SNES10: East and West

SKILORD

Insurgent
Joined
Jan 14, 2002
Messages
5,295
Location
Behind you!
"Oh, East is East, and West is West, and never the twain shall meet,
Till Earth and Sky stand presently at God's great Judgment Seat;
But there is neither East nor West, Border, nor Breed, nor Birth,
When two strong men stand face to face,
tho' they come from the ends of the earth!"

-Rudyard Kipling, Ballad of East and West


William of Normandy lays dead in Hastings, Mohhammed became a missionarry for the Christians of Byzantium, the world is not as we know it.
The Byzantine Empire stands strong still, Arab Christians are it's backbone as it has developed slowly into a republic. Viking Naval superiority remains unchallenged after the would be conquerer William of Normandy was beaten, his armies returning to disgrace in Normandy. Changes in the northern climate drove the Norsemen south though, and Vinland was colonised to trhe south, where the natives of America were found, but European and American are equal in this world, the technological difference was negligable in the 11th century. Vinland and Scandinavia go there seperate ways and the Republic of Vinland is formed alongside the Iriquois Empire and the Cherokee Republic. Azteca claims Mexico and Caribea and the Incas take South America.
A eunich Admiral under the command of the Ming Dynasty stumbles upon the people of Australia, where the Aborigines are forced into a single nation, the United Tribes.
The world stands equal now, but for how long until one nation strives to command the rest?


Armies: Cost 5 Cedits
Navies: Cost 7 Credits
Either Can Bombard, Fleets Carry 2 Armies Total

Paths of Nations:
Pick one to choose your nation's army and Navy power. Neutral is the default and any neutral nation may change to another path, though no other path is allowed to do this.

Wolf: Reduce army cost by two, Reduce naval Effectiveness by Two.
Pirrahhna: Reduce Naval Cost by Two, Reduce Army Effectiveness By Two.
Bear: Add 2 to Army Cost, Add 2 Effectiveness
Shark: Add 2 To Navy Cost, Add 2 Effectiveness
Neutral: No Bonuses, No Detractions

Subterfuge
Subterfuge, the way of the cloak and daggar. It's an effective thing to do, if you want to undermine your foes and think it's worth the risk.
You run two risks though: Failure and Capture. They are seperate so you may suceed though you are caught, or escape with a failure.
Sabatoge: Costs 25 (35 if done to a wonder)
Incite Rebellion: Costs 30
Assasinate: Costs 50 (Kill foreign leader of your choice)
Counter: Costs 10

Buildings
One of the Following may be built in a province:
Fort: +2 Effectiveness defending Armies Cost: 4 (F on Map)
Harbor Defenses: Can Bombard neighboring Fleets, +1 Defend against Landing Armies Cost: 6 (H on Map)
Tax Station: +1 Gold in the Province Cost: 5 (Tx on Map)
Theater: Less chance of Revolt, allows resistance of attempted Rebellions incited from other nations. Can be built with another building in the province. Costs 1 Gold to maintain per turn. Cost: 6 (T on Map)

Great Wonders
Miracles of the age Great Wonders will grant certain bonuses to the civilization that builds them. They take two (2) turns to construct, and may be sabatoged on the middle term, though not after their construction.
Circumnavigation: Must be built on coastal tile, adds a movement point to all ships. Cost: 15 Built By:
Vatican: Doubles effect of Pope powers, if nation is not Leader of Religion it makes him the leader. Cost: 30 Built By:
Conquest: Adds 1 point of Attack to armies. Lasts 10 turns, after which you loose it and another nation may build it. Cost: 10 Built By:
Mobilization: Adds a movement point to armies. Cost: 25 Built By:

Army sizes
Small: 1 unit in each province
Medium: 2 units in each province
Large: 3 units in each province
Imperial: 4 units in each province

Religion:
The Leader State of a religion has the following powers (borrowed from the days when R2R operated a religious system)
Convert: attempt to convert an NPC nation
Declare Crusade: Forces all nations under your religion to declare war on a nation.
Papal Visit: Keeps good relations with an NPC nation of your religion.

United Tribes
Leader:
Medium Army
Small Fleet
12 Treasury
5 CPT
Democracy
Path:
Religion: Protestant

Norse Empire
Leader: naervod
Medium Army
Imperial Fleet
15 Treasury
7 CPT
Republic
Path:
Religion: Norse *Leader*

Muscovite Empire (Russia)
Leader:
Medium Army
No Fleet
10 Treasury
6 CPT
Monarchy
Path:
Religion: Norse

Britain
Leader: uknemesis
Small Army
Large Fleet
14 Treasury
7 CPT
Monarchy
Path:
Religion: Norse

Cherokee Republic
Leader: Plexus
Small Army
Small Fleet
20 Treasury
9 CPT
Democracy
Path:
Religion: Animalism *Leader*

Suoix Empire
Leader:
Imperial Army
No Fleet
15 Treasury
7 CPT
Monarchy
Path:
Religion: Animalism

Spain
Leader:
Medium Army
Medium Fleet
15 Treasury
6 CPT
Monarchy
Path:
Religion: Catholocism

Normandy
Leader: IceEye
Medium Army
Small Fleet
12 Treasury
5 CPT
Monarchy
Path:
Religion: Catholocism

Bordauex
Leader:
Medium Army
No Fleet
9 Treasury
4 CPT
Republic
Path:
Religion: Catholocism

