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#2 |
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世界
Join Date: May 2008
Posts: 1,216
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![]() Izanagi & Izanami creating the seas. 1. Backstory & History Spoiler for Backstory & History:
Last edited by kkmo; Dec 04, 2010 at 03:24 PM. |
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#3 |
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世界
Join Date: May 2008
Posts: 1,216
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![]() A daimyo on horseback. 2. Types of Players Spoiler for Types of Players:
Last edited by kkmo; Dec 03, 2010 at 11:01 AM. |
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#4 |
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世界
Join Date: May 2008
Posts: 1,216
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![]() Multi-eyed oni looking for food. 3. Races of Sekai Please note that your race must inhabit a hex that is specific to that race. However, your race can move from those hexes during the game. Your race can conquer any type of hex. This includes water hexes, as long as you have galleys. Think of this as your troops moving to the water hexes, eliminating enemy troops, and then setting up floating encampments or even floating villages. Troops have a combat advantage inside of their borders, and inside of their type of terrain. Even though your race can conquer any hex, you cannot settle hexes outside of your terrain type. Spoiler for Races of Sekai:
Last edited by kkmo; Dec 03, 2010 at 07:06 PM. |
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#5 |
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世界
Join Date: May 2008
Posts: 1,216
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![]() A village in the hills. 4. Basic Rules Spoiler for Rules:
Last edited by kkmo; Dec 08, 2010 at 10:32 PM. |
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#6 |
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世界
Join Date: May 2008
Posts: 1,216
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![]() A tengu samurai flies to aid his allies. 5. Spell Tree & Skill Tree Spoiler for Spell & Skill Rules:
Last edited by kkmo; Dec 03, 2010 at 07:33 PM. |
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#7 |
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世界
Join Date: May 2008
Posts: 1,216
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![]() A monk channels energy from his prayer beads. A. Attack Spells Spoiler for Attack Spells:
B. Defense Spells Spoiler for Defense Spells:
C. Healing Spells Spoiler for Healing Spells:
D. Movement Spells Spoiler for Movement Spells:
E. Summoning Spells Spoiler for Summoning Spells:
F. Necromancy Spells Spoiler for Necromancy Spells:
Last edited by kkmo; Dec 03, 2010 at 07:32 PM. |
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#8 |
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世界
Join Date: May 2008
Posts: 1,216
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![]() A skilled hunter in the snow. G. Attack Skills Spoiler for Attack Skills:
H. Defense Skills Spoiler for Defense Skills:
I. Terrain Skills Spoiler for Terrain Skills:
J. Alchemy Skills Spoiler for Alchemy Skills:
Last edited by kkmo; Dec 06, 2010 at 01:30 PM. |
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#9 |
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世界
Join Date: May 2008
Posts: 1,216
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![]() An army attempting to siege a stone castle. 6. Tech Tree Spoiler for Tech Tree:
7. Improvements & Economy Spoiler for Improvements & Economy:
8. Troops Spoiler for Troops:
Last edited by kkmo; Dec 08, 2010 at 10:16 PM. |
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#10 |
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世界
Join Date: May 2008
Posts: 1,216
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![]() A group of heroes trains for battle. 9. Character Classes & Rules Spoiler for Character Classes:
Last edited by kkmo; Dec 07, 2010 at 10:12 AM. |
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#11 |
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世界
Join Date: May 2008
Posts: 1,216
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![]() Itsukushima Shrine during snowfall. 10. Wonders Spoiler for Special Structures:
Last edited by kkmo; Dec 03, 2010 at 11:07 PM. |
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#12 |
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世界
Join Date: May 2008
Posts: 1,216
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![]() A human samurai and his tengu allies. 11. Map Library Spoiler for CURRENT POLITICAL MAP:
Spoiler for NATURAL REGIONS MAP:
SEKAI BLANK TERRAIN MAP SEKAI BLANK HEX MAP Brown = Mountains Blue = Water Green = Grasslands/Sparse Woods (Lowlands) Dark Green = Dense Forests Black = Deathlands Last edited by kkmo; Dec 08, 2010 at 10:20 PM. |
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#13 |
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世界
Join Date: May 2008
Posts: 1,216
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![]() A view of the southern mountains. 12. Updates & Calendar Spoiler for Updates:
13. Order Templates Spoiler for Kingdom/Clan Order Template:
Spoiler for Guild Order Template:
Spoiler for Party/Character Order Template:
Last edited by kkmo; Dec 08, 2010 at 10:30 PM. |
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#14 |
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世界
Join Date: May 2008
Posts: 1,216
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![]() A bustling market in a city at nighttime. 14. Japanese Culture Spoiler for Japanese Culture:
Last edited by kkmo; Dec 08, 2010 at 10:26 PM. |
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#15 |
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HONK honk HONK honk
Join Date: Apr 2009
Location: here
Posts: 963
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tentatively IN
Could you give a short list of what we need to give you? Just race, type, name, and location or do we have to write up a kingdom/clan/guild/personal history including relationships between the important people, governmental structure, and etc?
__________________
FTC: honk. HONK. honk. HONK Around and around and around we spin, with feet of lead and wings of tin Things fall apart, The center cannot hold/Mere anarchy is loosed upon the world Mon centre cède, ma droite recule, situation excellente, j'attaque. House Quin in Immacunes IIb, the Cascadian Combine in ImmacunesV, and the Slender Men in IllumiNesI |
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#16 | |
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世界
Join Date: May 2008
Posts: 1,216
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Quote:
What I need first is simply what kind of player you want to be (Kingdom, Clan, Guild, Party, or Single Character). Here is the entry I want you to write initially: Player Name (Type of Player) Race: And that is all. Once you give me that, I will give you random dice rolls to tell you how many territories you can occupy and your starting economy, and then you can begin to claim hexes and flesh out your faction more. Last edited by kkmo; Dec 02, 2010 at 03:39 PM. |
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#17 |
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世界
Join Date: May 2008
Posts: 1,216
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I am uploading the maps to Civfanatics, but they look grainy. I have tried both .jpg and .png file types. Is there any way to get the map to come out how I made it, which is not grainy like that? I have photoshop.
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#18 |
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HONK honk HONK honk
Join Date: Apr 2009
Location: here
Posts: 963
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In that case:
Name: Hawk Clan (Clan) Race: human
__________________
FTC: honk. HONK. honk. HONK Around and around and around we spin, with feet of lead and wings of tin Things fall apart, The center cannot hold/Mere anarchy is loosed upon the world Mon centre cède, ma droite recule, situation excellente, j'attaque. House Quin in Immacunes IIb, the Cascadian Combine in ImmacunesV, and the Slender Men in IllumiNesI |
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#19 |
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Deity
Join Date: Nov 2008
Location: Albany, New York
Posts: 2,810
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Raiden Teikoku (Kingdom0
Race: Tengu
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(Economic Left/Right: 6.50 Social Libertarian/Authoritarian: -8.15) Lighthearter: Dem has fine butt |
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#20 |
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Bear of Hizen
Join Date: May 2008
Location: Wisconsin
Posts: 3,372
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Ninja Dude/ Daimyo Artayama
Race: Akki Player Type: Kingdom History: Spoiler:
Sorry for already writing up some history. I started writing before I saw that post about waiting for the dice rolls.
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Violence isn't the answer. Violence is the question; the answer is yes. |
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