LizNES4: Our Ancestors Sins

TheLizardKing

Let's talk Michelle.
Joined
Nov 23, 2008
Messages
3,330
Location
Pennsylvania U.S.A.
The year is 2150. In the late 1900's, Soviet Union and the United States of America were locked in a Cold War of epic scale, with the future of mankind hanging in the balance. But both sides trudged on stubbornley as possible, with the whole brunt of each others nuclear arsenals at the ready to be launched at a moments notice.

But scientific advancement made nuclear holocaust a thing of the past. So the Soviets and Americans began biological war programs en masse, citing it as the "weapon of the future". Instead, one of the man made diseases managed to spread across the world, killing millions. In the chaos that ensued, nations were disolved, cultures destroyed, and scientific advancement seriously stalled.

Now, 200 years after the Great Plague, and the Global Civil War, nations are finally back to where they were before the plage spread. They are finally back to "the civilized age". It's your turn to lead one of the many aspiring nations to glory in a world struggling to move forward. This worlds technology is slightly ahead of our time. 5-10 years tops. But in terms of infrastructure, they are seriously lagging. Old technologies are being revisited, as new ones are being created. Should you have any question regarding the tech, feel free to ask me.


Players – Anybody can play this NES, but I reserve the right to decline a player a specific faction, or to even play at all.

Stories – I enjoy stories in my NES. It keeps things fluid, and adds more detail to the world, so feel free to write them up. Any story that obviously had some time put into it will allow will be rewarded come the update. I will only reward you for one story, so writing 5 wont get you 5 bonuses. Though it will make me very happy.

Updates: The question "When is the update" will never be answered. On the first post, the deadline for orders and the approximate time for the update will be there. My updates are usually long, and detailed. That being said, I like taking my time with them. I will always attempt to get them posted within a day or so of the actual deadline, but no promises. Sometimes RL get's in the way, and you'll have to wait a week. Of course, I'll give you guys updates on the update.

TEMPLATE
The Oceanic Federation/NPC
Republic, Sydney
Economic Points: 2
Stability: 7
Army: 5 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: New Zealand, enjoying it's relative seclusion from the rest of the world found itself relatively unscathed by the plague, and the ensuing Global Civil War. Riding on this luck, New Zealand invaded, and captured much of Eastern Australia and proclaimed itself as the Oceanic Federation.

The Oceanic Federation/NPC
The nation name, and player.

Republic, Sydney
What type of government you have, and where your capital is located. Should you wish to name the person who leads your nation, I'll include it up here also.

Economic Points: 2
This is how many spending points your nation generates per turn. Smaller nations will obviously make small amounts, whilst larger ones make larger amounts. Your Economic Points, or EP can be spent on a wide array of things, wether it be military units, domestic expansion, or any number of other things. To expand your economy, you have to spend it on internal improvements, such as reworked railroads, mining projects, etc. Be creative.
Losing territory, or getting bombed obviously can cause a loss to your EP. Gaining territory, likewise, can allow you to gain EP. EP can be banked.

Stability: 7
Stability is how stable your nation is internally, ranked 1 to 10. As your nation gets closer to 1, expect more and more rebellions, and all the effects a rebellion could sensibly bring, such as a loss of EP, weaker military etc. However, a higher stability could also lead to more production, more EP and a stronger military.

Army: 5 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons

And this is your military, seperated into Army, Navy, and Airforce units. 1 EP can buy 5 Divisions, Groups, or Squadrons.

Unique Unit:
Because I'm a sucker for UU's, I will allow each nation to have up to one at anytime. It costs 5 EP to develop your own Unique Unit. Should you wish to build one, you just have to pay the cost, and inform me what exactly it is you want. These units can be army, navy, or airforce.

Here I'll keep anything else in your stats. Be it a spy agency you set up (for 2 EP) or any assortment of building projects. They go here.

Background: New Zealand, enjoying it's relative seclusion from the rest of the world found itself relatively unscathed by the plague, and the ensuing Global Civil War. Riding on this luck, New Zealand invaded, and captured much of Eastern Australia and proclaimed itself as the Oceanic Federation.
 
