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Old Jan 27, 2011, 04:08 PM   #1
Ddude97
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1000AD conversion

1000 AD Conversion Scenario


This scenario is out of date! It was made for vanilla, and not a recent version of that! Use at your own risk!

Current Version: 10

Content:
  • Contains 16 playable civs
  • 1000 AD Earth Map
  • 16 City States
  • All oldworld civs




Playable Civs: England, France, Germany, Byzantines, Arabia, Spain (NOT DLC), Vikings, India, Siam, China, Japan, Mongolia, Inca, Aztecs, Russians, Songhai, Ethiopia


This is a somewhat raw conversion of the 1000AD scenario from vanilla civ4. This is my first attempt at serious scenario making.
Most of the civilizations are converted over, exceptions being:
  • Spain - Put Custom Civ here
  • Vikings - Put Custom Civ here
  • Khmer/Barbs in SE Asia - Put Siam here
  • Byzantine - Put Custom Civ here
  • Barbs - Changed them to citystates and Egypt (read Ethiopia)
  • Korea - Put Custom Civ here

Changed the map by a couple of tiles, tried to balance resource amounts and tile ownership/starting improvements so that no one starts off irretrievably unhappy, but I know there will be balance issues as so far I haven't played as everyone, so playtesting and feedback is appreciated . Currently there is only a game speed (date change) mod and a name changing mod comes with this. I recommend Info Addict, Barbarians!, and/or Improved Notifications

Please leave comments on bugs and balance issues (or anything else) so that I can update it for next patch!

Version 10 is up!
Currently there are few atolls on the map, as I haven't done enough playing to determine where they would be most useful (Carribean + Polynesia?)
Currently there is a bug which makes it impossible to pick a civ for some (me).

Version 11 is postponed indefinitely and this scenario is not updated to the latest version of civ 5.
I'll try to get out an update of some sort for the latest version of Civ 5 (1.01383)

Info Addict can be found here, or on the modbuddy (search "info addict").
Custom Notifications Mod can be found here


Version 10 is available on modbuddy! Finally allowing me to upload again! (For whatever reason )


Version History:
Version 10
Spoiler:
  • Fixed bug that had it so not all civs showed up and reverted to normal vanilla ones

Version 9
Spoiler:
  • Changed City State names to what they should actually be called
  • Changed some Civs + Leaders names to what they should be called
  • Time now corresponds with the vanilla time scale
  • Changed both Inca and Aztecs to CityStates to allow for more colonization
  • Added Camel Archer 2 tiles S of Jerusalem
  • Added 500 culture to Arabia
  • Added walls to Cordoba
  • Added 60 XP to Arabian Pikeman near Mecca
  • Added Plantation to Cotton SW of Cairo
  • Added Plantation to Wine and Dyes East of Baghdad
  • Made Dublin's health 100 again
  • Added Korea, Both cities in Korea, road between the two, worker in each city, archer in Seoul, settler NE of Seoul 1500 culture, 500 gold
  • Gave Ethiopia less starting culture 1700 now instead of 2000

