Deliverator
Graphical Hackificator
I have rebuilt Dune Wars using RevDCM 2.83 as a base. The prime motivation in doing this is to potentially get Dune Wars working in multiplayer (RevDCM 2.83 is reportedly stable for multiplayer).
There are other benefits to getting a RevDCM 2.83 version up and running, namely:
i) All the latest BUG features are included (such as tech tree colour coded by Era):
ii) Further AI improvements over those in Better BTS AI 1.01 by people like Fuyu and Afforess.
Unfortunately, right now the game crashes on start up the majority of the time. This seems to happen after map generation but before the first turn.
On the occassions when the game starts successfully the game seems stable - I have run 300+ turn autoplays - and Dune Wars features such as the Homeworld work fine.
I have attached the rebuilt mod together with all C++ source code. Also, included is a working savegame - this loads up but then crashes as soon as you found a city.
I'm running Windows 7 so the issue may not occur in XP which we have established is more forgiving of small variable/memory issues.
When I've tried to debug the break point is something to do with the Hotseat code which hasn't changed - I've pretty much come up against a brick wall other than that.
I ran civchecker across the mod and nothing significant came up that I could see.
Given the stablity when the game does initialise successfully, it feels like I'm not far off having a stable version of this - but since I haven't been able to debug this successfully myself I'm uploading to see if anyone else can help out.
The file is just a 7-Zip file to be unzipped to your Mods folder. Any help anyone can give would be appreciated.
Download Dune Wars - RevDCM 2.83 here
.
There are other benefits to getting a RevDCM 2.83 version up and running, namely:
i) All the latest BUG features are included (such as tech tree colour coded by Era):
Spoiler :
ii) Further AI improvements over those in Better BTS AI 1.01 by people like Fuyu and Afforess.
Unfortunately, right now the game crashes on start up the majority of the time. This seems to happen after map generation but before the first turn.
On the occassions when the game starts successfully the game seems stable - I have run 300+ turn autoplays - and Dune Wars features such as the Homeworld work fine.
I have attached the rebuilt mod together with all C++ source code. Also, included is a working savegame - this loads up but then crashes as soon as you found a city.
I'm running Windows 7 so the issue may not occur in XP which we have established is more forgiving of small variable/memory issues.
When I've tried to debug the break point is something to do with the Hotseat code which hasn't changed - I've pretty much come up against a brick wall other than that.
I ran civchecker across the mod and nothing significant came up that I could see.
Given the stablity when the game does initialise successfully, it feels like I'm not far off having a stable version of this - but since I haven't been able to debug this successfully myself I'm uploading to see if anyone else can help out.
The file is just a 7-Zip file to be unzipped to your Mods folder. Any help anyone can give would be appreciated.
Download Dune Wars - RevDCM 2.83 here
.