Glory In the Sun

ZeletDude

The Lion
Joined
Aug 16, 2009
Messages
5,490
Deadline: Friday April, 22nd



Players – Anybody can play , but I reserve the right to decline a player a specific country (I.E major ones)

Stories – Stories make the NES much more real, and are interesting to read whilest you wait for a new update, or for diplomacy to resume. Stories that have some form of effort put into them will be rewarded come update time.

Updates: The next deadline for orders will always be posted at the top of the OP.

Nations: Major powers are usually the leader of power blocks (I will list such nations below) while smaller ones usually find themselves affiliated with one power or another. The following is the nations template.

Template
Nation Name: Belgium
Government Type; Leader: Constitutional Monarchy: Albert I, PM: Paul Naeyer
Capital: Brussels
Stability: 8
Economic Power: 28/0
Manpower: 524(+3)
Army: 7 Infantry Division, 3 Cavalry Divisions, 2 Artillery Regiments
Army Quality: 5
Navy: 6 Cruisers, 10 Destroyers, 1 Submarine, 2 Coastal Gun Boats
Navy Quality: 4
Projects/Policy: (If apply)

Colonies: +6 EP, 152 MP
Spoiler :

Belgian Congo:
Stability: 5
Economic Power: 6
Manpower: 152
Garrison: 2 Infantry Divisions, 1 Cruiser, 2 Destroyers




Nation Name, And Status

This is obviously the nations name and whether or not there independent, a satellite state, dominion, protectorate etc. of another country.



Government

The government of your nation is important for a variety of reasons. Holding elections, having regime change and your government in general will effect the rise and fall of stability and economy in your nation. For democratic nations, you must hold elections every few turns, or the people will become unhappy. With that, the politicans elected must act on the platforms they've promised the people; that's why they were elected! Playing in character makes the game a lot better, and interesting.

Economy

Economic Power: (Total Points Generated a Turn)/(banked)

Instead of the previous workings of Industrial Capacity, we now have Economic Power, which represents all elements of the economy, not just industry. Economic power (or points, whichever you prefer) is spent on all other elements of your nation: economy, stability, military, and projects.

You can generically no longer increase your economic power by spending +1 of your original economy. This allowed larger nations to gain more EP every other turn, and less expense to themselves, as smaller nations struggled. In order to increase your economy, you need to either spend EP on building projects, start trading with more and more nations, or decrease your military size.

Stability

Stability is how stable your nation is internally, ranked 1 to 10. As your nation gets closer to one, expect more and more rebellions, less EP to spend, and frankly a worse military. The closer you are to ten, you may find your economy and military doing suprisingly well, and a happy populace. Stability is affected 100%

Manpower

Manpower represents the amount of able-bodied people in your nation that could take up arms against an enemy. If your manpower reaches zero expect grave consequences for your nation...


Army/Navy Quality
This is how well your navy/army can fight. It is ranked on a scale of 1-10, (1 being lowest, 10 being highest). 1 is your military is outdated and poorly trained, 10 being technologically up to date on tactics and equipment.


Projects/Policies

These two stats help do all sorts of things, (increase EP, Army quality, navy quality, stability). They are two quite different things.
Think of projects as a sort of "Wonder" like thing in Civ, say for example, Britain wants to build a Cape-To-Cairo railway.

While a Policy is a government issue or social issue, such as increasing term length, health care, universal education, genocide of a specific people etc.
These will have varying costs depending on how deep you go into it.
"Segregation" would cost a lot less than "Extermination". They also can affect your stability and potentially EP gaining.

And an example of how the stat would look is.

Cape-To-Cairo railway (4/24/4) (amount spent/ total amount needed to spend/ turn needed to complete)

Colonies/Possessions

These are any outside territories that your nation control, they may either reduce or increase you're EP and always increase manpower.


Designing Your Military

As is available below, all unique units have their own stats and can be customized by players. You can develop new ships, vehicles or planes based on the technology which exists at the time (No laser death rays in World War 2). To do this You need only pay 20 EPin a single turn to commission your design for a new weapon.

Requests for designs MUST come with details. What are your units strengths? What are your weaknesses? If you don't specify, I'm going to assume that it's mediocre. Take the time to truly design your designs.

Your designs can be shared with as many people as you like and you can even build and sell off the weapons you design to other countries (maybe even make a profit!).

You may also trade designs, and certain types of units (i.e. ships, planes, etc.) at your own discretion. Designs will allow a nation to build whatever unit it is, as they wish. At the same time, if you ever wish to buy a unit it, then rework the design, so you get the designs, and build whenever you wish, you must pay 5 EP, and lose a type of that unit. I.e.

"Russia gives Austria 2 of its new Bordino Class Battleships. The Austrians wish to rework the planes, so that they have the designs also. The Austrians pay 5 EP, and lost one of the ships, leaving them with the designs, and 1 Bordino Class Battlehip."

