ambrox62
Emperor
- Joined
- Mar 24, 2005
- Messages
- 1,294
THE SEVEN ANCIENT WONDERS
Version 6 - JUN 28, 2011
Available online or HERE
The mod is fully compatible with 1.383 patch
________________________________________________________________________
The reasons behind the mod...
You should consider this mod from a historical point of view. Of course, CiV isn't a real historical game; it's a simple simulation, then we don't need to be pedantic.
Nonetheless, imo, some historical milestones should be respected. In the ancient era you can't see wonders like Great Library, Great Lighthouse and The Colossus which belonged to classical times. In the same way, Hanging Gardens and Oracle were built in the ancient times, not in the classical era.
You might say: "They are ancient buildings, some centuries more or less don't make a great difference. Who cares about it? ". At first glance you are right, but through a historical eye the difference is there.
At the beginning of the game, for example, while you are still producing Pyramids, another player completes the Great Lighthouse. You may think that it is acceptable. Unfortunately, between the two wonders there is a gap of 2.200 years. What do you think if, while you are producing chinese Great Wall, another player completes Apollo Program? There is the same temporal gap of 2.200 years between the two events, but in the latter case you wouldn't consider it as acceptable, right?
These are the reasons behind the mod and why I've shifted ancient wonders on techtree, simply following the historical timeline.
________________________________________________________________________
This mod adds the remaining three of the seven ancient wonders not present into CiV:
Mausoleum of Mausolus
Statue of Zeus
Temple of Artemis
Furthermore it reorders all ancient wonders based on their historical timeline, shifting their positions on techtree, modifying their values accordingly
The Seven Ancient Wonders now produce 2 culture points instead of 1
See the table below for detailed infos on changes
The mod contains new splash screens and icons for the introduced wonders, historical quotes and full support for english and italian languages
The mod doesn't contain 3D building arts and speech audio files for the introduced wonders
Any feedback on the mod is absolutely welcome
Credits
Kael (for his modding tutorial)
asioasioasio (for his wonder mods that I used as guidelines)
Sukritact (for suggestions on wonder splash arts)
Sneaks (for city-states bug fix)
Civcivv (for 2nd tech bug hunt)
Changelog
------------------------
V.6 - Wonder costs aligned to latest patch
V.6 - National College NW moved to Writing
-----
V.5 - Wonder costs aligned to latest patch
V.5 - Halved Artemis and Mausoleum effects
-----
V.4 - Fix 2nd required tech for modded vanilla wonders
-----
V.3 - New splash arts for wonders
V.3 - City-State no more builds the introduced wonders
Screenshots
Version 6 - JUN 28, 2011
Available online or HERE
The mod is fully compatible with 1.383 patch
________________________________________________________________________
The reasons behind the mod...
You should consider this mod from a historical point of view. Of course, CiV isn't a real historical game; it's a simple simulation, then we don't need to be pedantic.
Nonetheless, imo, some historical milestones should be respected. In the ancient era you can't see wonders like Great Library, Great Lighthouse and The Colossus which belonged to classical times. In the same way, Hanging Gardens and Oracle were built in the ancient times, not in the classical era.
You might say: "They are ancient buildings, some centuries more or less don't make a great difference. Who cares about it? ". At first glance you are right, but through a historical eye the difference is there.
At the beginning of the game, for example, while you are still producing Pyramids, another player completes the Great Lighthouse. You may think that it is acceptable. Unfortunately, between the two wonders there is a gap of 2.200 years. What do you think if, while you are producing chinese Great Wall, another player completes Apollo Program? There is the same temporal gap of 2.200 years between the two events, but in the latter case you wouldn't consider it as acceptable, right?
These are the reasons behind the mod and why I've shifted ancient wonders on techtree, simply following the historical timeline.
________________________________________________________________________
This mod adds the remaining three of the seven ancient wonders not present into CiV:
Mausoleum of Mausolus
Statue of Zeus
Temple of Artemis
Furthermore it reorders all ancient wonders based on their historical timeline, shifting their positions on techtree, modifying their values accordingly
The Seven Ancient Wonders now produce 2 culture points instead of 1
See the table below for detailed infos on changes
Spoiler :

The mod contains new splash screens and icons for the introduced wonders, historical quotes and full support for english and italian languages
The mod doesn't contain 3D building arts and speech audio files for the introduced wonders
Any feedback on the mod is absolutely welcome

Credits
Kael (for his modding tutorial)
asioasioasio (for his wonder mods that I used as guidelines)
Sukritact (for suggestions on wonder splash arts)
Sneaks (for city-states bug fix)
Civcivv (for 2nd tech bug hunt)
Changelog
------------------------
V.6 - Wonder costs aligned to latest patch
V.6 - National College NW moved to Writing
-----
V.5 - Wonder costs aligned to latest patch
V.5 - Halved Artemis and Mausoleum effects
-----
V.4 - Fix 2nd required tech for modded vanilla wonders
-----
V.3 - New splash arts for wonders
V.3 - City-State no more builds the introduced wonders
Screenshots
Spoiler :