Version 8 or earlier
Spoiler:
  • Removed Byzantine catapult 2 tiles NE of Jerusalem
  • Changed Jerusalem's starting health up to 45% (up from 14%)
  • Changed Cordoba's starting health up to 40% (up from 15%)
  • Added Arabian Crossbow to Cordoba
  • Added Wine West of Syracuse
  • Added Fish South West of Syracuse
  • Added Sheep North East of Syracuse and removed Forest
  • Removed Wine under Syracuse and added 2 Aluminum
  • Added Cotton 1 tile SW of Cairo
  • Added Cotton 5 tiles West of Aksum
  • Added Cotton 2 tiles W and 2 tiles NW of Samarkand
  • Added Cotton 4 tiles N of Samarkand (next to horses)
  • Added Cotton 2 tiles NW of Ghazni
  • Added Cotton 1 tile NE 1 tile E of Kolomoki
  • Moved Kolomoki West 1 tile
  • Gave Aztalan a worker
  • Added Cotton 2 tiles E 2 tiles NE of Kolomoki
  • Removed Road from Georgia to Bulgar
  • Gave Inca Spearman 1 tile SW of Onondoga
  • Changed all Desert tiles on West coast of SA to Plains
  • Added Mint and Walls to Onondoga
  • Changed setting: Raging Barbarians Turned ON
  • Removed 1 population from Benares and Ujain (now at 6)
  • Decreased iron 1 tile E 1 tile SE of Ujain to 3 (from 31)
  • Decreased Aluminum 2 tiles South of Kalyani to 5 (from 6)
  • Added Cotton 7 tiles West of Beshbalik
  • Added Capital to Karakorum
  • Added Sheep 1 tile W 1 tile NW of Beshbalik
  • Removed random Stockholm Worker in Indian Ocean
  • Removed Stockholm (Gave plot to Japan)
  • Added South Korea 3 tiles NW of Hakata
  • Moved Seoul 1 tile NW
  • Gave Japan Trireme 4 tiles SW of Hakata
  • Gave Japan Settler 5 tiles SW of Hakata
Version 7
  • Moved Paris 1 tile NW and put coal in old Paris's spot
  • Added plantation for unimproved dyes in NW France
  • Put trading post where random pasture was in central France
  • Removed 1 Al from tile NE of Marseille
  • Changed Vienna from Cultural to Maritime CS
  • Got rid of Aztec start worker
  • Added spices to NE Empty Carribean island, added Dyes to SW empty Carribean island added atoll SE of Cuba
  • Added 4 coal under Cordoba and 2 on other side of Strait
  • Added 2 atolls near Azores, coastal bridge to Azores and Spanish settler
  • Moved Oil in NW Africa 1 tile west and increased to 5
  • Moved galley outside of Marseille so it is no longer trapped - Thanks Jeelen
  • Got rid of Quarry 2 tiles SE of Paris
  • Changed Mine to Quarry 1 tile E of Paris
  • Moved Spanish settler from Azores to North Africa
  • Changed Mountain to Hill in South America (coords 33,14(Southern South America near W coast)
  • Added Wheat + Farm 1 tile W + 1 SW of Onondoga (Inca)
  • Added another settler SW of Onondoga
  • Added Inca scout on changed tile (33,14) in South American moutain range
  • Removed Aztec Jaguar East of Tenochtitlan
  • Changed ownership of Aztalan - gave to Kolomoki
  • Added Rovaniemi for Vikings in between two rivers on coast 4 tiles E + 1 NE of Trondheim
  • Removed Oil E of Georgia + Added 4 Oil NW of Georgia
  • Changed Mountain SW of Georgia to Hill
  • Removed Road from Baghdad to Georgia
  • Gave French Civil Service and Chivalry techs
  • Gave all CSes workers
  • Added 2 Aluminum North end of Mongol lake
  • Added Road to Danzig from Salzburg (2 tiles NE)
  • Changed tile from ocean to coast, there is now coastal bridge to iceland
  • Added Nottingham 2 tiles NW of York
  • Added library and market to Nottingham
  • Removed English cultural ownership of tile 1W + 1SW of Dublin
  • Removed Viking sword from West of Ireland
  • Added Viking sword on unclaimed Irish tile
  • Changed Mountain on West coast North part of South America - Incas no longer blocked off that in North
Version 5
  • Added Pike near Mecca for Arabs
  • Added iron(3) in India, and Uranium in India
  • Added Fish and whales near Inca start
  • Added Aluminum to China and to coast near Japan
  • Increased oil 3 tiles west of Monaco by 1 (from 3 to 4)
  • Decreased both coals in western China by 2
  • Added Spices, Dyes, and Pearls near three different Carribean islands
  • Removed silver NW of Aztec start
  • Added Wheat with farm 1 tile east of Kiev
Version 3
  • Fixed a lot of rivers
  • Lowered some numbers for strategic rescources for Russia
  • Added a few barb sword (some with promotions) in North America
Version 1.5 (v2)
  • Fixed Russian city Sarkel
  • More balancing in East Asia
Version 1.4
  • Minor Changes, added palaces in places there supposed to be
  • Changed some units
Version 1.3
  • Fixed Songhai Borders, now they are actually Songhai's
  • Added some buildings to help jumpstart economy, fixed Inca starting spot
  • Other minor changes
Quick Hotfix V1.1
  • Added some hills in Americas to keep Inca and Aztecs from being blocked off
  • Added Spear and removed Keshik for Mongols


Screenshots: (Click the picture for larger view) More in second post.
Spoiler:

Click image for larger version

Name:	Civ5Screen0085.jpg
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ID:	281135 Conquering North Africa as Byzantines
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Name:	Civ5Screen0093.jpg
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ID:	281136 Conquering Arabia as England
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Name:	Civ5Screen0095.jpg
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ID:	281137 Attempting to bring the war to Byzantines after recapturing Jerusalem as Arabia



Special thanks to Moriboe, sean444, Hukkak and molnutz!