With that, and with the absense of a tech tree, by the usual definition, one may question how military/tech is to advance. Through designs. If your design is relying on tech not yet widely known or not within reach, then I may have you pay extra for the research. But I'd discuss the total with the player.

Important: Each nation can only have a maximum number of 5 designs. This includes designs it gets from another nation. For instance say a nation has 2 ships designs, and 3 infantry designs, and it wishes to build another newer design it has to scrap a previous made design (you can't build the units but will still have any pre-built ones).

Military and Mobilization

Mobilization and total war is a key element of modern warfare. If you wish to declare mobilization in the course of a major conflict the following things happen:

1. You can no longer spend your economy on stability efforts or projects. Anything non-military related really.
2. You will increase your output of infantry, for the same cost. Instead of 1 Infantry Division, taking 1 EP, and 10 MP, you would get 2 Infantry Divisions, for 1 EP, and 20 MP.
3. Naval costs do not apply, and therefor are the same even in mobilization.
4. Reduces the cost of designing new weapons from 20 EP to 10 EP.
5. Your economy would get a slight boost, but eventually (after a few years) will begin to fall.
6. Your people will at first support the war effort, then slowly begin detesting it. The lack of domestic production doesn't help either!
7. Constant mobilization, and demobilization to get the benefits will lead to economic stagnation, if not collapse.



Land Unit Pricing

Spoiler :
Infantry Division: 1 EP and 10 MP, for 1 Division.

Cavalry Division: 1 EP 5 MP for 1 Divisions.

Artillery Regiment: 2 EP 5 MP for 2 Artillery Regiments


Naval Unit Pricing

Spoiler :

Dreadnought: 6 EP and 2 Manpower for 1 ship. These vessels can travel only upon the open seas.

Battlecruiser: 4 EP and 2 Manpower, for 1 ship. These vessels can only travel upon the open seas.

Cruiser: 2 EP and 1 MP for 2 ships. They are useful at taking down enemy destroyers.

Destroyer: 2 EP 1 MP for 4 ships. They are great for attacking undefended convoys, and protecting them too.

Torpedo Boat: 2 EP 1 MP for 3: These small vessels are useful for attacking other destroyers but rather weak against the bigger ships.

Coastal Gun Ship: These are ships built specifically to defend one’s coasts. 2 EP 1 MP for 1

Submarines: These are underwater vessels and are good for attacking enemy convoys. 2 EP and 1 MP for 2



Your Nations Map Color

This is obviously you're nations color on the map. Dominions/Protectorates of countries will take a similar color as their master country


Orders, Tips, and Updates

If a question is asked in which the answer is clearly in the above ruleset, I will not answer it and will ignore you until you figure it out.

Orders in by the deadline help you and me both.

If anything is not clear or confusing above, please let me know and I will fix it.

Thanks

Everyone who helped (You know who you are )


Notes;
The year is 1897

If any of you have questions regarding anything to do with the NES PM me.. or add me on Aim (same user name as here).

I also have a MSN (PM me for the Email Address)

Map
Spoiler :
turn0.png
 
Europe Stats

Spoiler :

Austria-Hungary
Constitutional Monarchy: Franz Joseph I
Capital: Vienna
Stability: 8
Economic Power: 28/0
Manpower: 2,356(+4)
Army: 35 Infantry Divisions, 11 Cavalry Divisions, 13 Artillery Regiments
Army Quality: 5
Navy: 1 Battle-Cruiser, 11 Cruisers, 28 Destroyers, 6 Submarines, 4 Coastal Gun Ships, 3 Torpedo Boats
Navy Quality: 4


The Kingdom of Belgium/ Bombshoo
Constitutional Monarchy: Albert I, PM: Paul Naeyer
Capital: Brussels
Stability: 9
Economic Power: 30/0
Manpower: 474(+3)
Army: 12 Infantry Division, 3 Cavalry Divisions, 4 Artillery Regiments
Army Quality: 6
Navy: 6 Cruisers, 10 Destroyers, 1 Submarine, 6 Torpedo Boats, 2 Coastal Gun Boats
Navy Quality: 4
Projects/Policy: Belgian air research: (22/22/1), Congo Railroad (0/15/1)

Colonies: +8 EP, + 152 MP

Spoiler :
Belgian Congo:
Stability: 5
Economic Power: 8
Manpower: 152
Garrison: 5 Infantry Divisions, 1 Cruiser, 2 Destroyers, 3 Torpedo Boats



Bulgaria
Absolute Monarchy: Ferdinand I
Capital: Sofia
Stability: 3
Economic Power: 8/0
Manpower: 321 (+2)
Army: 2 Infantry Divisions, 1 Cavalry Division
Army Quality: 3
Navy: 1 Cruiser, 1 Destroyers
Navy Quality: 1

