NOTW XXXIX: Impending Retribution Game Thread

Backwards Logic

Emperor Palpatine
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Backstory, Part Five:

Captain Charles Whitower emerged from the Brig with a look of grim determination on his face. If there were Rogue Agents aboard his ship, he would personally take care of each and every one of them. He stormed past saluting sailors; some realizing the uniform had non-regulation red stains on it and others realizing this was not the time to get in the Captain’s way and point them out. Whitower pressed on toward his personal stateroom and once inside slammed the door shut to deliberate.

He ripped off his now ruined uniform top and pulled out a fresh one from the dresser. Folding the shirt over his chair, he removed a bottle of 24 year-old Scotch from his desk and poured himself a generous glass. Truth be told he’d much rather take a hot shower and enjoy his drink, but undoubtedly rumors would have to begun to circulate and his presence would be necessary to address them. If there was anything the crew of any ship frowned upon, it was when their Captain clammed up and refused clear the air of any dubious events that surrounded him. Leaning back in his chair and slowly sipping his Scotch, he pondered just how he would go about fixing the mess he was now in.

The problem was Chandrasekhar’s last bloody words were spot on – he was a traitor for personally executing them before a court hearing could be had. Sure, the Chaplain had pulled a weapon on him first and it could be argued it was all in self-defense. Fact of the matter was Whitower had consciously chose to place the final bullet in Chandrasekhar’s temple and there was no question the camera footage in the Brig captured his dying breaths. In any event, it was likely the Captain’s naval career was over. The only thing he could hope to salvage was his legacy as a leader and a knock on his door reminded him as such.

“Captain, your immediate presence is required on the Bridge.”

Whitower’s knees groaned as he got up from his chair. He considered bringing his drink with him, but ultimately decided to leave the half-finished glass on his desk. “I’ll come back to that later,” he thought. Throwing on the new uniform top, he exited his room and began the climb up the narrow staircases to the Bridge.

It would seem rumors had been circulating just as Whitower had predicted. As he passed various sailors, he could not help but notice them quiet at the most awkward of times. It did not take a mind reader to figure out what they were talking about. He just hoped the rumors would not be blown too far out of proportion with reality. Before he could finish the thought, the General Quarters alarm sounded. With his shirt was halfway buttoned by the time he reached the top of the staircase, he wondered aloud, “What the devil is that all about?” Things were getting serious.

Upon entering the Bridge, he began barking orders mostly to find out what had just transpired. Strangely, most but not all of the displays in the Bridge were dead and there was a flurry of activity by the other enlisted sailors to find out what caused it and how to go about fixing it. Fortunately he still had the comms and navigation controls online, so communicating throughout the ship and steering it was still possible. He turned to one of his personal friends already present and tried to keep his voice as close to a whisper as possible. “What’s going on? What rumors have been flying around unchecked?”

“Hell Charles, I’ve heard every rumor in the book so far. Some think you just killed the two in cold blood. Others think there was a shootout in which you sided with the Rogues. And the best one I’ve heard yet is the Rogues killed you and now are loose on the ship.”

Before Whitower could respond, an enlisted man raised his voice so the Captain could hear. Apparently he had something important to say that could not wait.

“Sir, we just got a report from below decks. Seems a ship wide voltage spike occurred and fried a number of electrical connections. We’ve lost all of our satellite feeds and external long-range communication arrays as a result. Also it would seem the Aegis Weapon System is offline along with our minesweeping sonar equipment.”

“Great,” thought Whitower. “I can steer my boat anywhere I want, except I can’t defend it from anything, can’t scan for those pain-in-the-ass mines those insurgents love to deploy, and I can’t tell anyone my ship is screwed until I get it fixed. Hell, it could be worse. My ship could be sinking too.”

Whitower knew staying in the battlefield was close to pointless with the ship in this condition. His ship ceased to be an effective fighting platform, though fortunately he still had control of the nuclear payload stored aboard. He had two legitimate choices. The first of which involved staying in the theatre of operations until his damage control teams could repair the damage caused by the spike. The downside was he had no idea how long that could take. The other was to cut bait and head for home, thus letting the dockyard technicians deal with the fallout. Before he had time to weigh both options, an answer was selected for him.

