seasnake
Conquistador
Hi, making a mod that has a "scientific trait."
Wanted to use CvEventManager to do the following: Make it so that onfounding your first city, you get a free technology that you don't have if you have the trait scientific.
Has anyone done something like this or have some suggestions?
Wanted to use CvEventManager to do the following: Make it so that onfounding your first city, you get a free technology that you don't have if you have the trait scientific.
Has anyone done something like this or have some suggestions?