The Kingdom of Denmark
Constitutional Monarchy: Christian IX, PM: Hugo Horring
Capital: Copenhagen
Stability: 8
Economic Power: 12/12
Manpower: 194 (+2)
Army: 9 Infantry Divisions, 3 Cavalry, 2 Artillery Regiments.
Army Quality: 5
Navy: 5 Cruisers, 15 Destroyers, 4 Submarines, 3 Coastal Gunboats
Navy Quality: 5

Colonies: + 1 EP, + 18 MP
Spoiler :
Iceland:
Stability: 9
Profit: 1
Manpower: 16
Garrison: 1 Infantry Division, 2 Destroyers

Greenland
Stability: 9
Profit: 0
Manpower: 2
Garrison: None


The Kingdom of the Netherlands/ DarthNader
Constitutional Monarchy: Willhelmina, PM: Joan Röell
Capital: Amsterdam
Stability: 8
Economic Power: 24/6
Manpower: 3,212 (+4)
Army: 12 Infantry Divisions, 5 Cavalry Divisions, 4 Artillery Regiments
Army Quality: 6
Navy: 14 Cruisers, 22 Destroyers, 10 Submarines, 6 Coastal Gunboats
Navy Quality: 5

Colonies: + 9 EP, + 2,800 MP
Spoiler :

Dutch East Indies:
Stability: 6
Profit: 7 EP
Manpower: 2,700
Garrison: 3 Infantry Divisions, 1 Cavalry, 4 Cruisers, 10 Destroyers

Dutch Antilles
Stability: 9
Profit: 2 EP
Manpower: 5
Garrison: 2 Cruisers



The Third French Republic/ Lord of Elves
Republic: Émile Loubet
Capital: Paris
Stability: 8
Economic Power: 39/14
Manpower: 7,889(+3)
Army: 95 Infantry Divisions, 12 Cavalry Divisions, 27 Artillery Regiments
Army Quality: 8
Navy: 9 Dreadnoughts, 31 Cruisers, 30 Destroyers, 10 Coastal Gun Boats, 11 Torpedo Boats
Navy Quality: 7
Projects/Policy: Grand African Railroad: (30/30/2)

Colonies: + 15 EP + 5,766 MP
Spoiler :

Algeria
Stability: 6
Profit: 4
Manpower: 2,000
Garrison: 2 Infantry Division

Benin
Stability: 5
Profit: 0
Manpower: 48
Garrison:

Chad
Stability: 6
Profit: 0
Manpower: 198
Garrison:


Djibouti
Stability: 7
Profit: 1
Manpower: 14
Garrison:


French Guiana
Stability: 7
Profit: 1
Manpower: 24
Garrison:


Gabon
Stability: 6
Profit: 1
Manpower: 140
Garrison:

Kwangchouwan
Stability: 6
Profit: 0
Manpower: 1
Garrison: 2 Dreadnoughts, 15 Destroyers, 15 Cruisers

Indochina
Stability: 4
Profit: 3
Manpower: 1,900
Garrison:


Ivory Coast
Stability: 5
Profit: 1
Manpower: 480
Garrison:

Madagascar
Stability: 5
Profit: 0
Manpower: 275
Garrison:

Niger
Stability: 5
Profit: 0
Manpower: 450
Garrison:


Senegal
Profit: 5
Economic Power: 1
Manpower: 120
Garrison: None


Tunisia
Stability: 6
Profit: 1
Manpower: 140
Garrison:

Also in control of:
French West Indies, Reunion, Comoros, Tahiti, Polynesia, New Caledonia, New Hebrides. (+ 2 EP, + 124MP)



German Empire/ TheLizardKing
Constitutional Monarchy: Willhelm II, Chancellor: Chlodwig Hohenlohe-Schillingsfürst
Capital: Berlin
Stability: 9
Economic Power: 51/3
Manpower: 5,008(+3)
Army: 93 Infantry Divisions, 5 WildenTruppen Regiments, 7 Cavalry, 15 artillery regiments
Army Quality: 9
Navy: 10 Dreadnoughts, 2 Battle-Cruisers, 25 Cruisers, 36 Destroyers, 5 Torpedo Boats, 6 Coastal Gun Boats, 5 Submarines
Navy Quality: 7
Projects/Policy: Colonial Infrastructure Expansion(Complete!), Merchant-Marine/Port Upgrades (4/14/1)

Colonies: (+10 EP, + 1,299 MP)
Spoiler :

German Cameroon
Stability: 7
Profit: 2
Manpower: 350
Garrison: 2 Cruisers, 4 Destroyers, 2 Infantry Divisions

German East-Africa
Stability: 7
Profit: 3
Manpower: 420
Garrison: 2 Cruisers, 3 Infantry Division

German Togoland
Stability: 7
Profit: 1
Manpower: 92
Garrison: 1 Division

German South-West Africa
Stability: 7
Profit: 1
Manpower: 210
Garrison: 2 Infantry Divisions

