Thank god you started this thread!
This seems to have done the trick for me (only been able to test it for one game, but OMG did it make a difference):
GlobalAIDefines.xml
<Update>
<Set Value="50" /> (instead of vanilla-POSTpatched value of 75)
<Where Name="AI_STRATEGY_AREA_IS_FULL_PERCENT" />
</Update>
<Update>
<Set Value="20000" />
<Where Name="AI_STRATEGY_MINIMUM_SETTLE_FERTILITY" />
</Update>
I also use this, which you already know about...
globalDefines database:
UPDATE Defines SET Value=3
WHERE Name="MIN_CITY_RANGE";
I've also (along with many it seems) been disappointed with the new IC spam since the patch [ruined the coolest part of Civ5 IMO], and been experimenting with my mod [ALOT]... with no good results.
I tried quite a bit of different stuff with some results, but some serious AI inability to adapt... The Handicap for Happiness/unhappiness and AI-Growth modifier works in nerfing their spam but destroys player's challenge or is too random. I personally liked increasing the City-Growth Multiplier and Exponent globally (more of a challenge- too easy as it is), but the AI seems to have no idea how to handle it [btw-I did that in conjunction with added food for bonus tiles]. I tried Minimum City Range 3 and was happier but not completely (WTH is up with AI having low yield snow-resource colonies... nonsense... especially when the AI can detect Oil/Aluminum way before Tech), because it did nothing to stop the constant spam on any available land. I tried Minimum City Range 4 and personally liked it, but the AI was so ******** that it could not plan ahead and would ruin coastline by building too close inland.
____
PS- did I mention how happy I am that you brought this up? I know it's not the first post here or on the Firaxis forums to comment on the dumb IC spam that somehow people have been able to turn a blind eye to... but THANKS for the heads-up on that AI strategy! somehow I missed the globalAIdefines.xml completely and couldn't find anything related to it! but your clue (and important value), as well as a gamble on the other, have made the game fun again! I was just about to throw in the towel.
Where can one find a listing of pre-patch values anyways, aside from having planned ahead and kept version-control differencing files?