Spoiler Stats :
The Federation of Columbia/ZeletDude
Republic, Vancouver
Economic Points: 2
Stability: 5
Army: 19 Divisions
Navy: 19 Groups
Air Force: 5 Squadrons
Unique Unit:
Other: Highway (1/2)
Background: One of several splinter states left over from America. After the Great Plague, and ensuing Global Civil War, the several Canadian and American states and provinces managed to band together and form a new nation.

The Shield Republic/NPC
Republic, Toronto
Economic Points: 2
Stability: 7
Army: 10 Divisions
Navy: 10 Groups
Air Force: 10 Squadrons
Unique Unit:
Other:
Background: The remnants of "Old Canada". The Global Civil War took a heavy toll on Canada, as American refugees attempted to push north. Canadians resistant to the exodus began looking at the Canadian Remnant government in Toronto for protection. Soon the "Shield" was born.

United Syndicalist Communes of America/Karalysia
Syndicalist Republic, New York
Economic Points: 3/1
Stability: 6
Army: 18 Divisions, 3 Militia
Navy: 2 Groups
Air Force: 15 Squadrons
Unique Unit:
Other:
Background: Considering itself the true successor state to the old United States, the United Syndicalist Communes of America has risen amidst several brutal civil wars and governmental coups.

Nueva California/Badunoff
Republic, Los Angelos
Economic Points: 2/2
Stability: 8
Army: 13 Divisions
Navy: 4 Groups
Air Force: 13 Squadrons
Unique Unit:
Other:
Background: While the East and West were reforming themselves, California seemed to be the calm in the middle of a storm. Effecient National Guard units ensured that California, along with several bordering states stayed "Civilized" through the dark times. Of course the plague took a heavy toll on their infrastructure also.

The Mexican Empire/NPC
Monarchy, Veracruz
Economic Points: 1
Stability: 7
Army: 1 Divisions
Navy: 6 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: The Halls of Montezuma rise again. Afraid of more interference by the Californians, or the Unified Americans, Mexico not only reformed their government, but proclaimed itself an empire, extending its control north, into "Yankee" lands.

The Carribean Empire/Agent89
Constitutional Monarcy, Havanna
Economic Points: 2/1
Stability: 6
Army: 4 Divisions
Navy: 15 Groups
Air Force: 7 Squadrons
Unique Unit:
Other: Internal Ports Improvements (1/2)
Background: The small governments of several Caribbean nations united in the wake of the Global Civil War. Extending control across the Caribben, and eventually the continent itself, the Caribbean Empire have proved a force to be reckoned with.

Gran Colombia/NPC
Republic, Bogota
Economic Points: 2/1
Stability: 6
Army: 7 Divisions
Navy: 4 Groups
Air Force: 10 Squadrons
Unique Unit:
Other:
Background: Attemping to achieve Bolivar's dream of a United South America, Colombia, Ecuador and Venezuela united, and quickly began dominating the North of the Latin continent.

Brasillia/NPC
Republic, Rio de Janeiro
Economic Points: 2/1
Stability: 6
Army: 10 Divisions
Navy: 5 Groups
Air Force: 10 Squadrons
Unique Unit:
Other:
Background: Brazil was hit hard in the Global Civil War. The government managed to reunify it's land only wit the aid of Gran Colombia from the north. But by that time, large swathes of land had broken off, and formed their own independent states.

South Brasillian Republic/NPC
Republic, Montevideo
Economic Points: 2
Stability: 7
Army: 15 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: Braking off from Brazil, the South Brasillian Republican united Paraguay, Uruguay and Bolivia under a common flag.

The Andean Republic/NPC
Government, Capital:
Economic Points: 3
Stability: 7
Army: 5 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons
Unique Unit:
Other: Railroads I (2/2)
Background: Much like Gran Colombia to the north, the Andean Republic formed when Peru took control of Chilean and Brasillian land.

Argentina/NPC
Republic, Buenos Aires
Economic Points: 2/1
Stability: 5
Army: 15 Divisions
Navy: 10 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: Argentina managed to hold on as a nation, despite losing much of its land to the South Brasillian Republic, and the Patagonian Soviet. Uniting with what was left of Chile, Argentina now has two oceanic borders.

