Thalassicus
Bytes and Nibblers
One key problem I've found with modding the game is the difficulty of working with low yield numbers - the game can't display 1.5 food on a tile.
Here's a wild thought... what if all yields, costs, everything was doubled, scaling the whole system up to higher numbers that allow more fine-tune control? Is this even feasible... have any modders experimented with something like this?
Most of the scaling process would be simple sql statements, but I'm wondering if anyone knows something vital hardcoded in the C++ that we might not have access to.
Here's a wild thought... what if all yields, costs, everything was doubled, scaling the whole system up to higher numbers that allow more fine-tune control? Is this even feasible... have any modders experimented with something like this?
Most of the scaling process would be simple sql statements, but I'm wondering if anyone knows something vital hardcoded in the C++ that we might not have access to.