The ship suddenly shuttered violently. Lights in the Bridge flickered, dimmed, and then went back to full power. Anything not bolted to something sturdy toppled over. Alarms on a handful of consoles starting ringing incessantly, alerting everyone within earshot something was amiss. The Captain grumbled. “What’s going on now

“Sir, getting reports of a series of explosions below decks in the stern section. Engine Room, Electrical Room, and Pump Room have been damaged. Hanger has also suffered damage and our Apache is currently not flyable.”

“Is it related to the voltage spike we suffered earlier?”

The sailor scanned the few displays still functioning. “No, it looks entirely separate. Fire Control teams are tackling the fires below decks. It will take time, but early feedback from these crews suggests the explosions were deliberate.”

“Deliberate? As in… Sabotage?” Whitower’s mind had trouble grasping the situation. Were the Rogues now trying to sink his ship, or was it another group with a totally separate agenda? He recalled his conversation with Chandrasekhar. No, the Rogues want the ship for… something. No way they would be behind trying to sink it. “Saboteurs and Rogues. Awesome.” While he still had steering controls, he knew what order he had to give.

“Set our course for home port. No point sticking around here when we have some traitors aboard hell-bent on sinking my ship.” He ran some quick calculations based on the Impending Retribution’s projected speed and current weather conditions in the area. If the reactor could keep a consistent output, it looked like the ship could be docked at the end of twelve days. Of course disengaging meant leaving the rest of Command’s fleet to do battle operations and thus the trek back home would be done without the benefit of any escort. After doing the math, he looked up at the other men still hanging around the Bridge. He was a little frustrated the bulk of them were still here despite the fact most of the screens were out and there was little they could do until they were operational again.

“Clear the Bridge. Everyone get below decks and help with the damage control. Tend to the wounded, if there are any.”

The enlisted sailors got up from their battle stations and headed below decks. Whitower stayed behind and stared blankly out to sea. “So this is how my career ends,” he thought. “By committing treason and losing my ship in the same night.” Movement outside on the deck caught his eye. Rain continued to pour down as two sailors dragged a pair of matching black bags to the railing. Each bag was opened and a third sailor, now illuminated by a flash of lightning, placed what looked like a five-inch shell used for the forward and aft guns into each of the bags and zipped it back up. Whitower had seen this done before, though much more ceremoniously. It was a burial at sea, except this time the bodies of Chandrasekhar and Nahkarma were the ones being dumped. Two sailors grabbed one bag and with some struggling managed to get it to clear the railing. A distant splash could be heard as the bag begun its final decent to its watery grave. A few moments later a second splash could be heard. In total silence, save for the thunder still rumbling, the three men then worked their way back out of sight. Whitower shrugged. He looked toward a display panel for an answer to… something. It was blank, just like his mind.

He heard footsteps behind him. “I thought I gave the order to clear the Bridge.”

“So I’ve heard. I’m just here to deliver a message.”

Whitower turned. Something was off, and by the time he figured out was it was, it was too late.

Two bullets slammed into the chest of Whitower, knocking him back into the display he’d been looking at not a moment earlier. He tried to regain his footing, but his legs betrayed him as he fell to the ground. He reached for his revolver but his fingers fumbled as the world around him went cold. Blood filled his mouth and he attempted to spit it out to clear his airway, but he could not clear it fast enough. If he did not bleed out from the two holes in his chest first, suffocation was a real possibility. His assailant stood over him brandishing a silenced pistol, mocking the Captain with a sarcastic smile.

“It’s been an honor serving you, sir.” His lip curled at the last word. “Your services are no longer… necessary.”

The pistol was raised once more to the temple of Whitower. Whitower spent his last moments locking eyes with his attacker, determined not to die a coward. The final bullet entered his skull through a freshly made hole in between his eyes.

