Bibor
Doomsday Machine
Guys, please post your RA slingshot strategies so we can group them up into a single, sorted thread.
Obviously, tech pats or stalling techs depend on your wishes and needs.
Legend:
Rationale: the why
Additional techs acquired - techs granted by RAs unlock other techs instantaneously, before the second RA (even if it was on the signed same turn) is applied. If all other techs in the tech tree are ineglible (i.e. at least one turn of research was put into them), the second RA will treat the first RA tech as the only one eglible.
Target era - era you'll end up in when the slingshot completes (for example, Renaissance).
Requres techs - prerequisite technologies for the technology you're aiming to discover.
Required RAs - the number of Research Agreements you need to sign, simulatenous means they need to be signed on the same turn
Requires locked techs - Research Agreements grant only technologies that have 0
put into them (i.e. they were never researched before). To prevent getting unwanted technologies, you need to research them for at least 1 full turn. Sometimes beaker overflow (leftover research from previous technology) can fool you into thinking you already invested into the new technology. You didn't. And you still need to invest at least 1 turn into researching that tech to lock it out.
Suggested teching path - Research Agreements take 30 turns to complete. If you signed three on turn 60, they will "mature" on turn 90. During that period you need to research techs other than the ones you want to granted by RAs. No matter what you resarch during that period, 1 turn before RAs mature all other techs need to be locked out (see above). You can research whatever you want, but my suggestions try to focus on technologies that have only one successor, thus eliminating the need for locking out additional technologies (while still enabling you to get some techs).
For example, Bronze Working has only one successor, Iron Working. Researching Bronze working will take around 11 turns, Iron Working around 22 (total of 33 turns). By the time your RAs mature, you'll have Iron working almost researched (3 turns to go), thus you can't get it from the RA. Technologies that open up more than one tech (for example mining opens both masonry and bronze working) you need to lock out one and proceed teching the other.
Civil Service Slingshot
Rationale: Faster population growth, new unit, new era
Additional techs acquired: -
Target era: Medieval
Requres techs: Pottery, Animal Husbandry, Writing, Trapping, Philosophy
Required RAs: 1
Requires locked techs: Sailing, Archery, Mining
Suggested teching path: The Wheel, Archery, 1 turn into Horseback Riding; stalling with Mathematics.
Theology Slingshot
Rationale: Gets you to a new era, prerequisite for Education
Additional techs acquired: -
Target era: Medieval
Requres techs: Pottery, Calendar, Writing, Philosophy
Required RAs: 1
Requires locked techs: Sailing, The Wheel
Suggested teching path: Archery, Animal Husbandry; stalling with some turns into Trapping, The Wheel and Mining
Chivalry Slingshot
Rationale: Songhai, Mongolia, Siam, Arabia, Spain benefit greatly from UU, knights, new era, plus all the Civil Sevice and Currency benefits
Additional techs acquired: Civil Service, Currency
Target era: Medieval
Requres techs: Pottery, Animal Husbandry, Archery, Mining, Calendar, Writing, Trapping, The Wheel, Philosophy, Horseback Riding, Mathematics.
Required RAs: 3 simultaneous
Requires locked techs: Sailing, Theology
Suggested teching path: Mining, Bronze Working, Masonry; stalling with some points into both Iron Working and Construction
Education Slingshot
Rationale: Opens up Universities, opens up a direct slingshot to Acoustics, all the benefits from Civil Service and Theology
Additional techs acquired: Civil Service, Theology
Target era: Medieval
Requres techs: Pottery, Animal Husbandry, Calendar, Writing, Trapping, Philosophy.
Required RAs: 3 simultaneous
Requires locked techs: Sailing, The Wheel, Archery
Suggested teching path: Mining, 1 turn into Masonry, Bronze Working; stalling with Iron Working.
Astronomy Slingshot
(by biohazard72)
Rationale: Enables intecontinental trade, opens up a direct slingshot to Navigation, enables Observatories
Additional techs acquired: Civil Service, Education
Target era: Renaissance
Requres techs: Compass, Theology, Philosophy
Required RAs: 3 simultaneous
Requires locked techs: Horseback Riding OR Currency
Suggested teching path: Can't really tell your tech pace at this point (early writing and such), but either the masonry line or the metal working line.
Globalization Slingshot
Rationale: Opens up the UN diplomatic victory wonder
Additional techs acquired: Refrigeration, Plastics, Penicilin, Ecology
Target era: Modern
Requres techs: Electricity
Required RAs: 5
Requires locked techs: Radio, Telegraph, Dynamite, Replacable Parts, Railroad
Suggested teching path: Open up any of the locked techs, but make sure to lock out new branches.
