RealNameEarth v4101129

Seraphim8400

Warlord
Joined
Nov 7, 2010
Messages
112
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Description
[COLOR_RED]Need DLC01(Mongol).[ENDCOLOR]Support [COLOR_RED]English[ENDCOLOR] and [COLOR_RED]Simplified Chinese[ENDCOLOR](Only CC version build 20101101).
[COLOR_GREEN]Historical mission and victory system.[NEWLINE]Limmitted to knowledge, there is no mission in following civillizations:Songhai, Aztec, Iroquios, Siam[NEWLINE][ENDCOLOR]
You can find the full change list in "Documents\My Games\Sid Meier's Civilization 5\MODS\RealNameEarth (v 3)\ReadMe\".[NEWLINE]
[COLOR_GREEN]*If you want to get historical starting location and mission, please choose "Load Scenario". Otherwise, not, and CityManager will still run. [NEWLINE][ENDCOLOR]
[COLOR_YELLOW]Will not overwrite any original file since the version 3.[ENDCOLOR][NEWLINE]
Due to my limited knowledge of history and geography, welcome any suggestions and feedbacks! Please mail to [COLOR_CYAN]Seraphim8400@Gmail.com[ENDCOLOR][NEWLINE]
[NEWLINE]
Thanks for Playing.

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Update version(v20)
Build 20110821
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All GameSpeed has be available.
The whole historical mission system has been rebuild, now it is more efficient and security.
Some award of historical mission has changed.

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Update version(v19)
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Now Corea DLC is available.

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Update version(v18)
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hotfix.

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Update version(v17)
Build 201107121
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Move First CityStateTurn after all AI, now all Major Civ can found city immediately.
Now Danmark DLC is not necessary.

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Update version(v16)
Build 20110711
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hotfix for spain missions.

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Update version(v15)
Build 20110711
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Support for Game version 332.
Update CityState System.
Now player can choose all dlc civ.

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Update version(v13)
Build 20110330
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BUG FIXES
Fixed a BUG which sometimes lead to the game crashed at resource recovery process when player(AI) victoried by Historicald Goals.

BALANCE CHANGES
Map(v7)
Terrain of Europe ,Africa ,Western Asia and Peninsular India has been redrawn.

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Update version(v12)
Build 20110314
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ENGINE
Support for Game version 217.

BUG FIXES
The 1st mission of Japan can be completed correctlly now.

BALANCE CHANGES
Improvements
Landmark +8 Culture
Customs House +7 GOLD
Manufactory +6 PRODUCTION
Academy +7 SCIENCE
Improvement_TechYieldChanges
Nanotechnology Mine +1 PRODUCTION
Chemistry Quarry +2 PRODUCTION
Ecology Farm +1 FOOD
Refrigeration Fishing Boat +1 FOOD
Scientific Theory Academy +1 SCIENCE
Computers Academy +1 SCIENCE
Printing Press Landmark +1 GOLD
Mass Media Landmark +1 GOLD
Globalization Landmark +2 PRODUCTION
Acoustics Customs House +1 GOLD
Flight Customs House +2 GOLD
Chemistry Manufactory +1 PRODUCTION
Combustion Manufactory +1 PRODUCTION
Electricity Manufactory +1 PRODUCTION
Robotics Manufactory +1 PRODUCTION

Civ Unique Bonuses
Boost Chu-ko-nu to 12 ranged strength.
Reduce "May Attack Twice" from -17% to -25% ranged strength mod.
The promotion of the Chu-ko-nu will -25% strength (from 17%) when using Ranged Attacks.

Wonders
Changes on the Great People Rate of modern Wonder.

Map(v6)
Atolls added.
The StartingPlot of Spain has been changed.
Terrains and resources near Chang'An have been changed.
Terrains and resources of western foot of the Andes have been changed.
Terrains near SUKHOTHAI fixed for new rules of patch 217.
Terrains and resources of India peninsular have been changed.

City-state
Denmark and Maya instand of DaiVeit and Belgium.