The Patagonian Soviet/NPC
Soviet Republic, Dawson
Economic Points: 2
Stability:
Army: 5 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons
Unique Unit:
Other: Railroads I (2/2)
Background: After several large boatloads of refuges arrived from an unknown location in Patagonia, during the Global Civil War, they managed to establish a working Soviet in the region, successfully fighting back all Argentinian attempts at retaking the land.

The United States of Europe/Haseri
Theocratic Oligarchy, Paris
Economic Points: 4
Stability: 8
Army: 15 Divisions
Navy: 10 Groups
Air Force: 10 Squadrons
Unique Unit:
Other: Dakar Launch Site I (2/2) Hospitals and Schools (1/X), Satellite Designs (1/X)
Background: The Pope moved his court to Paris and never looked back. With "God on their side", the French military soon began to secure control of France once more. Soon thereafter, requests from Spain and Germany for military aid, and general aid sprouted in, and France quickly dealth with the rebellious savage mobs. Soon, a large portion of Europe was requesting admission to the "Holy Union". The new reformed "United Nations of the World" also gave the nations swathes of territory in North Africa and Asia "to rebuild".

England/Omega124
Republic, Nottingham
Economic Points: 3
Stability: 10
Army: 10 Divisions
Navy: 5 Groups
Air Force: 6 Squadrons
Unique Unit:
Other: British Railway System I (2/2) York Plane Factory (2/2) British Railway System II (2/4) Dover Spaceport (1/2)
Background: One of several British splinter states. After the USE attempted to secure control of Great Britain, violant wars broke out across the island, stalling the USE's advances. Northumbria became the essentially the home of the "Old English" government.

The Kingdom of Scotland
Monarchy, Edinburgh
Economic Points: 2/1
Stability: 7
Army: 15 Divisions
Navy: 10 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: One of several British splinters states. Shown to be arguably the most powerful of the wayword states, the Scottish have re-established a monarchy in the Highlands of Britain.

The Welsh State/NPC
Military Dictatorship, Cardiff
Economic Points: 2
Stability: 7
Army: 5 Divisions
Navy: 3 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: One of several British splinter states. Soon after the war with the USE, the Welsh managed to expand into still warring Ireland and capture Dublin, essentially turning the Irish sea into their own personal pond. A harsh military dicatorship soon befell the people of Wales in the wake of increased USE tensions.

The Kingdom of Ireland/Luckymoose
Monarchy, Cork
Economic Points: 2
Stability: 7
Army: 7 Divisions
Navy: 9 Groups
Air Force: 1 Squadrons
Unique Unit:
Other: Fortress Island I (2/6)
Background: Following the lead of their Scottish neighbors, the Irish attempted to regain control if their island, in spite of Welsh interference.

The Empire of Sweden/NPC
Constitutional Monarchy, Stockholm
Economic Points: 2
Stability: 7
Army: 15 Divisions
Navy: 10 Groups
Air Force: 5 Squadrons
Unique Unit:
Other: Freight Program I (1/2)
Background: Sweden united under a King, and promptly attempted to reclaim Scandinavia for itself. The Baltic Commonwealth and Novgorod-St. Petersburg Federation however ended any dreams of quick conquest the Swede's had in mind. They then turned their sights towards the North Atlantic, and took a bulk of the Northern Canadian islands, much to the Shield Republic's anger.

The Baltic Commonwealth/NPC
Confederacy, Copenhagen
Economic Points: 2
Stability: 7
Army: 10 Divisions
Navy: 10 Groups
Air Force: 10 Squadrons
Unique Unit:
Other:
Background: The Danish response to the Swedish Empire. Claiming Visby and what was left of Norway, the Baltic Commonwealth has strong commercial ties with the Novgorod-St. Petersburg Federation.

The Kingdom of Prussia/NPC
Constitutional Monarchy, Berlin
Economic Points: 2
Stability: 7
Army: 20 Divisions
Navy: 5 Groups
Air Force: 10 Squadrons
Unique Unit:
Other:
Background: Following the annexation of most of Germany into the USE, many Germans began looking to the past for more glorious days. The militant Kingdom of Prussia was soon created, and was given a "colony" in China.