EDIT: Corrected topic Typo
EDIT2: Added legend
Obviously, tech pats or stalling techs depend on your wishes and needs.
Legend:
Spoiler :
Rationale: the why
Additional techs acquired - techs granted by RAs unlock other techs instantaneously, before the second RA (even if it was on the signed same turn) is applied. If all other techs in the tech tree are ineglible (i.e. at least one turn of research was put into them), the second RA will treat the first RA tech as the only one eglible.
Target era - era you'll end up in when the slingshot completes (for example, Renaissance).
Requres techs - prerequisite technologies for the technology you're aiming to discover.
Required RAs - the number of Research Agreements you need to sign, simulatenous means they need to be signed on the same turn
Requires locked techs - Research Agreements grant only technologies that have 0

Suggested teching path - Research Agreements take 30 turns to complete. If you signed three on turn 60, they will "mature" on turn 90. During that period you need to research techs other than the ones you want to granted by RAs. No matter what you resarch during that period, 1 turn before RAs mature all other techs need to be locked out (see above). You can research whatever you want, but my suggestions try to focus on technologies that have only one successor, thus eliminating the need for locking out additional technologies (while still enabling you to get some techs).
For example, Bronze Working has only one successor, Iron Working. Researching Bronze working will take around 11 turns, Iron Working around 22 (total of 33 turns). By the time your RAs mature, you'll have Iron working almost researched (3 turns to go), thus you can't get it from the RA. Technologies that open up more than one tech (for example mining opens both masonry and bronze working) you need to lock out one and proceed teching the other.
Civil Service Slingshot
Rationale: Faster population growth, new unit, new era
Additional techs acquired: -
Target era: Medieval
Requres techs: Pottery, Animal Husbandry, Writing, Trapping, Philosophy
Required RAs: 1
Requires locked techs: Sailing, Archery, Mining
Suggested teching path: The Wheel, Archery, 1 turn into Horseback Riding; stalling with Mathematics.
Theology Slingshot
Rationale: Gets you to a new era, prerequisite for Education
Additional techs acquired: -
Target era: Medieval
Requres techs: Pottery, Calendar, Writing, Philosophy
Required RAs: 1
Requires locked techs: Sailing, The Wheel
Suggested teching path: Archery, Animal Husbandry; stalling with some turns into Trapping, The Wheel and Mining
Chivalry Slingshot
Rationale: Songhai, Mongolia, Siam, Arabia, Spain benefit greatly from UU, knights, new era, plus all the Civil Sevice and Currency benefits
Additional techs acquired: Civil Service, Currency
Target era: Medieval
Requres techs: Pottery, Animal Husbandry, Archery, Mining, Calendar, Writing, Trapping, The Wheel, Philosophy, Horseback Riding, Mathematics.
Required RAs: 3 simultaneous
Requires locked techs: Sailing, Theology
Suggested teching path: Mining, Bronze Working, Masonry; stalling with some points into both Iron Working and Construction
Education Slingshot
Rationale: Opens up Universities, opens up a direct slingshot to Acoustics, all the benefits from Civil Service and Theology
Additional techs acquired: Civil Service, Theology
Target era: Medieval
Requres techs: Pottery, Animal Husbandry, Calendar, Writing, Trapping, Philosophy.
Required RAs: 3 simultaneous
Requires locked techs: Sailing, The Wheel, Archery
Suggested teching path: Mining, 1 turn into Masonry, Bronze Working; stalling with Iron Working.
Astronomy Slingshot
(by biohazard72)
Rationale: Enables intecontinental trade, opens up a direct slingshot to Navigation, enables Observatories
Additional techs acquired: Civil Service, Education
Target era: Renaissance
Requres techs: Compass, Theology, Philosophy
Required RAs: 3 simultaneous
Requires locked techs: Horseback Riding OR Currency
Suggested teching path: Can't really tell your tech pace at this point (early writing and such), but either the masonry line or the metal working line.
Globalization Slingshot
Rationale: Opens up the UN diplomatic victory wonder
Additional techs acquired: Refrigeration, Plastics, Penicilin, Ecology
Target era: Modern
Requres techs: Electricity
Required RAs: 5
Requires locked techs: Radio, Telegraph, Dynamite, Replacable Parts, Railroad
Suggested teching path: Open up any of the locked techs, but make sure to lock out new branches.
EDIT: Corrected topic Typo
EDIT2: Added legend