German New Guinea
Stability: 5
Profit: 0
Manpower: 193
Garrison: 2 Dreadnoughts, 8 Cruisers, 5 Destroyers, 1 Cavalry Divisions, 4 Infantry Divisions

Suriname
Stability: 7
Profit: 1 EP
Manpower: 91
Garrison:

The Virgin Islands
Stability: 8
Profit: 2
Manpower: 4
Garrison:



Greece/ The Farow
Constitutional Monarchy: George I, PM: Theodoros Deligiannis
Capital: Athens
Stability: 7
Economic Power: 10/1
Manpower: 140 (+2)
Army: 10 Infantry Divisions, 5 Cavalry, 5 Artillery
Army Quality: 4
Navy: 6 Cruisers, 3 Destroyers, 1 Torpedo Boat, 3 Coastal Gun Boats
Navy Quality: 2
Projects/Policy: Greek Modernization (14/22/1)



The Kingdom of Italy/ Badunoff
Constitutional Monarchy: Umberto I, PM: Antonio Starabba
Capital: Rome
Stability: 6
Economic Power: 34/16
Manpower: 3,522(+3)
Army: 42 Infantry Divisions, 4 Cavalry Divisions, 3 Artillery Regiments
Army Quality:6
Navy: 9 Dreadnoughts, 25 Cruisers, 30 Destroyers, 15 Torpedo Boats, 5 Coastal Gun Ships
Navy Quality: 5
Project/Policy: Italian Modernization Program (11/24/1), Railroad Project (Complete!)

Colonies: (+1 EP, + 62 MP)
Spoiler :

Italian Somaliland
Stability: 5
Profit: 0
Manpower: 40
Garrison: 1 Infantry Division, 2 Destroyers

Italian Eritrea
Stability: 5
Profit: 1
Manpower: 22
Garrison: 1 Infantry Division, 1 Cruiser, 2 Destroyer



Luxembourg
Constitutional Monarchy: Adolphe I
Capital: Luxembourg
Stability: 8
Economic Power: 4/0
Manpower: 25 (+0)
Army: 2 Infantry Divisions, 1 Cavalry Division
Army Quality: 5
Navy: None
Navy Quality: N/A


Montenegro
Ottoman Satellite State
Principality: Nicholas I
Capital: Cetinje
Stability: 5
Economic Power: 5/0
Manpower: 35 (+1)
Army: 1 Infantry Division, 1 Cavalry Division
Army Quality: 2
Navy: None
Navy Quality: N/A


The Ottoman Empire/Gamezrule
Monarchy: Abdülhamid II
Capital: Istanbul
Stability: 5
Economic Power: 23/9
Manpower: 2,974 (+2)
Army: 20 Infantry Divisions, 6 Cavalry Divisions, 10 Artillery Regiments
Army Quality: 4
Navy: 3 Dreadnoughts, 6 Cruisers, 3 Destroyers, 3 Torpedo Boats, 4 Coastal Gun Ships.
Navy Quality: 4
Projects/Policy: Army Modernization(5/10/1), Baghdad Railway(3/12/1), Governmental Reforms(2/8/1)


The Kingdom of Portugal
Constitutional Monarchy: Carlos I, PM: Ernesto Rudolfo.
Capital: Lisbon
Stability: 7
Economic Power: 20/0
Manpower: 1,249 (+2)
Army: 5 infantry divisions, 1 cavalry division.
Army Quality: 5
Navy: 1 cruiser, 4. Destroyers, 3 coastal gun ships
Navy Quality: 4

Colonies: (+ 4 EP, + 570 MP)
Spoiler :

Portuguese East Africa
Stability: 6
Profit: 1
Manpower: 260
Garrison: 1 infantry division

Portuguese West Africa
Stability: 6
Profit: 1
Manpower: 240
Garrison: 1 Infantry division

Portuguese Guinea
Stability: 5
Profit: 1
Manpower: 30
Garrison: None

Also in control of:
Goa, Timor, The Azores, Madeira, Cape Verde, Macau, São Tomé and Príncipe (+ 1 EP, 40 MP)



Romania
Constitutional Monarchy: Carol I, PM: Petre S. Aurelian
Capital: Bucharest
Stability: 5
Economic Power: 12/0
Manpower: 669 (+2)
Army: 9 Infantry Divisions, 2 Cavalry Divisions, 2 Artillery Regiments.
Army Quality: 5
Navy: 2 Cruisers, 3 Destroyers, 1 Torpedo Boat
Navy Quality: 3


Russia/ Eltain
Absolute Monarchy: Nicholas II
Capital: Saint Petersburg
Stability: 6
Economic Power: 36/28
Manpower: 12,978 (+4)
Army: 102 Infantry Divisions, 23 Cavalry Divisions, 16 Artillery Regiments.
Army Quality: 4
Navy: 3 Dreadnoughts, 3 Battle-Cruisers, 12 Cruisers, 12 Destroyers, 6 Torpedo Boats, 6 Coastal Gun Ships
Navy Quality: 4
Projects/Policy: Russian Modernization(Complete!), White Sea Canal (10/15/4), Trans-Siberian Railroad (10/22/4)


