maltz
King
- Joined
- Jan 24, 2006
- Messages
- 967
Hello,
A few years ago I was deeply attracted to Civilization 4, and got myself a copy of Civ5 this past Christmas. I just had my first Deity win last week.
After reading so many great stories I am thinking of making one as well. Since I am not as good as so many of you experts here, my story is not going to be about how professional my game play is, but rather to share the interesting and fun moments of the game with screenshots. I will also provide some of my underlying reasonings. Hope you enjoy my stories!
Patch: .141
Civilization: Rome. This is my first time to play as Caesar. Its unique unit (UU) Legion replaces Swordsman. From my Civ4 Deity experience, taking a few AIs ASAP was the key to victory. Legion will give me the edge needed.
Map Size: Tiny Earth. Sadly, my old computer can’t handle anything bigger than Tiny maps. I like Earth maps because I will pretty soon have an idea of where I am. It is also adds to a little role playing fun.
Difficulty: Deity.
Civs: 10 Civs + 8 City States. I love diplomacy in strategy games. Although Civ5 is not famous for a deep diplomatic system (instead the AIs will always find ways to hate you), I still want to see how much meaningful diplomacy I can extract (and potentially exploit) from the Deity AI players. Making the map extremely crowded will make the Civs engage in warfare a lot earlier. This is exactly what I intended.
Time: Marathon. I want to enjoy warfare to its most. It should give my Legions more turns to work on the early expansion.
Other settings: (1) New random seed upon reload. I settle on a battle outcome if it is not far away from the predicted result. Yet sometimes I would like to test things out to see what is possible in the game’s mechanism. I acknowledge that the game will be therefore less difficult than a true Deity game. I will specify places where I did reload. Otherwise you can assume that I just let things happen naturally. (2) No ancient ruins. I want to keep the luck factor to minimum.
OK. Here we go!
Chapter 01. Caesar's New Base
000. Lots of jungle. Shore to the northeast. A branched river. There is only one possibility of this landscape on the earth - present-day Brazil! Never had a South-America start before! I was actually hoping for a fitting Italian peninsula start, but soon realized the peninsula is too small to be shown on the Tiny Earth map. In fact the entire Mediterranean Sea has been reduced to a medium-sized lake!
Starting site analysis:
Good side:
(1) Isolated continent – probably won’t be declared war by multiple Civs.
(2) River + luxurious resources – good income. Deity AIs don’t really need the luxurious resources for happiness – they have unlimited happiness. But they are still paying a lot for them. That’s good for me. Because Deity AIs have so much cash.
(3) Gem is a very good extra resource because it sits on the tech path of Mining – Bronze Working – Iron Working (for my Legion rush)!
Bad side:
(1) Isolated continent – I probably have no buyer for my spice.
(2) Small number of fogged tiles – less barbarians, less early-game income.
(3) Jungles. I won’t be able to work on the tiles for quite a while.
I guess the Goods overweigh the Bads!
001. From past experience I know central America is blocked off by mountains. So my lone Roman warrior to explores south. Look! A Maritime City State called Cape Town, shipped fresh from South Africa.
Maritime City States are generally loved by players, since they provide Food bonus (although it has been heavily nerfed through the patches).
002. Caesar was immediately approached by the Japanese. Oh-oh. That’s not a good sign. Oda Nobunaga is a notorious powerful warmonger. Well, so is Caesar. There is no question that Japan and I will be competing for South America.
003. The exploration ended soon. There is not much land for Romans to expand. The City State Cape Town blocks our way to the south (and on the bright side, it also blocks Japan’s expansion to the north). There is only one more luxurious resource for us to grab (Whale). Might settle a town there later...
Build a worker first, so we could immediately start chopping down some jungles when Bronze Working research was completed.
I was also delighted to see a barbarian camp - I thought the fogged area might be too small for any barbarian camps. Barbarian = warriors get trained + we get paid! On Marathon, each camp is worth 75 gold! The camps regenerate every 30 turns or so when in the dark. Eventually I was able to defeat 3 camps and raised my warriors by two levels. Not bad.
But the barbarians killed my first warrior the first three times, all from worse-from expected results. Reload.
All levels went to Rough Terrain combat bonuses to pave way for the March promotion (heal every turn). There are just too many jungles.
004. Thanks to the low-hanging fruits in the Amazon jungle, Rome grew to population 2 on turn 23. The unimproved spices are pretty profitable already, plus these tiles all benefited from the Amazon river. 2/0/3, not bad at all! (After chopping down the jungle and improvement, these tiles will become 1/1/4. Still pretty good.)
005. Our first worker finally got his working permit after 52 turns! He was sent to Mt. Gem immediately. But even that mountain is covered by jungle. And since the research of bronze working won’t be complete until 5 turns later, he will just have to watch the gems shine for 5 turns…
The capital builds a second Warrior to be upgraded to Legion later.