After finishing the old man off, the attacker searched the Captain’s person for something. Disappointed, he got up empty handed and left the Bridge, leaving Whitower alone to stare blankly ahead.


~~~​
 
Compartment List and Statuses:



Bridge: 60% Damage
Navigation Bridge: 40% Damage
Combat Information Center (CIC): 20% Damage
Intelligence Center: 50% Damage
Hangar: 10% Damage
Sleeping Quarters: 0% Damage
Galley: 50% Damage
Captain's Quarters: 10% Damage
Sick Bay: 40% Damage
Brig: 50% Damage
Magazine: 100% Damage
Armory: 100% Damage
Machine Room: 100% Damage
Pump Room: 70% Damage
Electrical Room: 80% Damage
Engine Room: 90% Damage
Deck: 50% Damage

Current Total Ship Damage: 54.1% Damage.

Each Compartment has 10 hit points, and each repair point is worth 1 hit point or 10% each.

All Compartments with the exception of the Sleeping Quarters, Galley, and Deck are Secure locations, meaning certain requirements must be met for entry. Note: Compartments with too much damage may begin to lose functionality and have ship-wide consequences.
 
Equipment Location and Information:

Navigation Console. Location: Bridge. Status: "Online." Function: Ship's navigation computer.
Navigation Override Sub-System. Location: Bridge. Status: "Online." Function: Changes to the ship's current heading are input here.
Radio. Location: Bridge. Status: "Online." Function: Enables insecure radio communication to outside parties.
GPS/Telemetry Computer. Location: Navigation Bridge. Status: "Online." Function: Allows downloading of new heading coordinates.
Sonar Displays/Projector. Location: Navigation Bridge. Status: "Offline." Function: Enables ship to scan for underwater mines and report any potential threats before it becomes an issue.
Aegis Weapons System. Location: CIC. Status: "Online." Function: Defensive 'net' around ship enabling the Impending Retribution to shoot down incoming threats.
Thunderfall Missile Strike Console. Location: CIC. Status: "Online." Function: Controls firing and directing the Thunderfall Missile System.
Nuclear Launch Command Terminal. Location: CIC. Status: "Online." Function: Controls arming, firing, and directing of the ship's nuclear payload.
MTAC. Location: Intelligence. Status: "Online." Function: Secure external communication to outside parties.
Apache Helicopter. Location: Hangar. Status: Repaired/"Online." Function: It's a helicopter. It flies.
Pumps. Location: Pump Room. Status: "Online." Function: Pumps water out of lower compartments.
Secure Locks. Location: Electrical Room. Status: "Offline." Function: Prevents unauthorized entry into secure compartments.
Reactor Heads-Up Display. Location: Engine Room. Status: "Online." Function: Provides current power plant operating output information. Current Nuclear Reactor Power Plant Output: 0%
 
Rank Hierarchy:



A few notes on the Ranking System:

  • Just because one rank has a certain ability doesn't mean the other ranks with the same name also have that ability. Don't assume!
  • In the event of multiple players selecting the same player for a promotion/demotion ability, the player with the highest rank will have the order go through.
  • If Player "A" with a promotion/demotion ability selects Player "B" for promotion/demotion and "B" also has a promotion/demotion ability, all of Player "B's" promotion/demotion orders are canceled and will not go through providing Player "A" is a higher rank.
  • Players using any other rank ability will still have their actions go through for that night, even if they are promoted/demoted that same night.
  • Players can only promote/demote players beneath them on the rank chart.
  • Ranks with a bold border around them are Commissioned Ranks. Ranks with a plain border are Enlisted Ranks. Commissioned Ranks > Enlisted Ranks.
 
Player List and Status Page:

In Alphabetical Order:

BSmith1068: Healthy
classical_hero: Healthy
DaveShack: Healthy
Duke Blackstone: Healthy
rhawn: Healthy
Takhisis: Healthy

Deceased:

Love: Murdered, Night One. Innocent.
TheForestAuro: Murdered, Night Two. Saboteur.
Romanichine: Murdered, Night Two. Innocent.
Diamondeye: Executed, Start Night Three. Innocent.
johnhughthom: Executed, Start Night Four. Innocent.
God Emperor: Murdered, Night Four. Innocent.
askthepizzaguy: Killed, Night Four. Innocent.
Winston Hughes, Murdered, Night Five. Innocent.
Darth Caesar: Executed, Start Night Six. Innocent.
Nictel: Exploded, Night Six. Innocent.
Secura: Murdered, Night Six. Innocent
Zack: Killed, Night Seven. Rogue Agent.
Camikaze: Executed, Start Night Eight. Rogue Agent.
Kennigit: Exploded, Night Eight. Rogue Agent.
Renata: Murdered, Night Eight. Innocent.
Sprig: Killed, Night Eight. Rogue Agent.
