NedimNapoleon
Weird Little Human
War.......War never changes...I was born in 2000, the golden year, life was good until 2020, then the resources started go away, the world became poorer, everything collapsed, then a huge wave of anti-matter hit the earth in the pacific, it created a new continent but it sunk others, the force pushed out hidden resources, make a new nation in the year 2050
The Rules
House Rules
1. Do not flame, troll, or personally insult any other player OOC or IC. At all. You may comment on certain things negatively, but don't take it further than that.
2. Stay on topic. Make sure all comments are relevant to the fictional world of the current IOT and have nothing to do with your personal religious/political beliefs.
3. Your posts should actually consist of something relevant to your nation and not just one-liner comments. Do not spam.
4. Long diplomatic discussions belong to the realms of Social Groups or visitor and private messaging, not the Game Thread.
5. No powergaming. By definition, powergaming is making your country surpass every other country by all terms including armed forces, technology, etc.
6. The GM is supreme. He reserves the right to change game rules, ignore or modify orders, impose restrictions on players, disband player nations, and so on.
7. Above all else, RESPECT THY FELLOW FORUMERS.
I'll usually warn players first if they break the rules. If they break the rules repeatedly, then I'll apply this:
1st Strike: Player is suspended from the game for one turn.
2nd Strike: Player is suspended from the game for three turns.
3rd Strike: Player nation dissolved, and the player banned from ever rejoining.
I reserve the right to ignore this policy for players who really piss me off, and kick them out of the game instantly.
Inactive players (AWOL for more than 3 turns) risk facing the Wrath of the GM (WoG) ie having their nation disbanded. These players can rejoin the game, but their old territories won't be restored to them; they'll start off with 10 claims like every new player.
Joining the game
To join the game, first choose a nation name and colour to represent your realms. Perhaps tell us a bit about your nation; your government, policies, history, and so on. Claim any ten provinces on the map, with the condition that they either have to be contiguous or on the coast. NO STUPID NATIONS AND YOU ARE NOT ALLOWED TO CLAIM ON THE NEW CONTINENT AND DONT HOG ALL THE RESOURCE TERRITORIES
Update
Each turn ends and a new turn begins with an Update. Updates will be rather irregular, but I will never update within 48 hours of a previous update. So, it is best to get your claims and orders in the first 48 hours of the turn.
I will make another thread, a Claims thread, for claims and any orders and important announcements you want to post publicly. If there's anything really important you don't want me to miss come update time, post it in that thread. There is a zero tolerance policy on any diplomacy or OT talk in the Claims thread.
Roleplaying
Roleplaying is the essence of IOT. It’s how your nation develops. It’s how alliances are formed and broken. Roleplaying is very encouraged. Feel free to inhabit your nation with whoever or whatever you want, provided it fits with the setting and the etiquette listed above.NOTE TO EVERYONE THE TECH LVL IS IN THE 2010's
Expansion Points (XP): Territorial claims. Brand-new nations get a one-time starting package of 10, otherwise 5XP
Resource Points (RP): Each province gives you 0.5 except the ones with the three main resources (Silicon, Uranium and Oil) they give you something special(explained later)
Action Points (AP): They are used for war, you only get them when you are at war, 10, so you can invade provinces (war explained later)
Improvements:
Expeditionary Office:
Costs 10 RP, used to colonize the new continent
Intelligence agency:
Costs 4 RP, used to do covert operations
Military Command
Costs 2 RP's. Without a centralized military command system, nations cannot launch offensive operations
Motorized Warfare
Costs 4 RPs and requires the Military Command and oil. Combat vehicles improve the national army to Tier II, improving the odds of combat operations.
Combined Arms Doctrine
Costs 7 RPs and requires Motorized Warfare. The synergy of all theatres of war improves the national army to Tier III, significantly improving the odds of combat operations.