006. Five turns up! And now we could start researching Iron Working, which will take… WTH 90 turns?! Early game in Marathon seems to drag forever, especially when the AIs are constantly building Wonders. I was certainly lagging behind at an epic rate. At least the tropical fruits will keep Romans reproductive (more population = more beakers = less research time).
007. The first worldwide censor of literacy! The Romans gloriously won the last prize. The Deity AIs are entering Classical and even Medieval era. My guys can’t even make bowls and milk cows!
008. At turn 75, Roman got enough cultural points for her first policy (exclusively from the +1 per turn from the capital).
I heard that Honor has been nerfed, but still I don’t see why I should consider Tradition or Liberty. Romans don’t have the turns, marble, or hammers to rush Wonders (we will instead rush AI’s Wonders!) or increase my capital population (we will instead take AI’s capitals’ population). We don’t have the space to spawn a few new cities of our own. Plus from a previous game I know Liberty’s Happiness from road connection to the capital is both nerfed and bugged. The most I could get was +3 smiley face. A very weak bonus!
I guess the weakened Honor is at least somewhat useful. Bonus fighting barbarians eliminates my occasional reloading.
Saves time. I also get notified when barbarian camp respawns. That's pretty convenient.
Trained second and third warrior in the meantime. On Marathon, each warrior costs 460 gold to purchase directly. At that time I decided to save up 1000 gold to buy the alliance with Cape Town, so I was unwilling to purchase the warriors directly. The alliance with the City State would grant me open border access to Japan. Plus their own units might assist me in the coming war against Japan.
An alternative expansion plan was to annex the City State first. It does have an extra luxurious resource – wine. But since I was so many turns away from Calendar, and I only had 3 warriors, taking down the city state wouldn’t do me any good in the short run, and might harm the growth of my newer cities in the long run. I could receive the Wine bonus when I stay in good terms with them anyway.
009. The Honor policy served me well. Very soon I got a notice of the new barbarian camp. The barbarians have apparently researched archery. That’s exactly what I will research after Iron Working, so I can train or buy an archer or two to help the Roman Legions taking down cities.
010. Turn 87 – saved our first 1000 gold! And shipped all of them directly to Cape Town! I was hoping that Cape Town would hand out an easy mission (such as defeat that barbarian camp!), but nothing came up. I didn’t want to keep waiting because the Food bonus in the capital would be useful at an early stage.
011. My new friend Cape Town gave me their little map. Shamefully, my capital was growing slower than the City State! The Japanese warrior and its border was immediately visible. Their city can’t be too far away.
012. Turn 95. My very first luxurious resource! I don't really need it since my Happiness was still positive. So I am going to sell it to the only possible buyer for cash. And use that cash to buy units to attack my only possible buyer.
The barbarian galleys have appeared. My guys can’t even swim yet…
013. Mr. Oda is willing to pay all of his gold, 812 gold for my gem! In standard-length games each resource sells 300 gold. So I guess I could potentially sell for 900 gold.
812 Gold! That’s just great. What’s greater is that Oda can’t even see the Gems because the next minute I declared war on him. I already have my City States ally, so why not let them fight first? My City State friend might be able to kill a few warriors for me. Plus my own guys could use some level ups before their legion promotion…
014. First war declared on Japan! Deity Mr. Oda didn't even see the gems. Wahahaha
(Note: A similar, and probably cheaper exploit is to take a loan from AI (Gold vs. Gold per turn just before declaring war. At least I did have the Gem.
).
(To be continued…
A few years ago I was deeply attracted to Civilization 4, and got myself a copy of Civ5 this past Christmas. I just had my first Deity win last week.
After reading so many great stories I am thinking of making one as well. Since I am not as good as so many of you experts here, my story is not going to be about how professional my game play is, but rather to share the interesting and fun moments of the game with screenshots. I will also provide some of my underlying reasonings. Hope you enjoy my stories!
Patch: .141
Civilization: Rome. This is my first time to play as Caesar. Its unique unit (UU) Legion replaces Swordsman. From my Civ4 Deity experience, taking a few AIs ASAP was the key to victory. Legion will give me the edge needed.
Map Size: Tiny Earth. Sadly, my old computer can’t handle anything bigger than Tiny maps. I like Earth maps because I will pretty soon have an idea of where I am. It is also adds to a little role playing fun.
Difficulty: Deity.
Civs: 10 Civs + 8 City States. I love diplomacy in strategy games. Although Civ5 is not famous for a deep diplomatic system (instead the AIs will always find ways to hate you), I still want to see how much meaningful diplomacy I can extract (and potentially exploit) from the Deity AI players. Making the map extremely crowded will make the Civs engage in warfare a lot earlier. This is exactly what I intended.