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Update version(v11)
Build 20101226
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Germany: Landsknecht(UU) has been replaced by Industrial Park(UI).
The Industrial Park is an improvement that can be built on Flatlands. It is unlocked at the Industrial Era.
City and Unit's HP is no longer doubled.
Some common events or civilization-specific historical event are triggered under specific conditions.
Russian language support has been added.(Thanks CoolElips@yandex.ru)

Map Update:(v5)
Size of Mapfiles reduced to the original 1 / 7
Terrain of Japan has been redrawn.
The Mongolian will start at Ulan Bator now.
The Chinese will start Chang'An now.
Terrains and resources near Chang'An and Ulan Bator have been edited since both are now starting positions for civilizations.
Some resources have been deleted near Sakhalin.
Some resources have been deleted near Tientsin.
Some resources have been added in the red sea.
Inca will start at the western foot of the Andes.
Terrains and resources near Western Andes have been edited since it is now the starting position for the Incan Civilization
The road between Kargilik and Kashmir has been closed due to balance issue.
The road between Sinkiang and Tibet has been closed.
The Aztec can now expand into South America.
The resource coal has been added to the Ruhr area.

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Update version(v10)
Build 20101226
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Hotfix a problem at 0500AD Map Version.

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Update version(v8)
Build 20101224

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Support for Game version 1.0.1.141
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Update version(v7)
Build 20101211
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Add Button at mission condition panel to minimize or restore panel.
do not need to restart game.

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Update version(v6)
Build 20101210
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Fixed
Fixed a problem of the German mission which is only appears in version 5,it resulted in inaccurate determination of several mission.

Changed
The upgrade unitclasses of Crossbow Class changed to Cannon.
The "May Attack Twice" promotion of the Chu-ko-nu will -17% strength when using Ranged Attacks.
The strength of the Chu-ko-nu now is 12(same to the Corssbowman).
Multiple changes in the initial territory of the City-state.

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Update version(v5Beta)
Build 20101201
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Fixed a problem in the Egyptian mission which may cause a exception of the mission system , do not need to restart game.

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Update version(v3Beta)
Build 20101129
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Historical mission and victory system
Limmitted to knowledge, there is no mission in following civillizations:
Songhai, Aztec, Iroquios, Siam

City system added locations
Persian
India

Modified rules
Improvements change
Offshore Platform +2 PRODUCTION
Landmark +8 Culture
Customs House +7 GOLD
Manufactory +6 PRODUCTION
Academy +7 SCIENCE
Improvement_TechYieldChanges new
Nanotechnology Mine +1 PRODUCTION
Chemistry Mine +1 PRODUCTION
Dynamite Quarry +2 PRODUCTION
Railroad Oil Well +1 PRODUCTION
Ecology Farm +1 FOOD
Refrigeration Fishing Boat +1 FOOD
Scientific Theory Academy +1 SCIENCE
Computers Academy +1 SCIENCE
Printing Press Landmark +1 GOLD
Mass Media Landmark +1 GOLD
Globalization Landmark +2 PRODUCTION
Acoustics Customs House +1 GOLD
Flight Customs House +2 GOLD
Chemistry Manufactory +1 PRODUCTION
Combustion Manufactory +1 PRODUCTION
Electricity Manufactory +1 PRODUCTION
Robotics Manufactory +1 PRODUCTION


Adjust on the terrain of Japan's southern, Saudi Arabia and the Isthmus of Suez
First Settler of all civillizations will get a unique Promotion that 1 Extra Movement and Ignores Terrain Cost
The Speed of Units gain experience recovers to default

Will not overwrite any original file since the version 3

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Update version(v2)
Build 20101101
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The Mongol Empire will start at the Khanbaliq .The situation is more balanced in the Eastern Asia.

The frame of the Civilization Proper City Name System is completed. (Such as Vladivostok etc.)