Ekolite: Slashed, Night Nine. Innocent.
Autolycus: Bludgeoned, Night Nine. Innocent.
robbiecon: Executed, Start Night Ten. Innocent.
Earthling: Bludgeoned, Night Ten. Innocent.
Niklas: Sniped, Night Ten. Innocent.
choxorn: Executed, Start Night Eleven. Saboteur.
Izipo: Bludgeoned, Night Eleven. Innocent.
thomas.berubeg: Slashed, Night Eleven. Innocent.
CCRunner: Executed, Start Night Twelve. Insurgent.
Seon: Bludgeoned, Night Twelve. Innocent.
PaulusIII: Executed, Start Night Thirteen. Saboteur.
Methos: Slashed, Night Thirteen. Innocent.
Frozen In Ice: Bludgeoned, Night Thirteen. Innocent.
civplayah: Executed, Start Night Fourteen. Saboteur.
TheLastOne36: WoG'd, Before Endgame. Innocent.
landlubber: WoG'd, Before Endgame. Innocent.
 
Update Page One:

Day One:
Start Morning One: Captaincy up for vote. Master Key and Whitower's Revolver items also up for vote.
Start Midday One: Methos leads Captaincy vote by a ton, all other votes not so clear-cut.
Start Night One: Methos made Captain, Renata wins the Master Key, Methos selected for the Revolver, and Nictel is imprisoned.
Day Two:
Start Morning Two: Love is found dead, Apache, Engine Room, and Pump Room Repaired. Bridge, Deck, and Sleeping Quarters damaged. Experimental Drug and mysterious Crate from Command up for vote.
Start Midday Two: Seon leads the Experimental Drug vote, Methos leads the Crate vote, and Frozen in Ice and landlubber are tied for Brig duty.
Start Night Two: Seon receives the Experimental Drug, Methos the Crate, and the crew imprisons CCRunner for the night.
Day Three:
Start Morning Three: TheForestAuro is found dead and found a Saboteur. Romanichine found dead. Bridge and Deck Damaged further with collateral damage in Brig, Sick Bay, and Magazine. Assault Rifle and another Crate up for vote. God Emperor promoted to Commander, Izipo demoted to Chief Petty Officer, and TheLastOne36 promoted to Chief Warrant Officer, Three.
Start Midday Three: Winston Hughes is promoted to Lieutenant Commander, Nictel leads the execution vote yet again, the Assault Rifle vote is too close to call, and Methos looks like a runaway winner for the second Crate.
Start Night Three: Diamondeye is executed and found innocent. Methos receives the Crate while God Emperor takes the Assault Rifle. A party is thrown, during which a bomb goes off in the Sleeping Quarters.
Day Four:
Start Morning Four: An Inventory Sheet goes up for vote. The crew is informed of an inbound attack on the ship.
Start Midday Four: An attack obliterates the ship causing a ton of damage. Nictel leads the accusations again while Earthling holds a slim lead over Methos in the Inventory Sheet vote.
Start Night Four: johnhughthom is executed and found innocent. Methos receives the Inventory Sheet.
Day Five:
Start Morning Five: God Emperor and askthepizzaguy killed during the night. Assault Rifle, Navigation Override Card, and Key to the Sick Bay up for vote.
Start Midday Five: A fairly dull start to the day. Nictel leads the accusations, Methos for the Crate, Ekolite for the Assault Rifle, Seon for the Key to the Sick Bay, and a tie between Renata and Autolycus for the Navigation Override Card.
Start Night Five: Darth Caesar imprisoned, Ekolite receives Assault Rifle, Winston Hughes the Navigation Override Card, Seon the Key to the Sick Bay, and Methos the Crate.
Day Six:
Start Morning Six: Winston Hughes is found dead and innocent. Photograph, Navigation Override Card, and another Crate all up for vote.
Start Midday Six: Darth Caesar commands a huge lead in the execution vote, Methos again leads the Crate, and robbiecon leads the Photograph and Navigation Override Card votes.
Start Night Six: Darth Caesar is overwhelmingly executed and innocent. Methos gets the Crate and robbiecon takes the Photograph and Navigation Override Card.
Day Seven:
Start Morning Seven: Nictel explodes while Secura is murdered. Both are innocent. Crew must decide between a shortcut to shave some time off the voyage or go the safer long route. Way too many items up for vote for me to list here.
Start Midday Seven: rhawn and Earthling tied for imprisonment. All votes too close to call.
Start Night Seven: Camikaze, CCRunner, and Earthling all imprisoned. Renata takes the Nuclear Launch Key “B” and Nuclear Reactor Control Override Codes. Kennigit takes the Container, Earthling the Key to the Engine Room, classical_hero the Key to the Machine Room, Autolycus the Portable Compressed Air Rig, and Izipo the Reinforced Steel. Shortcut through the minefield chosen as ship's route.
 
Update Page Two:

Day Eight:
Start Morning Eight: Zack's attack on rhawn fails and the Rogue Agent is killed. Ship strikes multiple mines, damaging the Engine Room and Electrical Room. Engine runs at half power while ship's secure locks are open again.