If you have problems with not being able to select all the civs - > "A trick that seems to work for me: open the civ selection menu first and scroll a bit, only THEN activate the scenario. Sounds stupid, but does the trick for me. " - Moriboe
Version 10 can be found here.
Or download just the map (v5 map) and extract to Sid Meier's Civilization 5\Maps folder -> 1000AD v5.1 just map.zip
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1000AD Scenario

Last edited by Ddude97; Sep 26, 2012 at 02:23 PM.
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Old Jan 27, 2011, 04:09 PM   #2
Ddude97
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More Screenshots
Spoiler:

Click image for larger version

Name:	Civ5Screen0097.jpg
Views:	1312
Size:	360.9 KB
ID:	281270 Post invasion of Spain playing as Arabia
Click image for larger version

Name:	Civ5Screen0099.jpg
Views:	866
Size:	352.1 KB
ID:	282250 Post conquest of Mongolia playing as China
Click image for larger version

Name:	Civ5Screen0100.jpg
Views:	890
Size:	245.4 KB
ID:	282251 The West (Byzantines took over Rome) playing as Siam
Click image for larger version

Name:	Civ5Screen0104.jpg
Views:	769
Size:	364.2 KB
ID:	282252 Post conquest of China playing as Mongolia
Click image for larger version

Name:	Civ5Screen0107.jpg
Views:	713
Size:	347.6 KB
ID:	282253 Post invasion of Arabia and Byzantines playing as Holy Rome
Click image for larger version

Name:	Civ5Screen0109.jpg
Views:	774
Size:	411.6 KB
ID:	282254 Post invasion of France playing as Holy Rome
Click image for larger version

Name:	SteamCiv5Screen0001.jpg
Views:	586
Size:	449.5 KB
ID:	285227 Post Indian conquest of Siam (v8)
Click image for larger version

Name:	SteamCiv5Screen0004.jpg
Views:	858
Size:	275.7 KB
ID:	285228 Napoleon's Europe Realized (v8)
Click image for larger version

Name:	SteamCiv5Screen0007.jpg
Views:	795
Size:	274.8 KB
ID:	285229 Holy Roman Empire (v8)

More screenshots can be found on my steam account: Ddude972

Last edited by Ddude97; Jun 10, 2011 at 01:08 PM.
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Old Jan 28, 2011, 04:13 PM   #3
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Nevermind
Spoiler:
Click image for larger version

Name:	1000AD picture CFC.png
Views:	7328
Size:	355.6 KB
ID:	284896
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1000AD Scenario

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Old Feb 01, 2011, 01:09 PM   #4
christos200
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it looks very good but can you tell me how to have this file on game?
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Old Feb 01, 2011, 02:08 PM   #5
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It should go in your maps folder in Civ 5, then open up mods, select any mods you want, chose the map, make sure you click "load scenario"!
Put it in your C:\Users\(Your Name)\Documents\My Games\Sid Meier's Civilization 5\Maps
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Old Feb 02, 2011, 02:58 PM   #6
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i like the concept but i dont like to mess with first versions. So i will lurk and see how this is recieved by the more adventurous souls.

But the real reason that i am writing now instead of lurking is to say "Thank you" for doing some work on RFC for civ 5.

All the sudden civ 5 doesnt look so bad.
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Old Feb 02, 2011, 07:05 PM   #7
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Quote:
Originally Posted by O.O. Howard View Post
i like the concept but i dont like to mess with first versions. So i will lurk and see how this is recieved by the more adventurous souls.

But the real reason that i am writing now instead of lurking is to say "Thank you" for doing some work on RFC for civ 5.