The Kingdom of Spain
Constitutional Monarchy: Alfonso XIII, PM: Antonio Castillo
Capital: Madrid
Stability: 6
Economic Power: 18/3
Manpower: 3,734/(1,150) (+2)
Army: 39 Infantry Divisions, 11 Cavalry Divisions, 7 Artillery Regiments
Army Quality: 6
Navy: 1 Dreadnought, 8 Cruisers, 14 Destroyers, 4 Torpedo Boats, 6 Coastal Gun Ships.
Naval Quality: 4

Colonies: (- 5 EP, + 1,060 MP )
Spoiler :

Cuba
Stability: 1
Profit: -2
Manpower: 150
Garrison: 12 Infantry Divisions, 2 Cavalry Divisions, 2 Artillery Regiment, 4 Cruisers, 5 Destroyers, 1 Torpedo Boat.

Puerto Rico
Stability: 5
Profit: 0
Manpower: 110
Garrison: None

Philippines
Stability: 1
Profit: -3
Manpower: 800
Garrison: 10 Infantry Divisions, 3 Cavalry, 2 Artillery, 4 Cruisers, 5 Destroyers, 2 Torpedo Boats.


Sweden
Constitutional Monarchy: Oscar II, PM: Erik Gustaf Boström
Capital: Stockholm
Stability: 8
Economic Power: 22/0
Manpower: 747 (+3)
Army: 18 Infantry Divisions, 5 Cavalry Divisions, 4 Artillery Regiments.
Army Quality: 6
Navy: 6 Cruisers, 8 Destroyers, 4 Coastal Gun Ships, 3 Torpedo Boats
Navy Quality: 5


Switzerland
Confederation: Adolf Deucher
Capital: Bern
Stability: 9
Economic Power: 15/0
Manpower: 358 (+2)
Army: 10 Infantry Divisions, 2 Artillery Regiments
Army Quality: 6
Navy: None
Navy Quality: N/A


United Kingdom/ Agent89
Constitutional Monarchy: Victoria, PM: Robert Cecil
Capital: London
Stability: 8
Economic Power: 46/13
Manpower: 30,573 (+4)
Army: 60 Infantry Divisions, 15 Cavalry Divisions, 14 Artillery Regiments
Army Quality: 7
Navy: 24 Dreadnoughts, 64 Cruisers, 62 Destroyers, 35 Torpedo Boats, 21 Coastal Gun Boats
Navy Quality: 9
Projects/Policies: Nicaraguan Canal Project: (22/34/4)


Colonies: (+20 EP, + 24,357 MP)
Spoiler :

Australia
Stability: 6
Profit: 1
Manpower: 400
Garrison: 1 Infantry Divisions, 1 Dreadnought, 3 Cruisers

British India
Stability: 7
Profit: 5
Manpower: 20,600
Garrison: 6 Infantry Divisions, 2 Dreadnoughts, 4 Cruisers, 2 Destroyers, 2 Torpedo Boats

Nigeria
Stability: 6
Profit: 1
Manpower: 1,300
Garrison: 2 Infantry Divisions

Egypt
Stability: 5
Profit: 2
Manpower: 800
Garrison: 2 Infantry Divisions, 3 Cruisers

Sudan
Stability: 5
Profit: 0
Manpower: 480
Garrison: None

Gold Coast
Stability: 6
Profit: 1
Manpower: 22
Garrison: 2 Destroyers

British East Africa
Stability: 7
Profit: 2
Manpower: 180
Garrison: 1 Infantry Division, 3 Cruisers

Sierra Leone
Stability: 6
Profit: 0
Manpower: 100
Garrison: None

New Zealand
Stability: 7
Profit: 0
Manpower: 96
Garrison: None

Malaysia(+ Singapore)
Stability: 6
Profit: 3
Manpower: 85
Garrison:2 Infantry Divisions, 2 Dreadnoughts, 3 Cruisers

South Africa
Stability: 6
Profit: 1
Manpower: 140
Garrison: 3 Infantry Divisions.

Also in control of
British Indian ocean territories, Falkland Islands, British West Indies, Gibraltar, British Soloman Islands, Cyrpus, Belize (+4 EP, 250 MP)



North American Stats

Spoiler :

Dominion of Canada
Dominion of the United Kingdom
Constitutional Monarchy: Victoria I, PM: Wilfrid Laurier
Capital: Ottawa
Stability: 8
Economic Power: 21/0
Manpower: 556 (+2)
Army: 8 Infantry Divisions, 4 Cavalry Divisions, 2 Artillery Regiments
Army Quality: 5
Navy: 4 Cruisers, 10 Destroyers, 11 Torpedo Boats
Navy Quality: 5

