8 City Challenge

cripp7

Playin' Bored
Joined
Aug 16, 2007
Messages
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Location
Fantasyland
8 City Challenge

Taken loosely from Madscientist's Role Play Challenge: The Perfect Germans!

Capital: Must be built as a cottage/Bureacracy city. Late in the game I may convert this to a production powerhouse for unit production by replaceing towns with watermill or workhouses. We do not have to stay in bureacracy, but at least build the captial towards it. NO SPECIALISTS. We also need an academy here.

GP farm: High food city for GP production, and may or may not Be coastal. This may NOT change and has to have the National Park & NE. Any Specialist may be run here.

Military: Best EARLY location of a production monster city. Besides a Barracks and Stable, only the core buildings for production and essential health. Only Military from here, and we should mazimize farms and mines here. H.E. MUST be built here, as well as all settled GGs. West Point is optional. Hammer producing specialists are allowed.

Science: Combination cottages and farms (for scientists). We need an academy here as well as all science buildings and Oxford. Only Scientist Specialists here, but it is NOT and GS farm.

Production: May be versatile early, but the future home of the Ironworks and production powerhouse. Can support the Military city as needed.

Espionage city: Globe here (to use for drafting if needed) A scotland yard goes here, as well as the three espionage buildings. We can only run spies.

Naval Port: The minimum coastal city (some of the above MAY also be coastal) but this is the only city for Naval production. Moaris here (regardless of number of water tiles) and potentially the WP.

Money city: We must aggressively pursue getting markets/grocers/banks here which we all often neglect. An early Holy city becomes money city. WS goes here. Merchant specialists only. Also corps go here if we go that route.

World Wonders and Great People can be built/used as we see fit. Wonders must not pollute the gene pool

All GPs must be settled in their prospected city. ie: GS in science, GM in money, etc...

Settings

Map: Continents
Size: Standard
Speed: Epic
Level: Emperor
Leader: Random

Victory

Domination, Requires Complete Kills, Raze Cities
We must protect ourselves after the 8 cities are established. We can capture cities before to merge into our empire, but once we have our 8 we must not enter any war. If war is declared on us, we can go out and raze a few border cities until we can declare peace. We can't bust out until the Industrial age with Tanks, Marines, Arty. The only thing left on earth is our 8 cities! The whole map must be visable, no barbs settling in.

Roster

  1. cripp
  2. Brian
  3. Matrix
  4. Meiz
  5. Spellcraft
  6. yena
 
Looks good, you can count me in.

I'm guessing just like Mad's challenge any city we get beyond the 8 has to be razed.
 
Hm. All the SG's I'm in around here have gone on indefinite hiatus, so I could use a new one, and this one looks interesting, as I like building infrastructure. I'll join!

Edit: Oh man, this is my 612th post! Woooo Homestuck!
 
I'd like to join, but IMO we should stick with 8 cities and raze the rest to make it more challenging. Let me know what you think :)

Used to be emperor player, but who knows now... It's been a while :)
 
Ok, I decided to go ahead and start our roll. With a random leader we get
Spoiler Our Glorious Leader :


And the start
Spoiler Start :

This is actually the 2nd roll, 1st roll was coastal with no resources visable.


Settings
Spoiler Settings :
 

Attachments

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Not a bad start, and can't really complain about our leader either :]

Warrior to NE and settle either 2E or 2E 1N based on what our warrior finds?

I don't see a reason not to start with a worker. We should research Mining if we decide to settle near the gold and continue towards Animal Husbandry for the pigs and possible horses.
 
Took me a while to get through the starting post but after all it seems to be really interesting..
So in case you're still looking for another player I'd join here as well!

glad you have you back Spellcraft!:D. I'm on the computer in my bedroom, which is really slow, so I'll add you in to the roster tomorrow.

I'll move the warrior tomorrow to see what shows up, but I'm believing on the same settle spot
 
Second, I'll have to go OOP for a while, due to internet being out at my place (the person paying the bills spent our money on drink, again). I have it intermittently from cafes and stealing neighbours' but no reliability. So skip me until I say so.

I still want to be in this game, should be back in a week or two (at least be able to post on a regular schedule). So can you keep me in for a while (until it gets too bad of course).
 
Ok, as I'm in just a question to make sure I got the rules completely: We are allowed to DoW until we got 8 Cities. After that we're only allowed to raze some border cities to force our foes to peace AFTER they DoWed us. The next time we're allowed to DoW somebody is after we're able to build aries, tanks and marines. From that day on we have to raze the whole world down to our 8 cities and have to win via conquest!
Did I get it?
 
Ok, as I'm in just a question to make sure I got the rules completely: We are allowed to DoW until we got 8 Cities. After that we're only allowed to raze some border cities to force our foes to peace AFTER they DoWed us. The next time we're allowed to DoW somebody is after we're able to build aries, tanks and marines. From that day on we have to raze the whole world down to our 8 cities and have to win via conquest!
Did I get it?

Correctamundo!

ok, moved the warrior
Spoiler :


we riverside plains, looks like there ma be flood plains S of the hut. Either 2E1N or 2E
 
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