Immortal challenge -- Saladin's Divine Right

Duckweed

Deity
Joined
Feb 3, 2009
Messages
4,674
A good number of players feel pretty confident on any immortal game, including myself.:rolleyes: So I rolled a naturally generated map

Spoiler :
(not really);)


Here's the settings:

Map -- Custom continents, each team has a whole continent, standard size
Speed -- Normal
Leader -- Saladin
AI -- hand picked

civ4screenshot0000v.jpg



Spoiler :

What I changed?:blush:

1. Separated 1 big continent to 2 since I can only specify 6 continents in the menu
2. Move around the starting location of everyone including the human player, so that you are not isolated, and your intermediate neighbor is Toku, a little bit tough to please but no worry of DOW from him.:p
3. Create a new capital for human, I guarantee this new capital is not bad.:)


And the start

civ4screenshot0001m.jpg


All victories are enabled, are you able to pull a win?:D
 

Attachments

i'll just leave these here

:confused:.....:crazyeye:....:eek:.....:goodjob:

too bad i am away from pc for a few days .
going to play the heck out of it when i get back.
 
So much for settling on the stone
 
worker first!!!!
 
Woohoo! Plains hill start! No way you can lose from here, game over!
 
Don't really know where to start this one
Spoiler :
Starting techs mean we need to get Fishing first but till then we have a reasonably high hammers output. As we start with Myst and have that nice 3:hammers: tile available on the border pop, Stonehenge first may actually be viable :eek:.
Alternatively building Warriors ready to get on the Western continent may be a wise move.
 
One problem with the stone is that we can't get the resource unless we fort and road it.
 
One problem with the stone is that we can't get the resource unless we fort and road it.

You can also settle on it actually (the adjacent city rule does not apply on different "continents"), probably not worth it for most of the game. On the bright side, it's stronger than usual as a mine.

This is one of those games where moving the capitol wouldn't hurt.

Also, I bet this map is 100% winnable with the apostolic palace. Yuck. I am tired of those so I think I'd rather try something else and lose than cheese a W here.
 
Yeah, I actually thought about mining it too. I think that's better than a quarry and I don't believe stone gets commerce like marble. It might be worth while to fort/road the stone temporarily (if no other stone is settled elsewhere) and put up Maoi in this city since, as you mentioned, a cap move is likely. However, I don't like Maoi in potential GP farms, but maybe there will be other options for that with this map.
 
Yeah, this isn't even fun. Maybe if the stone was on our city site, i might have considered it, but not after this:

Spoiler :


Civ4ScreenShot0006-11.jpg


I don't see a practical way to fogbust, get cities settled and actually get some infrastructure down without losing about 50-75 turns. The only viable victory condition would probably be some sort of AP cheese, because I can't see how I could get sistine ahead of the AI, which means a culture win would be tough to stop.

Too much of a challenge for me.



Big spoiler on the map itself from messing with the save awhile longer:

Spoiler :


I teched to alphabet to at least send a few spies over - the landmass is crap - little commerce, lots of plains and desert. Talk about a tough map - this probably plays in between immortal & deity...

 
Yeah mich - I tried twice and just couldn't keep a city on the continent. It was like playing deity raging barbs. The key I guess is planting a settler and couple of warriors asap. Instead I tried building Stonehenge. I also think there are a couple of IND leaders on the map. Wonders were going like crazy and Oracle went before Henge in one game around 2000BC.
 
there was another such "waterworld" OCC a while back (which i lost diplomatic to shaka in 1930's:mad: )

starting game should be pretty much similar to that

sample strategy
Spoiler :

-sailing, lighthouse
-BW , lighthouse whip, settler whip
-writing ,library whip ,scientists
-beeline monarchy ,whip warriors,overflow in moai statue
-grow

you will still need to develop the capital regardless of the map.
glh seems high risk, so i would skip that .

edit : colossus is vital (ofcourse)
 
My design of this map is mean for a challenging immortal game. I have not played the game, however in my estimation, this game should be winnable with any victory type, but is definitely not easy, probably more difficult than a general deity game.;)

On the other hand, I also tried to make the game easier in some aspects.

