skallben
Diplomat
Motivation:
When playing on the higher difficulties it's obvious that tech progression is very fast, maybe as much as half of the turns available to turn limit can take place in Modern/Future era. When the game was new arguments were made that production was too slow, consider instead that it is research pacing that is out of sync. Opinions on this are however, of course, subjective.
The more Civs on a map, the more Research Agreements you can sign. Say you have 8 other Civs on your map, that is potentially 8 techs every 30 turns. Insane. My suggestion is that to revert to the design that was promised before the game was released, agreements give a flat bonus to Research. But with a twist.
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Suggestion:
(Actual numbers are open for discussion, the design is what's important.)
The first signed Research Agreement gives you a global +10% beaker production.
The second signed RA nets slightly lower bonus, say +6%, third +4%.
Signing more than one RA will not give as much benefit, but if you really want to push science you can do that but at greater cost.
Problems:
Compared to current design, there is no downside since you do not lose anything if it is cancelled. Adressing this should of course be possible with some creative thinking. Maybe make RAs unavailable between Civs with poor relations.
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In another thread which spawned the idea for this one, when discussing RAs and things like "No tech brokering" option in IV, Sonereal made a good suggestion:
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When playing on the higher difficulties it's obvious that tech progression is very fast, maybe as much as half of the turns available to turn limit can take place in Modern/Future era. When the game was new arguments were made that production was too slow, consider instead that it is research pacing that is out of sync. Opinions on this are however, of course, subjective.
The more Civs on a map, the more Research Agreements you can sign. Say you have 8 other Civs on your map, that is potentially 8 techs every 30 turns. Insane. My suggestion is that to revert to the design that was promised before the game was released, agreements give a flat bonus to Research. But with a twist.
--------
Suggestion:
(Actual numbers are open for discussion, the design is what's important.)
The first signed Research Agreement gives you a global +10% beaker production.
The second signed RA nets slightly lower bonus, say +6%, third +4%.
Signing more than one RA will not give as much benefit, but if you really want to push science you can do that but at greater cost.
Problems:
Compared to current design, there is no downside since you do not lose anything if it is cancelled. Adressing this should of course be possible with some creative thinking. Maybe make RAs unavailable between Civs with poor relations.
----
In another thread which spawned the idea for this one, when discussing RAs and things like "No tech brokering" option in IV, Sonereal made a good suggestion:
Maybe include as an alternative option, I'm just juggling ideas to deal with what I consider an imbalance in the game.Or maybe make a NO TECH BROKERING option for RAs? That way you can't give another civilization a tech through an RA that you got through an RA. This would do a lot to cut down on tech proliferation.
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