Time: Marathon. I want to enjoy warfare to its most. It should give my Legions more turns to work on the early expansion.
Other settings: (1) New random seed upon reload. I settle on a battle outcome if it is not far away from the predicted result. Yet sometimes I would like to test things out to see what is possible in the game’s mechanism. I acknowledge that the game will be therefore less difficult than a true Deity game. I will specify places where I did reload. Otherwise you can assume that I just let things happen naturally. (2) No ancient ruins. I want to keep the luck factor to minimum.
OK. Here we go!
Chapter 01. Caesar's New Base

000. Lots of jungle. Shore to the northeast. A branched river. There is only one possibility of this landscape on the earth - present-day Brazil! Never had a South-America start before! I was actually hoping for a fitting Italian peninsula start, but soon realized the peninsula is too small to be shown on the Tiny Earth map. In fact the entire Mediterranean Sea has been reduced to a medium-sized lake!
Starting site analysis:
Good side:
(1) Isolated continent – probably won’t be declared war by multiple Civs.
(2) River + luxurious resources – good income. Deity AIs don’t really need the luxurious resources for happiness – they have unlimited happiness. But they are still paying a lot for them. That’s good for me. Because Deity AIs have so much cash.
(3) Gem is a very good extra resource because it sits on the tech path of Mining – Bronze Working – Iron Working (for my Legion rush)!
Bad side:
(1) Isolated continent – I probably have no buyer for my spice.
(2) Small number of fogged tiles – less barbarians, less early-game income.
(3) Jungles. I won’t be able to work on the tiles for quite a while.
I guess the Goods overweigh the Bads!

001. From past experience I know central America is blocked off by mountains. So my lone Roman warrior to explores south. Look! A Maritime City State called Cape Town, shipped fresh from South Africa.
Maritime City States are generally loved by players, since they provide Food bonus (although it has been heavily nerfed through the patches).

002. Caesar was immediately approached by the Japanese. Oh-oh. That’s not a good sign. Oda Nobunaga is a notorious powerful warmonger. Well, so is Caesar. There is no question that Japan and I will be competing for South America.

003. The exploration ended soon. There is not much land for Romans to expand. The City State Cape Town blocks our way to the south (and on the bright side, it also blocks Japan’s expansion to the north). There is only one more luxurious resource for us to grab (Whale). Might settle a town there later...
Build a worker first, so we could immediately start chopping down some jungles when Bronze Working research was completed.
I was also delighted to see a barbarian camp - I thought the fogged area might be too small for any barbarian camps. Barbarian = warriors get trained + we get paid! On Marathon, each camp is worth 75 gold! The camps regenerate every 30 turns or so when in the dark. Eventually I was able to defeat 3 camps and raised my warriors by two levels. Not bad.
But the barbarians killed my first warrior the first three times, all from worse-from expected results. Reload.