1. You are neither isolated, nor semi-isolated, your 2nd contact is the most welcome AI.:)

2. To help you deal with the barbarian in your continent, I picked a protective leader and ... You have to be patient to setup your empire. I have not changed any tiles in your continent, it's all natural.

3. AIs are not isolated, but they need quite some time to find each other.

Last, there's no way that glorious capital can be loss, remind me the Atlantis in SGOTM9.:lol:

Spoiler :

As I said, your current capital is a good one, this is true for a long time since you probably have to take the better site by forces from barbarian or AI.:D


And one evil part of this map is

Spoiler :

I did pick industrious leader to reduce your chance of grabbing wonders.:mwaha:
 
gun for the glh and you should win such a map.

if you loose it, see nishants spoiler above (but glh on immortal should be in most games possible if you go directly for it (=fishing (wb´s), sailing (galley for shipping workers), mining (mines), bronze (slavery), masonry... ...grow + whip glh asap (or use overflow whip)
 
gun for the glh and you should win such a map.

if you loose it, see nishants spoiler above (but glh on immortal should be in most games possible if you go directly for it (=fishing (wb´s), sailing (galley for shipping workers), mining (mines), bronze (slavery), masonry... ...grow + whip glh asap (or use overflow whip)

Yeah, I tried again with that approach:

Spoiler :


GLH went on turn 60 - 2 turns after I started it.

I then gave it another run with one change (stone in our capital) - that allowed me to get henge and GW, but GLH still went insanely early. At least I can settle the mainland with that - wonder if colossus is viable from here. Problem is metal casting is FAR away - 35 turns. May be better to go up aesthetics line. Will play a few more turns with my modified version.



EDIT: A giant oops with my approach - clearly need to tech archery before settling the mainland:

Spoiler :


I forgot GW only helps you on the continent, so building it on a 1 tile island doesn't really help too much. Learned that when i again lost my first city to barbs.

I fiddled with this awhile longer, and I'm just not this much of a glutton for punishment. No happiness resources means you're forced into HR, but can't really pay for it because there are no good commerce sites on the mainland.

Additionally, Toku isn't much of a trading partner:

Civ4ScreenShot0002-14.jpg


Barb galleys killing my galleys - not fun. All the wonders went miles before I could even get to the tech. No religion spread to me, which didn't help matters.

Only way for me to research is with specialists and HR, and that's not an easy way to speed through the tech tree. Lib went while I was still on currency, and Mansa found me a little backwards:

Civ4ScreenShot0003-13.jpg


Anyway, I am clearly not cut out for this challenge.
 
I've got a couple questions, and a big 1 AD spoiler.

Spoiler :

Dhoomstriker - you shouldn't be reading spoilers before playing!

You can't see it, but Mansa was connected to Toku very early over the line of ocean tiles. Could hinduism have spread over? Could it have gotten to me? It can still spread while they are at war right?

Obviously I lucked into the Great Lighthouse and Colossus. But if I wasn't piling up the negative diplo modifiers I'd be happier since as you can probably see my plan is to settler everyone else's land and leave mine for later :) EDIT - looks like Toku and Mansa just ended their war, but I'm sure I'll still see the stop trading demands.

Which leads to the second question. What is my land going to look like at 1 AD? Axes/swords by now?

Civ4ScreenShot1308.jpg


 
Grashopa:

Spoiler :


After the initial waves of archers/warriors and the occasional axe, i didn't see much in the way of barbs. A rogue axe would wander around, but they must have all went back and settled into their cities. How are you getting over to mansa's and Toku's land? getting a couple settlers over there may have been smart, but I'm amazed you could get the GLH - it went so fast in my game I never had a prayer.

 
mich
Spoiler :

I settled the stone city halfway through the GLh in order to pop borders over the ocean tile allowing me to cross over to Toku's land. Picked up GLh around 1200 BC, gifted Toku a city first thing to get open borders, then settled copper on Toku's land so I could build the ridiculously late colossus. Next city will pop borders and allow me to cross over to land I can see south of Toku's continent. There are no borders there so hopefully I can settle a few spots and find another AI there.

I wanted to go for Moai, but settling the stone city earlier would have delayed GLh a lot more since it takes hammers away. And now I have to settler spam.

 
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