Poland
Leader:
Large Army
No Fleet
15 Treasury
7 CPT
Constitustional Monarchy
Path:
Religion: Protestant

Byzantium
Leader:
Large Army
Small Fleet
17 Treasury
6 CPT
Republic
Path:
Religion: Eastern Orthodox Christian *Leader*

Germany
Leader: Sheep2
Imperial Army
No Fleet
15 Treasury
5 CPT
Monarchy
Path: Bear
Religion: Protestnt *Leader*

Azteca
Leader:
Large Army
Medium Fleet
13 Treasury
4 CPT
Monarchy
Path:
Religion: Pagan *Leader*

Incaland
Leader: Kennely
Imperial Army
Small Fleet
15 Treasury
5 CPT
Constitutional Monarchy
Path:
Religion: Pagan

Iriquois Empire
Leader:
Medium Army
No Fleet
17 Treasury
7 CPT
Monarchy
Path:
Religion: Norse

Inuits
Leader:
Medium Army
Small Fleet
12 Treasury
4 CPT
Theocracy
Path:
Religion: Animalism

Roman Republic
Leader: AnarchyRulz
Small Army
No Fleet
10 Treasury
4 CPT
Republic
Path:
Religion: Catholocism *Leader*

Egypt
Leader:
Medium Army
Medium Fleet
15 Treasury
7 CPT
Monarchy
Path:
Religion: Eastern Orthodox Christianity

Carthage
Leader: trader/warrior
Imperial Army
Large Fleet
20 Treasury
7 CPT
Confederation
Path:
Religion: Catholocism

Zulu Empire
Leader: erez
Large Army
Small Fleet
15 Treasury
10 CPT
Monarchy
Path: Wolf
Religion: Animalism

Ethiopia
Leader:
Small Army
Small Fleet
0 Treasury
4 CPT
Monarchy
Path:
Religion: Eastern Orthodox Christianity

Mongol Empire
Leader:
Imperial Army
Medium Fleet
20 Treasury
4 CPT
Monarchy
Path:
Religion: Buddhist

Japan
Leader:
Small Army
Large Fleet
10 Treasury
5 CPT
Fuedal Monarchy
Path:
Religion: Buddhist

China
Leader: Admiral Super
Large Army
Imperial Fleet
20 Treasury
8 CPT
Monarchy
Path: Pirhanna
Religion: Buddhist

Caribea
Leader:
Small Army
Large Fleet
15 Treasury
6 CPT
Monarchy
Path:
Religion: Pagan

India
Leader: Jason the King
Large Army
Small Fleet
15 Treasury
8 CPT
Monarchy
Path: Neutral
Religion: Buddhist *Leader*

I must be insane. I thought i quit this stuff..... signup here, first update January 1st.
 
Map Link

SNESEQUALU1.gif


Original Map (Year: 1457)

With Army Numbers:
SNESEQUAL6.gif
 
I want China!
 
I'll be the Vikings.
 
I will soon add a religous aspect to the game.

Stories would be nice, but are not required in SNES10 (bucking current trends, SNES has a long history of doing as it pleases regardless of trends, or in other words being deliberately a step behind)
 
Roman Republic
Leader:AnarchyRulz
Small Army
No Fleet
10 Treasury
4 CPT
Republic
Path:
Religion: Catholocism *Pope*
 
I'll be the Sapa Inca.
 
ok, Readed and i'll be the zulu (but the quastion 2 posts up still open for answers)
 
Originally posted by erez87
Skilord, how much we earn from each area?!

Depends on the area, many of the Inca areas are untamed jungle, and they gain less from them than from their capitails.
On the other hand Egypt, it's lands full of inhabitants and profit, gains more from less land.
 
ok, Skilord, you mean, with this white circle we earn, how much?
and without it, how much?
 
The white circle means nothing.

There is no set amount for any place, it is as seems fit, i did the nation stats before the map, i did the nation stats to give each nation the chance i think they would have.
 
Normandy
Leader: IceEye
Medium Army
Small Fleet
12 Treasury
5 CPT
Monarchy
Path:
Religion: Catholocism

William of Normandy was dead. His family did however continue to rule Normandy after Williams death and now Willhelm was King.
Willhelm had the titel King Willhelm of Normandy. He was called Willhelm the Strong by the populace because he had in his youth killed a bear with his bare hands.


To: Roman Republic
From: Normandy
We hope to continue our good relations with the pope. We however will not be your puppets to do as you wish with!

To: Germany
From: Normandy
Will you agree to a NAP?

To: Vikings
From: Normandy
Any attempt to raid our cost will result in the death of the raiders involved and the killing of all Vikings that live in our country.
 
Is there a Britain in this?

I can see them on the map, but not on the nation list, do they come under a different name?

If they're free, I'll take them lol.

Nemesis
 
Consul Svenson was giving a speech to his cabinet leaders. His words echoed throughout the halls as he rallied the Viking people. "Any nation who stands in our way will be crushed. We will bury them!" The people cheered and were ready at a moments notice. He also ordered the construction of magificent harbors, forts, and theaters.

To: Normandy
From: Vikings

Do not try to threaten us or we will crush you like a bug.

To: Poland and Germany
From: Vikings

We propose an alliance, called the European Powers Alliance for mutual defense and protection.
 
To: Vikings
From: Normandy
If you dare, you know were to find us!
 
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