Atomic Weapons Research Centre
Costs 20 RPs. the nation can begin development of nuclear weapons. Research cannot be done in secret, requires Uranium, when you finish this building you can start your nuclear program, a nuclear program goes like this, every RP invested=1% finishing the research
Trade Center
Costs 8 RPs. Allows trade of resources
Super Computer
Requires 4 silicon resources,and costs 100 RPs, any private messages, orders, sent to me will be sent to the one with the super computer
World Trade Center
requires trade center and at least 3 of each resource (for each member),costs 200 RPs gives +10 RP's per turn, can be done with more nations (together), also gives the right of embargoing anybody (cut of from all trade)
Satellite Defense Initiative
Requires 5 Silicon and 5 Oil (each member)total cost of 1000 RP's, nukes cant blow you up, also can be a multiple project (you and other people doing it together)
Nuclear Weapons
Each Nuclear weapon costs 2 Uranium, requires atomic weapons research center and full research (it uses up the uranium and 2 random provinces of yours dont have uranium anymore) and 30 RPs, when a province is blown up it turns neutral and isn't available to claiming for 10 turns, when 25 nukes are used doomsday comes
Resources
Oil Black on the maps, gives +2% for each oil province to combat and gives 1 RP
Uranium Green on maps, used for nukes gives 1 RP
Silicon Yellow on maps, gives 2% bonus to espionage for each silicon province and gives 1 RP
Espionage
You simply invest RP's
Counter-espionage
Costs 1 RP
30% chance of success, 20% chance of discovery
The target loses the ability to conduct spy missions for one turn. Any spy mission the target took against you the previous turn fails.
Steal Enemy Plans
Costs 2 RP
20% chance of success, 10% chance of discovery.
Gain two extra RNG roll chance in every battle against the target for one turn. If the target has a secret nuclear weapons program, reveal the program and any nuclear weapons they have.
Fund Rebellion
Costs 3 RP
20% chance of success, 50% chance of discovery.
Causes NPC rebels to appear in a province in the target country. The rebel will attempt to seize control of a province. If successful, the rebellion continues from that province. As their backers, you can choose to take control of the rebels (secretly via PM, or openly. Up to you), or you can decide to make them NPC.
Sabotage
Costs 4 RP
20% chance of success, 30% chance of discovery
The target loses 5 LP for one turn.
Initiate Propaganda
Costs 6 RP
10% chance of success
A very risky one, this. It can only be done in to a province which you could normally claim. If successful, the province joins your nation. The chance of discovery is always 100%.
Nuclear Sabotage
Costs 10 RP
10% chance of success, 40% chance of discovery.
Up to two nuclear missiles is destroyed (I flip a coin in the unlikely event of success). Resets Nuclear Program investment back to zero if used on a target with an unfinished nuclear program.
War
You use APs, you can max invade 10 provinces, the calculation is done via RNG, each time you add 1 AP to invading the chances increase, both players will be sent a topographic map, they will write a story and draw a tactic, the one who convinces me wins and gets 20+ in the RNG this is not needed, so if you dont want to do that then you dont have to, no penalty
Straits
Malacca Strait
Dagestan Strait (the Caspian and black sea)
Istanbul
Suez
Panama
Japan Korea strait
Strait of Hormuz
Player List
Europe
Civplayah - Transylvania
Parliamentary-Presidential Republic more info
Double A - Celtic-Siberian Union
Constitutional Monarchy more info
Mathalamus - United States of Russia
Unknown more info
Omega124 - Deutschland Reich
Dictatorship more info
Lighthearter - The French 5th Republic
Democracy more info
Robert Can't - New Republican Spain
Republic more info
Americas
ZeletDude - The Republic of New England
Federal Republic more info
CELTICEMPIRE - Alaska
Communist dictatorship more info
Link 16 - American Federation
Democratic Republic more info
MaxaTheGreat - Imperium Minnesota
Constitutional Monarchy more info
Asia
Mad Man - Kingdom of Nepal
Absolute Monarchy more info
Domination3000 - The Empire of the Steppes
Khanate more info
Africa
Gruekiller - Swahili Federation
Federal Republic more info
I WILL MAKE A CLAIMS THREAD