Right now, we have Cultural, Maritime & Militaristic.
With all the talk & comments about the "silly" Diplomatic Victory, lack of some Vassals system, strange principles of the Puppeting ruleset (etc) and if Firaxis designers_devs were to try introducing new features while performing a complete overhaul of the CS concept, what would You want for it?
I could think of a few probabilities;
-- Scientific
c5science
, Industrial
c5production
, Diplomatic
c5influence
, Financial
c5gold
, Entertainment
c5happy
... just brain-storming five extra types.
As to what their effects could become, it's all a matter of balancing (first, gameplay) everything into an alternate Diplo-Vic along with a bunch of considerations to the whole Human/AI interactivity that progressively leads to some if not many advantages.
Sure... we can already get supplemental food, spawned Units regularly, automatic percentages of Research, Friends & Allies - but what about hybrid (static, capped, growing by degrees, etc) support(s) and other enemy driven political (I'd risk the term Espionage for this!) elements?
Thoughts?
With all the talk & comments about the "silly" Diplomatic Victory, lack of some Vassals system, strange principles of the Puppeting ruleset (etc) and if Firaxis designers_devs were to try introducing new features while performing a complete overhaul of the CS concept, what would You want for it?
I could think of a few probabilities;
-- Scientific










As to what their effects could become, it's all a matter of balancing (first, gameplay) everything into an alternate Diplo-Vic along with a bunch of considerations to the whole Human/AI interactivity that progressively leads to some if not many advantages.
Sure... we can already get supplemental food, spawned Units regularly, automatic percentages of Research, Friends & Allies - but what about hybrid (static, capped, growing by degrees, etc) support(s) and other enemy driven political (I'd risk the term Espionage for this!) elements?
Thoughts?