of this I started Mount Rushmore is Pasargadae, to be able to continue my war once the peace treaty expires.
civ4screenshot0015w.jpg


1850-1917 AD
Spoiler :

Only 2 turns in the peace treaty has passed and Sitting Bull becomes a vassal of Charlemagne :( So I turn my attention on Brennus and plan for a war from 2 sides. The first front will be established from the conquered Native American cities and the other front will be opened with transports coming from the mainland. In 1868 my attack starts and it goes nice. I am able to drive him off his mainland and vassalize him with only 3 cities left in the east of charlemagne which might prove helpful later on.
civ4screenshot0018.jpg

Now to my problem the moment I cam out of war and the former clectic cities out of resistance I had a huge deficit even with the science slider at 0%. I barely magae to get it to 10% with a lot of my cities producing wealth. I have colony expenses of 1000 and I am a bit out of ideas how to get my economy running again. I will build the Forbidden Palace and Versaille asap on the new continent but I don't know if it will help this much, because city maintenance semms to be a minor factor in my expenses. The save is attached so any help would be much appreciated.
 

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@jadephoenix: Building culture for a few turns in your cities and then switching straight to courthouses will be quicker then theaters first. About the loss in money, building wealth could help. Spread the religions of your holy cities a bit around to gain another source of income. You are indeed very low with your funds.
 
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