Polska Imperium/Julius Gandi
Monarchy, Warsaw
Economic Points: 3/2
Stability: 9
Army: 5 Divisions
Navy: 5 Groups
Air Force: 10 Squadrons
Unique Unit: Death Hussars
Other: Polska Corrider Freight I (2/2),
Background: Filling in the power vacuum in Eastern Europe, the Polska Imperium managed to take control of a region out of the reach of the USE or CSE, and unable to be controlled by the Russian Empire. Securing a small corridor to the Baltic Sea, the Polska Imperium continues to gain international recognition as the "ruler" of Eastern Europe.

The Confederacy of Southern Europe
Confederacy, Rome
Economic Points: 3
Stability: 7
Army: 15 Divisions
Navy: 5 Groups
Air Force: 10 Squadrons
Unique Unit:
Other:
Background: The rise of a secular government in Rome brought it in direct conflict with the USE over both political and morale questions. Gaining control of much of Southern Europe and North Africa in the same manner the USE did, the CSE continues to prove a more "stable" counterpoint to it's neighbor.

The Novgorod-St. Petersburg Federation
Federation, Novgorod; St. Petersburg
Economic Points: 3
Stability: 7
Army: 15 Divisions
Navy: 10 Groups
Air Force: 5 Squadrons
Unique Unit:
Other: Trans-Siberian Railline I (2/2)
Background: More European than most of their Russian counterparts, the Novgorod-St. Petersburg Federation began looking at power as the ability to trade an gain resources. As such they expanded as far as they could in Siberia, while secured St. Petersburg as one of the major trading ports in the world.

The Central Asian Confederacy/NPC
Confederacy, Astana
Economic Points: 1
Stability: 1
Army: 8 Divisions
Navy: N/A
Air Force: 2 Squadrons
Unique Unit:
Other:
Background: Despite the Global Civil War ending decades ago, remnants of it remain in the Central Asian Confederacy and China. The deserts of the Confederacy remain the battlefield of several dozen tribes still vying for control of the region.

The Second Byzantine Empire/Lord of Elves
Monarchy, Constantinople
Economic Points: 3/1
Stability: 9
Army: 15 Divisions
Navy: 4 Groups
Air Force: 19 Squadrons
Unique Unit:
Other: Imperial Railway I(2/2), Industrial Loans (1/X)
Background: In the chaos of the Global Civil War, ardent Greek nationalists marched on Instanbul, proclaiming a second Byzantine Empire. After intense fighting across Anatolia, no one really doubted their claim. Constantinople may rise again.

The Republic of Central America/NPC
Republic, San Jose
Economic Points: 2/1
Stability: 7
Army: 5 Divisions
Navy: 10 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: Gran Colombian unification, coupled with Mexican and Carribean "imperialism" drove the governments of several small south American nations into each others arms for defense.

The United Arab Collective/NPC
Theocratic Union, Riyadh
Economic Points: 2
Stability: 7
Army: 2 Divisions, 15 Militia
Navy: 2 Groups
Air Force: 6 Squadrons
Unique Unit:
Other:
Background: A strong union of Islamic nations formed in the Middle East to ward off any "Christian" attempts at colonization of the region.

Egypt/NPC
Theocratic Republic, Cairo
Economic Points: 2
Stability: 7
Army: 10 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: A main-stay in human history, Egypt has again risen to wardoff any would be conquors of the Nile.

Great Nijeria/NPC
Military Junta, Abuja
Economic Points: 2
Stability: 7
Army: 15 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: The first off the "Great" African states to rise was "Great Nijeria" that managed to join the "United Nations of the World" and guarantee it's state hood free of European or North American oppression. The rest of African followed suit.

The East African Republic/Amon Savag
Theocratic Republic, Khartoum
Economic Points: 2/1
Stability: 7
Army: 5 Divisions
Navy: 5 Groups
Air Force: 10 Squadrons
Unique Unit:
Other:
Background: Another Islamic Theocratic state, this time taking a hold of much of East Africa.

The Chinese Empire/NPC
Monarchy, Beijing
Economic Points: 1
Stability: 7
Army: 4 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: Still heavily suffering from the strains of the Global Civil War, the Chinese coast is currently host to several Western nations attempting to "keep the peace" in the region.