Added locations
Caribbean
Central Asia(Partly)
Peninsular India
Russia


AI terrain correction changes
*The following corrections will become effective when the AI player found its capital under the "Laod Scenario" condition.
Japan
Free Technology
SAILING King Handicap or higher
MINING Lower than King Handicap
Culture
+60 Deity Handicap
Unit
SETTLER x1 Immortal Handicap or lower
England
Free Technology
SAILING King Handicap or higher
MINING Lower than King Handicap
Free Policy
x1 Deity Handicap
Unit
SETTLER x1 Immortal Handicap or lower
Songhai
Culture
+60 All Handicap

DLC required
DLC01(Mongol) ("v2" or higher version)

Language
en_US
Simplified Chinese(Only CC version build 20101101)

Welcome any suggestions and feedbacks!Please mail to Seraphim8400@Gmail.com
Or visit:
http://www.civclub.net/bbs/viewthread.php?tid=76617&extra=page=1
http://game.ali213.net/thread-3322801-1-3.html

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Original version
Build 20101016
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A world map MOD
*If you want to get historical starting location, please choose "Load Scenario". Otherwise, not.

Completed locations
*Cities founded in the following areas will have their historic names instead of getting names from the queue

Appennini
Australia(East and Northwest coast)
Balkan
British
Europe(from Atlantic coast till Warsaw)
Iberia
Indochine
Indonesia
IndianOcean(coastal cities)
Pan-Sino
Skandinavien(To Estonia as eastern border)
Southern Mediterrenean
USA(major eastern cities and west coast cities)

Modified rules
Defines
Units gain experience more easily
Unit max hit point and regenerate rate raised
Promotions
SUPPLY 1 additional attack per turn. May heal damage [COLOR_POSITIVE_TEXT]Outside of Friendly Territory[ENDCOLOR]. 2 HP healed per turn
SCOUTING I LANDUNIT NONE
SCOUTING III LANDUNIT RANGE\SHOCK III\DRILL III\SCOUTING II
UnitClassUpgrades
CROSSBOWMAN → ARTILLERY
CAVALRY → INFANTRY

New City-state
Philippines
New Zealand

AI terrain correction
*Considering the incapability of AI in the aspect of naval unit, when choosing "Load Scenario", the following will be automatically adapted.
AI Japan and Songhai gain 60 cultures upon spawning
AI England gains 30 cultures upon spawning

Overwrited files
CityPlotManagementPopup.LUA


Due to my limited knowledge of history and geography, some blank areas are still being worked.
If you have any advices, I'm all ears:) Seraphim8400@Gmail.com
Welcome any suggestions and feedbacks!

Thanks for Playing.

Thanks for Playing.

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some really nice ideas in your mod :goodjob:
 
Looks really good, but it's evident from your historical missions that you let yourself inspire by RFC. So you really should give Rhye some credit.
 
I'll try and it and compare it as an RFC-fanatic against Kruelgor's Giant Earth.

If I were Rhye I might be interested in working with you.

Together you maybe could make a "Rhye's and Seraphim of Civilization V".


EDIT: How can your Mod-file be so small?

EDIT2: <deleted> never mind, forgot to load scenario
 
Leoreth
i think so , he is great
nody
if Rhye has the same opinion as your , i will delight
the map named same to mod
 
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Update version(v5Beta)
Build 20101201
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Fixed a problem in the Egyptian mission which may cause a exception of the mission system , do not need to restart game.
 
Great job Seraphim8500. Truly great! I've definitely been longing for this; pet peeve of mine is seeing incorrectly named cities on an Earth map.

Hope you don't mind but for China, since you're using modern city names, Chang'an would be Xi'an, though it would be located closer to that worker unit. Where you currently have Chang'an should be more Changdu (not to be confused with the larger city of Chengdu). Also, for the historic Chinese city, it should be spelled "Luoyang"

Fantastic work. Pretty stoked to try this out tonight!
 
the greek mission where i have to control 7 coastal cities doesn't trigger for me...

should I settle them all? I conquered some ottoman cities and now they are puppets...should i annex them?

great work btw!


EDIT: oh for the roman city names: monaco should really be Genoa instead and udinese is a football team from the city of Udine ;)
 
mission system of version 4 has a problem
system may break about 0-100AD because the problem
i think you can try v5 that Attached Files of #1 #9
or you also can get it by mod hub
 
Great work! I been looking forward to a mod like this.
Just downloaded and played a couple of games with Egypt. Is there a way to make the culturconditions change. In a quick game its damn hard to make 500 by 800bc, but in epic a lot easier. Maybe change the demand for a certian amount of culture and instead go for a number of civics.

Gonna play alot more and come back.

And thanks again. This is CIV!!!!!
 
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