Dominican Republic
Republic: Ulises Heureaux
Capital: Santo Domingo
Stability: 6
Economic Power: 4/0
Manpower: 67 (+2)
Army: 2 Infantry Divisions
Army Quality: 3
Navy: 2 Destroyers, 1 Torpedo Boat
Navy Quality: 3


El Salvador
Republic: Rafael Antonio Gutiérrez
Capital: San Salvador
Stability: 7
Economic Power: 3/0
Manpower: 122 (+2)
Army: 1 Infantry Divisons
Army Quality: 3
Navy: 2 Destroyers
Navy Quality: 2

Guatemala
Republic: Jose Barrios
Capital: Guatemala City
Stability: 8
Economic Power: 6/0
Manpower: 110 (+2)
Army: 2 Infantry Divisions, 1 Cavalry Division
Army Quality: 3
Navy: 1 Cruisers, 1 Destroyer
Navy Quality: 3

Haiti
Republic: Tirésias Sam
Capital: Port-Au-Prince
Stability: 6
Economic Power: 2/0
Manpower: 104 (+2)
Army: 1 Infantry Division
Army Quality: 2
Navy: 2 Coastal Gun Ships
Navy Quality: 1


Honduras
Republic: Policarpo Bollina
Capital: Tegucigalpa
Stability: 8
Economic Power: 5/0
Manpower: 56 (+2)
Army: 1 Infantry Division
Army Quality: 2
Navy: 2 Destroyers, 1 Coastal Gun Ship
Navy Quality: 2

Mexico
Republic: Bernardo Reyes
Capital: Mexico City
Stability: 8
Economic Power: 13/0
Manpower: 1,105 (+2)
Army: 13 Infantry Divisions, 3 Cavalry Division, 5 Artillery Regiment
Army Quality: 4
Navy: 1 Dreadnought, 2 Battlecruisers, 6 Cruisers, 7 Destroyers, 4 Torpedo Boats, 2 Coastal Gun Ships.
Navy Quality: 4
Projects/Policies: National Rail Project: (7/18/2)

Nicaragua
Republic: Jose Zelaya
Capital: Managua
Stability: 6
Economic Power: 5/8
Manpower: 57 (+2)
Army: 2 Infantry Divisions
Army Quality: 3
Navy: 1 Destroyer, 2 Torpedo Boats
Navy Quality: 2


United States/ Germanicus12
Federal Republic: William Jennings Bryan
Capital: Washington D.C
Stability: 6
Economic Power: 35/17
Manpower: 7,483 (+5)
Army: 41 Infantry Divisions, 8 Cavalry Divisions, 3 Artillery Regiments
Army Quality: 6
Navy: 4 Dreadnoughts, 2 Battle-Cruisers, 10 Cruisers, 14 Destroyers, 14 Torpedo Boats, 18 Coastal Gun Boats, 30 Submarines
Navy Quality: 6

Colonies: (+ -1 EP, + 98 MP)

Spoiler :

Alaska
Stability: 8
Profit: -1
Manpower: 98
Garrison: None




South American Stats

Spoiler :
Argentina
Federal Republic: Jose Uriburu
Capital: Buenos Aires
Stability: 7
Economic Power: 12/0
Manpower: 586 (+2)
Army: 3 Infantry Divisions, 2 Cavalry Divisions
Army Quality: 4
Navy: 3 Cruisers, 3 Destroyers, 4 Torpedo Boats, 2 Coastal Gun Boats
Navy Quality: 4

Bolivia
Republic: Severo Fernandez
Capital: La Paz
Stability: 6
Economic Power: 8/0
Manpower: 156 (+2)
Army: 4 Infantry Divisions, 1 Cavalry Division
Army Quality: 4
Navy: None
Navy Quality: N/A

Brazil/Karalysia
Federal Republic: Prudente Morais
Capital: Rio De Janeiro
Stability: 9
Economic Power: 18/0
Manpower: 1,704 (+3)
Army: 12 Infantry Divisions, 3 Cavalry Divisions, 2 Artillery Divisions
Army Quality: 5
Navy: 1 Dreadnought, 4 Cruisers, 5 Destroyers, 4 Torpedo Boats, 2 Coastal Gun Boats
Navy Quality: 4
Projects/Policies: Estado Novo Project: (24/34/2), Railroad Project (4/13/2)

Chile
Republic: Federico Echaurren
Capital: Santiago
Stability: 7
Economic Power: 11/0
Manpower: 446 (+2)
Army: 6 Infantry Divisions, 2 Cavalry Divisions
Army Quality: 4
Navy: 3 Cruisers, 2 Destroyers, 3 Torpedo Boats, 3 Coastal Gun Boats
Navy Quality: 4

Colombia
Republic: Miguel Tobar
Capital: Bogota
Stability: 5
Economic Power: 10/0
Manpower: 469 (+3)
Army: 3 Infantry Divisions, 2 Cavalry Divisions
Army Quality: 4
Navy: 4 Cruisers, 3 Destroyers, 4 Coastal Gun Boats
Navy Quality: 4

