Right now, we have Cultural, Maritime & Militaristic.
With all the talk & comments about the "silly" Diplomatic Victory, lack of some Vassals system, strange principles of the Puppeting ruleset (etc) and if Firaxis designers_devs were to try introducing new features while performing a complete overhaul of the CS concept, what would You want for it?
I could think of a few probabilities;
-- Scientific
c5science
, Industrial
c5production
, Diplomatic
c5influence
, Financial
c5gold
, Entertainment
c5happy
... just brain-storming five extra types.
As to what their effects could become, it's all a matter of balancing (first, gameplay) everything into an alternate Diplo-Vic along with a bunch of considerations to the whole Human/AI interactivity that progressively leads to some if not many advantages.
Sure... we can already get supplemental food, spawned Units regularly, automatic percentages of Research, Friends & Allies - but what about hybrid (static, capped, growing by degrees, etc) support(s) and other enemy driven political (I'd risk the term Espionage for this!) elements?
Thoughts?
With all the talk & comments about the "silly" Diplomatic Victory, lack of some Vassals system, strange principles of the Puppeting ruleset (etc) and if Firaxis designers_devs were to try introducing new features while performing a complete overhaul of the CS concept, what would You want for it?
I could think of a few probabilities;
-- Scientific
c5science
, Industrial
c5production
, Diplomatic
c5influence
, Financial
c5gold
, Entertainment
c5happy
... just brain-storming five extra types.As to what their effects could become, it's all a matter of balancing (first, gameplay) everything into an alternate Diplo-Vic along with a bunch of considerations to the whole Human/AI interactivity that progressively leads to some if not many advantages.
Sure... we can already get supplemental food, spawned Units regularly, automatic percentages of Research, Friends & Allies - but what about hybrid (static, capped, growing by degrees, etc) support(s) and other enemy driven political (I'd risk the term Espionage for this!) elements?
Thoughts?
as in Vanilla
and coastal merchantile gift naval units, although not nearly as often as gift Military.
, trait replaces Maritime
as mentioned in OP
as mentioned in OP
Piety (Icon as used in Indystone D.U.C.K.S. mod)
points. So if you're allied with a Scientific city state, they give you great scientist points.