The Congo/NPC
Military Junta, Ikela
Economic Points: 2
Stability: 6
Army: 15 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: Another military Junta taking control of much of Central Africa. The state is mostly concerned with its rebellious neighbors, north and south Malawi.


Tanzania/Commander Gorma
Republic, Dar es Salaam
Economic Points: 3/2
Stability: 9
Army: 15 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons
Unique Unit:
Other: Internal Improvements I (2/2)
Background: A heavily European funded African state. Several military expeditions from the CSE allowed for a solid government to be set up in Dar es Salaam. The Disciples of Ragnorak, a Swedish fringe military group also greatly aided the progress of the nation.

Zambia/NPC
Republic, Lilongwe
Economic Points: 1
Stability: 7
Army: 5 Divisions
Navy: N/A
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: Broke off from the Congo in face of it's oppressive military Junta. It's currently struggling to economically develop, as a land locked nation.

Angola/NPC
Republic, Luanda
Economic Points: 2
Stability: 7
Army: 5 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: Due in large part to intervention on behalf of the United Nations of the World, Angola managed to retain control of most of Southwestern Africa.

South Africa/NPC
Republic, Cape Town
Economic Points:
Stability:
Army: 5 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: The most Europeanized of all the African nations, South Africa suffered heavily during the Global Civil War, which, ultimately, was a race war in the nation. This of course has led to much soured tensions between South Africa, and its neighbors.

Mozambique/NPC
Republic, Maputo
Economic Points: 2
Stability: 7
Army: 5 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: A heavily European funded African state. Several military expeditions from the USE allowed for a solid government to be set up in Maputo.

Crimea/NPC
Republic, Sevastpool
Economic Points: 2
Stability: 7
Army: 5 Divisions
Navy: 10 Groups
Air Force: 10 Squadrons
Unique Unit:
Other:
Background: Another fractured remnant of the USSR. Crimea used it's ability to trade via the Black Sea to fund military operations down the coast into Georgia, through the Causcaus.

Проект (The Project)/Kozmos
Soviet Republic, Vladivostok
Economic Points: 3
Stability: 8
Army: 25 Divisions
Navy: 3 Groups
Air Force: 15 Squadrons
Unique Unit:
Other: ВBИП (1/5)
Background: For the most part, Communists were heavily persecuted in the Global Civil War. Yet a refuse in the Far Eastern Soviet territories was created, based out of the massive ex-Soviet Naval Base, Vladivostok.

The Japanese Empire
Constitutional Monarcy, Tokyo
Economic Points: 2
Stability: 7
Army: 5 Divisions
Navy: 5 Groups
Air Force: 5 Squadrons
Unique Unit:
Other: Raiden Divisions (2/5)
Background: Hoping to be once again a power to be reckoned with, Japan has begun expanding into Korea. After gaining a mandate by the United Nations of the World in China, Japan once again expanded its empire.

The New Indian Empire/NPC
Monarchy, Delhi
Economic Points: 2
Stability: 8
Army: 10 Divisions
Navy: 10 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: A strong central government has been enacted in India, despite coming out of the Global Civil War a tad later than most nations. USE involvement in both the mainland of the sub-continent, and Ceylon has led to great tension between the two powers. The Global Civil War still rages on in some of it's Northern regions.

The Federation of Southeast Asia
Republic, Bangkok
Economic Points: 2
Stability: 7
Army: 3 Divisions
Navy: 1 Groups
Air Force: 1 Squadrons
Unique Unit:
Other:
Background: A union of Southeast Asian countries. Economically it's chief rivals are India and Indonesia, and has begun looking towards North America, and South America as new trade markets.

Indonesia/Immaculate
Corporation-Based Neo-Feudalistic Oligarchy, Jakarta
Economic Points: 4
Stability: 5
Army: 17 Divisions
Navy: 7 Groups
Air Force: 12 Squadrons
Unique Unit:
Other: Merchant Marine and Air Freight (2/2), Electronics Development (2/X)
Background: Thanks in part to Oceanic intervention, Indonesia, as has Australia and India, only recently managed to pull itself from the Global Civil War, and re-establish order in it's borders. It's on the steady road to recovery though.