Ecuador
Republic: Eloy Alfaro
Capital: Quinto
Stability: 6
Economic Power: 6/0
Manpower: 133 (+2)
Army: 2 Infantry Divisions, 3 Cavalry Divisions
Army Quality: 3
Navy: 4 Destroyers, 3 Torpedo Boats
Navy Quality: 3

Paraguay
Republic: Juan Equsquiza
Capital: Asunción
Stability: 6
Economic Power: 7/0
Manpower: 77 (+2)
Army: 1 Infantry Division, 2 Cavalry Divisons
Army Quality: 3
Navy: None
Navy Quality: N/A

Peru
Republic: Nicolás de Piérola
Capital: Lima
Stability: 6
Economic Power: 9/0
Manpower: 376(+2)
Army: 2 Infantry Divisions, 1 Cavalry Divisions
Army Quality: 4
Navy: 2 Cruisers, 3 Destroyers, 4 Torpedo Boats
Navy Quality: 4

Uruguay
Republic: Juan Borda
Capital: Montevideo
Stability: 7
Economic Power: 4/0
Manpower: 132 (+2)
Army: 1 Infantry Division, 2 Cavalry Divisions
Army Quality: 4
Navy: 2 Destroyers
Navy Quality: 2

Venezuela
Republic: Joaquín Crespo
Capital: Caracas
Stability: 5
Economic Power: 9/0
Manpower: 276 (+2)
Army: 3 Infantry Divisions, 2 Cavalry Divisions
Army Quality: 4
Navy: 3 Destroyers, 4 Torpedo Boats
Navy Quality: 4
 
African Stats

Spoiler :
Africa Stats

Abyssinia
Monarchy: Menelik II
Capital: Addis Abeba
Stability: 5
Economic Power: 2/0
Manpower: 406 (+2)
Army: 4 Infantry Divisions
Army Quality: 2
Navy: None
Navy Quality: N/A

Liberia
Federal Republic: William Coleman
Capital: Monrovia
Stability: 6
Economic Power: 3/0
Manpower: 67 (+1)
Army: 1 Infantry Division
Army Quality: 2
Navy: None
Navy Quality: N/A


Morocco
French Protectorate
Monarchy: Abdelaziz
Capital:Fez
Economic Power: 8/0
Manpower: 465 (+1)
Army: 4 Infantry Divisions
Army Quality: 4
Navy: None
Navy Quality: N/A



Asian Stats
Spoiler :


Afghanistan
Monarchy: Abdur
Capital: Kabul
Stability: 5
Economic Power: 4
Manpower: 500 (+0)
Army: 2 Infantry Divisions
Army Quality: 1
Navy: None
Navy Quality: N/A

Bhutan
Dominion of United Kingdom
Absolute Monarchy: Sangye
Capital: Thimphu
Stability: 5
Economic Power: 1/0
Manpower: 28 (+0)
Army: 1 Infantry Division
Army Quality: 1
Navy: None
Navy Quality: N/A

Qing Empire
Monarchy: Guāngxù
Capital: Beijing
Stability: 4
Economic Power: 24/0
Manpower: 30,012 (+4)
Army: 21 Infantry Divisions, 14 Cavalry Divisions
Army Quality: 3
Navy: 4 Cruisers, 3 Destroyers, 2 Torpedo Boats
Navy Quality: 3

The Republic of Hawaii
Republic: Sandford Dole
Capital: Hilo
Stability: 8
Economic Power: 1/0
Manpower: 15 (+0)
Army: 0 Infantry Divisions
Navy: 0 Coastal Gun ship
Navy Quality: 0


The Empire of Japan/ Adrogan
Absolute Monarchy: Meiji, PM: Itō Hirobumi
Capital: Tokyo
Stability: 8
Economic Power: 37/0
Manpower: 4,346(+4)
Army: 35 Infantry Divisions, 3 Sekko Heidan Regiments, 12 Cavalry Divisions, 6 Artillery Regiments
Army Quality: 7
Navy: 5 Dreadnoughts, 20 Cruisers, 31 Destroyers, 4 Coastal Gunboats, 2 Submarines
Naval Quality: 7
Projects/Policies: Japanese air research: (22/22/1)

Colonies: (+ 2 EP, + 240 MP)

Spoiler :
Formosa
Stability: 5
Profit: 1
Manpower: 240
Garrison: 3 Infantry Divisions, 1 Cavalry Division, 2 Cruisers



Korean Empire
Constitutional Monarchy: Emperor Gojong, Premier Han Gyuseol
Capital: Seoul
Stability: 7
Economic Power: 14/0
Manpower: 1,128 (+1)
Army: 15 Infantry Divisions, 4 Cavalry Divisions, 4 Artillery regiments
Army Quality: 5
Navy: 1 Dreadnought, 2 Cruisers, 3 Destroyers, 2 Coastal Gun Ships, 3 Torpedo Boats
Navy Quality: 4



