This is regarding one of the changes in the December patch with combat results to make it abit more 'random'. 
Pre December patch i found the combat results to be generally good, it usually did the listed damage. For example an archer firing at a spearman, combat results list 4 damage, it would normally do 4 damage. This is good!
Post December patch i find myself constantly frustrated by what i consider downright 'Gamey' cheating AI combat results which are almost always in the AIs favor. Now my archer will never do its listed damage, majority of the time when its needed to do atleast listed damage it will do HALF damage, making me lose a unit or city unfairly. Only when the combat is pointless(AKA your going to win anyway) will it do normal or damage in favor of you, (probably to reduce your exp gain)
Its like to make the game harder because of the bad AI & to combat human players better ability with units, they added in a hidden bonus to AI which doesn't show up in combat results. I don't understand why they would try to make the combat like this, its incredibly unfun & gamey/irritating, who enjoys it this way?. Why change it to be like this... I now go into battles expected to do less damage & to take more damage when its important. I completely disregard the odds now because they're always wrong.
I also don't understand why every battle ends with atleast 1 damage, Giant death robot attacks archer, takes 1 damage lol, stupid.
December patch added some good changes which gave better balance which is awesome... but added in things which ruined some of the fun (2 tile city spam & 1 tile island cities, & gamey combat results to name a few)
I love for the game to be more difficult i just hope firaxis can do it right next time by actually improving things without the need to resort to cheap cheating tactics...

Pre December patch i found the combat results to be generally good, it usually did the listed damage. For example an archer firing at a spearman, combat results list 4 damage, it would normally do 4 damage. This is good!
Post December patch i find myself constantly frustrated by what i consider downright 'Gamey' cheating AI combat results which are almost always in the AIs favor. Now my archer will never do its listed damage, majority of the time when its needed to do atleast listed damage it will do HALF damage, making me lose a unit or city unfairly. Only when the combat is pointless(AKA your going to win anyway) will it do normal or damage in favor of you, (probably to reduce your exp gain)
Its like to make the game harder because of the bad AI & to combat human players better ability with units, they added in a hidden bonus to AI which doesn't show up in combat results. I don't understand why they would try to make the combat like this, its incredibly unfun & gamey/irritating, who enjoys it this way?. Why change it to be like this... I now go into battles expected to do less damage & to take more damage when its important. I completely disregard the odds now because they're always wrong.
I also don't understand why every battle ends with atleast 1 damage, Giant death robot attacks archer, takes 1 damage lol, stupid.
December patch added some good changes which gave better balance which is awesome... but added in things which ruined some of the fun (2 tile city spam & 1 tile island cities, & gamey combat results to name a few)
I love for the game to be more difficult i just hope firaxis can do it right next time by actually improving things without the need to resort to cheap cheating tactics...