All the sudden civ 5 doesnt look so bad.
Ok. You are very welcome
Edit: Wait, I just noticed, you think I'm working on RFC 5? This isn't for RFC 5... I was just happy that it was coming (although with all DLC required right now)
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Old Feb 09, 2011, 09:58 AM   #8
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v3 is up
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Old Feb 12, 2011, 07:53 PM   #9
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Any chances for a DLC version? (I would also imagine changing Byzantium to Rome in that scenerio, with Spain being Spain again)
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Old Feb 13, 2011, 12:28 PM   #10
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Not likely, because I don't have the DLC
Sometime around early April I might get the DLC, or when RFC comes out, and then I'll create a DLC version
I might change the Byzantines from Greek to Roman, but the Byzantines were more Greek in culture than Roman
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Old Feb 21, 2011, 06:57 AM   #11
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Arabs cities were much larger than the Europeans . Baghdad in 800 AD had a million people at a time when the capital of Charlemagne - Aachen ten thousand. This figure has not really changed to 1000AD. Moreover, Arabs should have a little more land troops.

Sorry for bad English
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Old Feb 21, 2011, 01:55 PM   #12
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Thanks for the input! I am aware of the actual historical difference, but increasing the Arab populations to reflect this would make an extremely overpowered Arabia, I will look into adding more troops for them.
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Old Feb 28, 2011, 03:35 AM   #13
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Tried loading several times, but keep starting at 4000 BC (mod active, scenario loaded)... Any suggestions?
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod

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Old Feb 28, 2011, 02:27 PM   #14
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Did you download from modbuddy or of of here? If neither work, you could try taking the map out of mods and putting it in Sid Meier's Civilization 5\Maps folder, then try loading scenario.
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Old Mar 01, 2011, 10:54 PM   #15
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It´s OK; I had too many mods on at the same time, so it loads fine now.
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Old Mar 02, 2011, 05:33 AM   #16
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K cool
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Old Mar 03, 2011, 05:24 PM   #17
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v5 is up here, but not on Modbuddy until its fixed
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Old Mar 04, 2011, 04:59 AM   #18
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Will get a try !
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Old Mar 06, 2011, 05:11 PM   #19
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Quote:
Originally Posted by Ddude97 View Post
Spoiler:

Version 6 In Progress
  • Moved Paris 1 tile NW and put coal in old Paris's spot
  • Added plantation for unimproved dyes in NW France
  • Put trading post where random pasture was in central France
  • Removed 1 Al from tile NE of Marseille
  • Changed Aztalan from Maritime to Military CS
  • Changed Vienna from Cultural to Maritime CS
I noticed this when playing as France. Also Marseille isn´t actually on the Mediterranean coast, which makes the Galley there a bit weird...

(Vienna Maritime? It´s not really on the coast though...)

Other than that - keep it up!
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MOD MOO2Civ SCENARIOS 1250 BC for BtS/1250 BC for HitM 2.01/1000 BC for BtS/1000 BC for CIV Gold BtS/600 BC for BtS/600 BC for CIV Gold BtS/300 BC for BtS/300 BC for CIV Gold 5.2/50 AD for BtS/750 AD for BtS/750 AD for CIV Gold BtS/1000 AD for SevoMod/1066 AD for BtS/1066 AD for CIV Gold BtS/1066 AD for Thomas' War/1066 AD for Amra BtS/The Crusades !/The Crusades! for CIV Gold BtS/The Crusades! for Esnaz's Mod/1600 AD for CIV Gold BtS/1790 AD for CIV Gold BtS/1862 AD for CIV Gold BtS/Star Trek scenarios MAPS Amra 18 civs BtS/Random Religions 18 civs BtS/RoM 2.3 Huge Earth 18 civs/Thomas' War 2.8 Huge Earth 18 civs/HitM 2.01 Huge Earth 18 civs/GEM 5.3 Ancient 26 civs/Map pack for Chiyu's Extra mod

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Old Mar 06, 2011, 06:29 PM   #20
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Quote:
Originally Posted by JEELEN View Post
I noticed this when playing as France. Also Marseille isn´t actually on the Mediterranean coast, which makes the Galley there a bit weird...

(Vienna Maritime? It´s not really on the coast though...)

Other than that - keep it up!
Thank you for reminding me, I've been meaning to get rid of that galley. What do you mean you noticed that? They weren't in version 5...
I made Vienna maritime to boost the growth of Europe, if I moved it it would be Danzig instead and I wanted a border between Holy Rome and Russia so I put it in Vienna but if you think changing it would help, then I'd be glad to.

Thanks for the input!
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