Nepal
Absolute Monarchy: Tribhuvan Bir Bikram
Capital: Kathmandu
Stability: 5
Economic Power: 3/0
Manpower: 100 (+1)
Army: 2 Infantry Divisions
Army Quality: 2
Navy: None
Navy Quality: N/A


Oman
British Protectorate
Monarchy: Faisal bin Turki
Capital: Muscat
Stability: 5
Economic Power: 5/0
Manpower: 53 (+1)
Army: 2 Infantry Divisions, 1 Cavalry Division
Army Quality: 2
Navy: None
Navy Quality: N/A

Persia
Absolute Monarchy: Mozaffar Qajar
Capital: Tehran
Stability: 8
Economic Power: 11/5
Manpower: 615 (+2)
Army: 17 Infantry Divisions
Army Quality: 4
Navy: 2 Coastal Gun Ships
Navy Quality: 1


Siam
Monarchy: Rama V
Capital: Bangkok
Stability: 6
Economic Power: 12/0
Manpower: 718 (+2)
Army: 4 Infantry Divisions
Army Quality: 3
Navy: 4 Cruisers, 8 Destroyers
Navy Quality: 3

 
Alliances

The Franco-Russian Alliance- The Third French Republic, Russia
The Quadruple Alliance Alliance- The German Empire, Austria-Hungary, Italy, Spain
The Mexican-Colombian Alliance- Mexico, Colombia
The Mexican-American Alliance Mexico United States Broken 1899
Brazilian-Chilean Alliance Chile, Brazil
Brazilian-Ecuadoran Alliance Brazil, Ecuador


Treaties

The Treaty of Paris, 1898.The French Republic , Félix Faure; The German Empire, Willhelm II; Morocco, Abdelaziz; The United Kingdom of Great Britain, Robert Cecil;

The Treaty of London Greece,Theodoros Deligiannis; Russia, Tsar Nicholas II; Bulgaria, Ferdinand I; Ottoman Empire, Abdülhamid II; Romania, Carol I

The Treaty of Philadelphia The German Empire, Kaiser Willhelm II; Austria-Hungary, Franz Joseph I; The Kingdom of Italy, Umberto I; The Kingdom of Spain, Alfonso XIII; The United States of America, William Jennings Bryan
 
Wars

Current Wars:
None



Past Wars

Name: German-American War
Year: 1899-1900
Combatants The United States, Hawaii VS Germany, Italy, Austria-Hungary, Spain
Losses: 55,540 Americans, 42,150 Spaniards, 39,060 Germans, 257 Italians, 1,024 Austrians
Description: Following the explosion of the Maine in Havana Harbor the United Stated declared war on the Kingdom of Spain. Spain was soon joined by it's newfound allies, Germany, Italy, and Austria-Hungary who declared war upon the United States. The United States' first strike against Spain was an invasion of Cuba which was quickly repulsed by the much larger German and Spanish Garrison. A few months later American troops invaded the Philippines and captured Manila. In 1900 the US forces were withdrawing from the Philippines and the whole Filipino Squadron was destroyed by the blockading German navy. In November on a platform of peace The Democratic Part candidate William Jennings Bryan won the Presidency and peace was signed with The Quadruple alliance shortly there afterward.

Name: Second Turko-Russian War
Years: 1898-1899
Combatants Russia, Greece, Romania VS. The Ottoman Empire, Bulgaria
Losses: 272,100 Russians, 40,000 Greeks, 152,250 Ottomans, 25,000 Romanians, 1,200 Bulgarians (490,550 total military deaths)
Description: The Ottoman Empire was invaded by Romania and Greece, Russia cited the Armenian genocides as the cassus beli. Russia advanced into Armenia quickly but then were repulsed by the Ottomans and trench warfare occurred with neither side gaining much land for the remainder of the war. In the west Romania and Greece fared quite well and both defeated major Ottoman armies. The United Kingdom then proposed the Treaty of London ending the war, creating Armenia and Albania as protectorates of the Ottoman Empire and freeing Bulgaria.
 
Infantry Designs
Spoiler :

Sekko Heidan
Spoiler :

Cost: 2 EP, 10 MP for 1 Regiment
Year Developed: 1898
Developed By: Empire of Japan
Nations able to use: Empire of Japan

This unit is designed as one of the first commando scout troops in the world, it is excellent for penetrating and disrupting enemy lines, it also excels at acting as a scouting party for the army.


WildenTruppen
Spoiler :

Cost: 2 EP, 10 MP for 1 Regiment
Year Developed: 1899
Nations able to use: German Empire

These troops are specialized in raiding coastal villages, inciting fear in all enemies of the Empire. These troops are trained for years and rarely ever retreat, they fight to the last man if need be to protect their country and Kaiser.
 
The Third French Republic is here.
 
The United States is here.
 
United Kingdom here.
 
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