All levels went to Rough Terrain combat bonuses to pave way for the March promotion (heal every turn). There are just too many jungles.

004. Thanks to the low-hanging fruits in the Amazon jungle, Rome grew to population 2 on turn 23. The unimproved spices are pretty profitable already, plus these tiles all benefited from the Amazon river. 2/0/3, not bad at all! (After chopping down the jungle and improvement, these tiles will become 1/1/4. Still pretty good.)

005. Our first worker finally got his working permit after 52 turns! He was sent to Mt. Gem immediately. But even that mountain is covered by jungle. And since the research of bronze working won’t be complete until 5 turns later, he will just have to watch the gems shine for 5 turns…
The capital builds a second Warrior to be upgraded to Legion later.

006. Five turns up! And now we could start researching Iron Working, which will take… WTH 90 turns?! Early game in Marathon seems to drag forever, especially when the AIs are constantly building Wonders. I was certainly lagging behind at an epic rate. At least the tropical fruits will keep Romans reproductive (more population = more beakers = less research time).

007. The first worldwide censor of literacy! The Romans gloriously won the last prize. The Deity AIs are entering Classical and even Medieval era. My guys can’t even make bowls and milk cows!

008. At turn 75, Roman got enough cultural points for her first policy (exclusively from the +1 per turn from the capital).
I heard that Honor has been nerfed, but still I don’t see why I should consider Tradition or Liberty. Romans don’t have the turns, marble, or hammers to rush Wonders (we will instead rush AI’s Wonders!) or increase my capital population (we will instead take AI’s capitals’ population). We don’t have the space to spawn a few new cities of our own. Plus from a previous game I know Liberty’s Happiness from road connection to the capital is both nerfed and bugged. The most I could get was +3 smiley face. A very weak bonus!
I guess the weakened Honor is at least somewhat useful. Bonus fighting barbarians eliminates my occasional reloading.

Trained second and third warrior in the meantime. On Marathon, each warrior costs 460 gold to purchase directly. At that time I decided to save up 1000 gold to buy the alliance with Cape Town, so I was unwilling to purchase the warriors directly. The alliance with the City State would grant me open border access to Japan. Plus their own units might assist me in the coming war against Japan.
An alternative expansion plan was to annex the City State first. It does have an extra luxurious resource – wine. But since I was so many turns away from Calendar, and I only had 3 warriors, taking down the city state wouldn’t do me any good in the short run, and might harm the growth of my newer cities in the long run. I could receive the Wine bonus when I stay in good terms with them anyway.

009. The Honor policy served me well. Very soon I got a notice of the new barbarian camp. The barbarians have apparently researched archery. That’s exactly what I will research after Iron Working, so I can train or buy an archer or two to help the Roman Legions taking down cities.

010. Turn 87 – saved our first 1000 gold! And shipped all of them directly to Cape Town! I was hoping that Cape Town would hand out an easy mission (such as defeat that barbarian camp!), but nothing came up. I didn’t want to keep waiting because the Food bonus in the capital would be useful at an early stage.

011. My new friend Cape Town gave me their little map. Shamefully, my capital was growing slower than the City State! The Japanese warrior and its border was immediately visible. Their city can’t be too far away.

012. Turn 95. My very first luxurious resource! I don't really need it since my Happiness was still positive. So I am going to sell it to the only possible buyer for cash. And use that cash to buy units to attack my only possible buyer.

The barbarian galleys have appeared. My guys can’t even swim yet…

013. Mr. Oda is willing to pay all of his gold, 812 gold for my gem! In standard-length games each resource sells 300 gold. So I guess I could potentially sell for 900 gold.
812 Gold! That’s just great. What’s greater is that Oda can’t even see the Gems because the next minute I declared war on him. I already have my City States ally, so why not let them fight first? My City State friend might be able to kill a few warriors for me. Plus my own guys could use some level ups before their legion promotion…

014. First war declared on Japan! Deity Mr. Oda didn't even see the gems. Wahahaha

(Note: A similar, and probably cheaper exploit is to take a loan from AI (Gold vs. Gold per turn just before declaring war. At least I did have the Gem.

(To be continued…
