Civics Mod 1.0 (Full Version)

topsecret

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Civics Mod 1.0
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:king:

Description
Spoiler :

This mod adds 30 new civics, including:
Government:
Spoiler :

Rule by Nobility
Legalism
Military
Fundamentalism

Legal
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Civil Law
Manorialism
Mesoarchy
Oligarchy

Labor
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Self Labor
Religious Labor
Indentured Servitude
Industrial Labor
Hired Labor

Economy
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Faith Economy
Barter Economy
Corporatism
Guild

Religion
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Divine Right
Semi-Free Religion
State Atheism
Religious Discrimination

Military
Spoiler :

Citizen Army
Mercenaries
Guerrilla
Religious Doctrine
Professional Army
Total War
Proxy Warfare
Enviromental Pacifism
Field Doctrine

Emancipation has been renamed and reworked but the name in XML is the same for easier merging.


Credits: topsecret ; FK2006 ; strategyonly ; snipperrabbit!! ;

(Sort of) Random Screenshots:
Spoiler :

civ4screenshot0028_LS9.jpg

civ4screenshot0001_3mN.jpg

civ4screenshot0004_2gb.jpg

civ4screenshot0002_Czg.jpg

civ4screenshot0006_3pE.jpg

civ4screenshot0007_23U.jpg


Just place this in your BTS mods folder
requires BTS 3.19
 
Seems quite nice already!
But it's going to be really hard to perfectly balace so many civics...
 
might have to add some of the military ones to Jamie'sFallOfRome if that ever gets done :D (hands full with Jamie'sRome2.1 and Jamie'sMedievalMod)
 
might have to add some of the military ones to Jamie'sFallOfRome if that ever gets done :D (hands full with Jamie'sRome2.1 and Jamie'sMedievalMod)

You have to use strategyonly's Civics Screen mod, or else the list is too big and the civics mess up the screen.
 
I just noticed when playing with this mod the Free Religion civic fails to force you to drop your religion.
 
I just noticed when playing with this mod the Free Religion civic fails to force you to drop your religion.

Really? I'll look into it.
 
Did you ever discover what caused the crash?
Yep. I had "Religious Doctrine" under military civics require a state religion. Even without choosing Religious Doctrine, it keeps you from switching religions. :crazyeye:
I'll upload a fixed version, so just download the file again to fix it.
Lol. Fundamentalist State Atheism.

Great mod though. Any way to make one civic disallow another?
Not without changes to the DLL. I think I saw a mod that does this, so I'll look for it.
 
Not without changes to the DLL. I think I saw a mod that does this, so I'll look for it.

Alright, there is a way to make a civic require another, but not exclude another one. Even requiring another civic needs a DLL mod, but Asaf already made one here.
 
Both exclude and require can be done in python CvGameUtils.
Only thing is that AI do not understand why they can/cannot do this.
 
Can someone help me about this? I want to add more civics, but i really don't know what to do. But in this mod you have same screen as i. I can add 10 civic per "CIVICOPTION_" but i want more.

I want THIS
 
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