Start Midday Eight: Despite an early lead by CCRunner, Camikaze leads the execution vote. rhawn leads the charge for the Silenced Pistol. The ship hits another mine, this time damaging the Magazine.
Start Night Eight: Camikaze is executed and found a Rogue Agent. rhawn receives the Silenced Pistol while the ship hits another mine, damaging the Machine Room.
Day Nine:
Start Morning Nine: Kennigit explodes, Sprig killed. Both are Rogue Agents and the team is eliminated. Renata also killed. Ship's course abruptly changes and is heading back toward insurgent waters.
Start Midday Nine: CCRunner, robbiecon, and Takhisis all tied for execution lead with two votes a piece. Item votes too close to call. Ship continues on toward insurgent waters and hits a mine, damaging the Magazine.
Start Night Nine: robbiecon imprisoned. Ship hits another mine, totally destroying the Pump Room. rhawn receives the Container, Silenced Pistol, and Key to the Electrical Room. Methos takes the Flak Jacket, and Autolycus takes Nuclear Launch Key "B".
Day Ten:
Start Morning Ten: Ekolite slashed, Autolycus bludgeoned to death. Both innocent. A large number of items once again up for vote. rhawn promoted to Commander.
Start Midday Ten: robbiecon leads the execution vote. Items largely ignored.
Start Night Ten: robbiecon executed and innocent. Ship strikes another mine, destroying the Electrical Room again and opening the secure locks for the night. Earthling takes the Nuclear Launch Key “B” and Thunderfall Missile Codes with him. BSmith1068 takes, the Assault Rifle and Key to the CIC. Duke Blackstone takes the Portable Compressed Air Rig, rhawn the Key to the Armory, and Izipo the Swiss Army Knife.
Day Eleven:
Start Morning Eleven: Earthling bludgeoned, Niklas decapitated with a bullet. Both innocent. Ship is turned around during the night, but the Engine Room is damaged too much and the reactor is offline. DaveShack promoted to Chief Warrant Officer, Four.
Start Midday Eleven: Possibly the most boring start to a day ever. CCRunner leads the execution vote.
Start Night Eleven: In a shocking turn of events caused by activity, choxorn is executed and found a Saboteur. rhawn receives a large number of items, while PaulusIII takes the Medication and Takhisis takes the Photograph.
Day Twelve:
Start Morning Twelve: Izipo bludgeoned and thomas.berubeg slashed to death. Both innocent. BSmith1068 promoted to Lt. Jr. Gd. classical_hero demoted to Recruit. Ship's engines back online and ship begins moving back to port.
Start Midday Twelve: Literally, nothing happens.
Start Night Twelve: CCRunner is executed and found an Insurgent. rhawn takes the Monkey Wrench, Key to the Pump Room, and Reinforced Steel. BSmith1068 takes the Swiss Army Knife and Herbal Remedy, and Frozen In Ice takes the Ship’s Blueprints.
Day Thirteen:
Start Morning Thirteen: Seon is found dead and innocent, but not before he was promoted to Chief Warrant Officer, Four. Engines repaired back to full reactor power. Experimental Drug and Key to the Sick Bay up for vote.
Start Midday Thirteen: A slow start to the voting, but the ship is not moving at all now that a mine has disabled the Engine Room.
Start Night Thirteen: PaulusIII is executed and found a Saboteur. BSmith1068 takes the Experimental Drug and Frozen In Ice takes the Key to the Sick Bay.
Day Fourteen:
Start Day Fourteen: Captain Methos slashed and Seaman Apprentice Frozen In Ice bludgeoned to death. Both are innocent. A huge number of items up for vote today, and a new Captain needs to be selected.
Start Midday Fourteen: civplayah leads accusations. rhawn and DaveShack tied for new Captaincy.
End Game: civplayah executed and is the final Saboteur. DaveShack is the Captain for the voyage back home which is successful. Innocent Victory!
 
Rule Reminders:

Refer to >>HERE<< for the vast majority of the rules for this game. But just to remind you of the more important ones:
  • Three 24 hour phases: Morning, Midday, and Night. Updates occur at 1 PM EST (GMT -5). I may need to alter this depending on how long this game goes.
  • There is a One Hour Deadline before the start of each next phase. All actions must be sent to me before 12 PM EST (GMT -5). There's a lot for me to keep track of this game and this hour is necessary to maintain accuracy and update timeliness.
  • Absolutely no forwarding, directly copying, or posting any messages sent to you, either by another player or especially those from the GM.
  • Editing posts is allowed, but for spelling/grammatical issues only. Content, including any votes, cannot be altered in any way.
