NedimNapoleon
Weird Little Human
Religions: The New Prophets
Religion is a map based game were you no longer control an empire but a religion,You go through time trying to spread your religion to the old world. The game lasts from 200 AD to 1000 AD thats 80 turns. The game is a mixture of IOT, Dodge to roll and Some new stuff.
House Rules:
1. Do not flame, troll, or personally insult any other player.You may comment on certain things negatively, but don't take it further than that.
2. Stay on topic. Make sure all comments are relevant to the fictional world of the current gamr and have nothing to do with your personal beliefs.
3. Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
4. Long diplomatic discussions (anything over five posts) should move to Social Groups or visitor and private messaging, not the Game Thread.
5. Keep your actions realistic, and don't declare war on someone for a personal reason.
6. Do not question my authoritah!.
7. RESPECT FELLOW FORUMERS.
Game Rules:
Spoiler :
Updates: Updates happen when all players post orders or every 2 days.
Map & Expansion: They style is a bit different then in IOT, you cannot just claim a province, you must send a missionary to the province and convert the population.You can send at max. Beginning claims 4, no missionaries needed .3 missionaries into one province, it increases your chance of success
Missionary: He will be represented by a symbol (religious symbol you give me) and he costs 2$ to make and 1$ to upkeep. When you get to a certain stage of enlightenment you will get better and newer missionaries. RNG will be used combined with the influence to see if your missionary was able to spread a religion to a province. 7 and above, successful spread of religion, 3-5 unsuccessful you can try again next turn with your missionary and 1-2 Disaster, your missionary is killed
Enlightenment: Similar to tech in IOT you invest money into it and you will get some bonuses
Monastery: Very similar to province strength , gives you money, you can invest in it - Formula 1 point of Strength = +1 Income Per Turn if you have a monastery 3 you must invest 4 for it to go up to lvl 4
Prophet: Name your prophet and you must give him 3 skills and 3 flaws (same numbered skills and flaws can not be picked)
Skills:
1. Magical Powers - gives 10% more influence against the NPC's and + 1 enlightenment
2. Immortal - gives 5% influence and +2 enlightenment every turn
3. Son of God - gives 20% more influence
4. Philosopher - +5 enlightenment
5. Materialist - +2 $ every turn
6. Ceremonial - gives 30% more influence -1$ per turn
Flaws:
1. No Magic - - 15% influence
2. Mortal - -3 enlightenment
3. Just a Man - -15% Influence
4. Closed-minded - 3 enlightenment
5. Spiritualistic - -3$, + 10% Influence
6. Simple - -10% Influence
Religion Types:
Monotheistic - +2$, Romans, Germanics, Slavs, Arabs, Berbers, Celts most likely to accept
Polytheistic - +1$ , India, Persians, Huns, African Tribes, Nepali, South East Asians
Philosophic - +2 enlightenment Chinese, Mongols, Japanese
NPC's:
Those are Empires that rule certain regions, they will change during time and expand or destroy your goal is to convert them (were your religion starts the NPC becomes that religion). Influence is a major factor in converting them as well as converting single provinces. Each fully converted NPC gives you 1$
Income: Calculated by this formula
Leader Bonus: L
Enlightenment Bonus: E
Monastery Bonus: M
NPC Bonus: N
Religion type Bonus: R
Missionary Upkeep: U
X=L+(E/2)+M+N+R-U
Enlightenment:Will affect many sectors in the game,there is no tech tree its simply calculated by investing in it with this formula Tech investment>25 new tech lvl,
the next level is 50,the third is 100......I encourage you to make a story line when you advance a new enlightenment level.
When Posting your first claims: Don't forget to post a symbol,mark your holy city and a short description
Map & Expansion: They style is a bit different then in IOT, you cannot just claim a province, you must send a missionary to the province and convert the population.You can send at max. Beginning claims 4, no missionaries needed .3 missionaries into one province, it increases your chance of success
Missionary: He will be represented by a symbol (religious symbol you give me) and he costs 2$ to make and 1$ to upkeep. When you get to a certain stage of enlightenment you will get better and newer missionaries. RNG will be used combined with the influence to see if your missionary was able to spread a religion to a province. 7 and above, successful spread of religion, 3-5 unsuccessful you can try again next turn with your missionary and 1-2 Disaster, your missionary is killed
Enlightenment: Similar to tech in IOT you invest money into it and you will get some bonuses
Monastery: Very similar to province strength , gives you money, you can invest in it - Formula 1 point of Strength = +1 Income Per Turn if you have a monastery 3 you must invest 4 for it to go up to lvl 4
Prophet: Name your prophet and you must give him 3 skills and 3 flaws (same numbered skills and flaws can not be picked)
Skills:
1. Magical Powers - gives 10% more influence against the NPC's and + 1 enlightenment
2. Immortal - gives 5% influence and +2 enlightenment every turn
3. Son of God - gives 20% more influence
4. Philosopher - +5 enlightenment
5. Materialist - +2 $ every turn
6. Ceremonial - gives 30% more influence -1$ per turn
Flaws:
1. No Magic - - 15% influence
2. Mortal - -3 enlightenment
3. Just a Man - -15% Influence
4. Closed-minded - 3 enlightenment
5. Spiritualistic - -3$, + 10% Influence
6. Simple - -10% Influence
Religion Types:
Monotheistic - +2$, Romans, Germanics, Slavs, Arabs, Berbers, Celts most likely to accept
Polytheistic - +1$ , India, Persians, Huns, African Tribes, Nepali, South East Asians
Philosophic - +2 enlightenment Chinese, Mongols, Japanese
NPC's:
Those are Empires that rule certain regions, they will change during time and expand or destroy your goal is to convert them (were your religion starts the NPC becomes that religion). Influence is a major factor in converting them as well as converting single provinces. Each fully converted NPC gives you 1$
Income: Calculated by this formula
Leader Bonus: L
Enlightenment Bonus: E
Monastery Bonus: M
NPC Bonus: N
Religion type Bonus: R
Missionary Upkeep: U
X=L+(E/2)+M+N+R-U
Enlightenment:Will affect many sectors in the game,there is no tech tree its simply calculated by investing in it with this formula Tech investment>25 new tech lvl,
the next level is 50,the third is 100......I encourage you to make a story line when you advance a new enlightenment level.
When Posting your first claims: Don't forget to post a symbol,mark your holy city and a short description
If your income,influence is in a minus you'll get special missions to get out of your deficit, and this is a roll to dodge style game to so if you get good numbers you get a special event, you get one free missionary when you start
List of Players:
Ilduce349 - Ducism -

Sonereal - Obliteration to Self -

Domination3000 - Christianity -

Duke Blackstone - Love -

Perfection - Roman Catlicklism -

West India Man - Hedonism -

Omega124 - Marsism -
