Stretchy Man
Chieftain
- Joined
- Aug 30, 2010
- Messages
- 38
Here's a few:
Like most core aspects of Civilization, the fifth iteration in the series has taken AI to a new height. Elizabeth Tobey.
When you get to the top tier of difficult, the AI can be brutal I know that Im not the only one who has accused the computer of cheating when on an expert level. Tobey.
Civilization V as a whole, with Jon designing it, is a big call to them (fan community), to say, "Thank you. This is what you've been asking for. Dennis Shirk.
Sid will make sure it's all balanced, so it's not people spending all the money who'll win all the time. Marketing woman.
Sid is always playing the game and giving his input. He's just instrumental in everything we do. He can look at a game, play for five minutes, and automatically pinpoint if something's not quite going to work over a five-hour session. He's just really good at it, so I would say Sid's always got his hands pretty thoroughly in everything. Dennis Shirk.
He's our local wunderkind (child prodigy). He does amazing stuff, and is a huge fan of history. Shirk talking about Shafer.
We have a young designer like Jon who is excellent at everything he does, but even he needs help. Even Sid needs help sometimes. Shirk.
Jon Shafer had an incredibly daunting task, but from what weve seen so far from the press and the fans, he succeeded. Shirk.
The thing is, Civ V is a big sloppy kiss/love letter to our fan community. We want it to be for the hardcore. Shirk.
War is fun, and blowing stuff up is awesome, but Civilization is about building. War is still a part that equation, obviously, but other options make more sense now. Shirk.
We wanted to add depth to the combat system, but war isn't more advantageous as a tactic. If you like war, there's more depth for you there. We're trying to equalise as much as possible. It speaks to different people's playstyles. Some people only play it as a war game, some people only conquer. On the other extreme, you've got people who never fight at all. We need to cater to both these groups, and we need to balance those approaches. Shafer.
Now, aside from that, although we are removing religion as it was in Civilization IV, we're never removing something completely from the game, especially something that fans liked, and leaving an empty hole. There are other systems coming into play that we're not talking about yet that are going to make people very happy. Shirk.
If you're playing against Gandhi and he doesn't declare war randomly on you at some point, then we haven't done our job. Shirk.

Like most core aspects of Civilization, the fifth iteration in the series has taken AI to a new height. Elizabeth Tobey.
When you get to the top tier of difficult, the AI can be brutal I know that Im not the only one who has accused the computer of cheating when on an expert level. Tobey.
Civilization V as a whole, with Jon designing it, is a big call to them (fan community), to say, "Thank you. This is what you've been asking for. Dennis Shirk.
Sid will make sure it's all balanced, so it's not people spending all the money who'll win all the time. Marketing woman.
Sid is always playing the game and giving his input. He's just instrumental in everything we do. He can look at a game, play for five minutes, and automatically pinpoint if something's not quite going to work over a five-hour session. He's just really good at it, so I would say Sid's always got his hands pretty thoroughly in everything. Dennis Shirk.
He's our local wunderkind (child prodigy). He does amazing stuff, and is a huge fan of history. Shirk talking about Shafer.
We have a young designer like Jon who is excellent at everything he does, but even he needs help. Even Sid needs help sometimes. Shirk.
Jon Shafer had an incredibly daunting task, but from what weve seen so far from the press and the fans, he succeeded. Shirk.
The thing is, Civ V is a big sloppy kiss/love letter to our fan community. We want it to be for the hardcore. Shirk.
War is fun, and blowing stuff up is awesome, but Civilization is about building. War is still a part that equation, obviously, but other options make more sense now. Shirk.
We wanted to add depth to the combat system, but war isn't more advantageous as a tactic. If you like war, there's more depth for you there. We're trying to equalise as much as possible. It speaks to different people's playstyles. Some people only play it as a war game, some people only conquer. On the other extreme, you've got people who never fight at all. We need to cater to both these groups, and we need to balance those approaches. Shafer.
Now, aside from that, although we are removing religion as it was in Civilization IV, we're never removing something completely from the game, especially something that fans liked, and leaving an empty hole. There are other systems coming into play that we're not talking about yet that are going to make people very happy. Shirk.
If you're playing against Gandhi and he doesn't declare war randomly on you at some point, then we haven't done our job. Shirk.
