I'm interested to know how people perceive the balance between representation and universal suffrage; and also the other government civics (monarch and police state).
In the mod I've been making, I've made some minor adjustments to serfdom and environmentalism, and some indirect changes to mercantilism, and I'm now pretty happy with those civic branches being well balanced. I feel they are balanced in the sense that each civic has a time or a situation in which is it is useful. For example, slavery is very useful to building infrastructure in small cities, but it's usefulness wears off as your cities get big - and which time you should adopt one of the other civics.
I don't think the government civics are well balanced, but I'd like to get some other opinions before changing anything.
In my experience, representation is the best – and I think that maybe it is too powerful. I rarely switch from representation to universal suffrage, because my research rate relies on the representation
bonus. I usually have quite few specialists because of the food surge from biology and then from corporations. If I get the pyramids then I always skip monarchy completely, and just stick with representation for the entire game. Police state is pretty weak. I almost never use it, but it is situationally useful. It could handle a small buff, but it's probably ok as it is.
Here are the 'problems' as I see them:
Ok. So here are a couple of possible changes... I'm not particularly convinced with either idea, but I'd like to know what other people think (the idea are not meant to be applied at the same time [although they potentially could be]):
So. I'd like to hear what other people think. Firstly, what do you think of the balance of the government civics as they are currently. Am I right about representation being a bit too powerful? Is universal suffrage powerful enough? Secondly, what do you think of my suggestions? Would universal suffrage be too powerful with the gold boost? Would the simpler change – removing the happiness bonus – be the better change? Do you agree that the 'problems' that I'm trying to fix are actually problems?
I'm keen to get some feedback so that I don't just balance the game based on how _I_ play, but rather balance it for everyone.
[edit]
I'm pretty sure +2
per specialist for universal suffrage would be too powerful. +1 is probably closer to good balance. Tell me what you think.
In the mod I've been making, I've made some minor adjustments to serfdom and environmentalism, and some indirect changes to mercantilism, and I'm now pretty happy with those civic branches being well balanced. I feel they are balanced in the sense that each civic has a time or a situation in which is it is useful. For example, slavery is very useful to building infrastructure in small cities, but it's usefulness wears off as your cities get big - and which time you should adopt one of the other civics.
I don't think the government civics are well balanced, but I'd like to get some other opinions before changing anything.
In my experience, representation is the best – and I think that maybe it is too powerful. I rarely switch from representation to universal suffrage, because my research rate relies on the representation

Here are the 'problems' as I see them:
- Monarchy doesn't really have a place. It's only useful at the start of the game because it's the only option you have. Once representation becomes available, monarchy is obsolete. Compare this to the Labour branch. If you got access to all the labour civics at the start of the game, slavery would still be the best. Similarly with the Legal branch – bureaucracy is the best in the early game, but not in the late game. Monarchy is never the best, because representation is too powerful.
- Late game specialists are only powerful if you have representation. I might have plenty of towns when you first get universal suffrage, but as the game goes on I am likely to get more and more specialists, and so representation get better and better. Early game specialists are comparable to early game tile improvements, which is good; but late game specialists can only compete with late game tile improvements if you have representation.
Ok. So here are a couple of possible changes... I'm not particularly convinced with either idea, but I'd like to know what other people think (the idea are not meant to be applied at the same time [although they potentially could be]):
- Remove the happiness bonus from representation.
The point of this idea is to solve the first 'problem' that I outlined above. It would make monarchy the civic of choice for the early game. If representation didn't have the happiness bonus, then it would be outclassed by monarchy in the early game. Representation would become powerful later in the game once you got your happiness fixed up using other sources. Universal suffrage would be slightly better than it is now, relative to representation.
- Specialist bonuses to all the government civics. Something like this, monarchy: +2
; police state: +2
; representation: +3
; universal suffrage +2
.
The point of this idea is to solve the second 'problem'. Specialists get a bonus that depends on your government type, and so they are useful all through the game. (By the way, culture is a bit more powerful in my mod than in the normal game.) Universal suffrage would kind of have a self-synergy, with it's rush-buying and +specialists; all the government civics would be relatively stronger vs representation; and monarchy would become useful as a culture civic, which may be desirable at certain points of the game.
So. I'd like to hear what other people think. Firstly, what do you think of the balance of the government civics as they are currently. Am I right about representation being a bit too powerful? Is universal suffrage powerful enough? Secondly, what do you think of my suggestions? Would universal suffrage be too powerful with the gold boost? Would the simpler change – removing the happiness bonus – be the better change? Do you agree that the 'problems' that I'm trying to fix are actually problems?
I'm keen to get some feedback so that I don't just balance the game based on how _I_ play, but rather balance it for everyone.
[edit]
I'm pretty sure +2
