RULES:
Map and Expansion: Centaurus Tolima has been mapped. On the maps you have your armies and development levels. Each turn you begin development of 4 more provinces. If you enter a war, you can only develop 1. You cannot conquer undeveloped provinces, you can use your armies to capture developed provinces. The land has been divided, both with thick and thin lines. Develop all of the provinces within a thick border and you will receive a stability bonus.
Army: The army will be represented by an icon on the map. Your army will be enhanced via technology and stability. Combat is very simple; factors involved are Technology level, Development Level and also Stability. To train and equip an army cost 4 Economic points (EP). Maintenance for each unit costs 2EP per turn.
Economic Productivity: EP is calculated by the formula below:
P=(E+S)-U +(T*10)
P= Total Productivity
E= Sum of economic productivity from Province Development.
S= Stability Level
U= Army Upkeep
T= Technology Level
Technology: There is no technology tree, its simply advanced by investing in it. Simply the more money you pour into this, it knocks onto other stats. Your economy will grow, your troops will be stronger, Projects will complete faster etc etc. For each level you advance, the cost to do so doubles. Level 1 cost 25EP, Level 2 will cost 50EP. There are some abilities unlocked with each tech level.
For instance until you reach level 3, you cannot move military units along the tunnels.
At level 5.. you can BUILD tunnels! Each time you advance a level, you can negotiate with me what advantage it brings to your nation.
Stability: Stability is directly determined by 2 factors. By your expansion and by your military victories.
If you claim one complete country (outlined in black) your stability goes up by 2. If you win a battle it goes up by 1, but if you lose it goes down by 1. Many other things can also effect your stability.
Province Development: Province development provides income (1 point of Development = +1EP Per Turn), but will also provide a defensive bonus equal to 5% per Level. The cost to upgrade doubles with each level. You cannot partly upgrade.
Level 1: 1EP
Level 2: 2EP
Level 3: 4EP and so on..
Example Stats:
Magnezius // NedimNapoleon
Economy (Upkeep): 5 (0)
Tech Level: 0/25 (level 1)
Stability: 0
Culture: 0
Projects: None
Culture: Culture is a modifier similar to technology, it adjusts things in subtle ways. The higher your Culture, the more good things can happen to you. I will award culture points by how involved you are with the NES. Conduct diplomacy, write stories, produce anything that futhers your nation and the NES, and your nations culture will be rewarded. At levels significantly higher than others, province flips and other such goodies are possible
Projects: Here is where you are invited to think out the box. I have given you a very blank slate to begin with.. projects can get you anything, flex the rules. Want a unique unit? Want to be able to harvest the toxic seas? Want to nerf you're opponents culture.. heck, why not plant a spy network while your at it. I'd not be surprised if much of these projects are secret and devious!
Win Conditions:
Conquest (Just you left)
Coalition Victory (Just you and up to two allies)
Alien Victory (No Humans left) [Not really a victory, but one of sorts]
Human Victory (No Aliens Left) [Not really a victory, but one of sorts]
Coalition Victory (One Human, One Alien race left)
"Ascent to Transcendence" Achieve Tech Level ????