Australia/NPC
Republic, Perth
Economic Points: 2
Stability: 7
Army: 10 Divisions
Navy: 5 Groups
Air Force: 10 Squadrons
Unique Unit:
Other:
Background: The remnants of Old Australia. After losing much of the East Coast to the Oceanin Federation, Australia has struggled to rebuild.

The Oceanic Federation/NPC
Republic, Sydney
Economic Points: 2
Stability: 7
Army: 5 Divisions
Navy: 15 Groups
Air Force: 5 Squadrons
Unique Unit:
Other:
Background: New Zealand, enjoying it's relative seclusion from the rest of the world found itself relatively unscathed by the plague, and the ensuing Global Civil War. Riding on this luck, New Zealand invaded, and captured much of Eastern Australia and proclaimed itself as the Oceanic Federation.
 
Spoiler Starting Map :
mapv11.png
 
Current Wars

None!
 
UPDATES
2151 -Person of the Year; Supreme Commander Alexis Grey, Event of the Year; The North American War
2152 -Person of the Year; Prime Minister Julia Teslin, Event of the Year; The Annexation of Lower England
2153 -Person of the Year; Supreme Commander Alexandros Dzensky, Event of the Year; The Continued Humanitarian Crisis in Central Asia
 
Lost Nations

1. The Unified States of America/NPC
2153-- Annexed by the Federation of Columbia, The United Syndicalist Communes of America, The Empire of Mexico, Nueva California in the Great North American War

2. The Empire of Russia/NPC
2153-- Annexed by the Project in the Siberian War
 
Past Wars

Name: The Aleutian Campaigns
When: 2151
Who: The Federation of Columbia against The Project
Losses: 3 Soviet Squadrons, 2 Soviet Groups, 3 Soviet Division, 3 Columbian Squadrons, 1 Columbian Group, 2 Columbian Divisions
Description: Was fought throughout the Aleutian Islands
Other:


Name: The Nottingham War
When: 2151
Who: England against the United States of Europe
Losses: 3 United States of Europe Squadrons, 4 English Squadrons
Description: An aerial war over England. Ended with the United States of Europe's retreat from south Britain
Other:


Name: The Sumatra war
When: 2151-2152
Who: The Southeast Asian Federation against The Indonesian Empire
Losses: 6 Southeast Asian Divisions, 5 Southeast Asian Groups, 4 Southeast Asian Squadrons, 5 Indonesian Divisions, 3 Indonesian Groups, 3 Indonesian Squadrons
Description: The Indonesian reclamation of Sumatra. Ended with the Treaty of Sumatra.
Other:
 
Alliances


The Baltic Block
The Polska Imperium
The Swedish Empire
The Baltic Commonwealth
The Novgorod-St. Petersburg Commonwealth


The Commonwealth
England
The Shield Republic
South Africa
Australia


North American Peace and Freedom Organization (NAPFO)
The United Syndicalist Communes of America
The Federation of Columbia
Nueva California
The Mexican Empire


The African Alliance
Tanzania
Zambia
 
A few notes-

All nations are roughly equal at this point. It's up to the player to make them good.

The Global Civil War is for the most part 50 years past in some nations, 100 in others. That being said, you can really ignore "reconstruction" and such, as it's already happened. (unless your a nation with minor remnants still occurring)

The history of the world has been left pretty vague. This is to allow players to set up stories as they wish, and nations as they wish. If you want your nation to be different- i.e, different government, backstory, write up a story/history for me, and I'll count it as canon, or non-canon. I want creativity!

Flags are bonus worthy. And should anyone want to design a fitting picture to put at the top of the page, well, they'll get rewarded for that to.

Mistakes are many.. expect them to be fixed within the next day or so. Orders due by Monday.

GIT' POSTIN'.
 
Claiming the Second Byzantine Empire with a backstory to come.
 
Welcome guys :D
 
Certainly! Glad to have you aboard!
 
EDIT: indonesia instead


(Is it possible to use EP to develop your domestic economy without taking new territory?)
 
Welcome! And what do you mean? Build up infrastructure?
 
Welcome D'art, and yeah. You can improve things like that.. or building railroads.. new airports.. etc.
 
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