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#1 |
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King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
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1000AD conversion
1000 AD Conversion Scenario This scenario is out of date! It was made for vanilla, and not a recent version of that! Use at your own risk! Current Version: 10 Content:
Playable Civs: England, France, Germany, Byzantines, Arabia, Spain (NOT DLC), Vikings, India, Siam, China, Japan, Mongolia, Inca, Aztecs, Russians, Songhai, Ethiopia This is a somewhat raw conversion of the 1000AD scenario from vanilla civ4. This is my first attempt at serious scenario making. Most of the civilizations are converted over, exceptions being:
Changed the map by a couple of tiles, tried to balance resource amounts and tile ownership/starting improvements so that no one starts off irretrievably unhappy, but I know there will be balance issues as so far I haven't played as everyone, so playtesting and feedback is appreciated . Currently there is only a game speed (date change) mod and a name changing mod comes with this. I recommend Info Addict, Barbarians!, and/or Improved NotificationsPlease leave comments on bugs and balance issues (or anything else) so that I can update it for next patch!Version 10 is up! Currently there are few atolls on the map, as I haven't done enough playing to determine where they would be most useful (Carribean + Polynesia?) Currently there is a bug which makes it impossible to pick a civ for some (me). Version 11 is postponed indefinitely and this scenario is not updated to the latest version of civ 5. I'll try to get out an update of some sort for the latest version of Civ 5 (1.01383) Info Addict can be found here, or on the modbuddy (search "info addict"). Custom Notifications Mod can be found here Version 10 is available on modbuddy! Finally allowing me to upload again! (For whatever reason ) Version History: Version 10 Spoiler:
Version 9 Spoiler:
Version 8 or earlier Spoiler:
Screenshots: (Click the picture for larger view) More in second post. Spoiler:
Special thanks to Moriboe, sean444, Hukkak and molnutz! If you have problems with not being able to select all the civs - > "A trick that seems to work for me: open the civ selection menu first and scroll a bit, only THEN activate the scenario. Sounds stupid, but does the trick for me. " - Moriboe Version 10 can be found here. Or download just the map (v5 map) and extract to Sid Meier's Civilization 5\Maps folder -> 1000AD v5.1 just map.zip
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1000AD Scenario Last edited by Ddude97; Sep 26, 2012 at 02:23 PM. |
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#2 |
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King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
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More Screenshots
Spoiler:
More screenshots can be found on my steam account: Ddude972 Last edited by Ddude97; Jun 10, 2011 at 01:08 PM. |
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#3 |
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King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
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Nevermind
Spoiler:
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1000AD Scenario Last edited by Ddude97; Mar 17, 2011 at 02:32 PM. |
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#4 |
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The orthodox crusader.
Join Date: Jan 2011
Location: EU, Greece, Athens
Posts: 3,891
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it looks very good but can you tell me how to have this file on game?
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#5 |
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King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
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It should go in your maps folder in Civ 5, then open up mods, select any mods you want, chose the map, make sure you click "load scenario"!
Put it in your C:\Users\(Your Name)\Documents\My Games\Sid Meier's Civilization 5\Maps
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1000AD Scenario |
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#6 |
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Chieftain
Join Date: Jan 2006
Location: Ozarks, Mo
Posts: 48
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i like the concept but i dont like to mess with first versions. So i will lurk and see how this is recieved by the more adventurous souls.
But the real reason that i am writing now instead of lurking is to say "Thank you" for doing some work on RFC for civ 5. All the sudden civ 5 doesnt look so bad. |
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#7 | |
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King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
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Quote:
![]() Edit: Wait, I just noticed, you think I'm working on RFC 5? This isn't for RFC 5... I was just happy that it was coming (although with all DLC required right now)
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1000AD Scenario Last edited by Ddude97; Feb 06, 2011 at 09:30 AM. |
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#8 |
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King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
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v3 is up
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1000AD Scenario Last edited by Ddude97; Feb 12, 2011 at 01:27 PM. |
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#9 |
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Deity
Join Date: Nov 2008
Location: Albany, New York
Posts: 2,810
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Any chances for a DLC version? (I would also imagine changing Byzantium to Rome in that scenerio, with Spain being Spain again)
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(Economic Left/Right: 6.50 Social Libertarian/Authoritarian: -8.15) Lighthearter: Dem has fine butt |
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#10 |
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King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
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Not likely, because I don't have the DLC
Sometime around early April I might get the DLC, or when RFC comes out, and then I'll create a DLC version I might change the Byzantines from Greek to Roman, but the Byzantines were more Greek in culture than Roman
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#11 |
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Chieftain
Join Date: Feb 2011
Posts: 4
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Arabs cities were much larger than the Europeans . Baghdad in 800 AD had a million people at a time when the capital of Charlemagne - Aachen ten thousand. This figure has not really changed to 1000AD. Moreover, Arabs should have a little more land troops.
Sorry for bad English |
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#12 |
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King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
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Thanks for the input!
I am aware of the actual historical difference, but increasing the Arab populations to reflect this would make an extremely overpowered Arabia, I will look into adding more troops for them.
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1000AD Scenario |
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#13 |
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Venite, videte, audite
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Tried loading several times, but keep starting at 4000 BC (mod active, scenario loaded)... Any suggestions?
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#14 |
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King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
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Did you download from modbuddy or of of here? If neither work, you could try taking the map out of mods and putting it in Sid Meier's Civilization 5\Maps folder, then try loading scenario.
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1000AD Scenario |
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#15 |
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Venite, videte, audite
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It´s OK; I had too many mods on at the same time, so it loads fine now.
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#16 |
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King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
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K cool
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1000AD Scenario |
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#17 |
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King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
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v5 is up here, but not on Modbuddy until its fixed
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1000AD Scenario |
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#18 |
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Le Conquérant
Join Date: Mar 2002
Location: European Union
Posts: 1,944
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Will get a try !
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Very Civ Fan since 1996 ![]() Civilization, i'm lovin' it ! ![]() Excuse me by advance if i don't employ well the english words... Thanks I don't know all faux-ami words
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#19 |
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Venite, videte, audite
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I noticed this when playing as France. Also Marseille isn´t actually on the Mediterranean coast, which makes the Galley there a bit weird...
(Vienna Maritime? It´s not really on the coast though...) Other than that - keep it up!
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod |
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#20 | |
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King
Join Date: Sep 2008
Location: Skullbashers Empire
Posts: 761
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Quote:
I made Vienna maritime to boost the growth of Europe, if I moved it it would be Danzig instead and I wanted a border between Holy Rome and Russia so I put it in Vienna but if you think changing it would help, then I'd be glad to. ![]() Thanks for the input!
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1000AD Scenario Last edited by Ddude97; Mar 06, 2011 at 06:33 PM. |
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