  • Absolutely No Posting At Night. I'll get really mad. Don't do it.
  • No ghost comments either. One is okay, so long as no new information is revealed.
  • No forming Quicktopics. I will form what is required.
  • Abilities - refer back to sign-up thread for details, but doing a Personal Ability and Universal Ability in the same night is not allowed. Rank and Personal is allowed and Rank and Universal is allowed. Special Abilities do not count toward this limit.
  • Item Transfer/Item Show: Require PM's from both players involved. Limit one Item Show use per phase.
  • All questions are to be posted in the Sign Up Thread or sent to me via PM. This thread is to remain as IC as possible.
  • Did I mention no posting at night?
 
Points of Note:

I had a few of these in my PM box, so I'll post it for everyone.
  • I received a few questions regarding item destruction. It's explicitly said no items can be destroyed, which also means no one has an ability to destroy them either.
  • Players may only open one compartment per night for one other player and themselves, regardless of how many compartments they can access.
  • If players are opening one compartment for one player, they can perform a separate action in that same compartment. They may not open another one for themselves to perform a separate action.

Item Transfers/Shows:
  • In all cases, the change in possession of the item 'officially' occurs the phase after which I receive the PM's from both players regarding the item transfer.
  • Players injured and/or imprisoned cannot transfer items.
  • If an item transfer occurs during the night, the player giving the item away may still use the item that same night.
  • Item Showing: There is a limit of one item show per item per phase (in other words, no showing the same item to multiple people in the same phase).

Item Searches:
  • In the event of two players searching in the same compartment at night, random.org will be used to determine who is successful.
  • However, Specific Item searches will always be more successful than Broad Searches when a specific item is in play.
  • Multiple Specific Item searches for the same item in the same compartment will also be decided by random.org

Universal Opening Secure Location Ability:
  • I am not confirming to those opening doors for others if the person without access used the Opening Secure Location Ability provided by the opener.
 
(OOC)Excellent! Lets get down to business! Long IC post to follow
 
I'm still adjusting a few things, but I'll allow posting to commence.

The first 24 hours of this game is for roleplay only at this point. No votes of any kind.

Good Luck and have fun!

Posting is Open!
 
*cough* Petty Officer 2nd Class Seon reporting for duty. Did anyone get hurt in that explosion?
 
Lieutenant Mason walked nervously into the ships commons. It was his first cruise, and he was very nervous. The naval academy taught that the loss of a captain would cause the chain of command to shift upward, and Mason knew his lack of experience might be crippling. Still, he was an officer, and must do his best.
Mason stopped, and stood facing the men sitting in the commons chairs. He spoke, managing to exclude the fear he felt from his voice, and project the confidence necessary of a commanding officer.

"Gentlemen, I must inform you that the captain has been shot, and significant damage has been dealt to the ship. My hypothesis at this point is that there are two groups of enemies on this ship, the traitors we know about, and a group of saboteurs whose motivations we can not at this time divine. I believe that the saboteurs do not have access to the main bridge, as its systems have not been destroyed"

He nodded his head, inwardly acknowledging the fact that any of the men he addressed, many that he had come to be friends with on this voyage, could be the enemy.

"We must find these traitors. But we have two other tasks. First, we need to elect a new captain. The chain of command must have someone at its head. Second, we must assign teams to repair our systems, before our external enemies destroy us. I recommend that you always stay in the presence of two or more people, and be very suspicious of attempts to separate you from the group."

Mason paused for a moment. Then he smiled, for the first time in hours. He had a task to accomplish, and there was no need to dawdle..

"Now, has anyone seen anything suspicious?"
 
Obligatory Vote:choxorn
 
Yes sir, Lieutenant Mason. There are several people already that have been trying to kill each other, and seem to have degenerated to use of voting system instead of investigation to decide upon whom to kill.
 
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